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MQ2Eskay

Plugin - MQ2Eskay (1 Viewer) 3.1.52471.11

none of the cwtn plugins break invis to do things unless you are in a camp mode. (this includes buffing and memorizing spells to buff)

so, if you want to have some other automation do stuff outside of this, you will need to go invis and either pause the plugin or go into a noncamp mode - like mode 0

Yeah, I got that part. The problem only happens when I am in camp mode. My react keeps interfering with the plugin trying to memorize and cast buffs.
I suppose I could just disable StayInvs whenever I switch to camp mode.
But is there perhaps a condition I can add to my react so that I don't have to worry about toggling it? Something like !${Me.InCampMode} so that it doesn't try to keep invis up while in camp mode?
 
Yeah, I got that part. The problem only happens when I am in camp mode. My react keeps interfering with the plugin trying to memorize and cast buffs.
I suppose I could just disable StayInvs whenever I switch to camp mode.
But is there perhaps a condition I can add to my react so that I don't have to worry about toggling it? Something like !${Me.InCampMode} so that it doesn't try to keep invis up while in camp mode?
well, we have both ${CWTN.Mode} which returns you the string of the mode you are in "Manual" for example, or ${CWTN.ModeID} which returns the number "0".

I don't know if mq2react "short circuits" conditions (i assume it would), so I would also encourage you to have a check that you have mq2eskay loaded

${Bool[${Plugin[MQ2Eskay]}]}

before you start trying to access the ${CWTN stuff
 
Sweet. I'll try that out.

As always, thanks Sic for sharing all your knowledge and expertise. Makes the game more fun!

Update: It works. I can set react conditions based on the eskay mode. Funny, though, !${CWTN.ModeID} == 4 does not work but ${CWTN.Mode} != 4 does work. I need to brush up on my syntax.
 
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I noticed today that my SK is now using stick in manual mode. I had to disable it to pull.
 
I just started having trouble with Puller Tank and Hunter Tank modes. They both worked great up until about 4 days ago, so I am sure the problem is something I’ve done. In Hunter Tank mode, my SK will run out to the closest mob and chain cast Protest for Power but never attack.

In Puller Tank mode, the SK will run out to the nearest mob and spam Protest for Power but not return to camp. It just stands there and dies. If I hit my “go to camp” button, the nav line will flash on the screen and go out. If the SK does kill the mob in place, it will return to camp.

I have used the nav mesh updater and tried everything I can think of, but I must be missing something.
 
I just started having trouble with Puller Tank and Hunter Tank modes. They both worked great up until about 4 days ago, so I am sure the problem is something I’ve done. In Hunter Tank mode, my SK will run out to the closest mob and chain cast Protest for Power but never attack.

In Puller Tank mode, the SK will run out to the nearest mob and spam Protest for Power but not return to camp. It just stands there and dies. If I hit my “go to camp” button, the nav line will flash on the screen and go out. If the SK does kill the mob in place, it will return to camp.

I have used the nav mesh updater and tried everything I can think of, but I must be missing something.
Sounds like you made your campradius too large, or possibly too small. Or you are in huntertank, when you want pullertank etc.

Radius is your pull radius
Camp radius is your camp radius

A good campradius is usually 30 to 80 (only do 60+ if I'm fighting giant mobs like dracholiches

I'd check your settings
 
Sounds like you made your campradius too large, or possibly too small. Or you are in huntertank, when you want pullertank etc.

Radius is your pull radius
Camp radius is your camp radius

A good campradius is usually 30 to 80 (only do 60+ if I'm fighting giant mobs like dracholiches

I'd check your settings

My campradius is 60, and my pullradius is 700. I guess the part that I don’t understand is why it won’t return to camp in Puller Tank mode. It just stands there and chain casts Protest for Power.
 
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Hey I'm new to Raiding and a recent MQ2Eskay user and just went through my first raid with the plugin this week. I learned a lot but looking for tips on how people are successful. At this point I'm just off-tanking, nothing serious as an SK.

The biggest thing I found was to turn stick off (I was bouncing around a lot and out of position) and burns and create two hotkeys to quickly switch from DPS to off-tanking.

I have two buttons:
1) 2Her - bandolier my 2h, turn off threats, cwtn mode 0
2) Tanking - bandolier sword/board, turn on threats, cwtn mode 7

This alone will help me tremendously compared to my first raid. I toggle burn off and on when necessary.

Any other advice or tips? Thanks in advance.
 
Hey I'm new to Raiding and a recent MQ2Eskay user and just went through my first raid with the plugin this week. I learned a lot but looking for tips on how people are successful. At this point I'm just off-tanking, nothing serious as an SK.

The biggest thing I found was to turn stick off (I was bouncing around a lot and out of position) and burns and create two hotkeys to quickly switch from DPS to off-tanking.

I have two buttons:
1) 2Her - bandolier my 2h, turn off threats, cwtn mode 0
2) Tanking - bandolier sword/board, turn on threats, cwtn mode 7

This alone will help me tremendously compared to my first raid. I toggle burn off and on when necessary.

Any other advice or tips? Thanks in advance.
 
Sure, i'll share but no idea if this is ideal setup as I'm sure others that have been doing this for more than a week have better ideas. :)

tanking
/bandolier Activate tanking (this is sword/board)
/shd usevoiceofthule on
/shd usetorrent on
/shd usehatesattraction on
/shd mode 7

DPS/2Her
/bandolier Activate DPS
/shd usevoiceofthule off
/shd usetorrent off
/shd usehatesattraction off
/shd mode 0
 
In case you didn't see this in the overview and was curious

1617993504449.png

you can still "do tank type things" in mode 0, by being set to group main tank in your group window (if that's what you wanted) - unlikely because you'd be taunting etc, but useful for your questions
 
I am sure I missed it somewhere, if so, I am sorry. I recently downloaded Eskay and I can load the plug in but I don't get the window. I watched the SK video that said /shd show, but it just says something about a zerker not found. Any idea what I am doing wrong? For the record, I am using the plugins because I am completely clueless .ini files, etc. I had a few work for a while, but never as good as others.
 
I am sure I missed it somewhere, if so, I am sorry. I recently downloaded Eskay and I can load the plug in but I don't get the window. I watched the SK video that said /shd show, but it just says something about a zerker not found. Any idea what I am doing wrong? For the record, I am using the plugins because I am completely clueless .ini files, etc. I had a few work for a while, but never as good as others.
howdy DietCoke,

Make sure you check out > Getting Started With the CWTN Plugins Information <

that explains to you about the UI information (and how to find information to other questions you might have like the FAQ)

when you load the plugin for the first time, you need to do a /loadskin default or /reloadui (it outputs that in your mq2 window)

Here is the direct link to the video
 
I am sure I missed it somewhere, if so, I am sorry. I recently downloaded Eskay and I can load the plug in but I don't get the window. I watched the SK video that said /shd show, but it just says something about a zerker not found. Any idea what I am doing wrong? For the record, I am using the plugins because I am completely clueless .ini files, etc. I had a few work for a while, but never as good as others.
The fact that it said something about your Zerker, and I say this because I made the mistake myself, are you sure you didn't load the Zerker Plugin by mistake. Did you figure it out yet and, what was the outcome??
 
Thanks Sic!

Medic, I actually think the problem lied in the DX9 file and the mesh. I updated both and relogged and it seemed to fix it.

Also could have been dumb luck! Thanks for the responses guys.
 
Thanks Sic!

Medic, I actually think the problem lied in the DX9 file and the mesh. I updated both and relogged and it seemed to fix it.

Also could have been dumb luck! Thanks for the responses guys.
Hey, it's fixed and sometimes that is just ok. It's best to take the "WIN" and move on.
 
Thanks Sic!

Medic, I actually think the problem lied in the DX9 file and the mesh. I updated both and relogged and it seemed to fix it.

Also could have been dumb luck! Thanks for the responses guys.
no, it wasn't the mq2berzerker or dx9 related.

the UI window is called "zerkerwnd" because mq2berzerker was the first thing with a UI, but all the plugins use "zerkerwnd"

as explained in the link i gave you, when you load something for eq for the very first time that has its on xml, you have to reload your ui. logging out and back in does just that - because the game knows you want to have the plugin and thus, the xml window loaded, it loads it when it gets your UI loaded.
 
Hey @Sic I picked up the Ring of the Ancients yesterday for my group and loaded it on all my CWTN plugins with the standard command. /shd AddClicky ShrinkGroup, etc for other classes. Well I started having the same problem that came up on the MQ2BerZerker thread that @Gator was talking about on at least my SK and all my Zerkers. I see you have an update waiting to come out and of coarse I removed them from the ini file til that update and all is well right now.

My question is since this also showed up at SK AND the Zerker you think it could be a MQ2CWTNCommons issue? I was a good boy and added that to my watch list so I see the updates for that and on the 13th this was one of the updates.

- Updated some Addclicky and target swapping logic so you should no longer try and target someone to cure with a clicky and then change target back quickly.

That seems like it could be related. Not sure if you had anyone else report issues on other plugins besides Zerker so thought I'd add this.
 
Hey @Sic I picked up the Ring of the Ancients yesterday for my group and loaded it on all my CWTN plugins with the standard command. /shd AddClicky ShrinkGroup, etc for other classes. Well I started having the same problem that came up on the MQ2BerZerker thread that @Gator was talking about on at least my SK and all my Zerkers. I see you have an update waiting to come out and of coarse I removed them from the ini file til that update and all is well right now.

My question is since this also showed up at SK AND the Zerker you think it could be a MQ2CWTNCommons issue? I was a good boy and added that to my watch list so I see the updates for that and on the 13th this was one of the updates.



That seems like it could be related. Not sure if you had anyone else report issues on other plugins besides Zerker so thought I'd add this.
yes take out shrink clicky until patch.

yes, it is a mq2cwtncommons issue, as the addclickies are part of the library.

just like i said in other places, its fixed for next update.

sorry for the trouble
 
Been using SicTank on my MQ2Eskay, he would never return to camp after a fight.
Today all the sudden he started doing it and can't figure out how to turn it off.
Any ideas?
 
Been using SicTank on my MQ2Eskay, he would never return to camp after a fight.
Today all the sudden he started doing it and can't figure out how to turn it off.
Any ideas?
Sictank doesn't return you to camp.

If u want to tank and the return to camp and sit down, use tank mode.

So it soundslike you are in tank, or puller tank mode.

Or you are running a macro on top.
 
Hiya,

iam using MQ2eskay now a while and it works realy good for me... just have some Things that i want to sort out.
- my SK doesnt use Terror Line spells and Taunt so in some Situation like in the Mission THE CELL my DPS getting agro and he needs a while to get back.
- when i use Pullertank Mode and hes back in camp... the mobs comes in Campradius and my SK engage... but then he doesnt stay in front of the mob... hes moving around to the back... the problem is, when he comes with adds the add hit him in the back. Ill played around with the Stick how but heavent noticed any differences.

would be cool if some one could help me with that.

have a good one and ty!
 
Hiya,

iam using MQ2eskay now a while and it works realy good for me... just have some Things that i want to sort out.
- my SK doesnt use Terror Line spells and Taunt so in some Situation like in the Mission THE CELL my DPS getting agro and he needs a while to get back.
- when i use Pullertank Mode and hes back in camp... the mobs comes in Campradius and my SK engage... but then he doesnt stay in front of the mob... hes moving around to the back... the problem is, when he comes with adds the add hit him in the back. Ill played around with the Stick how but heavent noticed any differences.

would be cool if some one could help me with that.

have a good one and ty!
Yeah he is set as MT and MA from autogroup...
sounds like you are not set at MT in your group window and not in a tank mode and/or sounds like you're using puller assist.

you should use puller-tank (mode 5), not puller assist (mode 6)

and also set yourself as group main tank

1618762154311.png
 
Hello!

A couple of questions:
  • I noticed my SK isn't using some AA abilities at level 90 like Visage of Death and Spire of the Reavers. Is this perhaps in a burn mode only? Is there a way to know this answer in-game? Same question for some discs I guess. (I actually turned on Burn Always and Spire was used, so that sort of answers my question. I'll leave this for the benefit of others though, and would welcome anything you can add.
  • Can I remove an item from the clicklies list when I not longer have it? I tried using the name in quotes but no luck. Also, why does remove have the arg for "Downtime/Defensive/Offensive/Burn/Summon" ? Makes sense for add, but for remove...?
 
Hello!

A couple of questions:
  • I noticed my SK isn't using some AA abilities at level 90 like Visage of Death and Spire of the Reavers. Is this perhaps in a burn mode only? Is there a way to know this answer in-game? Same question for some discs I guess. (I actually turned on Burn Always and Spire was used, so that sort of answers my question. I'll leave this for the benefit of others though, and would welcome anything you can add.
  • Can I remove an item from the clicklies list when I not longer have it? I tried using the name in quotes but no luck. Also, why does remove have the arg for "Downtime/Defensive/Offensive/Burn/Summon" ? Makes sense for add, but for remove...?
1. visage and spire are part of the tier'd burn routine. no you can't change that. this is the whole "schtick" of the cwtn plugins - we sort out the routine and that is what it does and when it does it.
2. if you no longer have an item on your clicky list, you will have to edit your mq2eskay_toonname.ini - but it is better to remove it with the removeclicky before you delete the item =p. Removeclicky takes the same arguments that addclicky does
 
1. visage and spire are part of the tier'd burn routine. no you can't change that. this is the whole "schtick" of the cwtn plugins - we sort out the routine and that is what it does and when it does it.

Thanks for the reply! The SK was running out of mana in burn mode so I had to turn it off. Would love to burn the DPS without the mana ;)
 
sounds like you are not set at MT in your group window and not in a tank mode and/or sounds like you're using puller assist.

you should use puller-tank (mode 5), not puller assist (mode 6)

and also set yourself as group main tank
Hey Sic ty for your response.
My SK is always set to MT/MA und sure iam using the mode 5 or 7.
I can't figure out why he isn't using terror spells and trys to turn in Back of the Mob...
I've seen this on my war too when using pullertank mode... Is it possible that anywhere in Mq2 Melee or so is the,,snap roll front move back" set?
 
Hey Sic ty for your response.
My SK is always set to MT/MA und sure iam using the mode 5 or 7.
I can't figure out why he isn't using terror spells and trys to turn in Back of the Mob...
I've seen this on my war too when using pullertank mode... Is it possible that anywhere in Mq2 Melee or so is the,,snap roll front move back" set?
Going to the back and not using taunt spells means you, for one reason or another, are not tanking.

I would double check you don't have a bad hotkey somewhere.
 
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My Sk keeps casting Voice of Thule on himself and I cannot make it stop. It just keeps casting even on manual. Only BYOS makes it stop. I have loaded and unloaded the program and it still does not stop. I find it odd that the program is trying to taunt myself.
 
My Sk keeps casting Voice of Thule on himself and I cannot make it stop. It just keeps casting even on manual. Only BYOS makes it stop. I have loaded and unloaded the program and it still does not stop. I find it odd that the program is trying to taunt myself.
voice is thule isn't a taunt, it is a buff. you likely have a stacking issue

you can turn it off

/shd usevoiceofthule off
 
Is there a way to keep SK from pulling from, or crossing the water?
I've manually ignored mobs in the water, but SK keeps swimming across water to pull rather than running around.
 
Is there a way to keep SK from pulling from, or crossing the water?
I've manually ignored mobs in the water, but SK keeps swimming across water to pull rather than running around.
that is your mq2nav mesh.

edit your mesh so it doesn't think that is the most efficient way to get where they're going

you can either block off the water entirely, or as i recommend using a custom weight like "hellaavoid" set to 50, and block out the area with that heavy weight

this is what i do in any zone where i want to manage where my toon will naturally go.

here in these images for sathir's tomb - i want to be in the center of the doorway, so i don't get stuck on half-opened doorways
so i set a hella avoid on the edge, and then an unncecessary prefer path down the center

1619421931989.png
1619421944527.png

1619421937619.png


here's an example from a zone with water/lava
the default 10 weight was enough to cause me issues, but if i was hanging out around there, i might have increased it

1619422303989.png
 
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Plugin - MQ2Eskay

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