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MQ2Eskay

Plugin - MQ2Eskay (1 Viewer) 3.1.52471.11

nope, not the plugin removing your helmet

someone else had a similar issue and it ended up them having a lore augmentation on - and upon zoning it removed their armor piece
Thanks! I’ll check it out and move my augments around. It lets me put the helmet back on at least.
 
Scenario: Shadowknight just dinged 16 and memorized Grim Aura (AtkBuff)

Observed: Plugin recognized the spell and assigned it to the AtkBuff group. Shadowknight did not memorize the buff or cast it. I manually memorized the spell and it cast the buff.

Expected: Shadowknight would memorize and cast the buff if needed.

Not sure if this is a feature or a bug, wanted to report just in case. If the intent is to introduce on/off behavior for the buff, would it be more in line with design philosophy to put that line behind a toggle in the UI?
 
Scenario: Shadowknight just dinged 16 and memorized Grim Aura (AtkBuff)

Observed: Plugin recognized the spell and assigned it to the AtkBuff group. Shadowknight did not memorize the buff or cast it. I manually memorized the spell and it cast the buff.

Expected: Shadowknight would memorize and cast the buff if needed.

Not sure if this is a feature or a bug, wanted to report just in case. If the intent is to introduce on/off behavior for the buff, would it be more in line with design philosophy to put that line behind a toggle in the UI?
was just never added as a memorize and cast this buff - i'll look into it and see if it is something we want to do (probably fine)

We also try and be a little flexible on the lower level spell loadouts, so you might see a blank space or two that allows you to swap in a buff/dot here and there, or a cure on the other classes. that is more or less intended to function that way. For Eskay this leaves their gem 8 (misc buff slot) open until lvl 57 when you get your first bond spell

thanks

edit:
assuming I don't find any weirdness with stacking of casting it when it would no longer be of use, i'll add it as is
I'll need to arbitrarily cap its level out - as stopping to recast a 10 atk buff at 115 is a waste of time
I'll probably set the cap at 50
1608086796114.png
 
Last edited:
I'm having issues with this in WW2. it keeps memorizing and rememing spells and not pulling. and at times keeps going up and down. any suggestions?
 
I'm having issues with this in WW2. it keeps memorizing and rememing spells and not pulling. and at times keeps going up and down. any suggestions?
what lvl are you? (assuming 115 since western wastes two)
are you saying it's chain memorizing two spells?
if so what spells is it memorizing?

as always you want to check your pull settings - radius, zradius, level etc

you can do a /shd debugpull on once and it will spitout a bunch of spawns and tell you exactly why it didn't pull those specific mobs
 
was just never added as a memorize and cast this buff - i'll look into it and see if it is something we want to do (probably fine)

We also try and be a little flexible on the lower level spell loadouts, so you might see a blank space or two that allows you to swap in a buff/dot here and there, or a cure on the other classes. that is more or less intended to function that way. For Eskay this leaves their gem 8 (misc buff slot) open until lvl 57 when you get your first bond spell

thanks

edit:
assuming I don't find any weirdness with stacking of casting it when it would no longer be of use, i'll add it as is
I'll need to arbitrarily cap its level out - as stopping to recast a 10 atk buff at 115 is a waste of time
I'll probably set the cap at 50
View attachment 26611

Thanks for taking a look at this Sic. It definitely makes sense that the buff becomes worthless at higher levels. That was sort of my reasoning behind suggesting the (probably default off) toggle, it just puts the decision of when to stop casting it in the hands of the user. That way you don't have to decide to set a level cap, the user decides when the buff is worthless. Just wanted to provide some feedback from the low level TLP perspective, loving the plugin overall!
 
Observation on taunt. When in a tank mode, my sk appears to be chain taunting, regardless of whether or not it has aggro on the mob (lot's of "You already have your target's attention" messages.

My understanding of taunt is that the ability, when successful, places you at the top of the hate list at some amount higher than the current highest group member's threat, based on whether the taunt was a success or a crit success. If you already have aggro, my understanding is that taunting doesn't do anything as far as building threat.

Question - is it by design that the SK is chain taunting? I think on TLP we don't have access to the threat meter early on, if it's using that to decide whether or not to taunt, would it make sense to add a check along the lines of
INI:
bool shouldUseTaunt = false
// Standard case
if (Me.PctAggro != null && Me.PctAggro < 100 && {taunt ready})
{
  shouldUseTaunt = true
}

// TLP case
if (Me.PctAggro == null && Me.TargetOfTarget.ID.NotEqual[Me.ID] && {taunt ready})
{
  shouldUseTaunt = true
}
 
Observation on taunt. When in a tank mode, my sk appears to be chain taunting, regardless of whether or not it has aggro on the mob (lot's of "You already have your target's attention" messages.

My understanding of taunt is that the ability, when successful, places you at the top of the hate list at some amount higher than the current highest group member's threat, based on whether the taunt was a success or a crit success. If you already have aggro, my understanding is that taunting doesn't do anything as far as building threat.

Question - is it by design that the SK is chain taunting? I think on TLP we don't have access to the threat meter early on, if it's using that to decide whether or not to taunt, would it make sense to add a check along the lines of
INI:
bool shouldUseTaunt = false
// Standard case
if (Me.PctAggro != null && Me.PctAggro < 100 && {taunt ready})
{
  shouldUseTaunt = true
}

// TLP case
if (Me.PctAggro == null && Me.TargetOfTarget.ID.NotEqual[Me.ID] && {taunt ready})
{
  shouldUseTaunt = true
}
yes. it is going to taunt.

yes it is intentional and by design.

No we don't plan on holding off until you no longer have aggro - for multiple reasons.

providing us macro code is not going to help anyone.

1608140300742.png
 
what lvl are you? (assuming 115 since western wastes two)
are you saying it's chain memorizing two spells?
if so what spells is it memorizing?

as always you want to check your pull settings - radius, zradius, level etc

you can do a /shd debugpull on once and it will spitout a bunch of spawns and tell you exactly why it didn't pull those specific mobs
I am 115.
ok. i just tried again. right now it's now switching spells. but i set the pulling to 355 rad, 55 up, 55 down, and 360 deg. I put the tab back to settings and set to puller tank and it just sits there. When i switch between tabs it defaults to mode 0. so i put it back to mode 5 and still nothing.
Another thing. The red circle has gone away when i'm in tank mode
 
I am 115.
ok. i just tried again. right now it's now switching spells. but i set the pulling to 355 rad, 55 up, 55 down, and 360 deg. I put the tab back to settings and set to puller tank and it just sits there. When i switch between tabs it defaults to mode 0. so i put it back to mode 5 and still nothing.
Another thing. The red circle has gone away when i'm in tank mode
this means you don't have a mesh / mq2nav isn't laoded
 
I reload mq2nav and it's the same.
do you have a valid mesh for the zone? just reloading mq2nav isn't going to be enough if you don't have a valid mesh

you can check for missing meshes on the meshupdater on the VV launcher
1608175239829.png
 
I just got this tonight.
1. <3 the DPS
2. Any chance we can get a flag for UseHT? I run my SK manually and would rather save it for when it's actually needed or when i know i'm not going to wipe on a tough boss.
3. Do we need to BYOS to drop Concordant Disruption? AE aggro is problematic in a lot of zones.
 
I just got this tonight.
1. <3 the DPS
2. Any chance we can get a flag for UseHT? I run my SK manually and would rather save it for when it's actually needed or when i know i'm not going to wipe on a tough boss.
3. Do we need to BYOS to drop Concordant Disruption? AE aggro is problematic in a lot of zones.
1. ok
2. nah - you can turn off burns all together (uncheck burnallnamed and turn your burncount to 99 or something), but we're not going to have a toggle for each individual burn item
3. no, turn off usedisruption /shd usedisruption off - which is addressed at like 1 minute 50 seconds in the mq2eskay vide > here <. Definitely make sure you watch the UI Video, the Eskay video, and the hotkeys/moving toons video.
 
Having an issue with grp switching targets even tho the toggle is on. Grp make up SK, Zerk, Zerk, bard, bst and cleric. During "Restless Assault" the narandi part where i need everyone to be on same mob isn't working any ideas? sk, zerk, bst cleric using MQ2 plugins.
 
Having an issue with grp switching targets even tho the toggle is on. Grp make up SK, Zerk, Zerk, bard, bst and cleric. During "Restless Assault" the narandi part where i need everyone to be on same mob isn't working any ideas? sk, zerk, bst cleric using MQ2 plugins.
howdy voodoo

sorry to hear about the woes

switchwithma (which is what you would want turned on and sounds like it is) is busted until next VV build unfortunately.

you'd want to just /bcg //target id ${Target.ID} until its rebuilt
 
howdy voodoo

sorry to hear about the woes

switchwithma (which is what you would want turned on and sounds like it is) is busted until next VV build unfortunately.

you'd want to just /bcg //target id ${Target.ID} until its rebuilt
Having issues with EQBC also unfortunately. Love the plugin tho when is a bard one coming in the future?
 
howdy voodoo

sorry to hear about the woes

switchwithma (which is what you would want turned on and sounds like it is) is busted until next VV build unfortunately.

you'd want to just /bcg //target id ${Target.ID} until its rebuilt
Switchwithma has been acting up lately. All of my toons are running mq2 and they have not been switching like they are supposed to. I have unchecked and rechecked the option and I still see them picking the wrong mob sometimes.
 
Switchwithma has been acting up lately. All of my toons are running mq2 and they have not been switching like they are supposed to. I have unchecked and rechecked the option and I still see them picking the wrong mob sometimes.
yup says in there "is busted until next VV build unfortunately"
 
1608860734308.png
searched for Syi't with no results, I have never played an SK outside of this plug in but this didnt seem right.
 
View attachment 26876
searched for Syi't with no results, I have never played an SK outside of this plug in but this didnt seem right.


We'll it was trying to cast your Syl`Tor' Covenant spell and couldn't for some reason - were you getting interrupted by moving or something?

it *is* a spell, and it *is* correct - this just means when it was casting the spell something stopped it from applying the buff - server lag, stuck in a wall, getting interrupted

I think you're thinking its not a real spell - which is most definitely is
 
Was standing in camp, not moving. I was just wondering maybe there is a buff conflict or a targeting issue. I know its a spell :) I only got it cause the plugin said it was missing. I know nothing of SKs :)
 
Was standing in camp, not moving. I was just wondering maybe there is a buff conflict or a targeting issue. I know its a spell :) I only got it cause the plugin said it was missing. I know nothing of SKs :)
I was telling you that it was a spell because you said
1608862658658.png

if eventually finished casting it
as it moved on to the next spell.

I suspect you were having server lag, or moving

- or - were you fizzling? sounds like you're PLing your team - was it possible you were just failing your cast due to poor skills?

1608862683643.png
 
I'm new to the plugin, using it for my 54 SK on Rizlona. I'm trying to figure out if there's a way to make my SK tank not only his target but all the adds on the Xtarget? As of right now he will bring a group of mobs to camp but wont generate any agro on anything but his target. I assume at higher levels it will cast dreadgaze but is there any way to make him try and hold agro on everything with the tools I have currently?
 
I'm new to the plugin, using it for my 54 SK on Rizlona. I'm trying to figure out if there's a way to make my SK tank not only his target but all the adds on the Xtarget? As of right now he will bring a group of mobs to camp but wont generate any agro on anything but his target. I assume at higher levels it will cast dreadgaze but is there any way to make him try and hold agro on everything with the tools I have currently?
howdy rosspy, hope you're having nice holidays =D
nah, he's not going to target around - that is what your CC is for (hopefully).

later on when you get AoE threat stuff you'll use that when you have multiple mobs, but they don't have a lot of tools early on, and we don't target around.
Like you mentioned you get your first AoE jolt at 69 (nice) and you'll be able to use that then, kinda weak that they didn't get anything from their aoe jolt line earlier than that.

in the meantime - we don't lock your target or anything, so if you want to swap to target/fight something else you can freely do that and then you can just swap around to what you want
 
Not sure if it's been asked before, forgive me I didn't look through all of the comments. Is there a way to add named mobs to the burn list? Like I have been killing Morwenna Undertow in Cobalt Scar (CoV), she's not on the buirn list so I have been doing them manual which isn't a problem but just wondering how to add certain mobs to the burn list
 
Not sure if it's been asked before, forgive me I didn't look through all of the comments. Is there a way to add named mobs to the burn list? Like I have been killing Morwenna Undertow in Cobalt Scar (CoV), she's not on the buirn list so I have been doing them manual which isn't a problem but just wondering how to add certain mobs to the burn list
there isn't but good news - you're out of date - please run the patcher as this was already fixed

1609044028122.png
 
After using MQ2Eskay for a few days now I can tell that it's something I'll be using a lot of in the future, its an excellent plugin and works quite well with the macro I'm running on my other toons. That being said, I'd like to leave some suggestions for future edits. I'm using it on the Rizlona server so my experience is with it in the earlier game and my usage will be at lower levels (50-70).

The main objective for a lower level SK is to hold agro using the least mana possible. With the way the macro is setup now I'm using all my mana pulling with Lifedraw (lvl 29).

I'd like to see the level 8 version (Lifetap) used instead to save 78 mana per pull and so less damage is dealt to prevent my toons from assisting early. It could be switched so that any SK level 64 and under would pull with Lifetap instead, or you could add it to the pull spells so if I had BYOS on and Lifedraw was not memorized it will use Lifetap to pull instead.

I've also noticed that my SK will stop using spell version of DoTsnare below 60% mana. I'm using my SK as the snarer and so that's the most important spell I have right now for both agro generation and keeping mobs from running. Please lower that threshold to like 15% for lower levels.

Regardless whether you decide to change anything or not, thanks for your support and keep up the great work!
 
After using MQ2Eskay for a few days now I can tell that it's something I'll be using a lot of in the future, its an excellent plugin and works quite well with the macro I'm running on my other toons. That being said, I'd like to leave some suggestions for future edits. I'm using it on the Rizlona server so my experience is with it in the earlier game and my usage will be at lower levels (50-70).

The main objective for a lower level SK is to hold agro using the least mana possible. With the way the macro is setup now I'm using all my mana pulling with Lifedraw (lvl 29).

I'd like to see the level 8 version (Lifetap) used instead to save 78 mana per pull and so less damage is dealt to prevent my toons from assisting early. It could be switched so that any SK level 64 and under would pull with Lifetap instead, or you could add it to the pull spells so if I had BYOS on and Lifedraw was not memorized it will use Lifetap to pull instead.

I've also noticed that my SK will stop using spell version of DoTsnare below 60% mana. I'm using my SK as the snarer and so that's the most important spell I have right now for both agro generation and keeping mobs from running. Please lower that threshold to like 15% for lower levels.

Regardless whether you decide to change anything or not, thanks for your support and keep up the great work!
Howdy Rossy

you can either turn off uselifetap or byos and memorize a lower lvl lifetap for the mana reduction for the overall usage of lifetap - but the pull ability isn't dynamic and isn't going to adjust to having a lower level spell memorized. I'll give it some thought - but don't really have it on the agenda atm to change this.

from lvl 33 - 72 we use the Terror line for the pull ability (which comes out during luclin).

Q. What do we use to Pull?
A. from 8 - 32 we use Lifetap, 33-72 we use Terror, 72+ we use Power

if your toons are assisting too early - you should adjust their assisting behavior either lower their assist range (camp radius with the cwtn plugins) or the health value that they assist at (assistat with the cwtn plugins)

as far as the the dotsnare - you can adjust your dotmanamin - the default is 60, so if you want it to be 15, you can change it to 15 /shd dotmanamin 15
 
I see - I'm using Lifedraw because I don't have terror of darkness yet since Luclin isn't out. Terror is only 20 mana and has substantial agro which will be ideal here in a month when I can get it. No worries about that then.

Appreciate the heads up on the dotmanamin. I lowered it significantly. Thanks for your support.
 
Based on the information you gave me I figured a workaround until luclin by deleting the level 15 and 29 taps from my spell book and reloading the plugin. Now I'm pulling with the tap I wanted and have the mana to snare. Thanks again.
 
Quick quEstion on manual mode Please forgive me if this has been answered, a quick search did not turn up he answer. In manual mode my understanding is that the SK will not attack any thing. However if I manually attack something will the plugin take over and do tank stuff? Or should I use another mode?
 
Quick quEstion on manual mode Please forgive me if this has been answered, a quick search did not turn up he answer. In manual mode my understanding is that the SK will not attack any thing. However if I manually attack something will the plugin take over and do tank stuff? Or should I use another mode?
yes - but it won't auto target or turn on auto attack hence the manual part - if you turn on attack it will start doing sk stuff
 
Plugin - MQ2Eskay

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