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- Dec 29, 2017
- RedCents
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- #521
I'll look into adding more security to the check.
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sounds like frenzied resolve. this ability roots you in place for big deeps (but if a mob is close enough you will battl leap and drawn to battle to get closer to the mob). you can turn this off, but it is a big dps loss. if you're doing chase mode it is worth considering either turning it off or using something that will cancel the buff if he is too far from the tank (i do that with a near empty macro running while in chase mode)I just started using it yesterday with 2 zerks and it works awesome for a while then the zerks start taking breaks. I have them on chase mode and was flipping gmm darkness for exp. One zerk will refuse to move with the group. The zerk gets locked in place. You can see the path for it to follow but I cant budge them until I drag a mob over to it. Then everything goes on like normal until the next one decides to take a break. Maybe they started a zerk union? I am not running kiss. I am using IHC on the other toons. I tried setting the other toons to chase but I still get zerks getting stuck. Using followme works better but they still get stuck. I can maybe get 1 full clearing before I have to camp and come back. When I tried a camp spot in the static zone and put them on assist things went flawless minus one time I was a little out of range with a pull. Any ideas to what is going on? I remade meshes and it didn't help.
Thank you. Is there a way to verify that this is the cause? Is there a spell icon to look for? I have never actually ran a zerker so I don't know how their abilities work. If it wasn't for this site I doubt I would have ever made one but I am sure happy to have 2 now. They really destroy stuff.sounds like frenzied resolve. this ability roots you in place for big deeps (but if a mob is close enough you will battl leap and drawn to battle to get closer to the mob). you can turn this off, but it is a big dps loss. if you're doing chase mode it is worth considering either turning it off or using something that will cancel the buff if he is too far from the tank (i do that with a near empty macro running while in chase mode)
You will see the Frenzied Resolve Disc running - and if you havent' blocked it, you will look like a giant rock monsterThank you. Is there a way to verify that this is the cause? Is there a spell icon to look for? I have never actually ran a zerker so I don't know how their abilities work. If it wasn't for this site I doubt I would have ever made one but I am sure happy to have 2 now. They really destroy stuff.

I will have to watch for the combat ability to grey out as I blocked the monster form as I like to shrink my toons for easier pulling and that always undoes shrink.You will see the Frenzied Resolve Disc running - and if you havent' blocked it, you will look like a giant rock monster
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Yep frenzied resolve. Thanks for the education.sounds like frenzied resolve. this ability roots you in place for big deeps (but if a mob is close enough you will battl leap and drawn to battle to get closer to the mob). you can turn this off, but it is a big dps loss. if you're doing chase mode it is worth considering either turning it off or using something that will cancel the buff if he is too far from the tank (i do that with a near empty macro running while in chase mode)
MQ2ZerkerType() :MQ2Type("Berzerker")
{
TypeMember(Version);//1,Float
TypeMember(Mode);//2,String
TypeMember(AssistAt);//3,Int
TypeMember(CampRadius);//4,Int
TypeMember(UseAOE);//5,bool
TypeMember(AOECount);//6,Int
TypeMember(BurnCount);//7,Int
TypeMember(BurnAllNamed);//8,bool
TypeMember(BurnAlways);//9,bool
TypeMember(UseAlliance);//10,bool
TypeMember(ForceAlliance);//11,bool
TypeMember(UseFrenzied);//12,bool
TypeMember(UseIntimidate);//13,bool
TypeMember(UseBraxi);//14,bool
TypeMember(UseBattleLeap);//15,bool
TypeMember(UseBloodFury);//16,bool
TypeMember(UseStick);//17,bool
TypeMember(UseRetaliation);//1,bool
TypeMember(AutoStandOnFeign);//19,bool
TypeMember(AutoStandOnDuck);//20,bool
TypeMember(RaidMode);//21,bool
TypeMember(RaidAssist);//22,Int
TypeMember(RkIIPurchase);//23,bool
}

Apologies to anyone that got the crashes from the patch that happened just recently. I've tracked down the issues and implemented fixes for them. here's the updated file. Sorry for the inconvenience.
CWTN
move raidmode close to raidassist to see if raidassist would even do anything, same with aoecount/burncountBeen working on the window some more. Trying to sort out the remaining options.
This seem okay to yall?

Do you really want to be cool? Add buy recommend AA's. I really don't want to spend the time researching their aa's![]()
I hear your suggestion @jande and I raise you something else that I was working on before i saw your comment.
MQ2Berzerker is one of the paid resources, so it is additionalis mq2 berserker and adition to very vanilla or added and how many characters can I use it on
How do you even see the window? I can't figure out how to get it on my screen at all.Hey guys not sure if anyone is having any issues getting the new awesome window to stay where you want it to. For me it kept resetting to the upper left corner. If you set the new window where you want it, you can unload and reload the plugin to force it to keep your setting! Its an easy work around. Thanks Chat for all your work on this amazing plugin!
Mine doesn't and never has so what could be wrong?Yes mine pops to upper left every time I log out and back in. I just move it to its normal spot. It’s a minor inconvenience.
I might have put it in the wrong folder. I'll check later. thanks!Hmmm, I updated mine last night and ran zerker fine. Did you delete the old dll and download mq2zerker, unzip all over again, copy paste the dll into Release?
