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show me where you have Gloaming Auspice Rk. III blocked on that characters blocked buffs please.I have Gloaming Auspice blocked, and its still casting on my toons. Eating through about 100 peridots a day if i forget to pause the plugin.
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it appears i have gloaming auspice rk2 blockedshow me where you have Gloaming Auspice Rk. III blocked on that characters blocked buffs please.
I'm not going to ask you to show me mq2enchanter casting it, because if it isn't mq2enchanter casting it im going to be very disappointed
this spell doesn't have magic special gloaming auspice only handling - you likely have "Glowing Auspice" blocked and not "Glowing Auspice Rk. III" - yes there is a reason why we block by level and not just "any matches", yes we understand that blocking the base rank will block others by EQ, no we're not going to change to the way eq does it (because aforementioned reasons that exist)
Sweet, block 3 and you'll be a golden gooseit appears i have gloaming auspice rk2 blocked
- we use the mezzes we intend to mezUnless I use BYOS, my enchanter is not using her best mez. But if I use BYOS, she wont buff. How can I get her to use the best mez without using BYOS?
I got it figured out. It would help if I had all my spells. VOA spells are language locked, so I need to work on that.- we use the mezzes we intend to mez
- - you didn't say which mez so i can only guess that you didn't read the FAQ
im confused?I got it figured out. It would help if I had all my spells. VOA spells are language locked, so I need to work on that.
I play on a TLP server.
sorry to hear you're having problems "couple of weeks" is a long time without saying anything.The plugin seems to only work when I set enchanter to "pullertank". It use to work perfectly fine up until a couple of weeks ago. Even when set as "pullertank" it will not mez adds. However, it buffs without a problem. Thanks in advance for any assistance provided.

well, no MA set would make it mez everything, since it only doesn't mez your MA's target (other than the UseChaotic)I'm betting on No MA set.
I dont know how to say this another way - but this sounds like you've decided that is the case and are not open to receiving help on the matter.IIt has nothing to do with the MA or xtarget.
Please make sure to post general cwtn class plugin questions in the cwtn class plugin section.Hello,
I recently purchased 3 class plugins, beastlord and enchanter being 2 of them.
I want my beastlord to cast every possible buff on Self, Pet, Group, and group pets (including Resist Buffs), and recast them when they wear off.
How can I set this up?
Same question for enchanter, how can i pick extra buffs for it to use, such as the illusions that add Dex and proc, to cast on melee and pets.
Thanks
/tell bst buffme cool buff you want on on the beast /buffthem <name> cool buff you want them to haveThis sounds like your radius is set to zero or something low.I haven't brought it up due to trying to figure out the issue myself. It has nothing to do with the MA or xtarget. I will keep tinkering I suppose to figure out how to get the plugin to work for me again. It's the only plugin that I use that does not work properly any longer. It only buffs. The pet does not even attack anymore. Thanks for moving my post.
I wish that was the case. It's still only buffs. =(This sounds like your radius is set to zero or something low.
And... ?I wish that was the case. It's still only buffs. =(
Working like a charm, again!
- default UseMelee to false
I'm assuming this is Calculated Insanity? So if we don't have that AA it will just never use the spire? I'm noticing it never uses it at all. Is there a way to unbind it or allow a toggle?we try and always pair spire with CI
"Can I have a toggle" is almost always a no.I'm assuming this is Calculated Insanity? So if we don't have that AA it will just never use the spire? I'm noticing it never uses it at all. Is there a way to unbind it or allow a toggle?
nah sorry i didn't update this sooner, i'll have this done for you todayI made a lua script that does it, will work for a few months.
- We no longer require the buff from "Calculated Insanity" if you don't have that AA to use Spire
do you have that post? cause we don't look for the name. we say "is this slow better than a slow they may have" and then use it.I saw in a post somewhere in this thread that for Serpent of Vindication it will try to cast it even if there is a slow on the mob already because the names don't match? I've tried to disable it from using it on raids and it seems to ignore the fact it's turned off and continually spams it anyways. The only way to completely stop it from casting is to disable slows completely.
Yeah that was the post, probably should have checked the date on it first haha. And yeah I'm not sure why it's still casting it. It's trying to twist it in-between nukes even though in my .ini I have it toggled as disabled.do you have that post? cause we don't look for the name. we say "is this slow better than a slow they may have" and then use it.
can you show me the things you mentioned, including "disable it" because it isn't a togglable clicky item- if you have it on you, and you dont have the other stuff, we're going to assume you want to use it.yeah looks like i went back and added it to "special clickies" but didn't make us check that toggle before use - i'll adjust that
if you mean > this post < no that isn't it at all. and that was before it was added as an item we'd automatically use
I'm still unsure why it would chain cast it, as it just checks for current slow and then if the current slow is slower than the clicky, it uses it
but i'll fix it so you can disableit
Slow Stick=Serpent of Vindication|Off
Code:Slow Stick=Serpent of Vindication|Off
but i'll fix it so you can disableit
- Turning off Serpent of Vindication in addclickies should now have its authoritai respeckted
added option to use "Charm", "Charm Command", or "Charm Demand"
Comparing plugins isn't useful really, I disagree about the equivalency between sk pet and enchanter pet.I'm a bit confused with the errors reported by the cwtn plugins. without tiny daggers, this plugin spams the missing reagent (not interested in using charm to suppress the error)
View attachment 72897
However, the SK plugin doesn't report anything if you're missing bone chips for the pet. I don't think spamming the error is useful. Ideally, just report it once, or connect the error msg to a report setting that we can turn off.
On the flip side, the argument can be made that other pet classes requiring reagents don't report the error as often as enc.
The spamming is intended to convey the severity of the issue. Boxes by their very nature are not always in the foreground. So a one and done warning isn't and wasn't sufficient in the past.I'm a bit confused with the errors reported by the cwtn plugins. without tiny daggers, this plugin spams the missing reagent (not interested in using charm to suppress the error)
However, the SK plugin doesn't report anything if you're missing bone chips for the pet. I don't think spamming the error is useful. Ideally, just report it once, or connect the error msg to a report setting that we can turn off.
On the flip side, the argument can be made that other pet classes requiring reagents don't report the error as often as enc.
kEnch still using 125 nuke
- added missing spells
