ok, pasted in the release folder and see the MQ2BERSERKER.dll file there.
TYPE IN : /plugin mq2berserker> enter
Reads: PLUGIN 'mq2berserker' could not be loaded
Any ideas??
MQ2Berzerker with a Z instead of an S
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ok, pasted in the release folder and see the MQ2BERSERKER.dll file there.
TYPE IN : /plugin mq2berserker> enter
Reads: PLUGIN 'mq2berserker' could not be loaded
Any ideas??
Added a fix for some berzerkers not using combat abilities because of a mana check that was removed in this update.
Added more features, be sure to use /zerk help to see all options available to you.
See all settings with /zerk showsettings
So much other minor stuff that probably isn't worth mentioning as this plugin is getting additions so often atm.
is this also for test?ChatWithThisName updated MQ2BerZerker with a new update entry:
Fixes and feature improvements
Read the rest of this update entry...
@Kienye I'm on an Autogranted berzerker with conflagrant at 106 now and getting around 70-100k DPS with burns going up to 260k DPS. Originally the intention was to share a copy at the time of post 25 to display the potential of MQ2BerZerker for free to those that wished to try it out without having to pay to "see what it's like" first. With the upcoming patch, that ends tomorrow, so today is the last day for a free trial. But, there were a couple of bugs that caused crashes in my original release on post 25. Currently both the free and the paid version are the same.
DPS on a class like a berzerker depends on quite a few things, primarily your gear/AA/Discs. If you don't have a Dicho/Dissident then you're losing a ton (PoTranquility, and Stratos respectively). If you don't have Frenzied Resolve (bought in Argath) you're losing a ton. You could be missing Phantom Assailant (not much DPS but some, found in Tainted EW), If you don't have Cleaving, or Flurry Disc, if you don't have Drawn to blood (needs to be purchased with AA) or Battle Leap (autogranted), then you could be missing out on potential DPS because you can't get close enough to the mob while Frenzied Resolve is your active Disc. The list goes on. Fury's Synergy is 22% change to perform a crippling blow, do you have Luck from TBL gear? So many factors can affect a players DPS. So while this is a turn on and forget solution, you will still need to ensure that you have all the discs/aa/gear available to you in order to maximize the character. My berzerker in the screenshot does have an RoS raid weapon, it always has a bard in the group thus always has 225% haste, it has full T2 TBL gear thus I get lucky hits, it does have all of it's discs to 110, it has all aug slots filled, it has Heroic AA's etc.
With that said, Results may vary from one zerker to another. If you already know how to play your class and already have a great INI setup then you may not really need the plugin in it's current configuration. However changes are still to be made, I'm working on assist logic as we speak so that if desired the need to run a macro in support of it can potentially be removed and it can stand up on it's own two feet. After I plan to add logic to handle ChaseAssist mode that will follow the MA of the group. I plan to add a place in the INI for the user to create a list of clickies they want to use. IE:
Clicky1=Lizardscale Plate Girdle|Downtime
Clicky2=Miniture Horn of Unity|Named
Clicky3=Fury's Conflagrant Coat|Tanking
Clicky4=Razor's Edge|Downtime
etc. I don't want to have to parse any macro data, so I'm trying to avoid doing that, but I want to create logic for those scenario's so that the plugin can use them at the appropriate times. The clickies was a request that I think I can add without doing any parsing of user entered conditions.
Once this is in what I consider Complete, then I may look into other class (Please stop asking me to make other classes as I'm not done with this one yet lol). For those that have made a purchase, I thank you, your patronage is much appreciated.
Moving forward the plan is to make releases for both live and test as the time those server types update, pending anything that warrants a more immediate fix (such as crashes). For now the plugin is constantly being worked on and additions or corrections are being made as I personally test (with the help of @Sicprofundus and @Lawboy) any changes.
If you have requests for the plugin, please state your request here. To the people that keep asking me why no juggernaut in primary burn, because that's not where it belongs and no I won't put it there.
As I stated originally the plugin isn't complete. So the documentation isn't done, documentation should include as much information as I can muster about the plugin itself, as well as the berzerker class. What AA's you need, what Discs are required, etc in order to maximize efficiency while using the plugin.
TLDR: Get AAs, Get all your Discs, Get better gear, Test and live updates on patch days when available, more stuff to come.

The DPS routine is based on @ihc385 macro. I used it because it's the best currently available, but with the speed of a plugin I actually had to throttle back the plugin pulses to make it slower and currently the plugin will try to use an ability every 0.4 seconds, which is the fastest I could go without getting errors saying "you are too distracted to use this ability". I plan to create proper documentation that explains all the details of the burns. BurnAlways isn't an ideal way to handle burns at all, but it's an option because people want it. The reason it's not ideal is because of the shear damage a berzerker produces compared to other classes, and then add the fact that you have more than one BerZerker in the group. I'm not sure how long mobs live given those kinds of odds, but the idea behind using BurnCount, or BurnAllNamed is that you want to reserve the burns for those that live long enough to feel it. IE: You have 4 mobs in camp might be reasonable to commit to firing a burn off because there's enough mobs to use the burn in succession on multiple foes to justify the DPS output. BurnAlways is more for a situation where you'll never encounter a named and you'll never get more than a single mob on pull at a time. The overall goal is DPS Average spread out over an average amount of time, if you use all your burns on 3 mobs, you have to wait until those cool downs go away before you can do it again, however if you save them for situations that they are going to produce effective results, you get more out of them.
If you've used IHC then then the idea behind the DPS routine should not be anything new. Everything is almost the same as he had it, except it's translated into C++ and required some other checks that don't exist in macros, as well as some caveat's where I opted to add additional checks. It's not written in macro code, but with the functions I created it can read a lot like macro code and I'm sure at a glance IHC would agree this is the way he had it, with only some minor differences to account for the translation. The code is up to roughly 2400 lines of code at this point and I expect it to only get bigger to account for the additional modes I plan to incorporate.
I appreciate it, thank you.@Brandash @Akatora Clicking the download link will offer Test and live now. So you should be able to access it there.
/zerk mode assist
/zerk mode chase
New LIVE and TEST versions of the plugin.
Includes the added Chase and Assist modes (/zerk mode chase, /zerk mode assist),
Assist mode creates a camp at your current location and returns to that location after combat is complete while automatically assisting the Group's designated MA, the role must be set for MQ2BerZerker to assist them automatically.
Chase will follow the group member with the "Main Assist" role assuming an MQ2Nav Path to the MA can be found. Automatically assisting...
your download only gives the live versionChatWithThisName updated MQ2BerZerker with a new update entry:
Chase, Assist, Clickies
Read the rest of this update entry...
Click history and go back to the 12:54pm release, Redbot updated the live. But the test one would still be good.
View attachment 16236
you could definitely do /zerk mode manual and then tell it to move to the side - that's one of the awesome things about this plugin, manual, assist, and chase yumI was wondering if there was a way to set the attack position from the side vs. behind the mob? Stuff like the achievment in the doomfire missions, to not get hit by the fire trail from snails etc are hard to get when the zerker tries to stay behind a mob. No biggie just curious if it's simple/easy/worth trying to create a switch for it something.
/zerk Rage Axe 100
/zerk axe 100 "Rage Axe"
/zerk missing actions
