nope - I did talk about this in the video you said you just watched =pHello, thank you both for the plugin and the video!!!!! Is there was a way to toggle pet use on/off?
leave your bone chips in the bank if you don't want a pet.
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nope - I did talk about this in the video you said you just watched =pHello, thank you both for the plugin and the video!!!!! Is there was a way to toggle pet use on/off?
Was in the lower library area in Chardok in Tank/Pull mode. Toon will do it's thing for about 15-20mins no problems. After that you'll start chain crashing. I'm about to log in and see if it's still doing it. Will report back with results.hrm no crashes here on live
what is happening when you crash? (as in what are you doing, and what happens)

/shd CampRadius ## - Sets the campradius to the value provided. If no value is provided it outputs the current value.Hoping someone can help me. When using the puller tank setting, what does Z Radius mean? Is there a way of seeing how far the pulling radius is?
was my mistake - i was missing Bolman as well - will push for next updateMy sk wasnt burning when fighting "a returned dracoliche" in ew maybe it didnt recognize that as a named?
adjust your campradius, adjust your overlap, assign your puller to pullerhow do i prevent the sk from running out far from camp to intercept a mob being pulled?
you mean chattering bones? it only gets used on a burn and its a 10 minute recast.Mode 5 uses Swarm Pet during the pull.. causes issues. Consider adding a command to disable using Swarm Pet altogether or perhaps disable during Mode 5?
Thanks!!
you mean chattering bones? it only gets used on a burn and its a 10 minute recast.
Unfortunately, dbg doesn't allow swarm pet commands other than /pet swarm (which sends them to attack) and /pet qswarm which queues them to attack a target after their current one has died, so there's no way to hold them off, or to make them go away.
I'll look into it, can't imagine you'r fighting enough nameds that the 110-second swarm pet is lasting long enough to steadily give you issues.
nah, we intentionally don't have the plugins cycling targets and damaging all of them, this would cause havoc if you're trying to mez.Is it possible to have the plugin cycle through adds to taunt/cast to keep as high as possible on the aggro list? I can’t get my bards wind instrument skill to go up to save my life so adds are wrecking my back line. This may stop being such an issue at higher levels but in city of mists, I’m getting wrecked unless I micromanage targeting between taunt cooldowns
I don't believe it will show in the launcher until next build of live VV - it should currently be in your VV listBought the plugin earlier today and set it to "watch". Its not showing up in the Launcher plugins area after a refresh. MQ2Monk, MQ2Rogue and MQ2War are showing just not this one. Tried to manual download it and it says i'm not level 2 even though my account is. What am I doing wrong? Was looking forward to getting this going on the new server launching in a couple hours.
/plugin mq2eskay loadtrying to purchase this and mq2 beast and getting paypal errors, anyone else having same problem?
just keeps saying something went wrong there
At least its not just me doing something wrongI am getting the same error. Unable to load PayPal.
Thanks Nurd6I was using it this morning on vox around 6am and did not have any stuttering issues but I was single box at the time with my lonely heroic SK in HoT. I'll check later with my multibox setup
rerun the patcher it will show up.Bought the plugin earlier today and set it to "watch". Its not showing up in the Launcher plugins area after a refresh. MQ2Monk, MQ2Rogue and MQ2War are showing just not this one. Tried to manual download it and it says i'm not level 2 even though my account is. What am I doing wrong? Was looking forward to getting this going on the new server launching in a couple hours.
