

/ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private./target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs./lua run

Hope I never have the circumstance arise.If you look at the help, there’s a per character setting. If you turn off the per character setting, the general settings will be for every character. But if you’re asking if you can have different defaults on a per character basis set from a global setting, that’s pretty niche since setup per character only has to happen one time.
NPC names shouldn’t be triggering say, but are you asking because you want to filter out people hailing a specific NPC? You can do this with MQ’s built in filtering I believe. Maybe something more for AlertMaster to handle.
You are probably looking for something like MQ2GMAlertfor the last request.
i believe the beep is a system beep, do you have that disabled/turned off somehow?Having an issue with this, but only on one computer. Beeps are not relayed when a say goes through. I've compared the ini's on both comps and they're identical. /say will still show up in the mqsay window, but no beeps are sounded. Any thoughts on this? Thanks.
Thanks! That seems to be where the problem is. Most of the sound on my system is working fine, i.e. videos, YouTube, music, etc. but when I go to play the Test sounds or adjust the master volume or anything, no sounds are played whatsoever. I didn't tinker with any settings and I don't see that I have anything turned off...it just seems to be no working. Any input as to what could be going on?you can access system sounds by rightclicking on your tray speaker icon. Win10-choose "Sounds", "Sounds" tab, and test your system sounds from there. Win 11 is slightly different but the result is the same. Win 11-"Sound Settings"-scroll down-"more sounds settings"-"Sounds" tab, and test.
I noodled around and couldn't find the exact sound that MQSay makes so this might not help at all.
Is there a function that plays a beep or something?sl968 submitted a new resource:
MQ2Say - A Say Detection and Alerting Plugin.
Read more about this resource...
- Cleanup some unused variables and remove unnecessary logic
- Fix an issue where the spawn would not be shown properly when an
NPC uses the say channel
- Add an option to filter out NPCs using the say channel (will still
show them if they are GM flagged NPCs) -- use with caution
- Add FilterNPC Option and Cleanup
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Add FilterNPC Option and Cleanup (!5) · Merge requests · RG Creators / Plugins / MQ2Say
Cleanup some unused variables and remove unnecessary logic Fix an issue where the spawn would not be shown properly when an NPC uses the say...gitlab.com
if (gbFlashOnTells)
{
HWND hEQWnd = GetEQWindowHandle();
if (hEQWnd)
{
FLASHWINFO fwi = { sizeof(FLASHWINFO) };
fwi.dwFlags = FLASHW_ALL;
fwi.hwnd = hEQWnd;
fwi.uCount = 3;
fwi.dwTimeout = 0;
FlashWindowEx(&fwi);
}
}
Ahh I see.To be clear, I meant there’s not a command to call that function, not there’s not a command to change the setting.
Looks like there is a command for it. /flashontells
Also, /beepontells
options for both are on/off
So while it's not part of the says, I suppose it would be possible to look at how it's done in the flashontells to see how to make it flash on say?
C++:if (gbFlashOnTells) { HWND hEQWnd = GetEQWindowHandle(); if (hEQWnd) { FLASHWINFO fwi = { sizeof(FLASHWINFO) }; fwi.dwFlags = FLASHW_ALL; fwi.hwnd = hEQWnd; fwi.uCount = 3; fwi.dwTimeout = 0; FlashWindowEx(&fwi); } }
Probably worth mentioning that in the past the flashing used to mess with typing if I recall, and so some people didn't like the flash on tells.
It's certainly useful for background toons to tell you which box needs your attention for one reason or another. So all depends on the user.
what specifically?This seems to have stopped working for me after 04/20/22 patch & subsequent launcher & MQ update.
anyone else?
View attachment 39525
/plugin mq2say