• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Bst

Plugin - MQ2Bst 3.1.52471.11

quick question, have the plugin up and running but my beast is running in circles around the mob sticking from all angles any idea what to do to make him not go all over the place?
you sound like you have afollow stuck on

you should avoid that - just use chase mode, and let the plugin handle the rest
 
Question: Beastlord Epic 2.0 Spiritcaller Totem of the Feral

Is there a reason why this epic does not show up under the specials tab on Add clicky? Guess what i am asking is doesnt the plugin not recognize this epic as being usable?

1706468735513.png

1706468761876.png

Thanks
 
Question: Beastlord Epic 2.0 Spiritcaller Totem of the Feral

Is there a reason why this epic does not show up under the specials tab on Add clicky? Guess what i am asking is doesnt the plugin not recognize this epic as being usable?

View attachment 56817

View attachment 56818

Thanks

Q. Do I need to add my epic 1.5/2.0 to addclicky?
A. Bst is one of the classes we don't automatically use your epic 1.5/2.0 - there are a bunch of debates as to whether or not it actually hinders a roll for your pet to proc a stun, and at "current game" the benefit of the 1.5/2.0 is pretty minimal as is, and isn't worth taking up a "roll for a stun proc". But if you did want to use it you would add it to addclicky offensive or burn.
 
Q. Do I need to add my epic 1.5/2.0 to addclicky?
A. Bst is one of the classes we don't automatically use your epic 1.5/2.0 - there are a bunch of debates as to whether or not it actually hinders a roll for your pet to proc a stun, and at "current game" the benefit of the 1.5/2.0 is pretty minimal as is, and isn't worth taking up a "roll for a stun proc". But if you did want to use it you would add it to addclicky offensive or burn.
thx, appreciate the reponse
 
I have a BST in group with SHM and the BST is just spamming Cohort's Unity which is blocked by Shaman's Celeritious Unity. I tried blocking cohort's unity on both the BST pet and BST, but still spamming it.
I recently updated plugins and RG.
 
I have a BST in group with SHM and the BST is just spamming Cohort's Unity which is blocked by Shaman's Celeritious Unity. I tried blocking cohort's unity on both the BST pet and BST, but still spamming it.
I recently updated plugins and RG.
yes, and you know how to check the FAQ. you have the block the individual spell, not just the "unity" part. you were explained this on discord and the deets are in the faq =p

Q. Bst is chain casting something?
A. There are a few lower lvl / mid level buffs that eq/mq reports stack that do not, or will chain overwrite other buffs and you get into a buffing contest with another toon. You either have this situation or some other issues. I would suggest checking for the red error text that eq gives you to tell you WHY it didn't successfully take hold and then go from there. You can block anything you don't want cast.

This is a built-in everquest feature - right click on the buff and "add this spell to list of blocked spells" or go through the eq menu -> character -> blocked buffs.


EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)

/blockspell add me id
/blockspell add pet id


This is particularly a problem with the focus line, especially if you have a large level gap between the bst and your cleric (particularly if your bst is lower than the cleric) - you can run into issues where mq/eq says that it will stack, but then your armor of line will not actually allow it.

Make sure you understand focus spells cast sub spells, you need to block those sub spells specifically by rank.
 
I recently had an issue with SingleMalts feralgia on my new beast I just leveled, he didn't want to cast it until I had an RK II spell for some reason now its up without missing a beat. Not sure if anyone else had that issue, or maybe it was just something strange? I went back and read that it was linked to Dotmanamin, however, i changed that to 5 it did nothing, then got the spell in a mission i was like alright ill just mem it see what happens.
 
If possible, for your consideration, usextargetfocusedparagon
probably no.

can't imagine it making it through your group not needing to toss it on anyone and then finding someone on xtarget.

it wouldn't be an option if it was added, it would just be if xtargetbuffing was on - and then we'd do what we do now, check our group and then it would check xtarget.

i'll think about it, but don't see it actually working how you think
 
Id like to submit a request for MQ2Beast to ignore Bards when doing Focused Para (heck, or even checking group mana if that's not too much trouble as well for group Para) as those effects don't work for bards and It's always sad watching the bst waste the para over and over again on the bards.
 
Id like to submit a request for MQ2Beast to ignore Bards when doing Focused Para (heck, or even checking group mana if that's not too much trouble as well for group Para) as those effects don't work for bards and It's always sad watching the bst waste the para over and over again on the bards.
1709261512761.png
Not sure if this will direct you to getting what you need.
 
View attachment 58118
Not sure if this will direct you to getting what you need.
No, but thank you for trying! :)
I specifically need the ability to not trigger based on a class. There's no mana value I could provide that would keep it from wasting the ability completely on a bard. Bards don't get to use any manaregen abilities, spells, etc. It's their curse :(
 
Id like to submit a request for MQ2Beast to ignore Bards when doing Focused Para (heck, or even checking group mana if that's not too much trouble as well for group Para) as those effects don't work for bards and It's always sad watching the bst waste the para over and over again on the bards.
we don't use it for mana for bards already - never have. should check your endurance value you have set for it.

No, but thank you for trying! :)
I specifically need the ability to not trigger based on a class. There's no mana value I could provide that would keep it from wasting the ability completely on a bard. Bards don't get to use any manaregen abilities, spells, etc. It's their curse :(
it doesn't cast it on bards for mana.

View attachment 58118
Not sure if this will direct you to getting what you need.
it already doesn't cast focused paragon on bards for mana usage.
 
we don't use it for mana for bards already - never have. should check your endurance value you have set for it.


it doesn't cast it on bards for mana.


it already doesn't cast focused paragon on bards for mana usage.
So it uses Focused Para for Endurance Regen on bards, I see. Yeah ill just go ahead and turn that to zero on everyone then. Thx.
 
I recently had an issue with SingleMalts feralgia on my new beast I just leveled, he didn't want to cast it until I had an RK II spell for some reason now its up without missing a beat. Not sure if anyone else had that issue, or maybe it was just something strange? I went back and read that it was linked to Dotmanamin, however, i changed that to 5 it did nothing, then got the spell in a mission i was like alright ill just mem it see what happens.
currently having this issue as well and havent found a way to fix it yet and feel the DPS difference since its a 20% melee dmg difference but been debating using BYoS on him to use an older version cause it gives a similar buff atleast until i get rk 2 feralgia

actually doing some testing its not workingwith the byos custom set anymore either worked fine before but now all of a sudden it stopped been having cast manually
 
actually doing some testing its not workingwith the byos custom set anymore either worked fine before but now all of a sudden it stopped been having cast manually
The plugins only use spells it says it uses. So going to an older version of something in a group won't work.
 
i can't seem to replicate
mq2bst said:
[MQ2Bst]:: Using AA: Chameleon Strike
[MQ2Bst]:: Casting ~~> SingleMalt's Feralgia

1709391632060.png

maybe you're unsure how we use it?
the thing isn't real great dps, but the buff is, so early on we check if we're missing the buff, and if it stacks, and then we cast it for the buff, otherwise it is low on the priority for casting for dps purposes.
I'll keep testing and see if i can find a reason, but there isn't anything specific that is like "don't cast this if rank 1, but cast if it is rank 2"
 
With today's update I am getting this error on the bstie within a few minutes of logging on to the account with only standing in the GH. I have rebooted, reinstalled the plugin, and still same error.
 

Attachments

  • MQBstPluginError.png
    MQBstPluginError.png
    19.8 KB · Views: 0
ok with more testing and logging in other bsties I did not see a crash. Only thing was they were all not in a grp. So I kicked my main bstie form grp and then logged him in. I was able to zone in and out of the GH many times without a crash. The second I added him back to grp I crash out. Something to do with focus paragon changes? Ok just added one of the test bsties to grp I have had on for last 30 mins without any problems and they crashed too as soon as I aded them to grp and got in range of the party.
 
With today's update I am getting this error on the bstie within a few minutes of logging on to the account with only standing in the GH. I have rebooted, reinstalled the plugin, and still same error.
With today's update I am getting this error on the bstie within a few minutes of logging on to the account with only standing in the GH. I have rebooted, reinstalled the plugin, and still same error.
Having the same issue here.
---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 23668
Version: 3.1.0.2306
Location: APIWriteOut+0 (C:\Users\user\AppData\Local\VeryVanilla\MacroQuest\Release\Plugins\mq2bst.DLL+000000000007EA00)

CrashID: d85527fa-e5a6-43b8-8e32-bc45aaf112b9

You can either:
* [RETRY] Continue execution and hope for the best.
* [CANCEL] Write a crash dump and terminate EverQuest.

Copy the contents of this dialog to your clipboard by pressing Ctrl+C

---------------------------
Retry Cancel
---------------------------
 
Looking at it. Thanx.

Okay, seems it doesn't do it with just 2 group members, if you have 3 group members. Say 1 (ldr), 2, 3 and 2 is not in zone or offline then it crashes. Failed to validate the group member has a spawn. My bad, should be building now. Please wait.
 
Last edited:
i can't seem to replicate


View attachment 58174

maybe you're unsure how we use it?
the thing isn't real great dps, but the buff is, so early on we check if we're missing the buff, and if it stacks, and then we cast it for the buff, otherwise it is low on the priority for casting for dps purposes.
I'll keep testing and see if i can find a reason, but there isn't anything specific that is like "don't cast this if rank 1, but cast if it is rank 2"
sorry guess i did not see the name of new feralgia in LS but i am having the issue with Griklor's Feralgia.... havent done any testing but i dont think there should be any stacking issues unless i am wrong with my current group setup where he is only melee dps besides SK and no shaman either

i can't seem to replicate


View attachment 58174

maybe you're unsure how we use it?
the thing isn't real great dps, but the buff is, so early on we check if we're missing the buff, and if it stacks, and then we cast it for the buff, otherwise it is low on the priority for casting for dps purposes.
I'll keep testing and see if i can find a reason, but there isn't anything specific that is like "don't cast this if rank 1, but cast if it is rank 2"
i think i found out what the issue was but then found it wasnt it... because he will use bay at the moon no problem if i do ByoS which is just the swarm pet but will not use my feralgia line in any mode at all and only uses normal swarm pet outside of chase(mode 3) i dont know if this is intended but i like having the pets there cause they tend to eat some damage and help with the buff as well
 
i think i found out what the issue was but then found it wasnt it... because he will use bay at the moon no problem if i do ByoS which is just the swarm pet but will not use my feralgia line in any mode at all and only uses normal swarm pet outside of chase(mode 3) i dont know if this is intended but i like having the pets there cause they tend to eat some damage and help with the buff as well
mode has absolutely nothing to do with usage (other than pet buff stuff if you're tanking vs not tanking)
 
mode has absolutely nothing to do with usage (other than pet buff stuff if you're tanking vs not tanking)
yeah after more testing i found that it just wasnt going off and then bought a glowing spellgem to just check and see and ever since started casting feralgia again whereas he would always skip it in the rotation before even if he didnt have the buff active on him or anything else that may cause a stacking issue
 
@0inkSum1 i figured out the issue.

DBG is accidentally giving players 68055 spell instead of 68052, 68055 is "pet" target type" instead of "self" target type.

They are also giving the pet the 68052 (self), instead of pet. so it looks like it is backwards

so because they fucked it up, the information it is giving is is saying "this is a pet buff so you need to check it stacks with your pet" instead of "this is a self buff and we're checking ourselves"

now i have that info, i'll work on a workaround.

I posted in everquest discord - if someone wanted to make a bug on the everquest forums that would be pretty great
 
@0inkSum1 i figured out the issue.

DBG is accidentally giving players 68055 spell instead of 68052, 68055 is "pet" target type" instead of "self" target type.

They are also giving the pet the 68052 (self), instead of pet. so it looks like it is backwards

so because they fucked it up, the information it is giving is is saying "this is a pet buff so you need to check it stacks with your pet" instead of "this is a self buff and we're checking ourselves"

now i have that info, i'll work on a workaround.

I posted in everquest discord - if someone wanted to make a bug on the everquest forums that would be pretty great
appreciate it and since i fixxed it by getting rk2 its been fine but thought i would mention for people in future cause as you said previously that self buff is a good chunk of dmg sorry to have bugged ya so much about it as well!!
 
just a quick question, does this ever use Group beastial Alignment I see him using the single on burns but don't recall him casting the group version if he is i may just be missing it and you can ignore this :)
 
just a quick question, does this ever use Group beastial Alignment I see him using the single on burns but don't recall him casting the group version if he is i may just be missing it and you can ignore this :)
yep we sure do
 
Ya the bst plugin will use grp BA only after like every other burn is down. So my work around is a hot key on my driver toon that forces my bst to do grp BA at the start of a burn.
 
Ya the bst plugin will use grp BA only after like every other burn is down.
that's not true; but it is certainly true that we don't just willy nilly smash buttons because they exist and aren't on cooldown

we currently pair it with ferociousness

the guides for the last several years have all been that GBA is phase3/4

you want to hit Bestial alignment in phase 1, but gba waits.
 
Sic updated MQ2Bst with a new update entry:

03/06/2024

- added automagical BP Usage
- - can deactivate if you don't want
- "Fury" is now called Ruaabri for easier reference and distinction from ProgressiveSpell (xxx fury)
- added automagic usage of bifold
- - can deactivate in special addclickies
- added automagic omm bp usage
- - can deactivate in special addclickies
- adjusted burns

Read the rest of this update entry...
 
Plugin - MQ2Bst

Users who are viewing this thread

Back
Top
Cart