There are a ton of those meshes. I copied them in, then the MeshManager plugin went to town and updated all of them back. My guess is that all the work they did to the meshes for the Explorer, there has been such a divergence siince then that it would be very difficult to merge them back in. I think a lot of the meshes were 2-4 years old.
What would be great is if I could tell MQ2Nav where to load meshes from on a toon by toon basis, so on the toon running the macro, he can use those particular meshes