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hrm, i can take a look at thatCan the /ground invalid report spit out the location of those that are invalid or ignored, instead of just the number? This way we can take a look at the meshes and look at locations to see where the issue(s) might be.
update notes didn't post yet - but rebuild just went through so patch and should have itAwesome! Thanks Sic!
- We will now report the locations (in x,y,z format) for the items we add to the invalid list
- "/ground invalid report" will now also spit out the locations of invalid objects (in x,y,z format)
i can look into that - currently they're one "group" but i can see why there'd be an idea for them to be independent of one anotherCan shoot me later..
I have another thought... There is a difference between invalid and manually ignored. Can those be differenanciated in a report type? and maybe even the reset command be separated out. This might address another thing from earlier in the thread where if you only wanted to farm a certain collection type or area. You could manually ignore area 1, and collect area 2, and then visa versa. but anything that would be an invalid path would be added to invalid.
/ground ignore report/reset
/ground invalid report/rest

Read the FAQ plz.I am in Misty Thicket and on the map there are numerous items on the map that say Drop11124/5, 6, etc. I can't get my toon to go and pick up these items even after manually typing them in the .ini file. Speaking of the .ini file, I am farming GS's in Shar Vahl - NOS and it just goes after the Globes with no problem. Is there something funky with Misty Thicket, am I missing something, are those items that appears on the map not really items at all??? Any suggestions would be greatly appreciated as I would like to farm some Acorns. Peace Out![]()
/ground ignorecurrent - this will temporarily add the shiny you are currently after to your invalid group.Is there a way to set one particular collectible to ignore, not the type, just the collectible itself?
I'm in Argin-Hiz and one collectible is behind a locked door that I can't get in. I don't really know how to change the mesh to stop going to it but each time I run into the door I have to turn off the mqspawn, run somewhere else on the map and then turn it back on.
All I know it is "Glowing Globe @ 635.00"
Many thanks sir for the knowledge and the quick response (I'm in UK so didn't expect a response for a good 8 hours lol!)/ground ignorecurrent - this will temporarily add the shiny you are currently after to your invalid group.
Listed in the list of commands tab of this resource.
The mesh is what the mesh is. We actually try to go directly to the shiny, but if there is no navigation path found to the item we search in a radius around the item to see if we can get close to it. If we can't get close we say it's invalid because the plugin just doesn't know how to get there.I use this plug a lot but I never let my toon auto-play. I am always at the game. Often items that are "off mesh" still accessible for me, if I pause the plug, collect the item manually. Would it be possible to disable the "ignore this off-mesh shiny" and instead just run as close as possible and halt there while beeping? I notice that in some zones, I miss a LOT of quite accessible shinies.
That is kind of what I meant. Just, instead of listing it as invalid and continue, just stop and beep. Many many times the shiny can be collected manually. Just saying that I think that it would be a nice option to have, for me at least.we search in a radius around the item to see if we can get close to it. If we can't get close we say it's invalid because the plugin just doesn't know how to get there.

The plugin doesn't run towards any clickies it doesn't think it can get to at all. It just skips them. If you happen to be standing close to that shiny, it's pure coincidence.That is kind of what I meant. Just, instead of listing it as invalid and continue, just stop and beep. Many many times the shiny can be collected manually. Just saying that I think that it would be a nice option to have, for me at least.![]()
Ah. I thought it ivalidated once it had tried to get to a shiny but failed. Oh well. I will have to try to remember which ones it cannot get to and simply get them manually, until I have figured out this mesh thingy.The plugin doesn't run towards any clickies it doesn't think it can get to at all. It just skips them. If you happen to be standing close to that shiny, it's pure coincidence.
The idea that it should stop and do nothing but beep defeats the purpose of the plugin and makes it clear you have a fundamental misunderstanding of how the plugin works. It will invalidate every shiny in a zone as soon as you zone in if it doesn't find a valid path. So just stopping and beeping in stratos isn't really helpful. It will however invalidate any it can't get to, and then go get the ones it can. Again, if you can't get to something, fix your mesh so you can.
Pray explain...If you run the plugin for long enough, you'll get a gold mine of collections in a single unreachable spot and a dopamine rush from picking them all up.
The glowing globes only spawn in a finite amount of locations. Which are all pre-determined. If you keep letting the plugin run eventually all the glowing globes will stack on top of each other at the locations that were invalidated. They respawn at a set rate, if you wait long enough you can stop the plugin and go get the "bundles" of glowing globes.Pray explain...

Q. Some items are weird names, like Drop11125/123?
A. you can just /ground add 11125 and it would find any of the weird entries for "Drop11125/123"
Yes, we tend to hide all the information that someone might ask frequently in the Frequently Asked Questions section. I apologize.The good stuff is always in the FAQ! This is going to save me so much time and headache
this sounds like an mq2groundspawn question, but you posted out in the aether.I have the problem that can not collect ground spawns as it sounds alarm as if off mapped area. I also can not ctrl find to run to npc and will not ctrl shift to anywhere in zone.
I ghhave download brewell maps and updated mesh generator. I am sure missing something simple.
Thank You
Grrizz

yep, correctEdit: And I found the answer once I read more carefully. you cannot add Drop12539, you just do a /ground add 12539, and it handles the drop and slash index.
mq2groundspawns doesn't do anything with doors.Running the plugin in West Freeport now, and running into a small issue with nav not opening a door. The door is located at 647.29 -1675.80 -112.03. Since I am watching it as it is running, I jut hit the U key to open the door and it continues, but I thought I might add this as a bug. Should this post be on the MQ2Nav plugin page?


Any advice for adding the new gnoll essence in Blackburrow to the list of groundspawns?
this isn't designed to do things like that.Anyway to:
A) If multiple toons in same group are running around to a spawn an option that only the closest will try and get it or have a distance limit setting?
and/or
B) Once a spawned object is grabbed or no longer available the toon will go back to a set point - like a camp
this way if you have multiple toons in the same zone they dont end up clumped up from overlap and chasing the same thing - each having a go back to point allows coverage?
If another tool could do B in conjuction
