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MQ2Eskay

Plugin - MQ2Eskay (2 Viewers) 3.1.52471.11

Is there a setting in MQ2Eskay that can set the pull condition to only pull mobs that con Threatningly or Kill on Sight? While setting up a camp today, I accidentally killed some good NPCs and hurt my faction a tad. Wondering if there is an easy way to avoid that next time besides going through town adding each one individually to the ignore list?

Or can this be a feature added later?
 
Is there a setting in MQ2Eskay that can set the pull condition to only pull mobs that con Threatningly or Kill on Sight? While setting up a camp today, I accidentally killed some good NPCs and hurt my faction a tad. Wondering if there is an easy way to avoid that next time besides going through town adding each one individually to the ignore list?

Or can this be a feature added later?
certain quest style npc mobs get ignore already, but if you have regular attackable mobs in your radius and they're not on your ignore, you will pull them. either ignore them, or dont have them in your radius to pull
 
Been using the superb plugin for a while, I do have one quick question though (I am getting old and probably misunderstood something!) regarding clickies, if I want it on all the time which parameter do I use (burn/Offensive/defensive etc). Any guidance would be much appreciated :-)
 
Been using the superb plugin for a while, I do have one quick question though (I am getting old and probably misunderstood something!) regarding clickies, if I want it on all the time which parameter do I use (burn/Offensive/defensive etc). Any guidance would be much appreciated :-)
downtime gets used during non fighting and checks if you don't have the buff and casts it
offensive is while you're fighting and don't have the buff
defensive is while you're getting punched in the face
burn is while your burn conditions (named, always, etc) or burncount are met

most "all the time" buffs you would want during downtime - unless its a short buff that you want during combat, then you would do offensive etc
 
Is there a way in MQ2Eskay to have your SK pause pulling if snared while in Puller Tank mode?

Been experiencing a few wipes out in Overthere because the tigers use Rake. My SK will still try to pull while under that effect and die before making it back to camp.
 
Is there a way in MQ2Eskay to have your SK pause pulling if snared while in Puller Tank mode?

Been experiencing a few wipes out in Overthere because the tigers use Rake. My SK will still try to pull while under that effect and die before making it back to camp.
no, we'll be looking into pausing pulling if you're snared - but for the time being no
 
So not sure if it has been mentioned or pointed out, But I've noticed that your "for power" conditions to cast might be looking for the buff on the SK. the "for power recourse" buff for the AC. When IMO it should be looking for the "for power" debuff on the mobs. especially since Improved Demand for Power and Helix of the Undying(undead slow debuff) are linked as the same thing now instead of separate(took a little break from SK, not entirely sure when that happened, but I remember them being separate before).
 
So not sure if it has been mentioned or pointed out, But I've noticed that your "for power" conditions to cast might be looking for the buff on the SK. the "for power recourse" buff for the AC. When IMO it should be looking for the "for power" debuff on the mobs. especially since Improved Demand for Power and Helix of the Undying(undead slow debuff) are linked as the same thing now instead of separate(took a little break from SK, not entirely sure when that happened, but I remember them being separate before).
I have it firing if you don't have the buff and the mob doesn't have the buff. Probably worth changing to an or instead of an and
 
not sure why then, but ya I'll go 3 or 4 mobs and only cast it once. When my recourse wears off, never if the mob is missing it. Have Rk 3 of Protest for Power as well.
 
not sure why then, but ya I'll go 3 or 4 mobs and only cast it once. When my recourse wears off, never if the mob is missing it. Have Rk 3 of Protest for Power as well.
well, i just explained why.

it fires it if the mob doesn't have it AND you don't have it. I can look into changing that to an "if i don't have it or the mob i'm fighting doesn't have it" like i said above.
can't imagine with raid gear and such that not having the threat from it is causing you too much hardship, however.

edit: Ah - figured out why i did it that way - its because of how we're checking castready and autocast stuff - I'll put this on my todo, but not sure if it will be next update or after
 
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New user here, LOVE your plugin/macro Sic!!! quick question about the ignore list....is there a quick/easy way to unignore a mob that I had previously placed on the ignore list with /shd ignore....sorry, probably a dumb question 😬
 
New user here, LOVE your plugin/macro Sic!!! quick question about the ignore list....is there a quick/easy way to unignore a mob that I had previously placed on the ignore list with /shd ignore....sorry, probably a dumb question 😬
yup.

in the commands tab of the resource

/shd Ignore - adds your target to the pullignores.ini file in your release folder - will skip this mob in the pull routine.
/shd Unignore - removes your target or typed name from your pullignores.ini file in your release folder.
/shd ShowIgnore - Outputs a list of NPC's being ignored. May show the previous zone if you haven't gone into puller mode in your current zone.
 
thank you so much, sorry, not only new user of your plugin but pretty new to the whole MQ thing as well
well, welcome! @ChatWithThisName and I will let you slide this time, but next time we're coming to your house, knocking on your door, and social distance requesting Rice Crispies!
 
well, welcome! @ChatWithThisName and I will let you slide this time, but next time we're coming to your house, knocking on your door, and social distance requesting Rice Crispies!
LMAO, literally just spit out my Rice Crispies.
 
Sic and chat, redguidly know as the Rice Crispies Brigade ...:D:D
 
Hey sorry im relatively new to using MQ2Eskay, im curious, is there something i can do as far as single pulling? Im getting eaten and im sure better gear and all will help eventually, but curious if there was somehting i could do for single pulling rather than grabbing aggro on multiple mobs all the time?
 
Hey sorry im relatively new to using MQ2Eskay, im curious, is there something i can do as far as single pulling? Im getting eaten and im sure better gear and all will help eventually, but curious if there was somehting i could do for single pulling rather than grabbing aggro on multiple mobs all the time?
there's no splitting or anything like that - if you need more care for pulling, you'd probably want to be in mode 7, do the pull, and then hit a return to camp button
 
Not sure if it's in here but is there a way to cure in this if the sk is snared upon pull?
it already uses its Purity of Death AA if it has a detrimental and has it up (and you have use cures on).

I will be looking to hold pulls if you are snared until you're cured, however
 
On pullertank i get snared once in a while and die away from group. I was looking for the use cures command and didn't see it in the command tab. Thanks.
 
Pets seem bugged. Plugin won't try to cast one and I can't get one to show up manually. I select BYOS, load the pet spell, cast it, and nothing happens. No pet. I can click Emperor of Ganak Familiar and make that "pet" just fine. Removing the familiar and trying to cast a pet again results in nothing. Anyone else experiencing this?
 
Pets seem bugged. Plugin won't try to cast one and I can't get one to show up manually. I select BYOS, load the pet spell, cast it, and nothing happens. No pet. I can click Emperor of Ganak Familiar and make that "pet" just fine. Removing the familiar and trying to cast a pet again results in nothing. Anyone else experiencing this?
do you have bone chips?
 
do you have bone chips?
I haven't worried about bone chips in forever. Embalmers Efficiency 7. Maybe I had them in the bags I had to empty yesterday because of the non stacking loot fiasco. Thanks for the heads up.
 
I haven't worried about bone chips in forever. Embalmers Efficiency 7. Maybe I had them in the bags I had to empty yesterday because of the non stacking loot fiasco. Thanks for the heads up.
yeah i wish the rank just made you not have to have any on your person - i have a stack of 1k bone chips just taking up real estate
 
Hey all, absolutely love the plugin, i was wondering (and maybe im an idiot) but this plugin and my mq2rogue dont auto accept rezzes, while the zerker and shammy do. Am i missing sometyhihng? i went through the commands, and couldnt find it anywhere.
 
Hey all, absolutely love the plugin, i was wondering (and maybe im an idiot) but this plugin and my mq2rogue dont auto accept rezzes, while the zerker and shammy do. Am i missing sometyhihng? i went through the commands, and couldnt find it anywhere.
You have to set your res command with mq2rez I think it was.
 
Hey all, absolutely love the plugin, i was wondering (and maybe im an idiot) but this plugin and my mq2rogue dont auto accept rezzes, while the zerker and shammy do. Am i missing sometyhihng? i went through the commands, and couldnt find it anywhere.
You have to set your res command with mq2rez I think it was.
/plugin mq2rez load
/rez accept on
/rez acceptpct 90 (if you wanted 90 the minimum rez % you would take)
 
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So just like 2 days ago I noticed my shadow knight removes his helmet every time he changes zones. Is this something from this plugin updating? I’m on test if that matters.
 
So just like 2 days ago I noticed my shadow knight removes his helmet every time he changes zones. Is this something from this plugin updating? I’m on test if that matters.
nope, not the plugin removing your helmet

someone else had a similar issue and it ended up them having a lore augmentation on - and upon zoning it removed their armor piece
 
Plugin - MQ2Eskay

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