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MQ2Bst

Plugin - MQ2Bst (1 Viewer) 3.1.52471.11

Have you read the FAQ?

You can use BYOS. Though you're going to lose a spell gem to hold that buff.

View attachment 65805
this is incorrect.

we don't use petjaws line automatically

How can I get it to buff my pet with Deadlock Jaws?
I like to have the extra chance of my pet being able to slow the mobs.
It seems way more beneficial to me than a small dmg boost from other procs.
Thank you
you could block petspirit and then we wouldn't try and overwrite if you buffed it manually. but we don't currently automatically apply petjaws line

PetSpirit -- This is the stun version of the pet proc line - we use this over the other 2 options
PetBite -- Unused since we use the Spirit Line for the stun proc
PetJaws -- Unused since we use the Spirit Line for the stun proc

have you checked that you'd have a net benefit from the slow proc vs the stun proc? you might be surprised.

frankly, i wish dbg would just back level sha's AA for the 90-100 gap

you would be likely better off to just byos and memorize your slow spell

Q. I am not memorizing slow?
A. Level 90 you get your first Maelstrom spell and you don't get Sha's Reprisal AA until 100, so you have a gap until you get that AA. You can BYOS or BYOS Custom if you want to manually memorize your slow spell until you get that AA.
 
this is incorrect.

we don't use petjaws line automatically
Is using BYOS incorrect, inefficient, or something else, like my understanding of it is not complete?

I thought BYOS was to use spells that the base plugin wouldn't use. Or is it to use different spells similar to what the base plugin would use.

Or is it specifically because of the jaws line that it wouldn't work.

I am asking because I use BYOS occasionally in specific situations but haven't in this specific case.
 
Is using BYOS incorrect, inefficient, or something else, like my understanding of it is not complete?

I thought BYOS was to use spells that the base plugin wouldn't use. Or is it to use different spells similar to what the base plugin would use.

Or is it specifically because of the jaws line that it wouldn't work.

I am asking because I use BYOS occasionally in specific situations but haven't in this specific case.
no. byos uses the spells the plugin says it uses - you can't just willy nilly memorize random stuff

 
Seeing some wonkiness.

I have turned off Pet Shrink and Group Shrink through command line (on my BST) due to using autosize. Recently I have leveled up an ENC persona on this character and got the plugin for it. I have noticed, that when I change back from ENC to BST, pet shrink and group shrink are on for the BST (even though I have turned them off on the BST previously through command line).

I use the command line again to turn them off.

The next time I play the game (as in the game and MQ are shut down prior to playing again) and play the ENC then switch back to BST, the shrinks are on. It has happened three times so far, and it has been after playing the ENC for some time. I have tried to reproduce it with just log in and switch between them but can't.
 
Seeing some wonkiness.

I have turned off Pet Shrink and Group Shrink through command line (on my BST) due to using autosize. Recently I have leveled up an ENC persona on this character and got the plugin for it. I have noticed, that when I change back from ENC to BST, pet shrink and group shrink are on for the BST (even though I have turned them off on the BST previously through command line).

I use the command line again to turn them off.

The next time I play the game (as in the game and MQ are shut down prior to playing again) and play the ENC then switch back to BST, the shrinks are on. It has happened three times so far, and it has been after playing the ENC for some time. I have tried to reproduce it with just log in and switch between them but can't.
As I replied on discord.

It sounds like an issue related to personas and swapping. You used to have to do a /reloadui for all sorts of things to initialize properly (no, not just for xml related windows). That sounds exactly like this.

If you unload and reload the plugin and settings are correct - it is that.

If they're not make sure you check your av/sync to ensure no file locking.

Also, hard no on locking your ini or manually editing it, almost certainly nothing to do with that.

Not sure there is an EQ "on persona swapping" to call us loading the ini, but I'll check
 
Character: Level 125 Beastlord / CWTN Bst Plugin / No Spells/Combat Abilities listed in Missing tab

(Potential) Issue: Level 114 Batter Combat ability does not show up in Info list of Spells & Discs

More details:

While fighting, I see the following on the Beastlord 'Plugin Output':

1731986379516.png

Note that both 'Batter' and 'Reflexive Riving' are Level 114 Combat Abilities (Discs):

1731986636223.png

Well and good, Beastlord is doing solid DPS 👍 (disregard Rk. II of Batter here - upgraded after fighting ...).

Curiously, when looking at the INFO tab, I see the following:

1731986790448.png

Note that the Level 114 Disc Reflexive Riving is listed, but there is no listing for the Level 114 Disc Batter -- even though it is being used often by the Beastlord plugin even at level 125.

This does not appear to affect the actual gameplay, but it did lead me to not upgrade Level 114 Batter until I started to look more closely at the Plugin Output -- as I basically overlooked the Disc on this toon.

Again, this is not impacting how the Beastlord plays -- very happy with that :-) -- but thought I'd point it out.

Hope this might be useful!

asru59
 
Character: Level 125 Beastlord / CWTN Bst Plugin / No Spells/Combat Abilities listed in Missing tab

(Potential) Issue: Level 114 Batter Combat ability does not show up in Info list of Spells & Discs

More details:

While fighting, I see the following on the Beastlord 'Plugin Output':

View attachment 66441

Note that both 'Batter' and 'Reflexive Riving' are Level 114 Combat Abilities (Discs):

View attachment 66442

Well and good, Beastlord is doing solid DPS 👍 (disregard Rk. II of Batter here - upgraded after fighting ...).

Curiously, when looking at the INFO tab, I see the following:

View attachment 66443

Note that the Level 114 Disc Reflexive Riving is listed, but there is no listing for the Level 114 Disc Batter -- even though it is being used often by the Beastlord plugin even at level 125.

This does not appear to affect the actual gameplay, but it did lead me to not upgrade Level 114 Batter until I started to look more closely at the Plugin Output -- as I basically overlooked the Disc on this toon.

Again, this is not impacting how the Beastlord plays -- very happy with that :-) -- but thought I'd point it out.

Hope this might be useful!

asru59
You're using batter and not a later disc because either a: you're missing it or b: you're missing AAs as mentioned in the FAQ.

But your post is because it isn't on the disc/spells tab? I'll take a look.

this is when the plugin loads (which i suspect you see as well)
1732022579592.png

this is the plugin spells & dics (which i suspect you probably see as well)
1732022590913.png

it is almost certainly because while we do have the higher one, we're using the lower one

Q. Why is it using Maul/Mangle/Batter over Batter/Wallop?
A. We have logic in mq2bst to handle what rank of your synergy AA line you have. If you don't have high enough Synergy it is going to use the lower ability to get that sweet sweet synergy proc.
 
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Sic,

Thank you for looking at this so quickly -- back when I was in SW development/testing, this immediate response would have been unheard of from a developer *smile* - big thanks!

Since I do not often play a Beastlord (and don't know too much about the class), and with your explanation, I think I understand now what I overlooked.

1. At level 125, I do NOT have the "Primalist's Synergy" maxed -- it is currently at 12/14. With that, the text indicates that the passive ability will work on Batter, and not on the higher versions -- exactly as you say in the FAQ.

2. I DO have the higher versions scribed - lvl 119 Clobber and lvl 124 Wallop -- but, if I understand correctly, they will not be used until I have the next level(s) of the AA.

3. My assumption now, is that Batter is part of the 'Mangle' Spell Group, but since I have a higher version scribed, the Info tab displays the higher version -- even though the lower version (Batter in this case) will be used in actual play until I get the AAs.

So, it pretty much comes back to me learning more about the Beastlord class and also how the CWTN plugins work.

With that, thank you so much for what you guys do -- in my former life, this issue would have been marked NOBUG in our tracking system -- I do not think you need to spend more time on this.

Rather, feel free to take a quick break and 'bask in the glow of a big thank you' from a happy player / customer / fellow EQer :D

asru59

PS. Between my wife and I, I think we have licenses for most/all of your CWTN plugins -- heck, I have even played a Necro now 20+ years after I started ...
 
Sic,

Thank you for looking at this so quickly -- back when I was in SW development/testing, this immediate response would have been unheard of from a developer *smile* - big thanks!

Since I do not often play a Beastlord (and don't know too much about the class), and with your explanation, I think I understand now what I overlooked.

1. At level 125, I do NOT have the "Primalist's Synergy" maxed -- it is currently at 12/14. With that, the text indicates that the passive ability will work on Batter, and not on the higher versions -- exactly as you say in the FAQ.

2. I DO have the higher versions scribed - lvl 119 Clobber and lvl 124 Wallop -- but, if I understand correctly, they will not be used until I have the next level(s) of the AA.

3. My assumption now, is that Batter is part of the 'Mangle' Spell Group, but since I have a higher version scribed, the Info tab displays the higher version -- even though the lower version (Batter in this case) will be used in actual play until I get the AAs.

So, it pretty much comes back to me learning more about the Beastlord class and also how the CWTN plugins work.

With that, thank you so much for what you guys do -- in my former life, this issue would have been marked NOBUG in our tracking system -- I do not think you need to spend more time on this.

Rather, feel free to take a quick break and 'bask in the glow of a big thank you' from a happy player / customer / fellow EQer :D

asru59

PS. Between my wife and I, I think we have licenses for most/all of your CWTN plugins -- heck, I have even played a Necro now 20+ years after I started ...
that's correct. the wallop is the spell that we care about and report that we have - but when we go to use wallop we check your primalist synergy and go "well, let's use this older one since our AA doesn't match"
for many/most classes i'd suggest maxing your extra spell gems and your class synergy as the first AAs you max out

and you're welcome :)
 
With the new test build the mq2bst plugin is turning autoskill Round Kick on and off non stop while in combat. I verified it with a couple other people running it and they are getting the same thing. Thanks for all the work getting this stuff going for the new expansion, I know there was a lot of changes and work to be done!
1733157333695.png
 
With the new test build the mq2bst plugin is turning autoskill Round Kick on and off non stop while in combat. I verified it with a couple other people running it and they are getting the same thing. Thanks for all the work getting this stuff going for the new expansion, I know there was a lot of changes and work to be done!
View attachment 66750
thanks, (and thanks for removing your toon name).

Could be an "us" issue, but we haven't changed anything there, I'll hollar at brainiac and check in about autoskill
 
This just started a few minutes ago. My beastlord will spam 'Dimunitive Companion' over and over. I made sure I was on the latest plugin, even going so far as to unload it form all boxes, then re-installing the plugin. I also checked my license.

I think I found the issue. if you have the Pet Illusion: Scalewrought Flyer on the Wood Elf Pet, it will cause this issue.

1740134016169.png
 
This just started a few minutes ago. My beastlord will spam 'Dimunitive Companion' over and over. I made sure I was on the latest plugin, even going so far as to unload it form all boxes, then re-installing the plugin. I also checked my license.

I think I found the issue. if you have the Pet Illusion: Scalewrought Flyer on the Wood Elf Pet, it will cause this issue.

View attachment 68611
Then this sounds like an illusion that doesn't shrink properly.

We only try to "single shrink" stuff to under 2.04 (not even 1.88) because eq is inconsistent.

You can even bug out pets and make them larger with a shrink spell under certain circumstances.

I would avoid using that illusion
 
is there a way that we can use roaring strikes instead of chameleon strike? or is that hard baked into the plugin?


just wondering, i know part of it is aggro managment, but i dont care about that during raids, base damage is better.
 
is there a way that we can use roaring strikes instead of chameleon strike? or is that hard baked into the plugin?


just wondering, i know part of it is aggro managment, but i dont care about that during raids, base damage is better.

I replied to you when you asked - there isn't - the dmg diff isn't that substantial, but the +hate on roaring instead is substantial =p
1741720653585.png
 
Having a minor issue not sure if this is the right spot but it happens when mqbst is on. When I am in manual mode and assisting on raid mobs I will be casting self buffs/pet stuff and my bst does not retarget and engage in mob after done. Causing me to lose a bit of dps retargeting all the time. Is this a mqtarget issue that needs to be turned off or something in the mq2bst?
 
Having a minor issue not sure if this is the right spot but it happens when mqbst is on. When I am in manual mode and assisting on raid mobs I will be casting self buffs/pet stuff and my bst does not retarget and engage in mob after done. Causing me to lose a bit of dps retargeting all the time. Is this a mqtarget issue that needs to be turned off or something in the mq2bst?
You're in manual mode. It won't auto target back to mobs, cause manual mode.
 
90 Bst in HoT, plugin seems to be constantly casting Growl of the Tiger, maybe every 10-15 seconds, doesnt seem to care about the 1m+ duration on the buff
1744592364090.png
 
90 Bst in HoT, plugin seems to be constantly casting Growl of the Tiger, maybe every 10-15 seconds, doesnt seem to care about the 1m+ duration on the buff
View attachment 69298
Lvl 89+ versions of that line have a trigger instead of a recourse, so we check if we have the trigger or not, if we don't, we cast.

Are you byos or doing something to have feralgia and growl memorized.

Because what is happening here is your casting feralgia, which gives you a growl, then you're overwriting it with growl. since it says "does this spell overwrite what I have and am missing it".

We only memorize growl if you have useswarmpet turned off and we don't memorize feralgia
 
Lvl 89+ versions of that line have a trigger instead of a recourse, so we check if we have the trigger or not, if we don't, we cast.

Are you byos or doing something to have feralgia and growl memorized.

Because what is happening here is your casting feralgia, which gives you a growl, then you're overwriting it with growl. since it says "does this spell overwrite what I have and am missing it".

We only memorize growl if you have useswarmpet turned off and we don't memorize feralgia
nope not using byos, but it looks like growl was memorized for some reason. Taking it off the bar, thanks!
 
nope not using byos, but it looks like growl was memorized for some reason. Taking it off the bar, thanks!
we only put growl in slot 9 if UseSwarmPet is turned off - if UseSwarmPet is turned on, then we put feralgia in that slot, and if you don't have Feralgia yet, then we put SwarmPetMoon there just as an fyi

the reason this is important is because determining how you got there, will help prevent you from doing similar in the future
 
I am noticing some issues between mq2bst and mq2druid. Specifically, they appear to be related to the regen and strength lines thus far. I do not see a way to ensure that the beast does not end up chain casting strength or regen in downtime when the druid has cast the buffs around. I have looked in what I think are the config files. Is it possible that the plugins can verify if a greater spell is present / blocking a buff put in?
 
I am noticing some issues between mq2bst and mq2druid. Specifically, they appear to be related to the regen and strength lines thus far. I do not see a way to ensure that the beast does not end up chain casting strength or regen in downtime when the druid has cast the buffs around. I have looked in what I think are the config files. Is it possible that the plugins can verify if a greater spell is present / blocking a buff put in?
make sure to check the FAQs - if mq/eq report that you're missing a spell and it stacks, we're gonna cast --- some spells eq/mq report incorrect.

you will want to add any spell you don't want to blocked spells as mentioned in the FAQ/vids

Q. Bst is chain casting something?
A. There are a few lower lvl / mid level buffs that eq/mq reports stack that do not, or will chain overwrite other buffs and you get into a buffing contest with another toon. You either have this situation or some other issues. I would suggest checking for the red error text that eq gives you to tell you WHY it didn't successfully take hold and then go from there. You can block anything you don't want cast.

This is a built-in everquest feature - right click on the buff and "add this spell to list of blocked spells" or go through the eq menu -> character -> blocked buffs.


EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)

/blockspell add me id
/blockspell add pet id


This is particularly a problem with the focus line, especially if you have a large level gap between the bst and your cleric (particularly if your bst is lower than the cleric) - you can run into issues where mq/eq says that it will stack, but then your armor of line will not actually allow it.


Make sure you understand focus spells cast sub spells, you need to block those sub spells specifically by rank.


Q. I don't want the plugin to cast xyz buff on a toon.
A. Any buff you don't want cast upon someone, you would just have that character add it to their blocked buffs.
EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)

/blockspell add me id
/blockspell add pet id
 
Sic, is there a command I can use to keep my pet from attacking while using mq2bst? I wish there was a way I could keep permanent /pet hold or not use the pet at all. There are raids where the pet is a burden more than a help. I do get around this issue by using BYOS but it's not what I would like to do. Could we get a /summon pet on/off option?
 
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Sic, is there a command I can use to keep my pet from attacking while using mq2bst? I wish there was a way I could keep permanent /pet hold or not use the pet at all. There are raids where the pet is a burden more than a help. I do get around this issue by using BYOS but it's not what I would like to do. Could we get a /summon pet on/off option?
no sorry about that - that won't be an option. your solution is correct - if your raid is disallowing you from having your pet, you'll want to byos and not have your pet that way - otherwise we're 1000% going to keep using your pet.
 
started a new heroic 85 group on another server. BST has the haste box ticked, and he is casting the pet buff with the group haste combo...then over-writing it with celerity...then casting the pet buff combo again, which of course over-writes celerity. Can stop it by unticking the box of course, but this should not be default behavior.
 
started a new heroic 85 group on another server. BST has the haste box ticked, and he is casting the pet buff with the group haste combo...then over-writing it with celerity...then casting the pet buff combo again, which of course over-writes celerity. Can stop it by unticking the box of course, but this should not be default behavior.
thanks i'll take a look.

what grouphaste combo buff *specifically* ? - you don't get Warder's Unity until 99?
who is it casting celerity on - yourself or another group member?
anything "special" about that group member - as in, also 85ish? etc? any "unusual" buffs? etc?
what buffs does the character it is being casted upon have?

but this should not be default behavior.
just for clarity - there isn't a "make sure you spam overwrite stuff". we say "are we missing this buff and does mq/eq report that it stacks - if so cast it". some buffs - especially older ones, end up with weird conflicts/overwrites etc
 
thanks i'll take a look.

what grouphaste combo buff *specifically* ? - you don't get Warder's Unity until 99?
who is it casting celerity on - yourself or another group member?
anything "special" about that group member - as in, also 85ish? etc? any "unusual" buffs? etc?
what buffs does the character it is being casted upon have?


just for clarity - there isn't a "make sure you spam overwrite stuff". we say "are we missing this buff and does mq/eq report that it stacks - if so cast it". some buffs - especially older ones, end up with weird conflicts/overwrites etc
can't replicate this on a 85 heroic bst - I'm guessing that the whole 85 heroic thing wasn't really important to this post and you're now some level that is not 85

in the meantime you can just block one of the spells you don't want on whomever is getting the buff battle
 
Hi Sic,
Is there a way to make the bst immediately dot a named with all 3 available dots as the first spells it uses? I have DotHpNamed set to 100 and DotManaMin set to 50 (he's always over that).. From what I see in testing it uses 1 dot at 100% hp then it won't use the other two.
Would there be anything you could advise I do or that not possible with the design?
I appreciate the help as always.
 

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Hi Sic,
Is there a way to make the bst immediately dot a named with all 3 available dots as the first spells it uses? I have DotHpNamed set to 100 and DotManaMin set to 50 (he's always over that).. From what I see in testing it uses 1 dot at 100% hp then it won't use the other two.
Would there be anything you could advise I do or that not possible with the design?
I appreciate the help as always.
The reason we can't do our dot as our first spell because if you notice when you target a mob your mobs buffs don't immediately populate (this is how eq works --- go to guild lobby and put some debuffs on a dummy - target yourself, then target the dummy again and watch for the delay before you see the dots populate)

So if the buffs aren't populated we lie and say it has whatever dot we're trying to put on it that way we're not wasting Mana doing something that we already did because we can't for sure know that they do not

but your issue here is you are saying "dot dot the mob if it is named and below 100 health". so it is dotting until the mob is below the health you have asked it to stop dotting at

the default is "5" for DotHpNamed - which says "don't recast dots if below 5 mob health on a named mob (i turn this to 0 for raids, but leave 5 for regular grouping)
 
Found a niche bug or at least unexpected behavior with using the 14th spell gem for alliance or mending. This is at 125 will all current spells/tomes.

Steps to reproduce:
1: Turn off UseAlliance and UseMending
2: Turn on UseAlliance and let it mem Venomous Covariance in gem 13.
3: Manually load Thornhost's Mending in gem 14 and then turn on UseMending.

Now the 7th gem only swaps out for buffing purposes but will not remem Fevered Endemic after buffing is done. If you unmem/clear the gem completely manually it will stay unused until it needs to buff again or you uncheck UseMending or UseAlliance.

This same behavior can be seen in the reverse order if you turn UseAlliance and Mending off then turn on UseMending first then manually mem Venomous Covariance in gem 14 and turn on UseAlliance after.
 
Found a niche bug or at least unexpected behavior with using the 14th spell gem for alliance or mending. This is at 125 will all current spells/tomes.

Steps to reproduce:
1: Turn off UseAlliance and UseMending
2: Turn on UseAlliance and let it mem Venomous Covariance in gem 13.
3: Manually load Thornhost's Mending in gem 14 and then turn on UseMending.

Now the 7th gem only swaps out for buffing purposes but will not remem Fevered Endemic after buffing is done. If you unmem/clear the gem completely manually it will stay unused until it needs to buff again or you uncheck UseMending or UseAlliance.

This same behavior can be seen in the reverse order if you turn UseAlliance and Mending off then turn on UseMending first then manually mem Venomous Covariance in gem 14 and turn on UseAlliance after.
3: Manually load

well yeah - you're manually doing stuff and fucking up with the plugin determining what it needs where it needs it.
I'll think about adding some stuff to prevent people from doing that

none of those other steps are required for that - you could pause, manually memorize mending in gem 14, and then unpause, and you wouldn't put anything back in any of the gems that we use for mending because you already have it memorized
 
Gotcha. I was just trying to keep mending and alliance memmed and on while keeping Endemic in use as well. I see what you are saying. I fixed it now by letting it keep Mending in gem 7 and putting Endemic in 14. Seems to work much better and as expected. Don't know why I didn't think of that before since Mending normally goes in 7. Sorry about that.
 
Plugin - MQ2Bst

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