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MQ2Eskay

Plugin - MQ2Eskay 3.1.52471.11

Would it be possible to have PullerTank mode update the camp location/drop new campfire like SicTank and Tank modes do?
 
I'm not sure if it's an Eskay only issue, haven't tried on other plugins. But if it is plugin-wide, would be nice to have it update your camp coordinates. Mainly because say i do /class mode tank, then go into manual to move my group, then want to do /class mode pullertank, it will pull mobs then run to my previous camp location because it hasn't updated.

In the meantime, I run /class mode tank every time i move to a new spot then switch to pullertank.
 
I'm not sure if it's an Eskay only issue, haven't tried on other plugins. But if it is plugin-wide, would be nice to have it update your camp coordinates. Mainly because say i do /class mode tank, then go into manual to move my group, then want to do /class mode pullertank, it will pull mobs then run to my previous camp location because it hasn't updated.

In the meantime, I run /class mode tank every time i move to a new spot then switch to pullertank.
It is intentional that reissuing your mode doesn't create a new camp where you are at (tho going from manual to pullertank should) - however you can do a /shd resetcamp if you want your camp to get reset to where you are now
in fact - here swapping to pullertank mode says it updates your camp so i dunno - I'll ask @ChatWithThisName to check it out

1588351671632.png
 
It is intentional that reissuing your mode doesn't create a new camp where you are at (tho going from manual to pullertank should) - however you can do a /shd resetcamp if you want your camp to get reset to where you are now
in fact - here swapping to pullertank mode says it updates your camp so i dunno - I'll ask @ChatWithThisName to check it out

View attachment 21251
Thanks for the response. I'll just use resetcamp =)
 
Did more testing by sending my SK to its death a bunch, looks like Deflection and Shield flash are being called at the same time in any condition that results in them to fire. Noticed when burn gets called and both are ready, it will often blow both of them. Maybe prioritizing Deflection (due to the insane reuse) then Shield Flash after would probably be ideal. Since group BPs let deflection last like 12 seconds now, that should be enough time to stabilize as an ohshit with Shield Flash being the backup if it's not up.

Additionally, would it be possible to give consideration to using Terror (virtually free to cast and instant cast time) as a filler instead of sitting not casting anything due to Cascading Theft of Defense functioning as a weaker second Knight's Synergy. I notice when my SKs not getting rekt it kinda just sits there waiting for T`vem/Spear/Bite. It would increase the overall tankiness of SKs running the plugin as well.

Other than those two things, I've successfully leveled from 85-110 using this plugin with virtually no huge issues or sustain problems (especially now with the new DotManaMin setting).
 
Did more testing by sending my SK to its death a bunch, looks like Deflection and Shield flash are being called at the same time in any condition that results in them to fire. Noticed when burn gets called and both are ready, it will often blow both of them. Maybe prioritizing Deflection (due to the insane reuse) then Shield Flash after would probably be ideal. Since group BPs let deflection last like 12 seconds now, that should be enough time to stabilize as an ohshit with Shield Flash being the backup if it's not up.

Additionally, would it be possible to give consideration to using Terror (virtually free to cast and instant cast time) as a filler instead of sitting not casting anything due to Cascading Theft of Defense functioning as a weaker second Knight's Synergy. I notice when my SKs not getting rekt it kinda just sits there waiting for T`vem/Spear/Bite. It would increase the overall tankiness of SKs running the plugin as well.

Other than those two things, I've successfully leveled from 85-110 using this plugin with virtually no huge issues or sustain problems (especially now with the new DotManaMin setting).
well I already mentioned to you yesterday that I had shield flash as an oh shit kind of thing but it wasn't checking against deflection being up, which is now fixed internally for next update

The problem with terror is he would end up just spamming terror - as of now he will just use terror to get aggro back
 
well I already mentioned to you yesterday that I had shield flash as an oh shit kind of thing but it wasn't checking against deflection being up, which is now fixed internally for next update

The problem with terror is he would end up just spamming terror - as of now he will just use terror to get aggro back
Awesome!
 
Anyone else have an issue where SK doesn't keep Unity AA buff Beza/Azia buffs up? my SK will keep pulling with no buffs on
 
Anyone else have an issue where SK doesn't keep Unity AA buff Beza/Azia buffs up? my SK will keep pulling with no buffs on
well, the buff stuff happens in downtime, and I need to get with chat about not going out of our spellcheck too fast before we trigger for the next pull - it should eventually get to stopping and buffing - but because how aggressive the pull routine is, if it says "hey i'm pulling" it won't check the buffs heh - we'll be looking at that soon.

currently, in the live version, Azia/Beza is checking horror/mental but in next update it will check those plus all of the sub spells in case you have a version that is better than your azia/beza, and just use the azia/beza as a way to more quickly cast all the buffs assuming they're of the same quality (the aa matches the spells)
 
well, the buff stuff happens in downtime, and I need to get with chat about not going out of our spellcheck too fast before we trigger for the next pull - it should eventually get to stopping and buffing - but because how aggressive the pull routine is, if it says "hey i'm pulling" it won't check the buffs heh - we'll be looking at that soon.

currently, in the live version, Azia/Beza is checking horror/mental but in next update it will check those plus all of the sub spells in case you have a version that is better than your azia/beza, and just use the azia/beza as a way to more quickly cast all the buffs assuming they're of the same quality (the aa matches the spells)
No worries just wanted to mention what was happening not sure if it was happening with everyone or not
 
No worries just wanted to mention what was happening not sure if it was happening with everyone or not
yeah definitely - if you have your radius set to an area that you stay ahead of mobs and end up with a down time every cycle or two you don't really notice it, but if you're perma pulling you definitely notice it
 
Is there a way to get this to use the SK epic whenever its up?
well it uses its epic in its routine, but if you want it to click it anytime its up, you would just add it to offensive (for anytime while fighting) or downtime (anytime) clicky
 
Target it and "/shd ignore"

You can also add (or remove) a mob by editing the ini file in your release folder. It's called PullIgnores.ini. For example:

[exaltedb]
Ignored=|a broken body|a bokon handler
 
I don't recommend editing the Pullignores.ini directly. But if you insist make sure you use the mobs entire name. Partial name matching will not be ignored.
 
Would it be possible to add logic to check for Knight's Synergy rank in determining whether to use Repel or Spurn? If it's not already in the other plugins, it could also be useful there. If rank 0/11, use RoS spell. If rank 1-10, use EoK?

Just a thought.
 
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Also, per a discussion from the other night...

If the combat routine is already calling the Touch of Draygun spell line that grants HP and hate mod recourse Gift of _ , there's no need to also cast Voice of Thule if you're in a tank mode. The hate mods do not stack, and since VoT gives no other benefit it becomes a wasted buff slot. However, if you're in any of the non-tanking modes like assist/pullerassist etc, then it's still beneficial to cast VoT on the MA/MT to give them the hate mod.
 
Would it be possible to add logic to check for Knight's Synergy rank in determining whether to use Repel or Spurn? If it's not already in the other plugins, it could also be useful there. If rank 0/11, use RoS spell. If rank 1-10, use EoK?

Just a thought.
I have this for the non tanks, not going to add it for tanks however, the value of dmg absorption is too great.
 
Also, per a discussion from the other night...

If the combat routine is already calling the Touch of Draygun spell line that grants HP and hate mod recourse Gift of _ , there's no need to also cast Voice of Thule if you're in a tank mode. The hate mods do not stack, and since VoT gives no other benefit it becomes a wasted buff slot. However, if you're in any of the non-tanking modes like assist/pullerassist etc, then it's still beneficial to cast VoT on the MA/MT to give them the hate mod.
Folks asked for it, there are arguments on if it does or does not actually stack, you can turn it off if u dont want to use it
 
Yeah I get that, I was just trying to say that you can have both buffs at the same time so it's kinda a useless spell if you're already using the HPBuffTap in the default combat routine. But it's as simple as just turning it off. =) Thanks for responding.
 
Yeah I get that, I was just trying to say that you can have both buffs at the same time so it's kinda a useless spell if you're already using the HPBuffTap in the default combat routine. But it's as simple as just turning it off. =) Thanks for responding.
Yeah, its one of those things that is just worth putting as an option so people can have how they like it (without trying to win hearts and minds to anything) - I do have commented notes about adding functionality for non-ma / raid sometime in the future however.
 
Hello!

I have literally tried ev3erything to figure out how to reopen the MQ2ESKAY window after accidentally closing it. Does anyone know how to do this? I've been trying for hours...

I appreciate your help in advance.
 
Hello!

I have literally tried ev3erything to figure out how to reopen the MQ2ESKAY window after accidentally closing it. Does anyone know how to do this? I've been trying for hours...

I appreciate your help in advance.
for future reference all of the CWTN class plugins have a plugin page >> MQ2Eskay <<

with a command tab to show you all the commands for the plugin >> MQ2Eskay Command Tab <<


1589061963899.png
 
Will be adding a toggle for the Disruption line (since it has the potential to make your life shitty if you're running around doing quests - as if you receive a heal while you have this buff you will nuke your target and aoe taunt)
 
I've been using PullerTank mode for several weeks now. It is incredible. Here is my only feedback right now:

If a mob is roaming away from the SK, I notice he will run exactly to max pull distance and try to cast, but the mob will get out of range and cause the cast to fail, so he will continue to stutter-step forward trying to cast but so long as the mob is roaming away, he won't ever stop trying and go way outside of pull radius. If another mob aggros during this time, that mob will beat the SK to death while he continues to chase his current target. Also sometimes if a mob is hiding behind a tree or line of sight isn't perfect, he will continue to try pulling that mob forever. I am running "out of the box" and using Refute for Power as my pull spell.

So my thought was if there was a way to check after say 3-5 failed attempts to pull a mob, he resets and heads back to camp and tries again or picks a new target.

Other than that I can't say enough good things about this plugin. I'm going to purchase some of the other classes soon.
 
I've been making continual adjustments to avoid the scenario you're describing. Will consider a max failed attempts option, but ultimately I'd like him to just get in range.

It's probably worth mentioning that area's with lots of geometry, such as things that can alter the visibility of a mob will cause that above mentioned scenario. But I did have it happen one time while pulling underwater because movement, starting, and stopping are slower.

Speaking of water. I need to also account for spawns being under water and you not underwater and visa versa. That's not currently handled.
 
I've been making continual adjustments to avoid the scenario you're describing. Will consider a max failed attempts option, but ultimately I'd like him to just get in range.

It's probably worth mentioning that area's with lots of geometry, such as things that can alter the visibility of a mob will cause that above mentioned scenario. But I did have it happen one time while pulling underwater because movement, starting, and stopping are slower.

Speaking of water. I need to also account for spawns being under water and you not underwater and visa versa. That's not currently handled.
Have you thought about using the Terror line to pull instead of the Demand line? You do not have to stop movement to pull with the Terror line since it is instant cast!
 
Have you thought about using the Terror line to pull instead of the Demand line? You do not have to stop movement to pull with the Terror line since it is instant cast!
I have - terror also doesn't have the penalty for threat - but I specifically want to pull with the protest line so we get that extra AC (and since no issues with threat, the threat penalty doesn't matter) - it just adds a layer of reliability since we're botting/automating our group and makes it one less thing we have to channel cast to ensure our survivability.
 
I can't see the blue and green(?) camp/pulling circle(so I know how big an area I am pulling) on my map like I used to. Is there a command to turn that on/off? I can still see them circles when I use Kissassist instead of Eskay so I don't think it's a map issue.
 
I can't see the blue and green(?) camp/pulling circle(so I know how big an area I am pulling) on my map like I used to. Is there a command to turn that on/off? I can still see them circles when I use Kissassist instead of Eskay so I don't think it's a map issue.
you need to click your visible layer 3 on, on your map
 
Plugin - MQ2Eskay

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