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MQ2Eskay

Plugin - MQ2Eskay (1 Viewer) 3.1.52471.11

Remove all buffs, pause everything, cast the Venril's Covenant. Block the spell and the illusion. Unpause everything. Win.
 
When the SK is in in Tank, or SicTank mode... when are defensive cooldowns used? I would like to script/Lua/LEM the Spirit Fades event to save/use deflection at the best time (when gumdrop splits) for example. Are defensive cooldowns considered "burns" that trigger on 'burn all named'?
 
When the SK is in in Tank, or SicTank mode... when are defensive cooldowns used? I would like to script/lua/LEM the Spirit Fades event to save/use deflection at the best time (when gumdrop splits) for example. Are defensive cooldowns considered "burns" that trigger on 'burn all named'?
burn abilities are used during burn conditions yep

so you will need to turn off - burnallnamed - burnalways - and increase your burn count
 
Scenario:
2 SK's grouped each set as puller tank using whatever outside of group support is needed for each. Each SK has set his determined area to pull from. 1 toon in group is the recipient of xp. Is this something that is possible using MQ2Eskay?
 
Scenario:
2 SK's grouped each set as puller tank using whatever outside of group support is needed for each. Each SK has set his determined area to pull from. 1 toon in group is the recipient of xp. Is this something that is possible using MQ2Eskay?
no, they're going to turn around as soon as something is on xtarget.
 
I installed MQ2 Eskay. It worked fine the first run right out of the box. I didnt change anything but its making a camp and when I move forward it's bringing me back to that location and it's not allowing me to get through doors. I havent changed any settings since i wouldnt know where to look in the first place. Please help
 
I installed MQ2 Eskay. It worked fine the first run right out of the box. I didnt change anything but its making a camp and when I move forward it's bringing me back to that location and it's not allowing me to get through doors. I havent changed any settings since i wouldnt know where to look in the first place. Please help
It should only be making a camp if you have it set to Tank or Assist. What mode do you have it set to? If you want to move around yourself you're probably looking for /shd mode manual
 
I installed MQ2 Eskay. It worked fine the first run right out of the box. I didnt change anything but its making a camp and when I move forward it's bringing me back to that location and it's not allowing me to get through doors. I havent changed any settings since i wouldnt know where to look in the first place. Please help
Hi green.

Please make sure to post in the correct location.

All the cwtn plugins have a discussion thread in the cwtn section of the forums.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

Definitely read the information available in the sticky thread.

If you are in a mode that make a camp, you're going to return to it and sit down.

/Shd mode 0 to return to mode 0

If you are in mode 0, and return, then it isn't eskay /end to end any conflicting macro
 
It should only be making a camp if you have it set to Tank or Assist. What mode do you have it set to? If you want to move around yourself you're probably looking for /shd mode manual
it's been going to assist when i log but im switching it to manual
 
Hi green.

Please make sure to post in the correct location.

All the cwtn plugins have a discussion thread in the cwtn section of the forums.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

Definitely read the information available in the sticky thread.

If you are in a mode that make a camp, you're going to return to it and sit down.

/Shd mode 0 to return to mode 0

If you are in mode 0, and return, then it isn't eskay /end to end any conflicting macro
thank you for the response
 
I am trying the MQ2Eskay plugin on my 109 SK for the first time today. Seems pretty cool after coming from RGMercs. However, it does not seem to be using any defensive combat skills like mantle, carapace, cursed guardian, etc. Is there something I have to do to make him use these automatically?
 
I am trying the MQ2Eskay plugin on my 109 SK for the first time today. Seems pretty cool after coming from RGMercs. However, it does not seem to be using any defensive combat skills like mantle, carapace, cursed guardian, etc. Is there something I have to do to make him use these automatically?
hi dobby,

Thanks for checking out the cwtn plugins. Please make sure you post in the correct location

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

Please make sure to check out the sticky guide with all sorts of vid and information for you.

it certainly does use all of those things under the circumstances to use them

mantle is one of the tier'd defensive burns, same with carapace, and cursed.

make sure you understand that tier'd defensive burn routine requires your burn conditions to be met and that you "are tanking" as described in the flow chart. We don't just willy nilly slam all of our abilities at the same time

1677604428565.png
 
Sic,

Sorry about posting in the wrong place. I am running the mq2eskay plugin in mode 7 while running mq2grind on the Darkness Howls mission. It looks like my burn count was defaulted at 5. I thought this setting was just for dps burn. I changed this setting to 3 and now it seems to be using the defensive skills when I get 3 or more, with a small delay.
 
Sic,

Sorry about posting in the wrong place. I am running the mq2eskay plugin in mode 7 while running mq2grind on the Darkness Howls mission. It looks like my burn count was defaulted at 5. I thought this setting was just for dps burn. I changed this setting to 3 and now it seems to be using the defensive skills when I get 3 or more, with a small delay.
yep. mode 7 is a tanking mode so that would apply

you can also "burn always" if you just want to go all-out 24/7, which i don't recommend. some of those things are on long reuse timers, which is why they're used during burns - and it would really suck to use your best stuff on a single grey mob, and then a named rolls up on you and you're dead.

burnallnamed, burncount, and burnalways are the configurable options to determine when you should use your fanciest stuff.

the way you want that setup is going to vary depending on your sk, your healing, and your CC capabilities. if your CC was on point, you might not care that you have 3 mobs or if you are raiding and killing massive trash, you would want to bump that up to like 99 (or a value greater than your xtarget count) so you don't "waste" burn abilities on trash.
 
yep. mode 7 is a tanking mode so that would apply

you can also "burn always" if you just want to go all-out 24/7, which i don't recommend. some of those things are on long reuse timers, which is why they're used during burns - and it would really suck to use your best stuff on a single grey mob, and then a named rolls up on you and you're dead.

burnallnamed, burncount, and burnalways are the configurable options to determine when you should use your fanciest stuff.

the way you want that setup is going to vary depending on your sk, your healing, and your CC capabilities. if your CC was on point, you might not care that you have 3 mobs or if you are raiding and killing massive trash, you would want to bump that up to like 99 (or a value greater than your xtarget count) so you don't "waste" burn abilities on trash.
Thanks sic, I think I am starting to get the hang of it now. I'm fighting whites and yellows so 3 or more at once was dpsing me down pretty quick before my enchanter can get the cc taken care of. Is there any way to speed up how fast the defensive burn kicks in? It seems to be delayed 5 or more seconds after I have 3 or more things in my xtarget window.
 
Thanks sic, I think I am starting to get the hang of it now. I'm fighting whites and yellows so 3 or more at once was dpsing me down pretty quick before my enchanter can get the cc taken care of. Is there any way to speed up how fast the defensive burn kicks in? It seems to be delayed 5 or more seconds after I have 3 or more things in my xtarget window.
everything happens when it is intended to happen. obviously things like defensive stuff are prioritized over other things, but if you are moving around, or waiting for mobs to come in (as in not fighting), you're not going to fire stuff. there is no way to change the speed on anything. there are very few things that happen before those things take place.

I'd recommend and suggest going and getting used to how the plugins work outside of an environment like mq2grind - where something else is moving you around and doing other things.

I have a ton of videos and guides on the plugins and missions in general - you can see ability/defensive/burn usage speed in them

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<
 
Thanks sic, I think I am starting to get the hang of it now. I'm fighting whites and yellows so 3 or more at once was dpsing me down pretty quick before my enchanter can get the cc taken care of. Is there any way to speed up how fast the defensive burn kicks in? It seems to be delayed 5 or more seconds after I have 3 or more things in my xtarget window.
Defensive should be at the top of the priority list of things to do. I don't believe it's possible to make them any faster. It is tied to combat and camp in sic tank mode. If you're using sictank to manually move around with others on chase it's recommended you make the key you use to attack multibind a resetcamp hotkey so your current location becomes the camp.
 
as also mentioned, the defensive burn routine is "tier'd" we don't just slap shit randomly --- so you not seeing the 3rd, 4th, or 5th part of the tier'd burn routine, means that you're not seeing the 1st and 2nd
 
SK keeps breaking Invis Undead to cast buffs and makes it a bit dangerous to move around zones so I have to pause the program to be safe. Seems that if regular invis is on SK does not do this.

So any ideas what I might be doing wrong?
 
Use manual mode for moving around. Sic tank assumes you are in a camp and will definitely break invis.
 
Use manual mode for moving around. Sic tank assumes you are in a camp and will definitely break invis.
Oh, yes I was in Sic Tank mode when I was moving I think so that did it.

Thank you.
 
SK keeps breaking Invis Undead to cast buffs and makes it a bit dangerous to move around zones so I have to pause the program to be safe. Seems that if regular invis is on SK does not do this.

So any ideas what I might be doing wrong?
I please post in the correct location.

All the cwtn plugins have a discussion thread.

Mq2eskay questions should go there.

If you have a camp set, you will break invis to do stuff. This is in the FAQ, so definitely also check there for stuff.

If you're moving around use manual mode, which doesn't have a camp
 
Sorry I just came back to game recently and first time using these so I am a bit lost as it is :)

Will try not to make the mistake again.
 
Is there a reason that it's not set up to attack anything in its camp radius that has a group member on its hate list when Taunt is set to true? I would love to not have to manually assist. Right now, it seems like the only way to get what I want is to use Puller Tank with pull radius set equal to camp radius. Is there an alternative way that I can get the same behavior?
 
Last edited:
Is there a reason that it's not set up to attack anything in its radius that has a group member on its hate list when Taunt is set to true? I would love to not have to manually assist. Right now, it seems like the only way to get what I want is to use Puller Tank with pull radius set equal to camp radius. Is there an alternative way that I can get the same behavior?
MQ doesn't know that a mob is attacking another group member on it's hate list until it targets said mob individually and receives that information back from the EQ server. What you want would entail that the plug-in CONSTANTLY cycle through all targets on the extended target window checking to see what group member each mob is hitting. Meanwhile, it's not attacking and building agro on the primary target. All your DPS characters would be constantly swapping targets to follow assist and spreading out damage across all mobs. It would make crowd control completely worthless.

The plugins are designed with the assumption that you have adequate crowd control, or sufficient AOE agro, so that the tank and DPS can focus on a single target at a time. If your group doesn't have crowd control, either fight in an area where it's not needed or change your group makeup so that you have crowd control functionality.
 
Is there a command to not have MQ2EsKay load up casting soon as you log into game? Like to have it start on Pause when you log in?

If I log out in the Guild Hall then I log back into game the next day I am right in front of everyone with all my 6 toons casting away. It's like a red flag HI There RedGuides User :) Yes I know just don't log out in the GH and go someplace else, but I forget :)
 
Is there a command to not have MQ2EsKay load up casting soon as you log into game? Like to have it start on Pause when you log in?

If I log out in the Guild Hall then I log back into game the next day I am right in front of everyone with all my 6 toons casting away. It's like a red flag HI There RedGuides User :) Yes I know just don't log out in the GH and go someplace else, but I forget :)
make an ingame config
 
Is there a command to not have MQ2EsKay load up casting soon as you log into game? Like to have it start on Pause when you log in?

If I log out in the Guild Hall then I log back into game the next day I am right in front of everyone with all my 6 toons casting away. It's like a red flag HI There RedGuides User :) Yes I know just don't log out in the GH and go someplace else, but I forget :)
Like Greg said, sure, in your MQ/Release/config folder, make a file called "ingame.cfg" with this:

[CODE title="ingame.cfg"]/docommand /${Me.Class.ShortName} pause on
[/CODE]

This will fire every time you log on.

you can also do special files for zones like guildlobby:

[CODE title="guildlobby.cfg"]/docommand /${Me.Class.ShortName} pause on
/docommand /twist off
/docommand /rg off
/docommand /mqp on[/CODE]
 
Is there a command to not have MQ2EsKay load up casting soon as you log into game? Like to have it start on Pause when you log in?

If I log out in the Guild Hall then I log back into game the next day I am right in front of everyone with all my 6 toons casting away. It's like a red flag HI There RedGuides User :) Yes I know just don't log out in the GH and go someplace else, but I forget :)
Please make sure to check the sticky and frequently asked questions.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

As mentioned from folks, you can use a .cfg (instructions I'm that link above)
 
Is there a reason that it's not set up to attack anything in its camp radius that has a group member on its hate list when Taunt is set to true? I would love to not have to manually assist. Right now, it seems like the only way to get what I want is to use Puller Tank with pull radius set equal to camp radius. Is there an alternative way that I can get the same behavior?
If you are in a tank mode, and a mob is meeting your requirements for you to tank it (like in camp, on xtarget) you do.

Mobs need to be aggro for us to fight it. We're not just going to fight everything for no reason. If u want to pull mobs that aren't already aggro - then you want to pull it - so use a mode that pulls.
 
If you are in a tank mode, and a mob is meeting your requirements for you to tank it (like in camp, on xtarget) you do.

Mobs need to be aggro for us to fight it. We're not just going to fight everything for no reason. If u want to pull mobs that aren't already aggro - then you want to pull it - so use a mode that pulls.

I think you misunderstood the scenario.

1. SK set to Tank, camp radius 50 (or whatever)
2. bard tags mob and drags it over SK

The SK does not engage in this scenario. I set up a key to send an /assist, /stand, /attack on to the SK that I'm currently hitting separately to get him to engage. This works great, but it was unexpected as a new user that it wouldn't engage a mob that is on a group member's hate list that has entered his camp radius.

Maybe I just need to put Puller's Target on my SK's xtarget list. I'll try that later. (thanks for the idea)
 
I think you misunderstood the scenario.

1. SK set to Tank, camp radius 50 (or whatever)
2. bard tags mob and drags it over SK

The SK does not engage in this scenario. I set up a key to send an /assist, /stand, /attack on to the SK that I'm currently hitting separately to get him to engage. This works great, but it was unexpected as a new user that it wouldn't engage a mob that is on a group member's hate list that has entered his camp radius.

Maybe I just need to put Puller's Target on my SK's xtarget list. I'll try that later. (thanks for the idea)
is the bard in the same group as the SK? is MQ2ESKAY in Tank mode? Is the SK being assigned the Main Tank role via the EQ group window role settings? The plugin works as you are expecting it to, ie tank mode engages the pullers mob as soon as it enters camp radius distance. You def do not need to tell it to /assist, /stand, etc. Watch the intro video, because some detail is wrong with your setup.
 
I think you misunderstood the scenario.

1. SK set to Tank, camp radius 50 (or whatever)
2. bard tags mob and drags it over SK

The SK does not engage in this scenario. I set up a key to send an /assist, /stand, /attack on to the SK that I'm currently hitting separately to get him to engage. This works great, but it was unexpected as a new user that it wouldn't engage a mob that is on a group member's hate list that has entered his camp radius.

Maybe I just need to put Puller's Target on my SK's xtarget list. I'll try that later. (thanks for the idea)
no, you don't need puller's target, and specifically, we will tell you no, to not do that. you want your xtargets left to "auto hater" with "autopopulate" turned on (we actually will try and force these on when plugin loads).

if you are tank/ma in a tanking mode, and you are in camp, a mob on your xtarget, in your camp, you str going to target and engage. that is the whole point.

if for some reason the mob is not on your eskay's hate list, we wouldn't engage - if the mob is outside of your camp radius, we wouldn't engage.

there is absolutely not a reason to be a pulling mode unless you want to pull.

Please make sure to check out the sticky and the vids/guides

the "how i move my toons guide" video goes over much of the pulling stuff, so does the mq2eskay video and the mq2war video. I'd suggestdouble checking those
 
Plugin - MQ2Eskay

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