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MQ2Enchanter

Plugin - MQ2Enchanter 3.1.52471.11

Thank you for the quick response @Sic.

re: #2 - I may have poorly communicated this issue. It's not that I was confused by which version of haste was being memed. This issue is that the spell that is being memed isn't then getting cast. AT ALL. I'm currently manually recasting it every 90 mins. The plugin isn't making any attempt to recast haste of ANY kind. I've also seen this behavior at lower levels when the best haste I have is only single target. The group versions seem to work just fine when they are best. But, there seems to be a small logic bug on these mid-level versions when the single target version is superior to my best group haste.


Kak
 
Thank you for the quick response @Sic.

re: #2 - I may have poorly communicated this issue. It's not that I was confused by which version of haste was being memed. This issue is that the spell that is being memed isn't then getting cast. AT ALL. I'm currently manually recasting it every 90 mins. The plugin isn't making any attempt to recast haste of ANY kind. I've also seen this behavior at lower levels when the best haste I have is only single target. The group versions seem to work just fine when they are best. But, there seems to be a small logic bug on these mid-level versions when the single target version is superior to my best group haste.


Kak
no, i understood and I explained - we wouldn't memorize it if we hadn't already determined we can use it.

so if it isn't memorizing it - its because we don't think we can use it --- if it is memorizing it it is because we think we can. the single target haste we only use on melee classes
 
OK. And yet...it's not being cast on any melee characters when they have no haste buff of any kind on them.

earlier you said:
..I just upgraded to Speed of Novak (level 86 spell). And, the spell IS getting mem'd. But none of the melee toons in group and on XTAR are getting the buff...

Well I'm still unsure if you're saying a or b is happening because i clarified that we don't memorize it if we haven't verified we're going to cast it.
so is it a or b?
a: we memorize the spell but don't cast it
b: we just don't memorize it or cast it

for all buffing you need the relevant options turned on, usehaste (for hasting), usextargetbuffing - and the person on your xtarget/tar (for xtarget buffing), all the toons would need to be local characters running mq2cwtnbuffs on your local pc and macroquest install directory

Here is me memorizing and casting Speed of Novak lvl 86 single target haste on a melee character without any hiccups, delays, or fuss - being both in group, and just on xtarget with xtarget buffing turned on.
so I'm not sure where the issue is or what to check - other than i'd check for conflicting buffs, ensure everyone is running mq2cwtnbuffs locally on your local pc and mq2 directory.
1625362780305.png

tho we didn't change anything around our group needs buff check for single haste - like i've mentioned a few times we have quite a few updates coming for mq2enchanter for next update
 
giphy.gif

LOL This is so funny I can't stop watching it . . . . (At First I thought it was my ex-wife) . . . . .Trivia Question . . . . . . Where is that character from?


. . . [Spanky and Our Gang] cir 1930 's
 
I'm not sure what I'm doing wrong, but my enchanter will no longer mez mobs. I'm on Riz and I'm hunting in Crypt of Decay. I pull 3 or 4 mobs and my chanter just will not mez. He will tash, nuke, and dot, but not mez the adds. My tank is listed as the MA. There aren't extra entries on my chanter's xtar list and he's in Assist mode. UseMez is turned on as is InterruptForMez. AutoMezImmune is off and there is nothing in his mezimmune list for this zone. I have updated via the RG launcher app and reinstalled my Mq2Enchanter plugin. I've loaded and unloaded the plugin and unloaded MQ2 and reloaded it. It's probably something simple I'm missing. Any help troubleshooting this would be appreciated. Thank you.

I have the same problem in crypt of decay on riz.

Chanter wont do his work. I need to manualy target mobs for him to tash at least. He will not mez at all no matter what I try.

Did you find a solution for this?
 
I have the same problem in crypt of decay on riz.

Chanter wont do his work. I need to manualy target mobs for him to tash at least. He will not mez at all no matter what I try.

Did you find a solution for this?
It's possible they have an animation that we don't know for unmezzed. Can you tell me the mob names in particular? "all mobs" is less helpful than "definitely xyz mob".
Also did you check mezz ignores and auto mezz immune
 
@Sic I believe you're getting two different issues intertwined. Here's my set up:

89 Enchanter on a TLP server.
Currently 6341 AAs (everything possible has been bought to this point)
Group consists of: 90 SK (MT), 90 MNK (puller), 89 WIZ, 88 DRU, 88 BER

Here's the current plugin config:
MQ2Enchanter bug - 02.PNG

And here's a list of what is currently mem'd:
#01 - Clamor of Tashan Rk. II
#02 - Whirling into the Shadow
#03 - Baffle Rk. II
#04 - Docility Rk. II
#05 - Strangling Air
#06 - Desolate Deeds
#07 - Voice of Prescience Rk. II
#08 - Polychaotic Rune Rk. II
#09 - Mind Twist Rk. II
#10 - Speed of Novak Rk. II
#11 - Polychaotic Assault Rk. II
#12 - Mana Reiteration Rk. II


Now allow me to describe each issue:

#1 - Night's Dark Terror
This spell doesn't not even get mem'd when the selector is checked. I manually paused the plugin, then forced the spell into gem 12 and tried casting it on my 88 Zerker. The spell lands np. Whatever logic you have in place to determine if/when this should get mem'd is not working correctly in all situations.

#2 - Haste (Speed of Novak)
This spell IS getting mem'd (gem slot 10). However, it never gets cast on any of the melee chars (I have 3 in group obviously). In fact, I just now did a manual check of all the characters and the last haste I cast on them manually an hour and a half ago had dropped. I manually recast it on each of the 3 and it landed just fine. Here, your logic is just not casting the spell when it should. And, as I mentioned before, I've seen this behavior at other times and level ranges as I leveled these toons up. I BELIEVE it has something to do with the single target versions of haste. From level 80 -85 I had Hastening of Erradien and it seemed to get cast w/o issue. As soon as I hit level 86 and scribed Novak into my spellbook, the problem returned.

Other details:
This group has been running for well over 24 hours now. So, this is in steady-state operation and not a start up condition. Additionally, this character does not have a complete spellbook for his level. All the spells available to him in PoK are scribed (up to level 75). So there's a gap from 75 up to 80 on some spells.


On a personal note, I'm a software developer too man. Been in the industry just over 24 years now. So I understand the nature of alpha/beta software and the arm wrestling that occurs when you have an untrained and (most of the time) non-technical public reporting bugs/issues.
 
@Sic I believe you're getting two different issues intertwined. Here's my set up:

89 Enchanter on a TLP server.
Currently 6341 AAs (everything possible has been bought to this point)
Group consists of: 90 SK (MT), 90 MNK (puller), 89 WIZ, 88 DRU, 88 BER

Here's the current plugin config:
View attachment 31254

And here's a list of what is currently mem'd:
#01 - Clamor of Tashan Rk. II
#02 - Whirling into the Shadow
#03 - Baffle Rk. II
#04 - Docility Rk. II
#05 - Strangling Air
#06 - Desolate Deeds
#07 - Voice of Prescience Rk. II
#08 - Polychaotic Rune Rk. II
#09 - Mind Twist Rk. II
#10 - Speed of Novak Rk. II
#11 - Polychaotic Assault Rk. II
#12 - Mana Reiteration Rk. II


Now allow me to describe each issue:

#1 - Night's Dark Terror
This spell doesn't not even get mem'd when the selector is checked. I manually paused the plugin, then forced the spell into gem 12 and tried casting it on my 88 Zerker. The spell lands np. Whatever logic you have in place to determine if/when this should get mem'd is not working correctly in all situations.

#2 - Haste (Speed of Novak)
This spell IS getting mem'd (gem slot 10). However, it never gets cast on any of the melee chars (I have 3 in group obviously). In fact, I just now did a manual check of all the characters and the last haste I cast on them manually an hour and a half ago had dropped. I manually recast it on each of the 3 and it landed just fine. Here, your logic is just not casting the spell when it should. And, as I mentioned before, I've seen this behavior at other times and level ranges as I leveled these toons up. I BELIEVE it has something to do with the single target versions of haste. From level 80 -85 I had Hastening of Erradien and it seemed to get cast w/o issue. As soon as I hit level 86 and scribed Novak into my spellbook, the problem returned.

Other details:
This group has been running for well over 24 hours now. So, this is in steady-state operation and not a start up condition. Additionally, this character does not have a complete spellbook for his level. All the spells available to him in PoK are scribed (up to level 75). So there's a gap from 75 up to 80 on some spells.


On a personal note, I'm a software developer too man. Been in the industry just over 24 years now. So I understand the nature of alpha/beta software and the arm wrestling that occurs when you have an untrained and (most of the time) non-technical public reporting bugs/issues.
I've already mentioned and addressed the things that you posted.
I've said multiple times that there are multiple updates coming.

me said:
I have some low/midlvl gem adjustments coming next update
me said:
which is one of the updates
me said:
with the updates i already have sent it should fix
me said:
1. as i previous mentioned "I have some low/midlvl gem adjustments coming next update ", I redid some gem load-outs for the mid/lower levels... but we memorize it in gem 6 if you don't have vsynergy, and you're not memorizing slow with useslow turned on and not having slowing helix aa. we will also memorize it in gem 7 if you don't have any of your synergy spells, and it isn't otherwise memorized.
2. We check stacking and haste speed - if eq is telling us that you can have a haste, we cast haste - for single target haste (like if your single target is greater level than group) we check only melee toons, for grouphaste we check anyone. since it is memorizing your single target haste, it is either a: because your single target haste is higher than your group haste, or b: it is specifically checking against a pet - but it is only going to memorize the spell if it if going to use it.
3 - Yes, we don't care if you have usedot on or not, you still memorize them
you can change your spell loadout with byos if you want to bring your own loadout (as mentioned in a few places, you would still need to memorize the spells that the plugin outputs that it recognizes and wants to use when the plugin loads up)
4 - I think the singlestun was a remnant that cwtn put in there - we don't actually cast it, so in the meantime, i'm going to remove it completely -

hope that answers your questions

1. already addressed. - We don't memorize it to "only" cast it because of the long gem timer, we memorize it because it is as part of the loadout - which i've mentioned. - it should be memorized normally which are part of the updates i've mentioned several times

In fact > Here < are some pictures of me showing you the updates.

2. you'll have to wait and see - because as mentioned there are updates on the way.

3. you should go and get your spells. saying xyz isn't happening when you're missing spells the plugins tells you that it wants/needs - if you have them available you should go and get them.

4. ok? well, the fact remains that i've tried to address your questions to the best of my abilities each and every time, and i've been repeating myself because you seem to be skipping over the part that not only i've said, but repeated that we have many updates pending (and here again is the image of what your loadout will look like after the updates > Here <)

With your enchanter settings, at lvl 89 the "pending updates" loadout will look like:
1625513982698.png
1625513965669.png
 
It's possible they have an animation that we don't know for unmezzed. Can you tell me the mob names in particular? "all mobs" is less helpful than "definitely xyz mob".
Also did you check mezz ignores and auto mezz immune


Bubonian War Rat

This was the area I was hunting. As I said the chanter didnt even target the mobs i had aggroed in the target window.

When I did target the mobs manual the chanter did tash but still no mez.
 

Bubonian War Rat

This was the area I was hunting. As I said the chanter didnt even target the mobs i had aggroed in the target window.

When I did target the mobs manual the chanter did tash but still no mez.
@krause
ok cool - i check them out - its possible their animation is something we think is mezzed - but that helps give a case to narrow it down to, i'll take a peak-a-rino, thanks krause

upon further look it might be because we're not directly handling these as nameds / not nameds for this zone in the plugin, and it likely thinks they're named.

cwtn and i will take a look and see what we can do --- are you around a bit today?
 
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I have the same problem in crypt of decay on riz.

Chanter wont do his work. I need to manualy target mobs for him to tash at least. He will not mez at all no matter what I try.

Did you find a solution for this?
My solution was to move on to Plane of Fire. However, I Chat may have been on to something when he pointed out that it could be a possible mesh issue with that zone, because when I moved to BoT my enchanter started mezzing again w/o issue and I made no changes to his setup. I did have another passing thought that it might have something to do with the fact that almost every damn mob in CoD has capital letters for the first letter in all of their names, making them appear to be "named" mobs, but I never tested that hypothesis.
 
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On Riz, anyone else's chanter not hasting group pets? Mine will do the group haste just fine, but will not cast the single target version (speed of vallon) on the pets in the group.
 
My solution was to move on to Plane of Fire. However, I Chat may have been on to something when he pointed out that it could be a possible mesh issue with that zone, because when I moved to BoT my enchanter started mezzing again w/o issue and I made no changes to his setup. I did have another passing thought that it might have something to do with the fact that almost every damn mob in CoD has capital letters for the first letter in all of their names, making them appear to be "named" mobs, but I never tested that hypothesis.
we solved the mezzing issue with the named issue, will be in next update
 
On Riz, anyone else's chanter not hasting group pets? Mine will do the group haste just fine, but will not cast the single target version (speed of vallon) on the pets in the group.
it is in next update - i mentioned this over this weekend.

for pets we always use the single target version of something - because we don't know if someone else's pet has the AA to unlock the ability that group spells land on them - mq2enchanter was missing the pet specific single target haste if the group haste was a higher level - but that'll be fixed.

tl;dr - was busted, fix't next update
 
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Sic/CWTN, Happy Wednesday...quick question, i see you guys implemented the aoe slow, aoe tash, what ever happened to implementing aoe mez? Is that feature still on the table somewhere down the line? (Beam of Slumber)

Would be really cool for us crazy tank pullers (wars) who rock at training our teams
 
Sic/CWTN, Happy Wednesday...quick question, i see you guys implemented the aoe slow, aoe tash, what ever happened to implementing aoe mez? Is that feature still on the table somewhere down the line? (Beam of Slumber)

Would be really cool for us crazy tank pullers (wars) who rock at training our teams
it does aoe mezzing. - we didn't add in the beam of slumber aa - maybe:tm: in the future.
 
Buffing Xtarget, how can I make it to check level of target, and casting proper buffs? ...or is it possible at all?
It just tries to cast too high spells on lowbies atm.
 
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on TLP, with UseDot on, the enchanter chain casts Strangle over and over like a nuke. On TLP, when UseNuke toggled on, the enchanter will not actually mem a nuke unless you turn off other toggles, i'm not certain the path you have to take to get nukes memmed, i always have to do BYOS, mem the only nuke chanters have then he will nuke like normal.
I am unable to toggle UseDot, UseNuke, and UseNightsTerror at the same time on TLP, even when i check off UseCharm, UseMez, UseSlow, etc.
 
t
on TLP, with UseDot on, the enchanter chain casts Strangle over and over like a nuke. On TLP, when UseNuke toggled on, the enchanter will not actually mem a nuke unless you turn off other toggles, i'm not certain the path you have to take to get nukes memmed, i always have to do BYOS, mem the only nuke chanters have then he will nuke like normal.
I am unable to toggle UseDot, UseNuke, and UseNightsTerror at the same time on TLP, even when i check off UseCharm, UseMez, UseSlow, etc.
there are a very large amount of updates going out this patch for enchanter. I would wait for that and revisit.

As always if you want to bring your own spells, byos is the route you would take.

from the 6/13 update we changed breathing dot line to not use it like a nuke if the chromanuke dmg is higher, instead of just using it like that fulltime - this was to accomodate lower levels
Code:
- Enchanter will now opt to use Chromanuke instead of spamming Breathing DoT if the dmg from the nuke
    -- of ChromaNuke is higher than the Breathing DoT. We will still cast the Breathing DoT line
    -- to put the DoT on the target.
Q. My enchanter is chain casting Breathing Dot?
A. The BreathingDot line is used as a nuke (still respects UseDot). At higher levels, the front-loaded damage is very strong.


Here is what the updates will look like for today. the "additional gem reworking" is pretty substantial.
Code:
MQ2Enchanter
        - Orator's Unity update.
        - Lower/Mid level gem fill-in.
        -- This helps cover some of the gaps in the 70s-80s as you start to get Mnemonic Retention.
        - Added the "Gift Of X" line of spells for lower/mid lvls.
        - No longer outputting "SingleStun" as it isn't something the plugin uses.
        - Updated "Alliance" group and usage.
        - Additional Gem reworking to accommodate some low/mid level folks.
        - Corrected UI issue that would make when you clicked on UseSpellGuard it would click UseXTargetBuffing as well.
        - Updated named check fixes issue not mezzing mobs in PoP Crypt of Decay thinking they were named.
        - Fixed issue with UseChaotic but we don't have UseChaotic memorized.
        - AutoAssistAt 100 now works as intended.
        - SumAzureAt + SumSanguine at will now greater than OR equal to your sum value.
        - Fixed issue where we would recast Bite of Tashani where we didn't need to.
 
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on TLP, with UseDot on, the enchanter chain casts Strangle over and over like a nuke. On TLP, when UseNuke toggled on, the enchanter will not actually mem a nuke unless you turn off other toggles, i'm not certain the path you have to take to get nukes memmed, i always have to do BYOS, mem the only nuke chanters have then he will nuke like normal.
I am unable to toggle UseDot, UseNuke, and UseNightsTerror at the same time on TLP, even when i check off UseCharm, UseMez, UseSlow, etc.
I haven't been able to play for a few weeks, so I'll have to check this when I can login again, but I swear I keep my enchanter's nuke mem'd in slot 7 on TLP and turn use nuke on and he will keep it mem'd and just nuke away.
 
Redbot updated MQ2Enchanter with a new update entry:

7/21/2021

- Orator's Unity update.
- Lower/Mid level gem fill-in.
-- This helps cover some of the gaps in the 70s-80s as you start to get Mnemonic Retention.
- Added the "Gift Of X" line of spells for lower/mid lvls.
- No longer outputting "SingleStun" as it isn't something the plugin uses.
- Updated "Alliance" group and usage.
- Additional Gem reworking to accommodate some low/mid level folks.
- Corrected UI issue that would make when you...

Read the rest of this update entry...
 
Hate to bother you - but somthing I noticed on my level 59 enchanter in Plane of Storms, it's still trying to use the Spell : Glamour of Kintaz, and the mobs are always above the maximum mezzable level of that spell (57). At 59, there's a new mez spell called Rapture, is there anyway we can use that one? Just wanted to make you guys aware.
 
Hate to bother you - but somthing I noticed on my level 59 enchanter in Plane of Storms, it's still trying to use the Spell : Glamour of Kintaz, and the mobs are always above the maximum mezzable level of that spell (57). At 59, there's a new mez spell called Rapture, is there anyway we can use that one? Just wanted to make you guys aware.
howdy ariciasm

We don't use Rapture and Ancient Rapture because of long recast time (24s) compared to (almost all) other SingleMez mezzes with a 1s reuse. (i added that to the FAQ since it comes up occasionally and i had to check our notes to remember myself).

at 61 you should get Apathy
 
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howdy ariciasm

We don't use Rapture and Ancient Rapture because of long recast time (24s) compared to (almost all) other SingleMez mezzes with a 1s reuse. (i added that to the FAQ since it comes up occasionally and i had to check our notes to remember myself).

at 61 you should get Apathy


I see! I'll keep grinding thank you!
 
Hate to bother you - but somthing I noticed on my level 59 enchanter in Plane of Storms, it's still trying to use the Spell : Glamour of Kintaz, and the mobs are always above the maximum mezzable level of that spell (57). At 59, there's a new mez spell called Rapture, is there anyway we can use that one? Just wanted to make you guys aware.
Plane of Storms, and other T1b zones in Planes of Power, were all meant to be level 61-65 content. What Sic said makes sense with the appropriate mezz spell you would have in that range.
 
FYI - I was having a convo with Sic on Discord about an issue where on Emu (rof2 client, peq standard database), the enc will chain cast and remove Beguiler's aura. I suspect it's because the string that appears in the Aura window is missing the apostrophe, but I couldn't find that string in the database. The game seems to not want to let you delete that one out of the spellbook, so I had to delete it out of the database. He mentioned that you had workarounds in other class plugins for this, so just a heads up about this one.

Here's the SQL I used. No rights reserved, never ever backup your database before doing something sketchy, YOLO, etc.

delete s
from character_spells s
inner join character_data d on s.id=d.id
where d.name='<charname>' and s.spell_id=8931
 

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FYI - I was having a convo with Sic on Discord about an issue where on Emu (rof2 client, peq standard database), the enc will chain cast and remove Beguiler's aura. I suspect it's because the string that appears in the Aura window is missing the apostrophe, but I couldn't find that string in the database. The game seems to not want to let you delete that one out of the spellbook, so I had to delete it out of the database. He mentioned that you had workarounds in other class plugins for this, so just a heads up about this one.
yup i did this yesterday.
1627873752752.png
 
I must have done something wrong, but the enchanter is using the tash spell instead of the tash AA this morning.

1627937468345.png

Weird also normally has all of the spell gems memed:

1627937563061.png

Using Next also, Gold
 
I must have done something wrong, but the enchanter is using the tash spell instead of the tash AA this morning.

View attachment 32018

Weird also normally has all of the spell gems memed:

View attachment 32019

Using Next also, Gold
gem 13 is for alliance with usealliance or nights terror with usenightsterror turned on

they don't have a single target AA tash - we always keep the spell up unless you have "usetash" turned off, and then we memorize chromanuke in that spot
 
To Clarify, the AA Task - Bite of Tashani is a PBAE with a range of 50, it also has a 7 second cooldown before it can be casted again.

Reasons not to use the AA Tash
UseTashAOE is off.
It's on cooldown.
Mobs are out of range of the PBAE.

Reasons to use Spell Tash
The mob isn't tashed already. This is checked after the AA is checked.
 
I have an issue with my enchanter and I've tried hard to resolve it and find the answer in this thread but I'm stumped! I have a group on Vox that is level 70 - with a few CWTN characters (including the chanter) and a few using MuleAssist. I drive with a manual SK set as Main Assist, Main Tank and Puller.

When I single pull, the enchanter does nothing. When I pull more than one, the enchanter springs into action, mezzing the additional mobs and then debuffing and DPSing the unmezzed mobs until we are down to one mob when the enchanter packs it in and does nothing.

If I have usemelee on, he debuffs and DPS's as normal. Is there a way to have him perform as normal without usemelee on? I saw a reference to this problem last year or so - and it looks like a patch fixed the issue but I still seem to be having the problem.
 
I have an issue with my enchanter and I've tried hard to resolve it and find the answer in this thread but I'm stumped! I have a group on Vox that is level 70 - with a few CWTN characters (including the chanter) and a few using MuleAssist. I drive with a manual SK set as Main Assist, Main Tank and Puller.

When I single pull, the enchanter does nothing. When I pull more than one, the enchanter springs into action, mezzing the additional mobs and then debuffing and DPSing the unmezzed mobs until we are down to one mob when the enchanter packs it in and does nothing.

If I have usemelee on, he debuffs and DPS's as normal. Is there a way to have him perform as normal without usemelee on? I saw a reference to this problem last year or so - and it looks like a patch fixed the issue but I still seem to be having the problem.
what mobs are you fighting?

might be worth turning off TashThenMez, and see if that fixes you up - you might have "lost" a mob somewhere in there and it still thinks it is waiting for a mob to tash then mez

do you have your xtarget set to "auto add hater targets" and "auto" for the empty slots?
 
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what mobs are you fighting?

might be worth turning off TashThenMez, and see if that fixes you up - you might have "lost" a mob somewhere in there and it still thinks it is waiting for a mob to tash then mez

do you have your xtarget set to "auto add hater targets" and "auto" for the empty slots?

It's not tied to the mob type - as it happens with every mob. I already have TashThenMez off and all the xtarget slots are set to auto hater.

On a seperate crew on Riz (Pal/Dru/enc/mag/mag/mag) the enchanter works great - so I'm trying to figure out what the difference is.
 
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It's not tied to the mob type - as it happens with every mob. I already have TashThenMez off and all the xtarget slots are set to auto hater.
i asked what mobs you were fighting for a specific reason - could you provide the what mobs you are fighting, please?

for example, if it is "every single mob you are fighting" you could say "one of those mobs is xyz"

does the issue go away if you turn off usemez?

I'm asking these questions to try and help you - telling me that i don't need information i asked for isn't going to help anyone and its just going to make it take longer to figure out if/what the issue is.

help me help you.

also: please post or pm me a snip of your enchanter's settings.
 
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i asked what mobs you were fighting for a specific reason - could you provide the what mobs you are fighting, please?

for example, if it is "every single mob you are fighting" you could say "one of those mobs is xyz"

does the issue go away if you turn off usemez?

I'm asking these questions to try and help you - telling me that i don't need information i asked for isn't going to help anyone and its just going to make it take longer to figure out if/what the issue is.

help me help you.

also: please post or pm me a snip of your enchanter's settings.

At this moment, I'm fighting Gnolls in The Steppes. I turned off usemez and the behavior did not change. Below is a shot of the current settings:

1628847011475.png
 
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Well this is interesting... I moved to Goru'kar Mesa (where the mobs are easier so I could mess around easier) and started fighting the snakes, spiders and giants. I started to turn stuff off to see if there was any combinations that worked. When I turn on UseNuke, the enchanter nukes first and then starts to tash, slow and so on. I turn off UseNuke and he goes back to doing nothing.
 
pretty sure i've gotten to the bottom of it - which is why i had those questions. enchanter has a more than a little complicated setup, so being able to pinpoint the area shaves off an incredible amount of time.

tl;dr - pretty sure i have it fixed - sent you a file to test
 
Plugin - MQ2Enchanter

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