Observation on taunt. When in a tank mode, my sk appears to be chain taunting, regardless of whether or not it has aggro on the mob (lot's of "You already have your target's attention" messages.
My understanding of taunt is that the ability, when successful, places you at the top of the hate list at some amount higher than the current highest group member's threat, based on whether the taunt was a success or a crit success. If you already have aggro, my understanding is that taunting doesn't do anything as far as building threat.
Question - is it by design that the SK is chain taunting? I think on TLP we don't have access to the threat meter early on, if it's using that to decide whether or not to taunt, would it make sense to add a check along the lines of
INI:
bool shouldUseTaunt = false
// Standard case
if (Me.PctAggro != null && Me.PctAggro < 100 && {taunt ready})
{
shouldUseTaunt = true
}
// TLP case
if (Me.PctAggro == null && Me.TargetOfTarget.ID.NotEqual[Me.ID] && {taunt ready})
{
shouldUseTaunt = true
}