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MQ2Mage

Plugin - MQ2Mage (3 Viewers) 3.1.52471.11

Daengazi,

well there are some times and circumstances where you would be able to have empty slots depending on settings.

also, are you missing spells?

what lvl are you, and are you missing spells?

what are your settings.


> can't read your miiiiiiind <
Sorry mate, thought it might be an easy one...

Mage is lvl 86, gold. Just dinged so missing 86 spells now, but otherwise no.

At lvl 85 she memmed twincast in slot 10, but 11 and 12 are still empty, as below:

Capture.PNG
 
you said said:
sorry mate thought it would be an easy one

nope, not a mind reader. :)
to have 12 gems you need to be lvl 80, so all i knew is you were somewhere between lvl 80 and lvl 120


which means, yup, you have some empty slots until you get the spells that we put in those slots.

gem 10 we put twincast, 11 we put gather capability line (you get 1st at 90), 12 gets dissident line (starts at 101), 13 is either alliance or paradox.
 
nope, not a mind reader. :)
to have 12 gems you need to be lvl 80, so all i knew is you were somewhere between lvl 80 and lvl 120


which means, yup, you have some empty slots until you get the spells that we put in those slots.

gem 10 we put twincast, 11 we put gather capability line (you get 1st at 90), 12 gets dissident line (starts at 101), 13 is either alliance or paradox.

OK, cool. Thanks man.
 
how would you get Glyphwielder's Tunic of the Summoner (Pet Atk Boost) to work on Chase or Tank mode using /mage addclicky offensive - seems it only works when they are in melee mode which lowers their dps and gets them killed sometimes?

[(solved using addclicky burn and doing burnalways) or just waiting to use on named]
 
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Is there a way to shorten the 15 second wait to auto inventory summoned items on the cursor?
 
Addclicky's should inventory automatically.
Random summoned items that end up on your cursor do not and the delay is hard coded I'm afraid. This prevents it from autoinventorying random object faster than you can move them around as needed.

If there's a list of particular items you want to auto inventory perhaps look into MQ2React
 
Addclicky's should inventory automatically.
Random summoned items that end up on your cursor do not and the delay is hard coded I'm afraid. This prevents it from autoinventorying random object faster than you can move them around as needed.

If there's a list of particular items you want to auto inventory perhaps look into MQ2React
Thank you for the fast reply, I found a work-around. I made a hot button to load MQ2Autoforrage when I start the MQ2Mage plugin and the summoned items MQ2Mage produces instantly go into inventory, I do have to unload MQ2Autoforage however if I want to be able to move items around. Again thank you for your fast reply
 
Thank you for the fast reply, I found a work-around. I made a hot button to load MQ2Autoforrage when I start the MQ2Mage plugin and the summoned items MQ2Mage produces instantly go into inventory, I do have to unload MQ2Autoforage however if I want to be able to move items around. Again thank you for your fast reply
If you're using MQ2Mage and the mage is summoning the items, then the mage should also be autoinventorying said items. I'd need more information on which spell in particular you're referring to.

The plugin uses a function that derives the items summoned by the spell to determine what items should be auto inventoried which were summoned by the spell. If there is an issue with one or multiple spells then I'd need to try and recreate the issue.

Keep in mind that it only applies to the mage, not other characters receiving summoned items, such as an AoE modrod summon.
 
Hello All,

I'm hoping this is the right section to raise this issue.

I'm using the CWTN Shaman, Berserker and Eskay plugins, and what I'm finding is that during a fight my shaman and two zerkers are bouncing all over the place, trying to get behind the mob. In an open, flat area, this isn't usually a problem, but in zones like Shadow Valley and Bloodfalls, it either means the toons are falling off the ridges or unnecessarily aggroing mobs - and in some cases creating embarrassing trains as the toons try and make their way back to camp. Is there any setting that would enable me to reduce their radius relative to the mob being fought? I would, ideally, like to keep my toons in a tight circle around the mob.

Thanks for any help.

Dysanor
 
I put this as a hotkey on all my toons. Quick COH without switching screens.

/bct nameofmage //multiline ; /tar ID ${Me.ID} ; /alt act 7050 ; /gsay Call of The Hero Incoming on %T

/dgexecute MAG /multiline ; /mag pause on ; /tar ID ${Me.ID} ; /alt act 7050 ; /timed 25 /gsay Call of The Hero Incoming on %T ; /timed 25 /mag pause off

Updated my hotkey. this seems to work better.
 
Oh you said shaman also that one is /shm UseStick 0 but most the time I turn the shamans melee off with /shm UseMelee 0 if I am in a place I want to reduce falling off.
 
/dgexecute MAG /multiline ; /mag pause on ; /tar ID ${Me.ID} ; /alt act 7050 ; /timed 25 /gsay Call of The Hero Incoming on %T ; /timed 25 /mag pause off

Updated my hotkey. this seems to work better.
or how about /dgexecute mag /mag coth $\{Me.Name}

Here is me telling you about it in November, in fact, outside of cwtn you were the first person to know about it.

1641525250219.png
 
It's my old man lazy trick, I post something wrong and I know someone smarter will come along with the best answer.
 
Any ideas for solutions on how to get mod rods to my other toons quicker? My druid clicks mod rod 3 times for every once my mage does. Not exactly sure why, because my mage isnt Full mana... but my druid is spending 2/3 of the time without a mod rod and they are constantly OOM cause its a druid.
 
Any ideas for solutions on how to get mod rods to my other toons quicker? My druid clicks mod rod 3 times for every once my mage does. Not exactly sure why, because my mage isnt Full mana... but my druid is spending 2/3 of the time without a mod rod and they are constantly OOM cause its a druid.
Nope.

At this time we don't query anyone else for anything.

So make a react or hotkey

It isn't something we're going to handle at this time
 
I think this is where this question would go?

I have MQ2Mage and all of a sudden the mage will not stop chain casting mod rod (Dazzling Modulation Shard). This is an AA under Class. The 120 Mage will not do anything other than cast mod rod all fight long.

This may have been discussed, but I did not see it. Please help. Thank you!
 
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I think this is where this question would go?

I have MQ2Mage and all of a sudden the mage will not stop chain casting mod rod (Dazzling Modulation Shard). This is an AA under Class. The 120 Mage will not do anything other than cast mod rod all fight long.

This may have been discussed, but I did not see it. Please help. Thank you!

Fearbringer,

Please ensure you post class-specific stuff in the class-specific discussion threads.

Are you sure this is mq2mage doing this and not some other macro/react? we should automatically handle them.
 
Sorry about that Sic, I was looking for this thread and was unsure where to find it, thanks for moving it here for me, appreciate that.

So I don't have KA set up for the mage, just MQ2Mage.
 
Sorry about that Sic, I was looking for this thread and was unsure where to find it, thanks for moving it here for me, appreciate that.

So I don't have KA set up for the mage, just MQ2Mage.
well, we look in places for the lore group items

could you have placed a matching lore group item in somewhere unusual? like the wall of your guild hall or housing, or dragonhorde (i think we *can* check dragonhorde but don't atm).

you'll want to find the offending item and let us know where/what
 
I think this is where this question would go?

I have MQ2Mage and all of a sudden the mage will not stop chain casting mod rod (Dazzling Modulation Shard). This is an AA under Class. The 120 Mage will not do anything other than cast mod rod all fight long.

This may have been discussed, but I did not see it. Please help. Thank you!
I had this problem and it turned out I had put a lower level mod rod on a wall of an alt's house. took me almost an hour to find it.
 
This is too funny 😂😂😂

I've been to many zones since this issue started and finding this thing is going to be an Easter egg hunt 😂😂😂
 
This is too funny 😂😂😂

I've been to many zones since this issue started and finding this thing is going to be an Easter egg hunt 😂😂😂
it isn't like it would be left in umbral plains.

it would be somewhere that we (mq2mage) can't see it - like on the wall of a guild hall or housing, or mailbox (if you can even mail it) something like that
 
This is too funny 😂😂😂

I've been to many zones since this issue started and finding this thing is going to be an Easter egg hunt 😂😂😂
I went back in the discussion thread to page 3 to find this.

Ether-Fused Shard is in the same lore group delete those from the bountiful clicky

Just because it's not named the same, doesn't mean it's not in the same lore group. The plugin doesn't use the bountiful clicky, but that doesn't mean you didn't. Also, old mod rods in the same line etc.
 
Ok, Ether-Fused Shard is what it was, and that was located in a random place in the corner of the guild hall, a place that was collecting dust for eons, and there it was, just hanging out messing up my day.

Thanks guys =)
 
Ok, Ether-Fused Shard is what it was, and that was located in a random place in the corner of the guild hall, a place that was collecting dust for eons, and there it was, just hanging out messing up my day.

Thanks guys =)
yup
 
Ok, Ether-Fused Shard is what it was, and that was located in a random place in the corner of the guild hall, a place that was collecting dust for eons, and there it was, just hanging out messing up my day.

Thanks guys =)
Be sure to swing by page 3 of the thread and redcent burdsjm.
 
I have a lvl 54 mage that is not memming an AoE spell, nor are the AoE spells in the missing spells list. Is this the expected behavior? I saw somewhere in this thread that @ChatWithThisName didn't use the Rain line, but I was assuming the PB AE line of fire spells would be used.


Screen Shot 2022-01-10 at 7.50.10 PM.png
 
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I have a lvl 54 mage that is not memming an AoE spell, nor are the AoE spells in the missing spells list. Is this the expected behavior? I saw somewhere in this thread that @ChatWithThisName didn't use the Rain line, but I was assuming the PB AE line of fire spells would be used.


View attachment 36832
we use the firebeam/magic beam lines for aoe which you don't get for a bit
 
Watched the videos, tried to load, but never works. Just noticed something about $20? So if I don't pay the 20, I can't use? Just trying to clarify. Is there any sort of "Trial Phase"?
 
all the cwtn premium plugins are included on the test server VV compile. so if you were interested in seeing if they were something you would want to use, you could /testcopy your toons, fire up the Very Vanilla test build, and trial them there.

if you want a 12-month live license, it is $20 per year

also please make sure to post in the plugin-specific thread.

>>> Getting Started With the CWTN Plugins <<<
 
recently started to play my group on live again.

I have 3 mages in my group all have the same settings for MQ2mage.

For some reason 1 of the mages wont mem alliance "Firebound Coalition" in gem 13. Instead it will mem "Composite Companion".

The other 2 mages are fine and do mem alliance. Anything Im missing? Im using mqnext.

1642235329034.png
 
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recently started to play my group on live again.

I have 3 mages in my group all have the same settings for MQ2mage.

For some reason 1 of the mages wont mem alliance "Firebound Coalition" in gem 13. Instead it will mem "Composite Companion".

The other 2 mages are fine and do mem alliance. Anything Im missing? Im using mqnext.

View attachment 36991
we either put alliance if use alliance is on or paradox in your gem 13, these are the only thing we memorize in gem 13.

we put composite in gem 12

so if something is putting composite in your gem 13, it isn't us.

are you sure you have 13 gems?
 
my MQ2Mage is meming level 115 spells, I'm 120.
I tried BYOS but it wont cast and spells unless they are 115 or less.
The only setting i change is autodismount off and melee off and run on assist
It runs perfectly except cases lower spells than my level
 
Plugin - MQ2Mage

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