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Easy.lua

Release Easy.lua BETA v9.8

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I was looking for anyone that had tried or uses any of the burn functions under Class tab. Was contemplating leaving them or moving them out to a different script.
The burn process now is basically a burn all if have em aa, abilities and combat abilities. The new stuff gets into more of the spells and automation of the toon and more ini files for each class.
 

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I could easily throw a button under the favs tab with the command to ignore your target or put a type box that you could type the name and then hit ignore. Would just need to know the command.
To add a mob to ignore for Kiss the command is /addignore
 
To add a mob to ignore for Kiss the command is /addignore
in your init.Lua file in the easy folder. the section near the bottom says Favs add this line should do it.
Code:
ImGui.TableNextColumn() if ImGui.Button('Ignore Mob') then mq.cmdf('/addignore "%s"',mq.TLO.Target.CleanName()) end ImGui.SameLine() HelpMarker('Adds targeted mob to ignore list.')
 
Cannonballdex updated Easy.lua with a new update entry:

Update

Burn functions will now stop when the mob is dead and pick up when attacking a new mob.
Added edibles_pok_gl to the Easy.ini file. You can set edibles_pok_gl=false if you do not want to summon food or force feed/drink in Pok or Guild Lobby. If you already have an Easy.ini file you will need to add the setting.
Few other minor tweaks and adjustments to the burn functions.

Read the rest of this update entry...
 
Cannonballdex updated Easy.lua with a new update entry:

Update

Added Grab Glowing to options. Thanks to LEO.
This will grab glowing globes when in range.
Added a couple more zones to on zones that were missing.
Added more checks for the burn functions.

Even though Grab Glowing is disabled in safe zones, Grab Glowing can cause issues when trying to navigate using clicky items in other zones. Best to uncheck the function when trying to use easyfind to travel.

Read the rest of this update entry...
 
Something was constantly unsuspending mercs when I was preparating to change group-setup and set one slot free. As soon as I suspended the first merc, the next one popped out. Suspending this one, the next popped out. "/Lua Stop" and suspending the next merc stopped that behavior.
My suspect was Easy might need a tweak.
 
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Something was constantly unsuspending mercs when I was preparating to change group-setup and set one slot free. As soon as I suspended the first merc, the next one popped out. Suspending this one, the next popped out. "/Lua Stop" and suspending the next merc stopped that behavior.
My suspect was Easy might need a tweak.
Using Revive merc will not try to unsuspend merc if the group is full.
This was an oversight that I quickly remembered why I left out when SUSPENDED as opposed to just when DEAD.
Uncheck revive merc and it won't do that. :)

Actually I think I will add another checkbox under merc for reviving suspended merc, that way you can leave revive dead merc checked.
 
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Cannonballdex updated Easy.lua with a new update entry:

Update

Caster Burn Routine now includes using Mod Rods if you have them.
Added Revive Merc Suspended to the Merc Tab. This will revive a mercenary if SUSPENDED due to zone capacity or if you suspend the mercenary. Will only attempt to revive if the the group is not full.
Revive Merc will Revive a Dead Mercenary.

Read the rest of this update entry...
 
Cannonballdex updated Easy.lua with a new update entry:

Update

Cleaned up a few more lines and checks in some burn functions.
Added remove_levitation to the options tab. (scenario: using bard for corpse recovery casts levitation)
Brushed up the Corpse Recovery function (possibly fixed an unknown crash). May have happened when multiple toons tried to recover a corpse at once and the corpse location changed. Still monitoring the situation, tested updates for a few hours and things look good. Crosses fingers.
If anyone uses corpse recovery and notices a...

Read the rest of this update entry...
 
HOLY GODZILLA!!!! @Cannonballdex you're a monster. I can't believe I just found this post today. Looking forward to trying this out. I need to get a few more hours of Hogwarts Legacy in though first.

Pretty soon, I will have no use for eqinterface UI's, it will be replaced with a few Lua's

-Taz
 
I am a little slow to trying new things but I did grab this Lua a few minutes ago. It feels like I am leaving the Flintstones behind and moving in with the Jetsons. For me, it provides more information that I actually need but that might change as I become more aware of what's needed(or not). I am easily amused with the "little things in life" and the Close PopUp brought a big smile to my face! Also, no more /autoinv hot key is a nice welcome. Time to dabble more into this Lua. Thanks for your hard work on this.
 
I am a little slow to trying new things but I did grab this LUA a few minutes ago. It feels like I am leaving the Flintstones behind and moving in with the Jetsons. For me, it provides more information that I actually need but that might change as I become more aware of what's needed(or not). I am easily amused with the "little things in life" and the Close PopUp brought a big smile to my face! Also, no more /autoinv hot key is a nice welcome. Time to dabble more into this LUA. Thanks for your hard work on this.
I agree, lot of information that probably is useless to most. However, It will still do all of the functions that you have checked while minimized. My goal was to consolidate the 20 plus Lua scripts I was running into one script. I can't even say I use all of the functions, but I add them for an ah maybe I want to use that one and its there without having to run another script. I am always open to ideas and suggestions. Thanks for trying it out.
 
I am a little slow to trying new things but I did grab this LUA a few minutes ago. It feels like I am leaving the Flintstones behind and moving in with the Jetsons. For me, it provides more information that I actually need but that might change as I become more aware of what's needed(or not). I am easily amused with the "little things in life" and the Close PopUp brought a big smile to my face! Also, no more /autoinv hot key is a nice welcome. Time to dabble more into this LUA. Thanks for your hard work on this.
Thanks for sharing. I just watched it now and will mess around with it this evening as well. Looks intimidating at first with all the info, but I also hate change LOL
 
Cannonballdex updated Easy.lua with a new update entry:

Update

Rez Check and Corpse Recovery overhaul, Should now cycle through all of your DanNet toons (tested with 16) for Recovery and Rez. (Thank you to all of the folks at Discord that chimed in) Not going list them all because I'm tired and I don't want to forget anyone and I just want to go to sleep, but I will add them to the credits on the next update.
Added to the hunter function you can now save the settings in your ini file
only_show_missing=true,
only_show_spawned=true,
or use the commands...

Read the rest of this update entry...
 
Noticed that the AA's are not what I expected to see. While the Lua 'AA Unspent' and the 'AA Spent' do match in game totals, the 'AA Total' does not match the in game 'Assigned'.

example:
Lua - 1676089396322.png

In game - 1676089431568.png

Assuming the Lua 'AA Total' references the in game 'Assigned', if not, then what is the 'AA Total' referencing? I've had a few beers so maybe I'm not reading this right.

-Taz
 
Noticed that the AA's are not what I expected to see. While the LUA 'AA Unspent' and the 'AA Spent' do match in game totals, the 'AA Total' does not match the in game 'Assigned'.

example:
LUA - View attachment 46057

In game - View attachment 46058

Assuming the LUA 'AA Total' references the in game 'Assigned', if not, then what is the 'AA Total' referencing? I've had a few beers so maybe I'm not reading this right.

-Taz
Total AA is the

AA Unspent
mq.TLO.Me.AAPoints()
and the AA Spent
mq.TLO.Me.AAPointsSpent()
Combined
mq.TLO.Me.AAPointsTotal()

I can add a reference to the assigned for the next update :)
 

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Cannonballdex updated Easy.lua with a new update entry:

Update

Will turn attack off if you have an invalid target.
Moved a couple things around in the burn routine to only run an attack buff if burn is active.
If foraging or summoning an item, will inventory anything stuck on cursor before performing the function. Sometimes you get three or four items on your cursor from foraging and mod rods or summoning items all at the same time.
Added AA Assigned to the Account Tab as well as Merc AA Unspent and Merc AA Spent

Read the rest of this update entry...
 
Cannonballdex updated Easy.lua with a new update entry:

Update

When not in a group and not invisible the status will be red (green when invis).
Put a check in for a potential issue when your corpse dragger is dragging a corpse back to camp and your sk decides to summon the corpse mid process and then the corpse gets rezzed before your dragger gets to camp and throws a nil error about not having a corpse.

Read the rest of this update entry...
 
Cannonballdex updated Easy.lua with a new update entry:

Update



Read the rest of this update entry...
So I had not used Easy with a bard until today, he did his drag job perfect, hit Selo and ran out...but when he brought back the corpse, everyone stayed invis. I was actively playing (watching) and manually hit Univis Grp. Everything was good after that, is this the norm or should the bard do a /bcga //makemevisible type thing? The cleric (CWTN) would not rez (cause he was invis), which is why I mention this.
 
So I had not used Easy with a bard until today, he did his drag job perfect, hit Selo and ran out...but when he brought back the corpse, everyone stayed invis. I was actively playing (watching) and manually hit Univis Grp. Everything was good after that, is this the norm or should the bard do a /bcga //makemevisible type thing? The cleric (CWTN) would not rez (cause he was invis), which is why I mention this.
Yah, probably should do an makemevisible at the end, I use other things that break the invis. But good point to bring up.
 
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