LorDeth
<<NO GIF ATTACHED>>
I have actually seen this error before and thought I had taken care of it. It shouldn't matter what level you are. This is a bad check on the power source.
Ok haha I wanted to be sure it wasnt just me being an idiot.


/ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private./target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs./lua run
I have actually seen this error before and thought I had taken care of it. It shouldn't matter what level you are. This is a bad check on the power source.
Happened when I Moved RespawnBind, CloseBook and PowerSource to the Camp Tab.Ok haha I wanted to be sure it wasnt just me being an idiot.
if mq.TLO.FindItem(v)() ~= nil and not mq.TLO.Me.Invis() and not mq.TLO.Me.Moving() and mq.TLO.FindItem(v).TimerReady() == 0 and mq.TLO.Me.FreeInventory() >= 1 and not mq.TLO.Me.Combat() and not mq.TLO.Me.Hovering() then
Should work without having a power source again.
Also moved Status info up top and visible while going through tabs.
Yup, Yup. Looks like I missed the invis check on that one. Thanks for the eye.new request for modification: please consider to check also for invis b4 casting anything like: mq.TLO.Me.Invis()
checkInvis
Code:if mq.TLO.FindItem(v)() ~= nil and not mq.TLO.Me.Invis() and not mq.TLO.Me.Moving() and mq.TLO.FindItem(v).TimerReady() == 0 and mq.TLO.Me.FreeInventory() >= 1 and not mq.TLO.Me.Combat() and not mq.TLO.Me.Hovering() then
While running for quests it happens, that I come to an halt even in unfriendly quaters to check, where to head next.
If at this moment the summoning of a cauldron would start, it could end catastrophic.

Put some checks in for Full inventory.
Added a few more stats to the Account tab.
Cleaned up a few delays.
--Default Customized Settings--
local eat_level = 3500
local drink_level = 3500
local get_drunk = 180
local cookie_to_summon = 20
local spiced_tea_to_summon = 20
local warm_milk_to_summon = 20
local brells_brew_to_summon = 20
local cooked_turkey_to_summon = 20
local scoot_distance = 500
local alert_distance = 500
local toon_assist_pct_on = 98
local toon_assist_pct_off = 90
local toon_assist_target_dist = 15
local parcel_zone = 737
--Options --
local bRoguePoison = true -- new parameter for the checkbox
name = 'ROG Poison',
helper = 'Summons Poison Using Leg Slot (Rogue Only)',
selected = bRoguePoison,
action = RoguePoison
I really didn't expect the script to evolve as much as it did with custom settings. As much as I dislike having a separate ini file for 30 plus toons for every macro and script that I run. I may look at the option.new suggestion to make personalisation easier:
in order to make the settings for peoples own defaults an easy task you may could add 1 parameter for each checkbox at the top of the file like:
Options parameter
Code:--Default Customized Settings-- local eat_level = 3500 local drink_level = 3500 local get_drunk = 180 local cookie_to_summon = 20 local spiced_tea_to_summon = 20 local warm_milk_to_summon = 20 local brells_brew_to_summon = 20 local cooked_turkey_to_summon = 20 local scoot_distance = 500 local alert_distance = 500 local toon_assist_pct_on = 98 local toon_assist_pct_off = 90 local toon_assist_target_dist = 15 local parcel_zone = 737 --Options -- local bRoguePoison = true -- new parameter for the checkbox
further down you may use this parameter to set the default for this checkbox like:
Rogue Poison UI
Code:name = 'ROG Poison', helper = 'Summons Poison Using Leg Slot (Rogue Only)', selected = bRoguePoison, action = RoguePoison
this would allow to save all parameters into an external file containing all personal perferences,
After any update of Easy.lua ,one could easily paste his own values at the head of the lua and would be ready to go.
Would make it much easier, to get the defaults set to the own preferences.
How about 1 master ini file like MQ2FeedME.ini, it only lists each character name there with settings. Easy to also copy/paste a new character in that file with the same settings as another.I really didn't expect the script to evolve as much as it did with custom settings. As much as I dislike having a separate ini file for 30 plus toons for every macro and script that I run. I may look at the option.
Yah, I need coffee, I just realized what the post was about. haha Got kids running around stuff going on, breaking my train of thought.How about 1 master ini file like MQ2FeedME.ini, it only lists each character name there with settings. Easy to also copy/paste a new character in that file with the same settings as another.
An INI file would be great. Maybe not easy to implement.I really didn't expect the script to evolve as much as it did with custom settings. As much as I dislike having a separate ini file for 30 plus toons for every macro and script that I run. I may look at the option.
Now after re reading your post. lol I see you meant like one ini file that saves all player data / settings.
This should address the issue of items on cursor when running Cauldron and Forage at the same time.
Whoo !! Thank you for this Christmas Day gift Canon ! Merry Christmas!Cannonballdex updated Easy.lua with a new update entry:
New File Structure
Read the rest of this update entry...
Added Changes for running Cauldron and Forage at the same time.
Fixed a typo. Merry Christmas and a Good Night to All.
This is true. Nothing will detect a GM that is in stealth mode, however to blatantly run automation when a GM is in plain detection mode, would just be kind of foolish. The setting isn't by any means a saving grace, just an alert that says hey there is a GM in zone. Like the other settings, they will only work on a true / false statement. If you select summon cookies and you don't have a cookie dispenser, then this option wouldn't work.Looks pretty cool @Cannonballdex but the GM part I would remove as it would only work if the GM's want to or forget to hide.
Two days (or so) after NoS went live, I was exploring and went fishing, Easy went nuts on the header letting me know a GM was near. I was logged off and later went back and GM was still there. It was like 10 my time, so way past California 9-5 hours..hehe. I wondered if he was working late or running a 'bot' of his own monitoring the new expansion. I came back the next day, he was gone.This is true. Nothing will detect a GM that is in stealth mode, however to blatantly run automation when a GM is in plain detection mode, would just be kind of foolish. The setting isn't by any means a saving grace, just an alert that says hey there is a GM in zone. Like the other settings, they will only work on a true / false statement. If you select summon cookies and you don't have a cookie dispenser, then this option wouldn't work.

they work from home also and don't do 9 to 5 lolTwo days (or so) after NoS went live, I was exploring and went fishing, Easy went nuts on the header letting me know a GM was near. I was logged off and later went back and GM was still there. It was like 10 my time, so way past California 9-5 hours..hehe. I wondered if he was working late or running a 'bot' of his own monitoring the new expansion. I came back the next day, he was gone.![]()
Gotcha, this one just happened to be visible in a new zone, and rare nowadays for me to see any. Anyways, CWTNfish and EasyShare both did their jobs and let me know HEY Dumdum, gm over there, stop your autobot fishing and....ROLL OUTthey work from home also and don't do 9 to 5 lol
also devs are marked as GMs and they are always around working on the game.
Cleaned up some duplicate code and did some alignment.
Moved the ICONS to a file in the Easy\lib folder
Moved the LIP.lua file to the Easy\lib folder
You can leave or delete the LIP.lua file from the Easy folder
I believe if you use the updater then
You should have these files in these folders
MQNext\Lua\Easy\init.lua -- Main file
MQNext\Lua\Easy\Easy.ini -- Settings file
MQNext\Lua\Easy\lib\icons.lua
MQNext\Lua\Easy\lib\LIP.lua
I agree, love the merc stuff, never knew before but if a zone gets full they will start de-spawning mercenaries. Nice to have the Pop Merc up as well so when zone population goes down it will Pop a merc. The lazy features are nice to, save a few plat when you get back to a safe zone and forget to turn off a merc. Personally I don't think you should be charged for a mercenary in a safe zone, but oh well.Have not updated to the version from your post above this, but for feedback:
Ini is working great, kept my individual settings per 12 different characters, was nice to see a few things happen tht I do by hand sometimes like deleting rods on War (/i know I can block the spell) but EasyLua makes it great. On one group, the need for a merc to repop has worked very nice. Great to see the merc pop and get to work without me needing to say. With Kiss, I used that and it works, but this is with a all CWTN group, so nice addition tool ! Thanks CBD
When you have so many things going on at once, it's hard to really set a delay sufficient for everything. I would use the pause on the script before trying to actually grab items from your bag. Having a 5 or 10 second delay would leave stuff piling up on your cursor, if you forage two items, then have cauldron or poison summon added on that food and drink clickies, and not to mention loot items or other stuff.For my feeling the "/autoinventory" every second is too frequent. The default loop-delay is set to 1000. Its hard to hand over items to npcs or pc or shuffle items around in inventory.
Wouldn't it be sufficient to set it to 5000, or possible to add a parameter for "cycletime" to be able to set a personalized delay-time?
Changed the way the script summons things. This should give a little bit more flexibility picking up items from inventory. The script will only try to inventory items when it calls for actually summoning an item or after foraging.
Put several more checks in for almost all of the functions.
Should no longer try to do things while in combat or hovering (dead) or invisible.
elseif mq.TLO.Me.Krono() < 6 and mq.TLO.Me.Krono() > 1 then
No longer tries to summon anything while sitting.
Fixed a bad check for Bulwark of Many Portals that was leaving the item on the cursor.
Same must haves I load up, Buttonmaster and Magellan (customized hybrid with easynav built in) and growing fond of QuickHud too. Haven't got around to LEM yet.Getting used to the "pause"-button the cycletime isn't anymore an issue for me. In the meantime, this nice tool got the "always"-up status and along with "Buttonmaster" "LEM" and "Magellan" its loaded at login on all toons. @Cannonballdex: the improvements of the last days have been great.
Added an option under CLASS for WAR Burn. This option is currently for a level 120 warrior with AA and Abilities. This is really in the testing phase and depending on how things go, may add lower level capabilities.
This option pretty much burns all of your AA and Abilities and Combat Abilities with a few checks.
First run will create an additional default setting war_burn = false
If you have already created an ini file you and you want to save this setting, you will need to add this to...
Go in to the Easy.ini file and save the settings there. Then when you run easy.Lua those settings will be used.Hey CBD, question about user settings for this.. I've been using this now for the better part of the week, and its working really nicely for me. One thing I notice though, is that for some reason, when i start it up when first logging on and into a toon that I've already previously used this before (I see the settings file thats created with the toon name and whats set on/off) , but it seems like when I first start the lua (/lua run easy) it reverts to default settings, and not the ones I toggled previously..
Is there a command to save my settings or maybe to call the ini when starting it up? I didnt see anything in the discussion thread about this, and nothing in the instructions, so I thought I'd reach out to you.
Cheers,
Lordeth