I modify the settings for my MQ2mage every time I log on but it reverts when I log off. Is there a way to save the settings I like?
Manual reset
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I modify the settings for my MQ2mage every time I log on but it reverts when I log off. Is there a way to save the settings I like?
hello dalalron,I modify the settings for my MQ2mage every time I log on but it reverts when I log off. Is there a way to save the settings I like? Also, my mage is the only toon in my team that does not auto drop invis when the main assist goes into combat. How can I solve this?
hrm.Ok thank you. I did watch all the videos and I completely understand your reasoning for the hot swap. I do understand the idea of the slash command, but I don't know what specific command to give to save that data to the .ini. That is not one of the standard / commands in the menu and I did not see it anywhere in the videos. Please advise. Thanks.
for what setting?The invis is really only a minor issue, so no problem thank you. I do have her melee set to off and I am sure that is the reason.
I understand I need a slash command to save the settings but need to know what that specific command is please? Can't find that anywhere is the videos
/mag usemelee onYes.Ok now I think I get it. There is no way to save the entire page of settings, but only each specific setting individually. So if I want "selfpetweaponsonly", which is not the default, I have to set that indivdually to on correct? Thanks for your patience with this.
We only give pets weapons who don't have them. I will take a look to see if it's possible. There's a race condition where we've already determined to hand out weapons, but then they have weapons. In the meantime I would suggest only having one made trying to hand out stuffnew behavior observed:
Situation: wipe and recovery in GL
Group had 2 mages
while recovering the mage attepted to feed the pet
Message from pet: I have no need for this, xxxxxx. You can have this back
Behavior: mage cannot be stoppt from attempting to feed the weapons to the pet .... tried to stick multiple times per second the weapon into the pet ... after 4-5 seconds disconnect (my guess too many actions per second).
Guess: the second mage has been faster and pet had already weapons, when this occured.
I deem such kind of behavior as critical bug, as such can ring alarm-bells on the serverside, as no natural people can feed weapons to pets with such speed.
Could anything be done to stop the mage to try to stick weapons to pets more then a couple of times?
Just FYI, I have seen this several times as well. Haven't been in a position to troubleshoot at the moment - the only way out I found was to suspend/dismiss the pet and let it start again.Behavior: mage cannot be stoppt from attempting to feed the weapons to the pet .... tried to stick multiple times per second the weapon into the pet ... after 4-5 seconds disconnect (my guess too many actions per second).
Next time it happens check if eq/mq says your pet has weapons, if it doesn't and your pet is bugged, we're gonna hand them weapons if they don't have themJust FYI, I have seen this several times as well. Haven't been in a position to troubleshoot at the moment - the only way out I found was to suspend/dismiss the pet and let it start again.
120 Mage with the normal pet summoned - giving himself pets. I have no second mage to have given pets.
If I see it before any other responses here, I'll try to determine the situation better.
Many thanks. Didn't remember the flag to disable the handout. Will do "/mag UsePetWeapons false" to all my mages but one.We only give pets weapons who don't have them. I will take a look to see if it's possible. There's a race condition where we've already determined to hand out weapons, but then they have weapons. In the meantime I would suggest only having one made trying to hand out stuff
If you are using charmed pets or something else that can't accept weapons you will want to turn off handing out weapons

yeah, this is an eq issue that we haven't forced a hard-coded work around. If i can get one of my mages with rank 2, but silver/bronze i'll work on itSorry if I missed it in the FAQ or somewhere else, but I am having an issue with spamming Iceflame Barricade. Recently went bronze on my Mage, and this one does not have the Rk. II unlocker. I only have Iceflame Barricade Rk. II in the book, but only Rk. I lands on the pet when cast. MQ2Mage will just continue to spam IFB on the pet, so I guess it is including the rank when checking the pet for the buff. I can delete the Rk. II spell and repurchase the Rk. I, but this doesn't seem to happen with other buffs (e.g. Burnout) .
On a related note - seems there is a bug in EQ where the AA Thaumaturge's Unity is casting the Rk. II version of the 4 spells even if the account is Bronze. While this is might be nice, it also seems to be causing an issue, as right after TU is cast (landing 4 Rk. II buffs) the plugin is memming and casting Chaotic Largesse again (because it thinks it is missing), which actually lands, so I have both versions on me. Doesn't do this for bodyguard or the other TU buffs, which are showing as Rk. II.
Is there anything I need to do to tell the plugin that I do not have the Rk. II unlocker (couldn't find a related command)?
Thanks for the reply Sic. Turns out that adding "Iceflame Barricade " to the blocked buffs doesn't work. Need to specifically add "Iceflame Barricade Rk. II" by name (even though the buff it gives is "Iceflame Barricade ").yeah, this is an eq issue that we haven't forced a hard-coded work around. If i can get one of my mages with rank 2, but silver/bronze i'll work on it
you will want to either go all-access, or purchase the rank 2 unlocker from the marketplace - or block it in your pet blocked buffs (the specific buff, in this case the rank 1 which has an empty space in the name)
if eq tells mq which tells us you are missing something and it stacks we're going to try and cast it on you
every time we send in a pet, we send in swarmies, this happens in the "common" plugin and isn't mage or any class specificHey so quick question,
I noticed last night in the group that my 2x mages are not using the following:
command:/pet qswarm
This is for the swarm pets they send out to a mob, once that mob is dead, they do not use this command to attack the next mob while they are still up. Not sure if this is a bug or not. Both mages are lvl 112 FYI
/pet swarmwell, we check for stacking, so we only use it when you don't have the buff and it stacksis there a way to switch off Relentless SYmbiosis when a necro is also in the group using grp mana spel (shorter, but more mana per tick)?

Thanks for the reply Sic.firebound orb line is not paradox related at all. there is no toggle to turn off firebound other than disabling usage of fire altogether.
do you have reason you just would want to disable it entirely like paradox?
we use 2 of the spear line, so by the time you get 2 in por/oow you will use both, fickle is in the chaotic line, bolt is the Bolt Of line, which we also use 2 for
yeah, pretty much all classes, but particularly evident in the casters - right in the "middle" of the game, it *feels* like they just went ham/dumb with how they decided to progress spells and spell lines, and then when the "modern" game came into play - somewhere around 85ish, they were like "uh let's try and normalize some of this stuff".Thanks for the reply Sic.
The damage per mana on orb is lower than just using mana for nukes at this level, so I was just going to turn it off until I got an upgrade if it was possible to do so. On the flipside, at this level paradox is way more efficient than nukes, so I was just kind of wondering what kind of options were under the hood.
I get what was happening now on the spell loadout. It will cast Fickle and Bolt if I load them manually in a slot that isn't being used, but the plugin doesn't load them automatically. I'm guessing the slot that is used for those spells is one of the spell slots I don't have available yet due to Mnemonic Retention level. I was misunderstanding how the loading of spells was being handled. Thanks for the info.
The problem with TLP for this class and I'm sure others is that theres a 20 level gap between the spear line getting updated, and a 25 level gap between the molten orb line being upgraded. Nothing BYOS can't take care of.
I really appreciate you and all the work you do @Sic !
Since you're comparing the mana cost of the two, the point of the Orb isn't to compete with a Nuke, it's to be cast during global cooldown for more dps (which the plugin does very well)Thanks for the reply Sic.
The damage per mana on orb is lower than just using mana for nukes at this level, so I was just going to turn it off until I got an upgrade if it was possible to do so. On the flipside, at this level paradox is way more efficient than nukes, so I was just kind of wondering what kind of options were under the hood.
I get what was happening now on the spell loadout. It will cast Fickle and Bolt if I load them manually in a slot that isn't being used, but the plugin doesn't load them automatically. I'm guessing the slot that is used for those spells is one of the spell slots I don't have available yet due to Mnemonic Retention level. I was misunderstanding how the loading of spells was being handled. Thanks for the info.
The problem with TLP for this class and I'm sure others is that theres a 20 level gap between the spear line getting updated, and a 25 level gap between the molten orb line being upgraded. Nothing BYOS can't take care of.
I really appreciate you and all the work you do @Sic !
- potential hard-coded work around for Iceflame Barricade eq bug
I actually put in a potential hard coded work around for the EQ bug, but this means you have rank 2 spell but are silver/bronze/dirtIssue with mage constantly casting Iceflame Barricade. I have other mages with same configuration and they are working fine. Just that one mage will not stop casting the Iceflame. Anyone have any idea what i can do. I started buying spells on the missing list but not fixing the problem. please help...
@DraPicayeah, this is an eq issue that we haven't forced a hard-coded work around. If i can get one of my mages with rank 2, but silver/bronze i'll work on it
you will want to either go all-access, or purchase the rank 2 unlocker from the marketplace - or block it in your pet blocked buffs (the specific buff, in this case the rank 1 which has an empty space in the name)
if eq tells mq which tells us you are missing something and it stacks we're going to try and cast it on you
you need to block "iceflame barricade " with the space, which is what i said above and linked where i said it previously. :p not rank 2. we're not trying to cast and look for the rank 2, we're trying to cast and look for the spell you have, which is "iceflame barricade " with the space. eq casts the wrong oneSorry Iceflame Barricade Rk. II, I did block on me and pet buffs. both the standard and Rk. II. , reloaded UI, coppied UI from working mage. On silver account. 120. vox. not sure what other info i can provide.
no need to delete them - it isn't your fault - it is eq's fault =p this spell and spell line has a couple of dumb things about itOk, I finally got it to stop, like you said to block it but I had it blocked already. So, i had to right click on the blocked spell and remove it. They Typing the spell name carefully with the Rk. II and it seemed to do the trick. Please delete all those old posts, it was one of those Daaa moments i guess.
Also, the icefall baricade on other mages were not Rk. II, so that is why they work.
- forced workaround for eq iceflame bug
- forced workaround for eq iceflame bug
you can either:I just came back from playing EQ again. I used to subscribe to some of the plugin that I no longer subscribed to. Downsizing my army. Now I am getting 3 errors for not having mage, rogue and bst subscriptions. I have to click through 3 error pop up per toons. How do I fix this issue?
