What if it’s every mob? Attached a pic of what it says when he's trying to distant strike i thinkusually means a line of sight problem, either mob is under the ground, or we don't get LoS running up to the mob
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What if it’s every mob? Attached a pic of what it says when he's trying to distant strike i thinkusually means a line of sight problem, either mob is under the ground, or we don't get LoS running up to the mob
did you turn on "disablepullability"?What if it’s every mob? Attached a pic of what it says when he's trying to distant strike i think
No it's still red and not checkeddid you turn on "disablepullability"?
noIs there a list / documentation somewhere that identifies what AA will be turned on, what disc will be activated, and what order when a burn is started for all the class plugins? If not, can we get one? I realize this will depend on level, so it could be generic like "timer 9 first, timer 3 second" etc.
nah not your fault - still marked as beta =pMy program still has Breath of Tranquility (113) flagged as the Breaths line to use. We have Breath of Stillness (118) now. Is this an oversight or am I doing something wrong?
would check your settings and that you have mq2nav loaded with a valid mesh.All of the plugins don't seem to be navigating to targets even with stick unchecked recently. Not sure what broke it.
Thanks for looking into that Breath thing.
This MQ2nav discussion has me wanting to ask if something in a patch changed recently or if I have a setting off as when I do the auto-find it no longer navigates to it or to zone lines.
would check your settings and that you have mq2nav loaded with a valid mesh.
no issues here on multiple PCs running multiple groups nor all of the other peeps running them. (which doesn't mean you're not having an issue, it just means that there isn't some wide issue, and sounds more likely a you issue)
you'll need to provide some more information than "no nav"
make sure you are in a mode that you would be naving and assisting on a mob (not mode 0)
make sure you have group ma assigned (so your assist mode would be able to assist)
make sure you have your campradius/assistat value set correctly (so you would assist your MA on that mob once it has entered your campradius and is at or below your assistat value)
make sure you have mq2nav loaded with valid meshes (you would get kicked into mode 0 if you didn't - which then wouldn't do any naving or assisting)
make sure you have usestick turned on to do sticking
stick is for sticking not for not-naving - we still nav to the mob even if usestick is off - there i no "change this setting to nav or not to the mob, other than mode 0)
vorpal mode is an assist mode - calling a toon to attack you would want to give them an assist for them to assist off of - and call that toon to attack and turn on nav (or have that toon in a tank mode).So what it used to do is every time a character with the plugin had attack on and it had a target, it would nav to then stick/attack it. Now it seems only if you have an assist assigned it'll use nav. Any other condition it will just attempt to stick to the mob regardless of the distance to it. I've been using monks in vorpal mode outside of my main group to immediately attack mobs just using a broadcast command to tell them what to attack instead of waiting for the mob to get to a certain %.
either make one of the out-of-group team members the Ma of that group - they would then nav to the mob and do the sticking since the MA is now targeting that mob.Vorpal used to work as an assist outside of group but it doesn't now. I've used it that way for almost a year. It's just weird that all of a sudden it just stopped working that way. It would nav/stick to any target you told it to. I get it wasn't intended that way but it was the main reason I used the plugin. I guess I'll wait till out of group assisting is supported.
The behavior has not changedYeah it's just unwiedly to do it that way I prefer the KISS methods :P Thanks for the help though appreciate it, I'll probably just use a nav to target and mq2melee assist key. I loved how the plugins nav'ed and sticked immediately it was very efficient.
This has never been the case. The plugins do not, and have not natively supported out of group assisting. Vorpal mode is literally chase assist, without the chasing part of the logic.Vorpal used to work as an assist outside of group but it doesn't now. I've used it that way for almost a year. It's just weird that all of a sudden it just stopped working that way. It would nav/stick to any target you told it to. I get it wasn't intended that way but it was the main reason I used the plugin. I guess I'll wait till out of group assisting is supported.
make one of them the MA, then they will nav to the mobNever had MA's assigned ever, the only thing that's changed is it won't nav to the target anymore outside of the group when attack is turned on, it will just attempt to stick. MA in the group wouldn't effect that. Is yours naving when you turn attack on regardless of /assist? I don't know of anything I could have changed that would make it behave differently.
you're not fighitng under water are you?So weird, I'll mess with it later and see if I can pinpoint what I did to mess it up.
2/15/2022
MQ2Monk
- Breath of stillness is no longer just a beta ability![]()
I would love to have a toggle for Eye of the Storm, it is on the same timer as Shaded Step. It would be nice to be able to hold SS in situations where its needed.We're not looking to make a toggle for every single ability on every character. Unless there is a reason that makes sense to add a toggle we won't add a toggle. Eye of the Storm is the very last thing done in the DPS routine and is only done as a filler disc when no other discs are running. It has a 2 minute duration and a 7.5 minute reuse. I don't see a reason to hold on to this ability as it's not part of a burn routine. If you did get a toggle added for this and you attempted to manually use it during a burn, the burn would end this disc and fire off the burn abilities instead. I can not see that being a useful scenario as then it would be wasted.
The point in these plugins are to be out of the box setup to work a certain way with some options to prevent unwanted effects from happening that are detrimental to the character, or for special situations that occur on TLP vs Live. It is not the intent to make these plugins a fully customization mess of check boxes, drop down boxes, and input boxes.
yup, we certainly know they share a timer, that is why we handle usage of them directly.I would love to have a toggle for Eye of the Storm, it is on the same timer as Shaded Step. It would be nice to be able to hold SS in situations where its needed.
sorry if there is a more recent discussion on this, wasn't able to find one.
it would just be nice to be able to hold eye in situations where u may have to start tanking, i would rather have to hit eye manually when i want it but have shaded up as an "oh shit" disc just in case. But I also understand not wanting to make a toggle for every little thing. it is just something that has caused me a few issues in the past, thanks for taking time to consider it at least. I use the plugin a lot and the only two issues I have is not being able to stop eye and not being able to stop the breath line, it can get frustrating getting a rez and breath wont stop trying to go off right away, but again, such a small issue.yup, we certainly know they share a timer, that is why we handle usage of them directly.
we already dont use eye of the storm as a filler disc if we are tanking (modes or assigned as group main tank).
obviously not tanking we would use eye of the storm, and tanking we use Step. toggling back and forth doesn't really solve your needs because you would use one or the other depending on tanking or not which would lock out the other.
i'm not super inclined to make a toggle as we handle that usage in that way, and it has worked for folks, but if you want to elaborate further im happy to consider it.
keep in mind this hasn't really come up in over 2 years and our answer is always "no" until it is a "maybe" or a "yes" specifically because we're not adding toggles for everything as chat mentioned in your quote.
No, I'm sorry.So, wondering about AFK settings. KissAssist has the AFKTools and it appears that CWTN is a more automated version of KissAssist. Are there AFKTools functions built in to the plugin? I do not see anything related in the settings.
you'll want to look at other resources on the site like mq2posse and gtfo.macSo, wondering about AFK settings. KissAssist has the AFKTools and it appears that CWTN is a more automated version of KissAssist. Are there AFKTools functions built in to the plugin? I do not see anything related in the settings.
No, I'm sorry.
Afk is not supported at all
Thank you both for the answers. Slowly learning the CWTN plugins for CLR/ROG/MNK and the Kissassist for my ranger and bard. Lot to learn but getting there.you'll want to look at other resources on the site like mq2posse and gtfo.mac
MQ2Monk
- should no longer just insta smash mend upon zoning waiting for eq to realize you're alive
-- I can't believe no one mentioned this, tho mend does come back fairly quickly
please post mq2monk questions in the mq2monk thread.Could not find much on this topic. Is it possible and how if so? MUCH easier to pull (and cause a lot less deaths) from a distance with my Monkey using "Whittled Fishbone Darts"![]()
/mnk disablepullability onthis is incomplete, you need to disable the pull ability as i explained aboveput them in your ammo and ranged slots, then he will use them.
please post mq2monk questions in the mq2monk thread.
distant strike is what we "want" to use. which is better than some old darts for a bunch of reasons, but i guess you might be low lvl or emu or some other multitude of things you didn't include so just guessting.
we want to use Distant Strike -> Vigorous Shuriken -> Throw Stone (only added because people said they were too poor to buy ranged/ammo)
if you want to use ranged items instead of your pull ability, equip appropriate ranged/ammo and then click/mnk disablepullability on
> MQ2Monk Commands <
/monk DisablePullAbility on/off/true/false/0/1 - allows you to disable the assigned pull ability
or if you want to toggle, it is in the ui
View attachment 40883
I specifically did not post in this thread because it covers more than just the monk.this is incomplete, you need to disable the pull ability as i explained above
