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MQ2Enchanter

Plugin - MQ2Enchanter (1 Viewer) 3.1.52471.11

pretty sure i've gotten to the bottom of it - which is why i had those questions. enchanter has a more than a little complicated setup, so being able to pinpoint the area shaves off an incredible amount of time.

tl;dr - pretty sure i have it fixed - sent you a file to test

Fantastic! Thank you! I'll try the new build tonight after work and let you know.
 
pretty sure i've gotten to the bottom of it - which is why i had those questions. enchanter has a more than a little complicated setup, so being able to pinpoint the area shaves off an incredible amount of time.

tl;dr - pretty sure i have it fixed - sent you a file to test

do you need additional testing for this? I am experiencing the same issue on riz, enc doesnt want to do anything (tash or slow) unless usemelee is on, happy to provide any needed info (for specific mobs most recently this happened in plane of fire, mobs a fiery spirit steed, a flame lord, a flame lordling). Had to switch enc back to kiss for now otherwise he would just run out to melee and get himself beat on all the time
 
do you need additional testing for this? I am experiencing the same issue on riz, enc doesnt want to do anything (tash or slow) unless usemelee is on, happy to provide any needed info (for specific mobs most recently this happened in plane of fire, mobs a fiery spirit steed, a flame lord, a flame lordling). Had to switch enc back to kiss for now otherwise he would just run out to melee and get himself beat on all the time
nah, but i can pm you if you want to try it :)

tl;dr - we have target checks for tash/slow - but if you're not nuking or dotting (turned off or below your mana thresholds) you don't target (but should). in the other caster plugins we treat getting a target a little differently so they don't have the issue, but because of enchanters being special they're doin their own thing
 
nah, but i can pm you if you want to try it :)

tl;dr - we have target checks for tash/slow - but if you're not nuking or dotting (turned off or below your mana thresholds) you don't target (but should). in the other caster plugins we treat getting a target a little differently so they don't have the issue, but because of enchanters being special they're doin their own thing

The fix you did works great! Thanks a ton for the hard work! I can now set the enchanter to UseMelee 0 and UseNuke 0 (if I want) and he'll tash and slow while still mezzing when needed.
 
Redbot updated MQ2Enchanter with a new update entry:

08/13/2021

- Made adjustments for EMUs that have a misspelling of "Beguilers Aura" missing the apostrophe.
- Fixed issue where if you were not nuking or doting (due to low mana or turned off, etc.)
-- that you wouldn't target the mob to tash/slow.
- Fixed issue where you would engage a mob out of camp if your MA was next to it.
-- Mainly an issue for TLP where you might not have uber run speed and get back to the camp with enough time for a snack
--- but you...

Read the rest of this update entry...
 
just clarifying, this takes care of the Enchanter's Charmed mob that remains on xtarget list and SK (tank) still keeps thinking he needs to kill as is in camp radius? hadn't gotten around reporting as with it happening more than once probably already had in bug list, and wasn't sure where to report, sorry.
 
just clarifying, this takes care of the Enchanter's Charmed mob that remains on xtarget list and SK (tank) still keeps thinking he needs to kill as is in camp radius? hadn't gotten around reporting as with it happening more than once probably already had in bug list, and wasn't sure where to report, sorry.
if a mob is staying on xtarget that is charmed, nothing we can really do about that - eq is telling us that we have an aggro mob
 
if a mob is staying on xtarget that is charmed, nothing we can really do about that - eq is telling us that we have an aggro mob

Bummer, I'll update as i can gather more info on it, to include a quick clear, forgot what it was I was doing to remove it... typically always happens when have lesson burning... also I need to run thru check down to make sure shows on xtarg for all in group or just the SK's as only was effecting him and preventing him to go pull... mode was puller tank.
 
Something I noticed tonight while buffing after a raid wipe. Enchanter is casting single target haste on targets when those same targets already have the group version. This is notably happening for pets, but perhaps non-pets as well--didn't see it, but wasn't watching for it either. Maybe this has been going on forever and I just didn't see it? Either way does this behavior make sense?
 
Something I noticed tonight while buffing after a raid wipe. Enchanter is casting single target haste on targets when those same targets already have the group version. This is notably happening for pets, but perhaps non-pets as well--didn't see it, but wasn't watching for it either. Maybe this has been going on forever and I just didn't see it? Either way does this behavior make sense?
we only cast single target if it higher lvl than our group haste - unless it is on a pet. which means your pets needed single target haste. and if for some reason stacking is reporting where they happen to already have haste and mq2 is telling us they need it, you will need to add it to your blocked pet buffs, because if mq2 says we need it, we're gonna cast it

instructions on how to add items to blocked buffs
> FAQ <
 
we only cast single target if it higher lvl than our group haste - unless it is on a pet. which means your pets needed single target haste. and if for some reason stacking is reporting where they happen to already have haste and mq2 is telling us they need it, you will need to add it to your blocked pet buffs, because if mq2 says we need it, we're gonna cast it

instructions on how to add items to blocked buffs
> FAQ <

Enchanter is 115. I specifically cast (mass group buff) the 114 spell Hastening of Celenar on the raid. And then I watched it cast the 111 Speed of Celenar on all the pets. I get what it should do. I'm just reporting an observation that seems counter to the design. Not blocking any buffs here.
 
Enchanter is 115. I specifically cast (mass group buff) the 114 spell Hastening of Celenar on the raid. And then I watched it cast the 111 Speed of Celenar on all the pets. I get what it should do. I'm just reporting an observation that seems counter to the design. Not blocking any buffs here.
well, if mq2 is reporting that those pets need the haste buff, we're going to cast it on them, unfortunately.

We don't cast group spells directly onto pets as we are unable to get information as to whether or not pets can receive group buffs (an aa that the mage would unlock). so if mq2 is reporting that the pets don't have the single haste, and it stacks with whatever buffs they have, and we have use haste turned on, we're going to our best to buff those pets with what is being reporting as missing and stackable.
 
@rouneq I'll be adding additional haste value comparisons for haste usage to try and help
 
Yeah. I get why it's happening. What's puzzling is I don't recall this happening before (say, a month ago). But I realize human memory can be faulty and/or I just may not have been paying attention to it. Or could be an underlying MQ2 issue. Unfortunately, not quite ready to switch over to Next for testing there.
 
Separate topic; a while back logic was added to MQ2Eskay for shrinking pets using a clickie (Curious Companion Compactor). Was that general to all the CWTN plugins or specific to that one? If specific, can it be brought over to MQ2Enchanter as well?
 
Separate topic; a while back logic was added to MQ2Eskay for shrinking pets using a clickie (Curious Companion Compactor). Was that general to all the CWTN plugins or specific to that one? If specific, can it be brought over to MQ2Enchanter as well?
everyone - it was added to our common library, which means all the plugins can

CWTN Commons Updates
- Pet Shrink Clickies (like earrings or Curious Companion Compactor) will now only try and shrink your pet if added to ShrinkGroup.
 
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Dunno if anyone else have that issue but my enc is re casting pulmonary grip even if the dot is till active on mob. and that spell has a huge mana cost.
 
Dunno if anyone else have that issue but my enc is re casting pulmonary grip even if the dot is till active on mob. and that spell has a huge mana cost.
howdy Mr. Patate,

yup it does

Ench FAQ
Q. My enchanter is chain casting Breathing Dot?
A. The BreathingDot line is used as a nuke (still respects UseDot). At higher levels, the front-loaded damage is very strong.
 
howdy Mr. Patate,

yup it does

Ench FAQ
Q. My enchanter is chain casting Breathing Dot?
A. The BreathingDot line is used as a nuke (still respects UseDot). At higher levels, the front-loaded damage is very strong.
Oki, thx for the fast answer sic. and hiya
 
Enchanter is not paused, MA is set to a necromancer PC in the group, and enchanter will not assist. Just sits and buffs and won't do anything else. All CASTER group on raid. Trying to get enchanter to nuke and dot.
 
Enchanter is not paused, MA is set to a necromancer PC in the group, and enchanter will not assist. Just sits and buffs and won't do anything else. All CASTER group on raid. Trying to get enchanter to nuke and dot.
are you using mq2enchanter for your enchanter on live? with next?
 
Live. Not next. Asking for a friend
your friend is going to need to post and ask the question. it took asking you twice to get you to answer a question correclty.

I can't help you to sub-chain help a friend.
 
your friend is going to need to post and ask the question. it took asking you twice to get you to answer a question correclty.

I can't help you to sub-chain help a friend.
They won't then. Thanks. I edited the question but you replied too fast
 
They won't then. Thanks. I edited the question but you replied too fast
it appears you edited your answer after you answered me the second time.

regardless, I'm not going to 50 rounds with you, please ask your friend to post for help if they want help.
 
I bet @Sic has missed me and thought I left the Game :dance:

Couple of things I have noticed now reaching 90, Dark Terrors remains memmed even after all are buffed, is this actually intentional? If so why? it's a 16hr buff (32hr if you have the AA's to extend). IMO waste of a spell slot to remain Memmed. slot could be used for the next issue...

The other is, and I understand the thought of the Breath Line being used as Nuke due to the front end damage, but if "UseNuke" is selected, shouldn't I be memming an actual Nuke spell? at lvl 90 would be Mindblade a 9k chromatic, yes it's 1.5x time longer cast time than Breath Line but about 5x the damage...

I have done all I could think of to get spells to mem like the post made for lvl 89's (believe it was to many updates ago) but they not even close... course I have a lot more settings selected and in use, like I use charm and not pet... but not the issue...

1630045071097.png

1630045446582.png
 
it appears you edited your answer after you answered me the second time.

regardless, I'm not going to 50 rounds with you, please ask your friend to post for help if they want help.

No, I edited it twice when I put the picture on it. I'm at work and got interrupted and forgot the picture of the settings. But whatever.
 
I bet @Sic has missed me and thought I left the Game :dance:

Couple of things I have noticed now reaching 90, Dark Terrors remains memmed even after all are buffed, is this actually intentional? If so why? it's a 16hr buff (32hr if you have the AA's to extend). IMO waste of a spell slot to remain Memmed. slot could be used for the next issue...

The other is, and I understand the thought of the Breath Line being used as Nuke due to the front end damage, but if "UseNuke" is selected, shouldn't I be memming an actual Nuke spell? at lvl 90 would be Mindblade a 9k chromatic, yes it's 1.5x time longer cast time than Breath Line but about 5x the damage...

I have done all I could think of to get spells to mem like the post made for lvl 89's (believe it was to many updates ago) but they not even close... course I have a lot more settings selected and in use, like I use charm and not pet... but not the issue...

View attachment 32641

View attachment 32643
I don't know why currently the game says night's dark terror is 37 hours, it isn't it is a 12-minute buff so that is why we memorize it.

if you want use a spell set that isn't the one you're memorizing, you would byos and memorize what spells you want to use. The usage of usenuke/usedot does not change your spell loadout. never has and likely never will - some fights you need to be able to toggle on or off usage of dots and nukes, and this allows you to do that without having a different spell set loaded rolling into a fight.

you get slowing helix aa at lvl 90, and you would memorize your synergy spell if you had one (at 105) and then night's terror if it wasn't already memorized, and then chroma nuke which is your lvl 86 chromatic jab nuke that you have memorized currently in slot 8. gem 7 check for synergy spells and then chromanuke (which is where you have chroma nuke already).

We actually don't use the blade/scythe/cleave line at all under mindsunder (105) (so in this case byos wouldn't help you) - so that is likely something that can/should be adjusted. unfortunately will take some looking at since it becomes the "synergy line" later on (at 105) and has behavior specifically because of that, and that is our specific usage for it. I'll take a look at it but no promises as to if or when it becomes a thing. --- this is where i think the disconnect is - that we don't use that line until 105.

this is what the loadout *would* look like with adding in those pre-synergy spells into the synergy line (which you would still need your slowing helix at lvl 90, otherwise we're going to memorize curtailing helix if you have useslow on)
1630047653231.png


but as to your night's dark terror being 37 hours - I have no clue because its not > NDT < (but i do see that in game atm)

1630047133256.png
 
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@Draknocht i'm gonna pm you if you want to try out with the addition of those spells into the synergy spell group - keep in mind what i said about the other stuff, however.
 
and reviewing on usage and what would need to change - there doesn't appear to be anything that would be a problem - so the "but no promises as to if or when it becomes a thing" is probably more like a "will be in next update"

glad to see you're still around Drak :)
 
I noticed my 65 enchanter on TLP wasn't tashing / slowing / messing correctly. Turns out everything happening during combat is being interrupted. I have him on a mount, melee is off. Any idea why his spells are being interrupted. It is happening on every cast during combat. Thanks!!

Edit: I just turned melee on, and tash was not interrupted, though forlorn deeds was interrupted 2 times before it landed.
 
I noticed my 65 enchanter on TLP wasn't tashing / slowing / messing correctly. Turns out everything happening during combat is being interrupted. I have him on a mount, melee is off. Any idea why his spells are being interrupted. It is happening on every cast during combat. Thanks!!

Edit: I just turned melee on, and tash was not interrupted, though forlorn deeds was interrupted 2 times before it landed.
you probably have interruptformez turned on. try turning that off and see if that fixes you up.

I might take a look at the interruptformez process and rework that
 
Gates of Discord is about to open up on Riz next week. With that expac enchanters get the very cool AA; Doppleganger (summons a mirror image that casts any direct damage or stun spell we have loaded at the time on our target). Does this AA get used as part of the burn cycle for us, or does it get used in place of Phantasmal Opponent if that box is checked and we're not high enough level to have Phantasmal Opponent AA? Or, is it just something we trigger manually until we do have Phantasmal Opponent AA?
 
Gates of Discord is about to open up on Riz next week. With that expac enchanters get the very cool AA; Doppleganger (summons a mirror image that casts any direct damage or stun spell we have loaded at the time on our target). Does this AA get used as part of the burn cycle for us, or does it get used in place of Phantasmal Opponent if that box is checked and we're not high enough level to have Phantasmal Opponent AA? Or, is it just something we trigger manually until we do have Phantasmal Opponent AA?
we don't use doppleganger currently. not only does it shadowstep you - which could potentially cause bad times, but it also taunts same as phantasmal opponent.

Unless chat objects i can add it with a toggle and default it to off - but shadowsteping blindly as a bot can and definitely get you in bad situations - that's why it wasn't added.
 
That worked Sic, thanks! I have a new question for you ;). I have my enchanter in group 2 assisting group 1. I am noticing he is trying to mez every mob that gets pulled i.e. when there is only one mob in camp he is chain casting is single target mez. Any idea why he is doing that?
 
That worked Sic, thanks! I have a new question for you ;). I have my enchanter in group 2 assisting group 1. I am noticing he is trying to mez every mob that gets pulled i.e. when there is only one mob in camp he is chain casting is single target mez. Any idea why he is doing that?
do you have anything whacky with your xtarget window?

there is no out of group assisting built in - are you in raid in raidmode?
 
Plugin - MQ2Enchanter

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