
also possible you don't have meshes / mq2nav setup on your laptop?So I'm travelinh and in a hotel in Texas. I loaded up a few toons but they won't assist my warrior unless i do it manual. Enchanter doesn't mezz rog/zerker/shm won't assist. any idea on why? All are connected to eqbc.
check out MQ2Autogroup (there's a vid in my sig) which will invite all your dudes and auto-set your roles so you don't have to sweat it.Thanks guys it appears i was dumb and didn't have the tank set to group assist. Can we put it on a long day of flying?
I'm new to these plugins and still watching all of sics videos. you guys did a great job with them. well worth the money and making boxing less stressful and having loads of fun again.
if you mouse over the window you get a tooltip that tells youso i was going thru the rog window and noticed this.. exelsburn what does this do??!
Slade and Uyndaio are correct, it is /rog showi am using MQ2 Rogue, and my interface window is gone, anyone know how to bring it back?
yupAnyway to add poison click pants and to apply it?
we currently do not have built-in out of group assisting - you can either use a social hotkey to call it to attack your target, or another type of macro with out of group assisting built-in - if you use a complete combat macro for this, be warned that you can and will have conflicting behavior if that macro is trying to do any abilities, movement, or state management (hide/sneak, etc)Any way i can get my rogue to kill out of group?
you could have them in manual mode, and send them a target and tell them to nav to it and start attackingdamn, Thanks for the info
how could i get the rogue to attack?
/bct roguename //multiline ; /target id ${Target.ID}; /timed 3 /nav id ${Target.ID}; /timed 5 /attack on- Fixed some missing middle tier of Glyphs.
all the cwtn plugins have the abilities from 0 - 115 and it automagically adjusts as you lvlSo does this plugin work at all levels without tweaking the discs and clickies etc? Or optimized for 115 by default? Also, what payment options are there? I'm locked out of my PayPal and that seems like what most eq-related stuffs use.
Howdy Vollxx, Make sure to give the mq2rogue FAQ and give the mq2rogue video a viewHello! I have an issue using mq2rogue. It continues to turn off whatever mode I have on because it does not mesh. Also, the plugin does not work with mq2melee.
Please help!!
Thank you.
Hello and thank you very much for your help.Howdy Vollxx, Make sure to give the mq2rogue FAQ and give the mq2rogue video a view
these are both correct - if you want to use a mode that isn't manual mode, you need mq2nav and meshes setup.
Q. Trying to go mode 1 but says I need a mesh?
A. The plugins require mq2nav for movement. You will need to run the mesh updater in your RedGuide's Launcher. Please watch the video > HERE <
All of the cwtn plugins also unload mq2melee due to conflicting/duplicate behavior.
Hello and thank you very much for your help.
I have taken care of the mesh issues. The problem I am having now, it seems I can get it as far as having to attack manually and then he will use all of the commands. He will not just get up and attack like others do with /mac kissassist
I have looked through many of the discussions and posts and am having a difficult time seeing this as an issue for others and any answered resolves. It is also not in the FAQ area.
Thank you again.
Vollxx
that is because you're trying to run kissassist on top of mq2rogue - you shouldn't do this as they are conflicting things. mq2rogue is a completely stand alone combat automation thing and does not require kissassist.Hello and thank you very much for your help.
I have taken care of the mesh issues. The problem I am having now, it seems I can get it as far as having to attack manually and then he will use all of the commands. He will not just get up and attack like others do with /mac kissassist
I have looked through many of the discussions and posts and am having a difficult time seeing this as an issue for others and any answered resolves. It is also not in the FAQ area.
Thank you again.
Vollxx
I hope this is the right place to post this. If not, I apologize.
I am using MQ2Rogue, MQ2Cleric, MQ2Monk, MQ2Berzerker, MQ2Eskay and MQ2Enchanter.
Before the last EQ patch everything worked perfectly but now my Rogue will not run out to grab the Monks corpse if he dies during a pull.
I have tried unloading and reloading the plugin.
I tried relogging everything multiple times.
I have tried turning off the "Autocorpsegrab" option both manually with a /rog autocorpsegrab off then on again with a /rog autocorpsegrab on. I can see the changes take affect in the options tab.
I'm using the same mesh that I was using before the last patch.
If I manually take over and run the Rogue out to the Monks corpse, when I get close and target the corpse, MQ2Rogue will take over and bring the corpse back to camp.
Is there a limit to how far the Rogue will run out to grab a corpse? (Although, this was not an issue before the patch)
Thanks for any suggestions anyone might have.
Thank you, I forgot to add that to the list.Make sure the auto sneak hide option is on, if it's not I noticed the rogue won't go grab bodies
Check out the mq2rogue video part on the grabbing the corpse > HERE <Thank you, I forgot to add that to the list.
I keep the Rogue in auto hide/sneak mode.
Do you know if there is a limit to how far out the Rogue can retrieve a corpse or is it zonewide?
it will hide and sneak to go and do it even if you have hide sneak turned offMake sure the auto sneak hide option is on, if it's not I noticed the rogue won't go grab bodies
I remember watching that now... duh.Check out the mq2rogue video part on the grabbing the corpse > HERE <
your person is likely off of mesh or in an otherwise ungrabbable location
You need:
to be in a camp mode so you have a starting and return location
valid mq2nav path to/from the corpse
not in combat / no xtarget mobs
the plugins aren't magical - they can't make your automated rogue do anything more that a rogue can do, they can't suddenly cast fireball or drive a race car. the plugins that cwtn and i put together are just intended to take away the work of updating/creating inis and just "doing their job" without any fiddling. you can do all the content with kissasist, or muleassist, or rgmercs, or core/entropy, or modbot, or xgen, or even using mq2melee with a holy/downs or if you were wild and crazy, mq2react or some other homebrew method. the cwtn plugins are just a "press and go" solution.What exactly is the advantage, other than not having to update discs/aas? Does the plugin just work that much better? I prefer to be minimalist and use the fewest plugins and tools necessary outside the actual fights, so I'm wondering if I'd be better off just finding and tweaking the right ini than buying and reconfiguring the plugin- if I can even minimize things outside combat. I don't understand the necessity for meshes in it if all I want nav-wise is the stick. Other things I can't remember right now. What are your experiences with the two? Is there a big advantage to the plugin I'm not seeing? Are the best inis still just not as good in combat?
Thanks for the reminder. I keep forgetting that is available.@ToeJamSamy the cwtn plugins are also free to try on the test server with your lvl 2 RG subscription - so if its something you just want to get your hands on to give a whirl and experience first hand - you can /testcopy your toons to test, and load up the plugins and take em for a spin
Check out the mq2rogue video part on the grabbing the corpse > HERE <
your person is likely off of mesh or in an otherwise ungrabbable location
You need:
to be in a camp mode so you have a starting and return location
valid mq2nav path to/from the corpse
not in combat / no xtarget mobs
you can.Few questions. Can I use this in manual mode, and use KA to /chase and assist so I can avoid the whole mesh requirements? If so, what all do i need to turn off in the KA ini? I was doing fine with KA in that regard before, but the dps was horrid. I didn't realize that no matter what mode I was in other than Manual, I absolutely needed mesh(don't understand why really if staying put or following close, but if i can use KA to handle that part it's fine)
Also, when it spits out the missing abilities etc, does it also put that in a text file somewhere? And is there a way to turn on a parser? (KA was doing that, which is fine too if i gotta use it, i just didn't see one in the ui) Certainly seems much better dps than I was getting, but at the same time, everyone logged into loads more AA's today too, so what's what i'm not sure exactly, I just trust that this plays much better than an ini.
/outputfile missingspells zzzz-${Me.Name} would create a file named zzzz-ToeJameSamy in your release folder with your spells/ranks that are missing.