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well at least in the meantime - if you're in a tank mode you're going to tank. as its not adjusted for "pet tanking mode" at this time. - its just "Tank Mode" currently, meaning you want to be in front of the mob, and attacking and doing tanking type things.
so I would either a: not use a tank mode for the time being, or b: turn on usemelee, and get used to being up in the mobs face - you could also try turning off usestick and see if that helps resolve your situation for the time being.
I'll add this to our issue card tracking so we can work on it. thanks
thanks for the tip ...it was the Ether-Fused ShardIirc, there is an item that you get from the cauldron that is the same lore group as the paradox. Can't remember what it's called, but I had that problem with Kiss a while back.
Nope. When there's an update pushed we'll let everone know.Not trying to step on toes or be a pest… But, any word on a date/time frame we could expect a build for test? **puppy eyes*** Thanks for all you guys do!!![]()
1. unload mq2mage on ALL characters that are logged on at the time.
- example: /bcaa //plugin mq2mage unload
2. Download this file and place it in your MQ2->Release folder
- *RELEASE*, not Macros, not Logs, not mq2nav... *RELEASE*
3. /plugin mq2mage load
1. unload mq2mage on ALL characters that are logged on at the time.
- example: /bcaa //plugin mq2mage unload
2. Download this file and place it in your MQ2->Release folder
- *RELEASE*, not Macros, not Logs, not mq2nav... *RELEASE*
3. /plugin mq2mage load
I'm not sure when we're going to get a new live re-build (or any test build for that matter).
Here is a manual-download of mq2mage
LIVE SERVER
This will not work for test. Please do not download this for test server.
post below this has a test version.
PLEASE read the instructions.

did you see anything in the notes about updating that? because it wasn't listed as something that was changed =pThanks, working much better on TLP!
However, for Shock, it's using 57: Shock of Steel rather than 63 Black Steel. Level 65 on Rizlona.
View attachment 30785
did you see anything in the notes about updating that? because it wasn't listed as something that was changed =p
so yup, still a thing that isn't changed at this time =p
Frenzied burnout isn't an AA anymore - it is Companion's FuryI apologize for my ignorance and I'm probably missing or or have not seen a post but in regards to your pets is there any way to to cast AA ability Fortify companion frenzied burnout or host in the shell automatically?
Thanks for the input, it was as you said ...a Cauldron Item called Ether-Fused Shard. That was what was causing the entire problem. No need to turn off Paradox now.Iirc, there is an item that you get from the cauldron that is the same lore group as the paradox. Can't remember what it's called, but I had that problem with Kiss a while back.
Thanks for the input, it was as you said ...a Cauldron Item called Ether-Fused Shard. That was what was causing the entire problem. No need to turn off Paradox now.

yes, second wind will be in next update - already doneQuestion, not sure why but the mage memorizes Chaotic Bestowal before casting Thaumaturge's Unity(which includes that spell), then unmemorized it.
View attachment 30789
Possible to get this Second Wind Ward added also?
View attachment 30790
Thanks again for all of your work on this guys.
i know its a long shot , but its where a way to add a clicky to change your pet's appearance , like if you have that item lciky that makes your pet appear something else.



If you try to manually cast the spell without malachite on you, what does the EQ message say is missing reagent. It's getting the information from the Spell data, and all others (that I know of) are correct (or they wouldn't cast pet spells), so I'm interested in knowing if EQ shows something else.Getting this message for Greater Conjuration Earth. (Test server, level 46 mag)
View attachment 30801
Supposed to be malachite for reagent:
View attachment 30802
And supposedly the item id for malachite from in game tool tip:
View attachment 30803
for some reason that spell in particular is reporting that it takes a no expend reagent - will look into itGetting this message for Greater Conjuration Earth. (Test server, level 46 mag)
View attachment 30801
Supposed to be malachite for reagent:
View attachment 30802
And supposedly the item id for malachite from in game tool tip:
View attachment 30803
no, its an issue - it is returning the focus2 from the spell info because it thinks that it has a noexpend reagent requiredIf you try to manually cast the spell without malachite on you, what does the EQ message say is missing reagent. It's getting the information from the Spell data, and all others (that I know of) are correct (or they wouldn't cast pet spells), so I'm interested in knowing if EQ shows something else.
If it provides a link to the item it thinks is missing, please click it and provide a screenshot.
If you try to manually cast the spell without malachite on you, what does the EQ message say is missing reagent. It's getting the information from the Spell data, and all others (that I know of) are correct (or they wouldn't cast pet spells), so I'm interested in knowing if EQ shows something else.
If it provides a link to the item it thinks is missing, please click it and provide a screenshot.
solved the issueI was able to successfully cast the spell manually
well couple thingsAdmittedly I haven't read through the entire string so I apologize if this has been answered already.
Would it be possible to add an option to completely stop casting the AA mod rod? Just going to give an example of why it may be a good idea, though it's probably a rare situation
One of my mages is bugged somehow as to when I try to cast the Mod Rod AA, it says he can't because it's a duplicate lore item. I've done all the usual...checked bank, shared bank, house, guild, etc. It's also not a situation of having a glowing or any other sort of mod rod that a mage can cast.
I have a ticket open with them on it. GM already logged him in once and tried to fix, so it's definitely a bug. I tried turning off the group cast setting (Sorry, I don't have the game launched at the moment so I can't remember the exact name of the option), but he still keeps casting it. Once they fix it, I'm sure it'll be fine, but yeah, again, this is a rare thing, but for those running multiple mages, they may not want all of them casting that mod rod anyways.
Love the plugin though, and the issue that I have on that one mage certainly isn't plugin/MQ2 related.
well couple things
there isn't a way to turn it off - but importantly, did your friend download the updated file that i put in this thread earlier today (guess yesterday at this poih
I tried this plugin with my 94 mage and a couple of issues appeared.
1. My pet was used to attack a mob and at 20 percent health it disengaged and would not attack despite being ordered to
2. it complained about a level 100 AA that I had not bought despite only being 94
3, it summoned bags despite having no open slots. Other plugins have shuffled components to free up a slot.
4, it unloaded MQ2Melee which caused problems with another character (rogue) on the same account. I tried to /unload mq2mage and now my rogue is unplayable. Every time I select this character EQ crashes. I have sent in a dump. If I don't launch Very Vanilla my rogue loads fine.
/plugin MQ2Melee load if you switch to the rogue./unload mq2mage is incorrect command. You should use /plugin mq2mage unload to unload the mage plugin. /unload anything else after will unload MQ2, and not a specific plugin.Also seeing a pet weapon problem, it should probably check if it has these items in inventory before summoning. It's also getting caught in a loop where it summons, unpacks the thing...then there's a bunch of weapons spread all over bags...and it keeps summoning the unpacked weapons pack, drops it into inventory during downtime...then a mob it's pulled...it drowns it into inventory...and when the fight is over it's summoning again, trying to unpack and getting a lore error...then it drops another unpacked bag into inventory...and so on...and so on until you run out of room and it gets stuck on the cursor.I have 2 mages, one 110, one 115 and a similar thing happened with trying to hand out pet weapons to an sk pet. Pet was handing it back, and both mages just kept trying to give over and over.
The 115 mage actually mod rodded himself to death too, didn't see it happen, but i suspect it was something to do with the summoning loop and it is probably fixed as of the latest patch. Will do some more testing tomorrow.

