- Other Authors
- sic
- Software Requirements
- Redguides VV
- Included in Very Vanilla
Included! No need to download.
Sat down with no real plan in mind. Originally it was going to just list all the spawns and be searchable. But Sic was like "you should make a map"...so I did.
The map window. The < arrow on the bar between the options panel and the map allows you to collapse the options panel and only show the map.
Then if you need it, click the > arrow that took the place of the options panel to bring it back out again.
Don't like the color of the maplines? Maybe you're in an area with snow and the color doesn't work for the area with the background hidden or the overlay on?
No problem, you can change it to anything you want.
Don't like the color of ground items? Change it!
Don't like the color of PC's? Change it.
You can change the color of pretty much everything except the window itself.
The fullscreen overlay. You can clickthrough the overlay and interact with your normal EQ windows, or your other imgui windows without the overlay taking focus.
You can also use the map window where the map is normally drawn to "remote control" this overlay to drag or zoom the map around.
MQ Labels off.
Spawn Options dropdown gives you access to the various types of spawns, and allows you to turn their labels on/off individually, show them at all, or make them use the con color.
So it's an imgui map. It addresses some immediate issues. MQ2Map showing labels causes other portions of EQ's UI to fail. Text not showing up in the chat boxes. Bags having contents appear to vanish before your eyes. etc.
The map can be panned and zoomed and offers a height filter.
Spawns show their heading by use of an elongated triangle.
the use of MQAnon will hide pcs and their pets, mercenaries, and mount names.
You can move the map outside of the EQ game window and put it full screen (manual resizing required, no magic button) on another monitor without messing with a separate program, and still reducing the space taken up on your screen.
You can right click the triangle of a spawn on the map and it'll pull up a context menu with the option to nav to the spawn.
You can hide spawns or just their labels by type.
the "Spawns" tab is another group of tabs by type of spawn where you can search for a spawn, restrict the radius, sort by level, name, spawnid, or distance.
You can also remove columns you don't want to see, like SpawnID.
It's also silky smooth running right now.
The map window. The < arrow on the bar between the options panel and the map allows you to collapse the options panel and only show the map.
Then if you need it, click the > arrow that took the place of the options panel to bring it back out again.
Don't like the color of the maplines? Maybe you're in an area with snow and the color doesn't work for the area with the background hidden or the overlay on?
No problem, you can change it to anything you want.
Don't like the color of ground items? Change it!
Don't like the color of PC's? Change it.
You can change the color of pretty much everything except the window itself.
The fullscreen overlay. You can clickthrough the overlay and interact with your normal EQ windows, or your other imgui windows without the overlay taking focus.
You can also use the map window where the map is normally drawn to "remote control" this overlay to drag or zoom the map around.
MQ Labels off.
Spawn Options dropdown gives you access to the various types of spawns, and allows you to turn their labels on/off individually, show them at all, or make them use the con color.
So it's an imgui map. It addresses some immediate issues. MQ2Map showing labels causes other portions of EQ's UI to fail. Text not showing up in the chat boxes. Bags having contents appear to vanish before your eyes. etc.
The map can be panned and zoomed and offers a height filter.
Spawns show their heading by use of an elongated triangle.
the use of MQAnon will hide pcs and their pets, mercenaries, and mount names.
You can move the map outside of the EQ game window and put it full screen (manual resizing required, no magic button) on another monitor without messing with a separate program, and still reducing the space taken up on your screen.
You can right click the triangle of a spawn on the map and it'll pull up a context menu with the option to nav to the spawn.
You can hide spawns or just their labels by type.
the "Spawns" tab is another group of tabs by type of spawn where you can search for a spawn, restrict the radius, sort by level, name, spawnid, or distance.
You can also remove columns you don't want to see, like SpawnID.
It's also silky smooth running right now.
