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MQ2GroundSpawns

Release MQ2GroundSpawns

Wow, I can't believe they haven't locked or deleted it. Absolutely exhausting trying to keep up with their silly complaining. Spend more time playing as opposed to whining.
 
So with the new ground drops for Eroillisi Day in Runnyeye, they are called Drop 12539/##. Do I need to manually add all the numbers or is there a wildcard I can use for anything with "Drop" in it?

1675267335753.png
 
So with the new ground drops for Eroillisi Day in Runnyeye, they are called Drop 12539/##. Do I need to manually add all the numbers or is there a wildcard I can use for anything with "Drop" in it?

View attachment 45729
> MQ2GroundSpawns FAQ <

Q. Some items are weird names, like Drop11125/123?
A. you can just /ground add 11125 and it would find any of the weird entries for "Drop11125/123"
 
> MQ2GroundSpawns FAQ <

Q. Some items are weird names, like Drop11125/123?
A. you can just /ground add 11125 and it would find any of the weird entries for "Drop11125/123"

I added /ground add 12539 and my guy just sits there. If I add one specifically ( /ground add Drop12539/28) he will go get it.

Here you can see were I add one and off I go to get it.
1675267900256.png
 
Wow, I can't believe they haven't locked or deleted it. Absolutely exhausting trying to keep up with their silly complaining. Spend more time playing as opposed to whining.

They must have deleted it now since I cannot view it. :)
 
works as expected.
I'm not sure what your issue is, but i would remove all of the stuff that shouldn't be there

you can see here loading the plugin
adding /ground add 12539
then turning active on
/ground active on
Less:
> /plugin groundspawns toggle
[MQ2GroundSpawns]:: [Global SearchList]
[MQ2GroundSpawns]:: glowing globe
Plugin 'MQ2GroundSpawns' loaded.

> /ground add 12539
[MQ2GroundSpawns]:: Added: 12539
[MQ2GroundSpawns]:: [SearchList]
[MQ2GroundSpawns]:: 12539
[MQ2GroundSpawns]:: [Global SearchList]
[MQ2GroundSpawns]:: glowing globe

> /ground active on
[MQ2GroundSpawns]:: active is now: On
[MQ2GroundSpawns]:: Alternate path found for 21 with Distance: 1348.25.
[MQ2GroundSpawns]:: Alternate path found for 22 with Distance: 1348.25.
[MQ2GroundSpawns]:: Going to Drop12539/277 @ -110.00 85.00 -61.96
> /plugin groundspawns toggle
 
works as expected.
I'm not sure what your issue is, but i would remove all of the stuff that shouldn't be there

you can see here loading the plugin
adding /ground add 12539
then turning active on
/ground active on
Less:
> /plugin groundspawns toggle
[MQ2GroundSpawns]:: [Global SearchList]
[MQ2GroundSpawns]:: glowing globe
Plugin 'MQ2GroundSpawns' loaded.

> /ground add 12539
[MQ2GroundSpawns]:: Added: 12539
[MQ2GroundSpawns]:: [SearchList]
[MQ2GroundSpawns]:: 12539
[MQ2GroundSpawns]:: [Global SearchList]
[MQ2GroundSpawns]:: glowing globe

> /ground active on
[MQ2GroundSpawns]:: active is now: On
[MQ2GroundSpawns]:: Alternate path found for 21 with Distance: 1348.25.
[MQ2GroundSpawns]:: Alternate path found for 22 with Distance: 1348.25.
[MQ2GroundSpawns]:: Going to Drop12539/277 @ -110.00 85.00 -61.96
> /plugin groundspawns toggle

Interesting. I will have to see what is wrong with my set up. I zoned out and zoned back in and boom it works... I am sorry to bother yah.
 
trying to pick up ground spawns in Runnyeye and /ground add 12539 and /ground active on and its not doing anything. Im not even getting any errors or invalid lists like normal.
Working as expected as shared above. Are you sure you don't have invalid lists.

Please try and follow the instructions above or provide steps to replicate
 
I had the same problem as deathlock.... I added the name, did nothing, deleted everything, zoned out zoned back in, and suddenly it worked again....

I have nothing on any list other than global "Glowing Globe".
 
I love this plugin. Would love it even more if I could limit the radius and zradius. Aside from modifying my mesh, has anyone came up with a way to confine ground collects to a specific radius and zradius?
 
I love this plugin. Would love it even more if I could limit the radius and zradius. Aside from modifying my mesh, has anyone came up with a way to confine ground collects to a specific radius and zradius?
No, there isn't a way to do that.

Since we're not setting a starting location or setting a camp, we're not setting it to have a radius
 
I love this plugin. Would love it even more if I could limit the radius and zradius. Aside from modifying my mesh, has anyone came up with a way to confine ground collects to a specific radius and zradius?
Another problem with that is much like with things that are unreachable. Once you collect all the items in an area enough there will only be items spawned outside of the area you designate. Which means you'd just be thumb in bum until someone else picks one up. So setting a maximum radius/zradius would only stand to make you collect less items and have significantly larger downtimes pending someone else picking up the groundspawns.
 
Another problem with that is much like with things that are unreachable. Once you collect all the items in an area enough there will only be items spawned outside of the area you designate. Which means you'd just be thumb in bum until someone else picks one up. So setting a maximum radius/zradius would only stand to make you collect less items and have significantly larger downtimes pending someone else picking up the groundspawns.
Completely agree with your point, and generally speaking I wouldn't run this plugin with restrictions set; however, there are use cases where one would want to restrict the area you are collecting in. I use MQ2FarmTest this way at times, sometimes I want it to encompass the entire zone, while others I'll restrict to a small area. For me, such a feature would be a nice to have, but certainly not necessary as it would just be used in special cases.
 
i have tried to use mq2groundspawns in velketor's labyrinth but as soon as i do i get a message saying adding to invalid paths i reset it and boom instant all re'added is there somthing i am doing wrong?
any help would be great thank you
 
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i have tried to use mq2groundspawns in velketor's labyrinth but as soon as i do i get a message saying adding to invalid paths i reset it and boom instant all re'added is there somthing i am doing wrong?
any help would be great thank you
think you posted in wrong spot but to give ya the short answer that zone sucks

its because there is no easy path to some of the areas like the underground
you have to get there then reset

it happens in zones that you have to port around in too
 
Any tips on debugging this? The plugin loads, it lists all the ground spawns with /ground spawns, if I manually pick them up it outputs the items. It doesn't go and grab anything though. I just sit there after /ground active on.

My MQ2GroundSpawns.ini:
[Globals]
ItemList=|
[eastwastestwo]
ItemList=|Drop12539|
[General]
active=on

Is there a dependency other than the nav mesh that I need to load?
 
Any tips on debugging this? The plugin loads, it lists all the ground spawns with /ground spawns, if I manually pick them up it outputs the items. It doesn't go and grab anything though. I just sit there after /ground active on.

My MQ2GroundSpawns.ini:
[Globals]
ItemList=|
[eastwastestwo]
ItemList=|Drop12539|
[General]
active=on

Is there a dependency other than the nav mesh that I need to load?
did you check the FAQ?

Q. Some items are weird names, like Drop11125/123?
A. you can just /ground add 11125 and it would find any of the weird entries for "Drop11125/123"
 
Ahh. I did but I overlooked the fact it's not /ground add Drop12539 as listed in /ground spawns output but just the number /ground add 12539. It's working perfectly now. Thank you for telling me to check the FAQ again! Cheers!
 
Is there a way to specify the number of items to loot of a ground spawn? For example in the Tower of Rot, you want to get 3 Scion Missives for each group member. Right now I have hotkeys to start and stop the collection
 
Is there a way to specify the number of items to loot of a ground spawn? For example in the Tower of Rot, you want to get 3 Scion Missives for each group member. Right now I have hotkeys to start and stop the collection
No
 
Can't load it. /plugin MQ2GroundSpawns load

Plugin 'MQ2GroundSpawns' could not be loaded: LoadLibrary failed with error 0x0000c1: %1 is not a valid Win32 application.
 
Can't load it. /plugin MQ2GroundSpawns load

Plugin 'MQ2GroundSpawns' could not be loaded: LoadLibrary failed with error 0x0000c1: %1 is not a valid Win32 application.
That means it is out of date.

Sounds like you are on emu, so you'll need to patch RG emu build, and if you're not on emu, don't copy over emu dlls to live or vice versa - and the solution is still to patch
 
question when might the new version be released ? since the one i have has a deprecated on ground searching with message saying the old code will be replaced . it has a command to add in place and can prolly do it myself but if its happening soonish i will just wait . any info would be appreciated

Grimlock
 
question when might the new version be released ? since the one i have has a deprecated on ground searching with message saying the old code will be replaced . it has a command to add in place and can prolly do it myself but if its happening soonish i will just wait . any info would be appreciated

Grimlock
No you can't. And we already use the method available. The message can be ignored.
 
it means you have no nav path to them.

i even talked about stratos specifically in the video


and if you are now in a location that you can get to those (where when those were added you couldn't)

you can /ground invalid reset
I did /ground invalid reset while off, and it reset them all, then went and stood near a shiny, hit on and it immediately made 28 invalid, and picked up 2 and then stopped - total newb here so not sure what else to do
 
I did /ground invalid reset while off, and it reset them all, then went and stood near a shiny, hit on and it immediately made 28 invalid, and picked up 2 and then stopped - total newb here so not sure what else to do
If they're inaccessible, they're going to get added to invalid list. That is what it is.

Almost always either a mesh issue, or an issue where the shinies are spawning - meaning you can't reach them.
 
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Release MQ2GroundSpawns

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