ddonahue1979
Member
Ok thanks. I'll need to do some research and see what's in that line. Was just curious as to why those weren't triggering, since they are pretty important "oh shit" defensives.its part of the cascading defensive line

Ok thanks. I'll need to do some research and see what's in that line. Was just curious as to why those weren't triggering, since they are pretty important "oh shit" defensives.its part of the cascading defensive line
Thanks for that. I'll give that a whirl. In the meantime I switched back over to KISS. I can't for the live of me figure out why Fortitude won't kick off on its own. I always keep that button up as well as Furious, so I would think if it was because of something else using the same line was being used that button would be down at least some of the time.@ddonahue /multiline ; /war pause on; /stopdisc ; /disc Fortitude hot button will work for you to manually activate that oh shit for you. you'll have to make a separate hot button to then turn on war from pause via /war pause off
Oh, I'm in agreement. I'd rather have it fire off on its own in certain situations. It just seems like, in my opinion, that it doesn't kick off on its own using the plugin. I'm not sure what the conditions in the plugin are for when it should be firing off, but it's something I would usually fire off on large pulls (or ext target gets out of control) or when health gets pretty low.Do you want fortitude to just fire off as soon as it's available rather than wait for a specific situation? Personally, I'd rather that be saved for when I really need it, not just whenever.
it does, its part of the cascading defensives, and it is saved for when you don't have other shit - an example would be like coming back from a brez and culm/defense are down - fort is used as a "last bastion of hope in these trying times" situation since its such a long reuse.Oh, I'm in agreement. I'd rather have it fire off on its own in certain situations. It just seems like, in my opinion, that it doesn't kick off on its own using the plugin. I'm not sure what the conditions in the plugin are for when it should be firing off, but it's something I would usually fire off on large pulls (or ext target gets out of control) or when health gets pretty low.
Gotcha. Ok thanks for the clarification.it does, its part of the cascading defensives, and it is saved for when you don't have other shit - an example would be like coming back from a brez and culm/defense are down - fort is used as a "last bastion of hope in these trying times" situation since its such a long reuse.
you don't, it will navigate to the mob within 90% range of the item's pull range and use it - if it doesn't have LoS on that navigation path it will end up running up to the mob until it doeslove the plugins, just started using mq2war, i added clicky item (staff of viral flux) to pullitems fine. my issue is war runs up to mob and hits clicky how to I adjust range of pullitem?
MQ2War -
- Added a toggle for BattleLeap
- Corrected issue with Rampage AA and DragonStrikeAoE doign a backwards check on aoecount/xtargets
I really love the Pull Arc add to the window!View attachment 22411
But it did pull it up when I came back hehe .
please refer this this videoI can't get the in game window to display correctly unless i use the default UI. Does anyone know what the MQ2War window EQ file requirements are to display the window? Then I can dig further, thanks!
View attachment 22958
are you set to puller?Hey Sic, trialing out Mq2War on Test- very impressed!
The issue I'm having is that when set to pullertank he doesn't seem to return to camp after pulling. My War is happy to stand from where he shot his first arrow and go down with the ship.
Any ideas or settings I might be missing?
this is because you minimized the window and then exited the game - you will need to grab the corner and drag it larger - and/or click the minimize box on the top left hand cornerMy /war show only brings up a little sliver of the War Window. I can't get mouse to get a corner and expand it.
did you adjust the file yourself or something? you shouldn't be managing the file yourself at all.Its not working, I am unable to drag the box larger OR work the minimize box on the top left hand corner. What is the file I need to delete to get it back the way it was? Like a /reset ui?
the window file is the same xml file for all of the plugins - so if you made adjustments to the xml it will adjust all of themI adjusted the MQCleric files with Chats help because I wanted to get the "mode" in a small box at top of my screen because the /clr show box was taking up a huge part of my screen. Now its scrollable. He showed me how.
I didnt fak with the MQWar files at all. I was able to eventually get my mouse to drag a corner and open it up again. So mission accomplished!

there is no addclicky for handling cures with potions at this time - you would likely want to check out mq2reactdoes mq2war allow for potion clickes? and how does one do it? i need to add a disease cure potion automated for specific instances for fights on rizlona server. can anyone help me with that?

yes absolutely possible.What is the best way to have war as DPS assist?
I want the war im using to hit mobs and dps, but not gank aggro off another tank, i guess same for SK when roles are reversed![]()
your camp only updates if you go from a non camp mode to a camp mode - like 0 to 4How can I reset the current camp loc? If I change from Tank mode to Hunter/tank mode, I hunt for a bit. But if I change back to Tank mode it runs back to where I first put my toon in tank mode. The only way around this I have found so far is to switch to Vorpal mode then back to Tank mode.
HunterTank Mode, for some reason Warrior not triggering "Breather" disc, any idea why?
well downtime stuff happens when you're not moving or fighting, so this would make sense.Nevermind, think I figured it out. Had my medstart and end set to 0, lol. But Breather still does not fire in hunter mode until he rests.