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Utility MQNearby

- Implement pullarcs for cwtn plugins.
- Fix dangling pointer causing MQNearby to not work for some people on emu.
- Fixed named mobs not showing up on the map.
- Added the ability to edit the overlay.
-- When the overlay is on, below the button to turn it on is a checkbox to enable editing.
-- Just resize and move it to the desired position, then hit the checkbox to disable editing.
- CWTN Plugins will now display their corresponding circles on the map. It will not currently
-- display the arc.
- Fix not loading the map from map file when logging into the game or zoning with the
-- spawns tab open and the click through overlay on.
- Fix yourself not showing up when you first log into the game or after zoning.
- Added a timer to any unaccounted spawn types in the switch debug statement.
- correctly update the INI when switching toons.
- Separated the list of spawns from the search bar so you can scroll without
-- losing access to them in the spawns tab.
- Fix not loading the map from map file when logging into the game or zoning with the
-- spawns tab open and the click through overlay on.
- Fix yourself not showing up when you first log into the game or after zoning.
- Added a timer to any unaccounted spawn types in the switch debug statement.
- correctly update the INI when switching toons.
- Separated the list of spawns from the search bar so you can scroll without
-- losing access to them in the spawns tab.
- corrected issue with spamming how many days are left on the emu build.
- Saving all the things (to the ini that is).
-- If anything fails to load between seesions that you think should load between sessions.
-- Please let me know.
- Added +5 and -5 buttons for Height Filter.
- Now Writing Default values and reading them from the INI - MQNearby_PlayerName_ServerShortName.ini
-- We read those INI values, but haven't yet started writing to them. That means you can unload the plugin
-- change the value. Then load the plugin again to get them to stick. Will add more and start writing when
-- changes are made in the nearer future.
- Fix zoom to mouse
- Add circle to end of targetline
- Add name and level to spawn info on right click
- Add target spawn button to context menu of spawns on map
- Add more information to spawns on context menu of map
- change to using MQScopedBenchmark over manually enter/exiting benchmark.
- Will no longer draw things that aren't in the visible area of the map.
-- This shaves off up to 4.5ms of draw time. Which is significant when it takes ~20ms to pulse the map.
- Add ability to turn of namedlist on overlay
- Add ability to search on the map options to filter spawns on the map.
- Can be level or name. Uses Displayed Name, not "#bob_00"
- Fixed the spawncount for "Unused" spawns in the Spawns tab.
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