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MQ2BerZerker

Plugin - MQ2BerZerker (3 Viewers) 3.1.52471.11

The cwtn plugins heal out of group when target healing is set up. The plugins do not assist in combat out of group except for in a raid scenario using raid assist.
That was it, i assumed i had to have kissassist running, put the 3 zerkers in same group and now they all working fine. the zerker with all AAs consistently hits 1 mil DPS for short times and never lower that 800 K dps, cant complain about that!
 
Hey, just rolled a level 100 heroic zerker and grabbed this plugin. I have him leveled up to 112 so far.
For some reason, he's not using his ability to hold himself at 89% health. I have Ritual Sacrification RK. II (lvl 106 ability) and I see the plugin stuck constantly trying to spam Bolstered Frenzy, but it can't use it because the zerker is at full health.

So expected behavior, plugin will use Ritual to keep zerker at 89% health. Actual behavior, plugin isn't using ability to keep HP low. /ber missing it empty, so all abilities that the plugin wants to use have been obtained.
 
Hey, just rolled a level 100 heroic zerker and grabbed this plugin. I have him leveled up to 112 so far.
For some reason, he's not using his ability to hold himself at 89% health. I have Ritual Sacrification RK. II (lvl 106 ability) and I see the plugin stuck constantly trying to spam Bolstered Frenzy, but it can't use it because the zerker is at full health.

So expected behavior, plugin will use Ritual to keep zerker at 89% health. Actual behavior, plugin isn't using ability to keep HP low. /ber missing it empty, so all abilities that the plugin wants to use have been obtained.
from the FAQ:
- UseBloodFury is now available even if you have a limiter.
-- It's only used for abilities that require your health to be dropped to fire.
 
from the FAQ:
- UseBloodFury is now available even if you have a limiter.
-- It's only used for abilities that require your health to be dropped to fire.
Ok, so Use BloodFury was checked, by default. Unchecking it made it so the zerker uses his health limiter ability now. However, why wasn't bloodfury working to fire abilities that require lower health then?
 
Hey, just rolled a level 100 heroic zerker and grabbed this plugin. I have him leveled up to 112 so far.
For some reason, he's not using his ability to hold himself at 89% health. I have Ritual Sacrification RK. II (lvl 106 ability) and I see the plugin stuck constantly trying to spam Bolstered Frenzy, but it can't use it because the zerker is at full health.

So expected behavior, plugin will use Ritual to keep zerker at 89% health. Actual behavior, plugin isn't using ability to keep HP low. /ber missing it empty, so all abilities that the plugin wants to use have been obtained.

Ok, so Use BloodFury was checked, by default. Unchecking it made it so the zerker uses his health limiter ability now. However, why wasn't bloodfury working to fire abilities that require lower health then?

What rank of bloodfury do you have. How much damage does it do, and how much health do you have?
Mathematically, we check a few things which essentially results in calculating if the use of bloodfury would result in your death (directly or indirectly). If it would, we won't use it.

If by use of the limiter you are only reduced to 89% of your health it's generally considered fine to use it that way instead of with bloodfury (was certainly easier to code).

In your original message you said it gets stuck "trying to spam Bolstered Frenzy", it shouldn't be trying to cast it at all if your health is over 89%. Looking at the code all paths inside the if statement for your health return a false for health requirements being met, one of which will use bolstered (if it won't kill you) and one which will use the limiter.
It should simply result in it skipping bolstered frenzy all together if Bloodfury can't be used without death.
 
What rank of bloodfury do you have. How much damage does it do, and how much health do you have?
Mathematically, we check a few things which essentially results in calculating if the use of bloodfury would result in your death (directly or indirectly). If it would, we won't use it.

If by use of the limiter you are only reduced to 89% of your health it's generally considered fine to use it that way instead of with bloodfury (was certainly easier to code).

In your original message you said it gets stuck "trying to spam Bolstered Frenzy", it shouldn't be trying to cast it at all if your health is over 89%. Looking at the code all paths inside the if statement for your health return a false for health requirements being met, one of which will use bolstered (if it won't kill you) and one which will use the limiter.
It should simply result in it skipping bolstered frenzy all together if Bloodfury can't be used without death.
Perhaps my health pool is still too low and that is why I'm getting weird results. I've only replaced a couple of pieces of his heroic gear since making him, so even buffed he's only sitting at a whopping 117k health pool.
He currently has Bloodfury rank 4.
 
Perhaps my health pool is still too low and that is why I'm getting weird results. I've only replaced a couple of pieces of his heroic gear since making him, so even buffed he's only sitting at a whopping 117k health pool.
He currently has Bloodfury rank 4.

bloodfury 4 is 2900. you should turn on usebloodfury instead of health limiter probably

Cast: Bloodfury IV
Bloodfury IV, when activated, consumes 29000 health then 3000 health after 6 seconds to allow you to activate abilities that require you to be at reduced health then blesses you with Bloodshield II after fading, which absorbs 100% of incoming melee damage up to 35000 total damage for 30 seconds.


we will use bloodfury when we need to activate something that requires sub 90 health as long as bloodfury isn't going to take you below 20% of your health
 
Perhaps my health pool is still too low and that is why I'm getting weird results. I've only replaced a couple of pieces of his heroic gear since making him, so even buffed he's only sitting at a whopping 117k health pool.
He currently has Bloodfury rank 4.
Your current bloodfury is about 24% of your health. So anytime you're over 89 should be "safe" to use it.

With that said, you didn't comment about "trying to spam Bolstered Frenzy". Was it spamming it in the plugin output that it was trying to do it? Do you think it was stuck there for some reason, or was it simply not using the frenzyboost
 
Your current bloodfury is about 24% of your health. So anytime you're over 89 should be "safe" to use it.

With that said, you didn't comment about "trying to spam Bolstered Frenzy". Was it spamming it in the plugin output that it was trying to do it? Do you think it was stuck there for some reason, or was it simply not using the frenzyboost
Sorry, yes it was spamming in the plugin output and I could see in the EQ chat output that my health was too high to use the ability(which is what originally drew my attention to it). I haven't been able to reproduce this, even by turning UseBloodfury back on, so it must have been a one off issue where some werid timing cause a temporary issue with the plugin.
1714485695971.png
 
Sorry, yes it was spamming in the plugin output and I could see in the EQ chat output that my health was too high to use the ability(which is what originally drew my attention to it). I haven't been able to reproduce this, even by turning UseBloodfury back on, so it must have been a one off issue where some werid timing cause a temporary issue with the plugin.
View attachment 61007
Sounds like the plugin believed your health was within the requirements and so was trying to use it. Latency etc could cause it where the server says you're health is higher than it appears on your client. But I can't think of anything other than that.
 
Is it possible to turn off the use of health limiters? I know the option for bloodfury. I'm just wanting to mass slaughter some low level stuff I don't need any damage abilities. I know their use is probably coded in such a way that isn't possible, but figured I'd ask.
 
Is it possible to turn off the use of health limiters? I know the option for bloodfury. I'm just wanting to mass slaughter some low level stuff I don't need any damage abilities. I know their use is probably coded in such a way that isn't possible, but figured I'd ask.
not really. it is part of being a berzerker

i suppose you could turn off usebloodfury and then add your limiter spell to blocked buffs, but i recommend just using a merc or dealing with it
 
not really. it is part of being a berzerker

i suppose you could turn off usebloodfury and then add your limiter spell to blocked buffs, but i recommend just using a merc or dealing with it

I just tried blocking it, you can't. It isn't considered "beneficial". So I'll just have to deal with it and use a merc healer.
 
When I am in a raid, and have BronAllNamed OFF, BurnAlways OFF, and UseMangeling off to be certain, why does it burn anyway, as if I have all t his turned on?

I would like to have control over when I burn, and not just blindly burn always.
 
When I am in a raid, and have BronAllNamed OFF, BurnAlways OFF, and UseMangeling off to be certain, why does it burn anyway, as if I have all t his turned on?

I would like to have control over when I burn, and not just blindly burn always.

What is your BurnCount set to? If it's less than 5, that's probably why you are still burning. Change it to 25 and it shouldn't go off until you're ready for it to.
 
how do I keep a zerker from slowly bleeding to death while afk?
Well.

We click off the things we can click off to prevent you from killing yourself.


update said:
May 12, 2023
- We will now click off reckless Abandon if you are lower than 20% health.
-- even if paused.
-- this should help neglectful "drivers" who let their zerkers die a lonely death in the guild hall where due to perma buffs, just sit and slowly gnaw their own legs until they die. alone. lonely. sadly.

Unfortunately there is another thing that will slowly kill you that isn't removable, so if you go to guildhall or other safe zone with no buff timer decay, it'll last forever
 
Question: Exactly what AA or Combat Ability is being triggered that makes my berserker unable to move?


Thanks
Frenzied resolve

you know more than just about anyone to please check the FAQ.

Q. Sometimes my berzerker won't chase the MA.
A. Probably have Frenzied Resolve Discipline as their currently active disc, which roots you in place. Sometimes this can be annoying. You can /zerk UseFrenzied off, to turn off that ability. But be aware that significantly reduces your overall average DPS. We automatically click off frenzied resolve if you're in chasemode and stuck behind your MA.
 
Frenzied resolve

you know more than just about anyone to please check the FAQ.

Q. Sometimes my berzerker won't chase the MA.
A. Probably have Frenzied Resolve Discipline as their currently active disc, which roots you in place. Sometimes this can be annoying. You can /zerk UseFrenzied off, to turn off that ability. But be aware that significantly reduces your overall average DPS. We automatically click off frenzied resolve if you're in chasemode and stuck behind your MA.
sorry about that sic, no idea why i was in that section. Thx for the reply
 
sorry about that sic, no idea why i was in that section. Thx for the reply
easiest way is "im trying to find why my dude is rooted" and then control-f, type in "root" and see if you get a match, which you would.

chat and i try and intentionally make the FAQ searchable in that way
 
I cannot seem to get the plugin to summon Axe of Conqureror any longer and it needs it for Recipricol/Ecliptic Rage. I know something not right as if I manually summon them it leaves them on cursor instead of auto inventory. Also once I summon them it starts using the reciprical rage in the combat routine.

Let me know if I am missing something. Tried restarting. I have deleted all the axes. Checked my abilities. Re-summoned manually axes. Once I manually dump them to inventory again.. works fine.

Thanks
 
I cannot seem to get the plugin to summon Axe of Conqureror any longer and it needs it for Recipricol/Ecliptic Rage. I know something not right as if I manually summon them it leaves them on cursor instead of auto inventory. Also once I summon them it starts using the reciprical rage in the combat routine.

Let me know if I am missing something. Tried restarting. I have deleted all the axes. Checked my abilities. Re-summoned manually axes. Once I manually dump them to inventory again.. works fine.

Thanks
Yo, mentioned I'll take a look this morning
 
Is there a way to get my bezerker to auto summon throwing axes for pulling and other disciplines ? I notice that I am having to manually summon the axes
 
Is there a way to get my bezerker to auto summon throwing axes for pulling and other disciplines ? I notice that I am having to manually summon the axes
we do summon axes that are needed for the abilities we use.

we don't auto summon axes for things we dont use (or for pulling)

I would also ensure you're updated - there was a patch a few days ago specifically for reciprocal rage and axe summoning

1734213907415.png

you can see my zerker here summoning 2 versions of axes

1734214035686.png
 
Zerker Skills D Axe Of group no fireing (Axe of rallos) , as well as D Axe Throw group (vigorous Axe throw). unsure if its something i have turned on or off. (TLP Yelinak 85 zerker) any assistance is greatly appreciated, ive a temporary work around to manually fire it from my pilot. Many Thanks and a happy new years to ya
 
Zerker Skills D Axe Of group no fireing (Axe of rallos) , as well as D Axe Throw group (vigorous Axe throw). unsure if its something i have turned on or off. (TLP Yelinak 85 zerker) any assistance is greatly appreciated, ive a temporary work around to manually fire it from my pilot. Many Thanks and a happy new years to ya
They fire only when you're burning at your level

1736002927968.png
 
Would it be possible to get a "Blood Pact is Burn" toggle option like rogues have for execution line? At lower levels it's something that is part of our burn rot and not always hit on CD.
 
Plugin - MQ2BerZerker

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