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MQ2Rogue

Plugin - MQ2Rogue 3.1.52471.11

Hello fellow level 125 sneaky backstabbers... When using mq2rogue, are there any type 3 augs prior to LS that I should prioritize that this automation would benefit from?

Thanks
was a WIP adding recommended augs iirc, dont know how far along that got. i think you want the 90(ish) end regen one that melee use still for end regen??...
 
Hello fellow level 125 sneaky backstabbers... When using mq2rogue, are there any type 3 augs prior to LS that I should prioritize that this automation would benefit from?

Thanks
there are some already listed in the spell/disc tab of info,

i'll be adding other suggestions like the anny offensive and stone of judgment etc

was a WIP adding recommended augs iirc, dont know how far along that got. i think you want the 90(ish) end regen one that melee use still for end regen??...
yeah already in the spell/disc info tab
 
there are some already listed in the spell/disc tab of info,

i'll be adding other suggestions like the anny offensive and stone of judgment etc


yeah already in the spell/disc info tab
Where may I find explanations of what the Type3 column definitions mean? I see "High" and "Avail" in green, but I have all those equipped currently.
 
Where may I find explanations of what the Type3 column definitions mean? I see "High" and "Avail" in green, but I have all those equipped currently.
Green means you have them.

I show some of it in the mq2wizard vid

Available means they exist for that spell, higheans high priority. Other random priorities I clude "DPS" or "tank" for classes that might not always want those.
 
Wrong forum
Hello, I play a rogue and in raid and use MQ2Rogue, if not in manual it procs a pet from my disc, how do I shut that off? if is possible to shut other functions off like disarm, ect?
 
Each resource on RG has an Overview / Discussion Thread and either a link to their wiki or tabs with FAQ, Commands, Etc.
Please make sure to post in the respective discussion thread, and check the FAQ/Commands/Wiki for information before posting.

first you would check out the mq2rogue information, and then if can't find it you would post in the mq2rogue discussion thread.

i merged this brand-new-post to the mq2rogue thread.

what disc specifically are you asking about? there's not something we use only outside of manual

but in-game and the commands tab here on rg resource has a "usepet" option, is that what you're asking? this toggles your "Phantom Assassin" ability we call "Phantom"
 
Each resource on RG has an Overview / Discussion Thread and either a link to their wiki or tabs with FAQ, Commands, Etc.
Please make sure to post in the respective discussion thread, and check the FAQ/Commands/Wiki for information before posting.

first you would check out the mq2rogue information, and then if can't find it you would post in the mq2rogue discussion thread.
Thank you Sic
 
Request: Use Convalesce instead of Breather if endurance is less than 5%.

You lose a little DPS for about 45s but you never run out of endurance, even with constant melee. I've been manually clicking Convalesce when very low on endurance but it's hard to catch it before the plugin activates Breather (same timer).
 
Request: Use Convalesce instead of Breather if endurance is less than 5%.

You lose a little DPS for about 45s but you never run out of endurance, even with constant melee. I've been manually clicking Convalesce when very low on endurance but it's hard to catch it before the plugin activates Breather (same timer).
we intentionally dont

but we do try and escape aggro and use breather

we really don't intend on losing dps for 45 seconds.

i've messed around with both - and that may change in the future, but for now it is a no
 
anyone else having issues with autocorpsegrab? summons corpse but loses it or doesn't even go get it from time to time?
If somehow a corpse fell of of mesh then we would no longer be able to drag it, could that be what is happening?
 
The problem with pulling back to MA has always been it's probably the MA that's dead as that's typically what is being pulled with.
 
Hi Sic, sorry just saw this. No it didn't fall off mesh. I could manually go back and drag it. I get close and do /corpse or /corpsedrag and either works. It doesn't do it all the time and I was in COA at the time. Not had the misfortune to die in other zones to test it. ^)
I am in a set camp and Rogue is MA or assist, have another toon doing pull assist. Usually is a stun that causes the puller to die. Rogue will go out and do the first drag but then loses it even though it looks like the /corpse command is succeeding but the toon is 1 off the original spot when he gets back to camp.
 
Last edited:
Hi Sic, sorry just saw this. No it didn't fall off mesh. I could manually go back and get drag it. I get close and do /corpse or /corpsedrag and either works. It doesn't do it all the time and I was in COA at the time. Not had the misfortune to die in other zones to test it. ^)
I am in a set camp and Rogue is MA or assist, have another toon doing pull assist. Usually is a stun that causes the puller to die. Rogue will go out and do the first drag but then loses it even though it looks like the /corpse command is succeeding but the toon is 1 off the original spot when he gets back to camp.
Did you turn on the debugging for corpse dragging?

If so, pm me the output plz
 
not sure what this was for... just an FYI

---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 35416
Version: 3.1.1.2773
Location: D:\RedGuides\Plugins\mq2rogue.DLL+0000000000039B16

CrashID: ec66330a-c45d-4a39-abb6-bef212fb92dc
 
not sure what this was for... just an FYI

---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 35416
Version: 3.1.1.2773
Location: D:\RedGuides\Plugins\mq2rogue.DLL+0000000000039B16
thanks, this is a known situation, i haven't been able to replicate it, not sure if it is to do with personas or not
 
TLDR:
Maybe user error but if camp is set and combat ends but a group member has a corpse away from camp rogue is failing to sneak and hide before leaving camp to retrieve corpse sometimes.
 
TLDR:
Maybe user error but if camp is set and combat ends but a group member has a corpse away from camp rogue is failing to sneak and hide before leaving camp to retrieve corpse sometimes.
that's odd - we say "if we're not hiding/sneaking, do it - and the reason for this additional check, is we don't care if you have UseHideSneak Turned off - we're gonna hide/sneak to retrieve corpses.

are you sure your skill isn't failing, or you're doing something else that breaks it?
 
Max level hide sneak and all AA’s don’t think it’s a failure. Trying to figure out the exact cause but it seems to be once combat is done, camp is set, and rogue is in assist mode.
 
Max level hide sneak and all AA’s don’t think it’s a failure. Trying to figure out the exact cause but it seems to be once combat is done, camp is set, and rogue is in assist mode.
I'd keep trying to figure out what is breaking you out of hide/sneak, but i'll add additional checks to re-hide/sneak when we're retrieving
 
ChatWithThisName updated MQ2Rogue with a new update entry:

11/20/2024



Read the rest of this update entry...
I ran into a weird issue with this when doing the FF mission in Pal’Lomen. The rogue seemed to be stuck in a loop of activating hide/sneak, attempting to retrieve a corpse, and then not moving to do anything. I had some nav issues moving to the final area of the mission (the rogue got stuck on a ramp), so that may have played a part. The rogue would not reinitiate combat until I clicked off “AutoCorpseGrab”.
 
I ran into a weird issue with this when doing the FF mission in Pal’Lomen. The rogue seemed to be stuck in a loop of activating hide/sneak, attempting to retrieve a corpse, and then not moving to do anything. I had some nav issues moving to the final area of the mission (the rogue got stuck on a ramp), so that may have played a part. The rogue would not reinitiate combat until I clicked off “AutoCorpseGrab”.
that's not a lot of information to go off of.

it appears you're on the test build, but didn't say which update you were using, or when (test gets rebuilt less often than live --- and at first mq had an issue with abilities and detection of them which caused them to spam). so if you're behind current build, you should update before posting.

if it happens again please provide the information that spits out from using "debugcorpse" in pm to me

we would only hide/sneak if you weren't otherwise already hide/sneaking - so it sounds like you have something breaking that
 
that's not a lot of information to go off of.

it appears you're on the test build, but didn't say which update you were using, or when (test gets rebuilt less often than live --- and at first mq had an issue with abilities and detection of them which caused them to spam). so if you're behind current build, you should update before posting.

if it happens again please provide the information that spits out from using "debugcorpse" in pm to me

we would only hide/sneak if you weren't otherwise already hide/sneaking - so it sounds like you have something breaking that
Totally forgot about the debug option. I’ll keep a look out!
 
Plugin - MQ2Rogue

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