• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Utility MQNearby

- [EMU] corrected issue that would cause a silent crash after "time for a rebuild"
- Can now Ctrl+Shift+Right click drag to move map around on overlay.
- Can now Ctrl+Shift+Mouse Wheel to zoom in/out in overlay.
- Addressed issue when map wouldn't show after zoning
MQNearby: |
- fix custom map line colors not saving
- Ctrl+Shift allows you to click on the overlay to navigate
- fix for zoning into an instance of a zone you were already in not reloading your map
MQNearby: |
- Fixed a crash related to spawnmaster ini
Posted by: Sic
- Add missing logic to show the named list on the overlay
- Fix for Nearby windows closing after zoning - not meant to work that way
- Map should update to new zone after zoning most reliably now.
- - Normal labels should appear in the overlay without needing to open nearby window.
- Ctrl + Shift + LClick to nav
- Use spawnmaster for named
- Add option to use custom mapline color or the one stored in the map file.
- changedd default colors for xtarget spawns
- now saves if height filter was on
- fixed asserts
- Adjusted "First Ever Use" for full screen overlay
- fixed filter search Capability
- spawn indicator (triangle / arrow) now scales with zoom level
- allow ability to zoom map out further
- default spawn indicator (triangle / arrow) size is now "10" instead of previous "8"
- fixed emu crash
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