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- Oct 31, 2019
- RedCents
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Is there a command to pause the exploration at the end of the actual trail?
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Check your DeneCore\DeneCore_<server>_<character>.ini file. See what's in invisClickie and invisClickie2. This is mine from one of my cloudy-using toons:Two significant issues I am seeing on my toons. First, toons will not pick up parcels..window open, macro says waiting for them to be ready..they are ready and I have to retrv them manually then restart macro. Second, one of my toons is not casting cloudy potion...even though they are in his inventory. Both of these issues seems to push the macro into requiring quite a bit of manual babysitting.
[General]
invisClickie=Cloudy Potion
invisClickie2=Cloudy Potion
ivuClickie=
shrinkClickie=Philter of the Ant
levClickie=Philter of Gulon's Impunity
minimumInvisPots=60
minimumShrinkPots=60
maxPlatPerPotion=500
Noted. I'll add it to the next version./if (${levAbility}==6) /alt act ${Me.AltAbility[Bobbing Corse]} .... may should be modified to /if (${levAbility}==6) /alt act ${Me.AltAbility[Bobbing Corpse]}
ok so i have been running it for a little while and its in kunark now but the problem is it stopped running and when i try to manually run like hitting W or forward to move it only takes a tiny baby step then stop. i have to hold down my mouse buttons to get it to walk but all my other toons movement is fine its only the toon i was running explore mac on is this a known thing? how do i fix this because even after ending mac relogging everything i cant even move him around normally
I had same effect once today. Maybe a mix of 2 or more movement-commands got applied simultaneously blocking each other.
I used the Pause Hotbutton. Than I used the StopMe Button found somewhere here in the forums a while ago:
/hot StopMe 13 /squelch /multiline ; /afollow off ; /stick off ; /moveto off ; /nav stop ; /play off
This should stop all kind of possible active movement-commands.
After that I moved manually to the Zone line where the toon should have gone.
Once zoned, I could use the unpause Hotbutton to keep exploring going.
Same Issue today, character nailed in place with no means to move in any direction. This time there was no way to get it solved, apart from closing eq-client and restart from scratch. Felt like 2h of exploration lost, because restarting brought me back to the boat VS. Tim-Deep, where I have waiting for the boat about 2h ago.
A pause button which would stop any possible command of active navigation-command could help to solve this kind of issue. The Stop-button mentioned above was not sufficient, to unfreeze movement.
From the Overview page:Is there a command to pause the exploration at the end of the actual trail?
Yeah, those should have been considered, especially common themes like bard selos and mounts (specifically knight mounts being insta-cast)3 points for the list "nice to have":
- Bards Selos-AAs automatic click when it runs out
- Shamans "communion of Cheetah"-AA (runspeed)
- mounting when zoning to an outdoor zone
all 3 of them are easy to apply manually, so just a matter of convience
/if (${Me.Class.Name.Equal[Bard]}) /call castSelos
| -------------------------------------------------------------------------------------
| SUB: castSelos
| -------------------------------------------------------------------------------------
Sub castSelos
|-leave sub if we have Selo's on us
/if (${Me.Buff[Selo's Accelerando].ID} || ${Me.Buff[Selo's Accelerato].ID}) {
/return
} else /if (${Me.AltAbilityReady[Selo's Sonata]}) {
/alt act ${Me.AltAbility[Selo's Sonata]}
}
/return


2 toons (each grouped with a merc and a toon sitting in gl) reached freeport at the attempt to continue running LDons today and stop running repeating an infinite loop about "ConfirmationDialogBox" not available.
This happened starting the todays Exploring in the guildlobby. They run from Lobby to east Freeport and stopped there.
Have no Idea how to get around that. Does anyone have an idea?
Addendum: until yesterday I explored without the eqbc-server. Today the toons stopped and insisted to et connected to the eqbc-server, so I launched it.
I recall there being a problem with Selo's in the past, but that was corrected some 5+ months ago. Are you running the most updated version?Having problems with this macro on my bard. He gets stuck in a loop chain activating Selo's Sonata AA.
I recall there being a problem with Selo's in the past, but that was corrected some 5+ months ago. Are you running the most updated version?
115 bardSorry all. I was AFK yesterday moving my youngest out and halfway across the country. :P
I'm at work catching up. I'll try to load my bard and see if I can replicate the behavior this evening.
EqSubi15 - What level bard are you using?
I just tested with two different 115 bards. Neither experienced the difficulty you mention. So...115 bard
I installed it via launcher.I just tested with two different 115 bards. Neither experienced the difficulty you mention. So...
How did you install the macro? Manually downloaded or installed via the launcher?
(If manual, delete it, and install via the launcher)
This reads very much like a bug that was fixed around October of last year....
You'll be running more plugins. There's a lot loaded by default (and some that shouldn't be).I'm not running any other plugins aside from MQ2EQWire when I tried this.
From what I'm seeing, the Bard is conflicting between Selo's Sonata II and Shauri's Sonorous Clouding. Going back and forth trying to have both run speed and invis.
| -------------------------------------------------------------------------------------
| SUB: castSelos
| -------------------------------------------------------------------------------------
Sub castSelos
|-leave sub if we have Selo's on us
/if (${Me.Buff[Selo's Accelerando].ID} || ${Me.Buff[Selo's Accelerato].ID}) {
/return
} else /if (${Me.AltAbilityReady[Selo's Sonata]}) {
/alt act ${Me.AltAbility[Selo's Sonata]}
}
/return
/echo ${Me.Buff[Selo's Accelerando].ID}
/echo ${Me.Buff[Selo's Accelerato].ID}
You'll be running more plugins. There's a lot loaded by default (and some that shouldn't be).
And you're correct. It's casting Selo's, then moving on to invis. Then when it goes to move, it runs a check for Selo's... And for some reason, it's not finding it. So it recasts Selo's, which breaks invis... And we enter a loop.
This was caused several months ago be the changes in naming convention to Selo's. And it was fixed back in October/November timeframe.
This is the relevant codeblock:
| ------------------------------------------------------------------------------------- | SUB: castSelos | ------------------------------------------------------------------------------------- Sub castSelos |-leave sub if we have Selo's on us /if (${Me.Buff[Selo's Accelerando].ID} || ${Me.Buff[Selo's Accelerato].ID}) { /return } else /if (${Me.AltAbilityReady[Selo's Sonata]}) { /alt act ${Me.AltAbility[Selo's Sonata]} } /return
Try running these two commands and sending me the outputs:
/echo ${Me.Buff[Selo's Accelerando].ID} /echo ${Me.Buff[Selo's Accelerato].ID}

Is that the name of the buff in the song window?I am using selo's song of travel
I think you are supposed to let the macro do the invis and speed buffsI am using selo's song of travel
Ok issue solved on my end. The macro is using the AA Selo's Sonata but I had blown past the Selo's Accelerato. I went back and puchased that spell and problem is solved.
It should have flashed a message on-screen. There is no housing route as every server would need a different route, and they would need to be constantly updated as guilds/individuals granted or removed visitor permissions.I am having some issues with the housing route. The macro just ends without doing anything. Is there something specific that needs to be done for this route?
