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hereI am getting error messages while running Grind. Where do I post about this issue?
Likely you haven't set up the tank and class sections to match the automation tools that you are actually using (kiss/rgmerc/cwtn/etc).Error messages I am getting.
1.) Docommand couldn't parse camp
2.)You cannot pause or unpause a macro when one isn't running.
I am running MQ2eskay on my tank and KA on other 5, was the first thing I checkedLikely you haven't set up the tank and class sections to match the automation tools that you are actually using (kiss/rgmerc/cwtn/etc).
I am running MQ2eskay on my tank and KA on other 5, was the first thing I checked
My tank is only one getting the message since he is driving.on which toon(s) do you get this errors?
Check that you have CWTN at class for SK, tooMy tank is only one getting the message since he is driving.
In grind at classes, did you set your tank class (sk, war, pal...) to CWTN also in the "class" section?I just want to correct the error. Any instructions on how to correct it. I probably type in a bad command when I was crazy exhausted cause im not to bright =/
yes My sk is set to mode 7 sictankGo into /grind ui and check in tank configuration, there should be the commands that will be used. Below example when run by my warrior.
View attachment 49312
Check this:I must have entered a bad command or something, I have 2 comps and the error is not happening on the 2nd computer running the same team

A lot of this depends on your gear, but at level 99, GMM might be too tough with a bard mezzer. Bard mez at 99 only works up to lvl 103 and GMM mobs are like 101-104 IIRC. It could be you got unlucky and got too many high-level mobs to be able to mez effectively. Your lvl 101 mez will help a lot with that.Purchased and attempted to run GMM for the first time (Group lvl 99 SK/BST/CLE/BRD/MAG/NEC). Set everything as per the instructional video and the group moved to the starting location in GMM. The SK then targeted the first mob in a large pack of mobs. The mob it targeted started pathing away and he ran through the group agroing about 7 mobs ending in an instant group death. Any setting I should have changed to possibly fix this or anyone else experienced the same thing?
Is GMM the easiest one? Or is there an easier one I should start with?A lot of this depends on your gear, but at level 99, GMM might be too tough with a bard mezzer. Bard mez at 99 only works up to lvl 103 and GMM mobs are like 101-104 IIRC. It could be you got unlucky and got too many high-level mobs to be able to mez effectively. Your lvl 101 mez will help a lot with that.
Goblins and Fools (EoK) scales starting at 96? iirc.Is GMM the easiest one? Or is there an easier one I should start with?
Okay thanks ill try that one.Goblins and Fools (EoK) scales starting at 96? iirc.
have rezzer enter the instance and rez partyAnother question with regards to the GMM grind.
Group is up to 103 now but along the way I have had quite a few wipes. Figured instead of corpse running I'd end grind and start it again and just grab corpses for rez's later in the guild hall.
Unfortunately when summoning at the guild hall priest I apparently have no corpses. How do you guys go about full wipes as grind just pauses after a wipe? Do corpses completely vanish after you end the instance?
Corpses have 3 hours of you being online to be able to rez after that they are gone.Another question with regards to the GMM grind.
Group is up to 103 now but along the way I have had quite a few wipes. Figured instead of corpse running I'd end grind and start it again and just grab corpses for rez's later in the guild hall.
Unfortunately when summoning at the guild hall priest I apparently have no corpses. How do you guys go about full wipes as grind just pauses after a wipe? Do corpses completely vanish after you end the instance?
07/14/2023
---
Enhancement
- Added control buttons to `/grind ui` (see forum for more info)
- Added additional event handler for EQ NoS related bug to exit NoS Grind if a toon was missed since task locks upon entry
- Added `/grind stop` and `/grind off` which perform the same as `/grind end`
- Added restriction to controls: Pause and Resume only work when they should
- Added cfCampfireState to debug variable section
- Updated CWTN plugin related configuration to be enriched with a `nosave`...




The latest update provide a few control buttons to the `/grind ui` interface.
The buttons react to the scenario you are currently in. Meaning that if you are in a zone without a Grind instance, the options will be greyed out:
View attachment 49734
(hind sight ... I might alter this a bit)
Anyways! Now, when you are in a zone which has a Grind instance available:
View attachment 49735
Clicking `Run group to quest giver` will do just that, it will instruct the group to run to said NPC. It doesn't care nor will have configuration to invis to get there.
Once you Start the grind, the button will change to "Pause":
View attachment 49736
Once you press "Pause" it will shift to "Resume":
View attachment 49737
Giving you handy controls instead of consuming button master or EQ hotkeys.
I hope you guys like it, and if you don't, I'm sorry!
The latest update provide a few control buttons to the `/grind ui` interface.
The buttons react to the scenario you are currently in. Meaning that if you are in a zone without a Grind instance, the options will be greyed out:
View attachment 49734
(hind sight ... I might alter this a bit)
Anyways! Now, when you are in a zone which has a Grind instance available:
View attachment 49735
Clicking `Run group to quest giver` will do just that, it will instruct the group to run to said NPC. It doesn't care nor will have configuration to invis to get there.
Once you Start the grind, the button will change to "Pause":
View attachment 49736
Once you press "Pause" it will shift to "Resume":
View attachment 49737
Giving you handy controls instead of consuming button master or EQ hotkeys.
I hope you guys like it, and if you don't, I'm sorry!
Hey Hytiek, I am running on a mac using crossover...the only way to get this to work (currently) is to disable Dannet. Is there any anything creative that can be done so that Grind will run without Dannet active?

Heya, ran Grind for the first time today. Did Restless Assault for the first time. Love this!!!
When I first zoned in, my tank took off running as I would expect...and died from fall damage. I ran him in a second time, and the same thing happened. I didn't have KA fired up on the bard yet so he wasn't lev'd. I assume lev is a requirement for this mission?
Also, in the .ini I copied and pasted in both lines from the two examples for a SHD tank, both the one for GTD and for LTD.. When I start the mission, the group runs to the mobs, but the SHD won't cast Protest for Power (it is memmed) so he just stands there. There are also a number of error messages saying it can't parse the multiline...
I am sure it is my error not filling out the line correctly. Any direction on how it should be changed from the Config Examples in the grind ini?
Of course, if I manually cast it, the group kills the mob and runs to the next loc, etc.
Thanks for the hard work on this!

eq has had that off and on for years - try making sure lev is off entirely, certainly not grind related, grind isn't making you fall to your deathWhile I know the above is old, I've been using grind for a long time now, but when I tried firing it up today in mean streets, Im getting the exact same thing. As soon as the tank (SK) starts running down the hill, he falls to his death. Tried like 10 times, did it a few times with cleric buffing with DI, and that saved him, but since the cleric isnt in the group, as soon he starts running on another hill, same thing happened. I tried putting lev on him from bard, didnt matter. Its really weird on whats going on. Going to switch over to Spirit fades and see what happens there.
View attachment 49924
I never suspected grind itself was doing something. I was thinking maybe it was something changing with the layout or the mesh at first (updated my meshes just to make sure), and then maybe I just needed to update some setting. If its a "known" eq thing, cool. Just not something I've ever encountered, so learned something new today.eq has had that off and on for years - try making sure lev is off entirely, certainly not grind related, grind isn't making you fall to your death
yeahI never suspected grind itself was doing something. I was thinking maybe it was something changing with the layout or the mesh at first (updated my meshes just to make sure), and then maybe I just needed to update some setting. If its a "known" eq thing, cool. Just not something I've ever encountered, so learned something new today.
Im guessing the whole fall to your death thing is zone specific when it happens? I tried doing spirit fades, and no issues there.



