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> /mqoverlay resume
ImGui Failure:
C:\Games\mq2nextTest\lua\buttonmaster.lua:364: attempt to index field 'Label' (a number value)
stack traceback:
C:\Games\mq2nextTest\lua\buttonmaster.lua: in function 'DrawButtons'
C:\Games\mq2nextTest\lua\buttonmaster.lua:438: in function 'DrawTabs'
C:\Games\mq2nextTest\lua\buttonmaster.lua:454: in function <C:\Games\mq2nextTest\lua\buttonmaster.lua:446>
ImGui Critical Failure: Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?
Plugin ImGui has been temporarily paused. To resume imgui, run: /mqoverlay resume
Ending lua script 'buttonmaster' with PID 12 and status -1
> /lua run buttonmaster
Running lua script 'buttonmaster' with PID 13
[15:46:26] [Button Master] :: Button Master by (o_O) Special.Ed (o_O) - Loaded /config/ButtonMaster.ini
/mqoverlay resume
local ButtonGUI = function()
if not openGUI then return end
openGUI, shouldDrawGUI = ImGui.Begin('Button Master', openGUI, ImGuiWindowFlags.NoFocusOnAppearing)
if openGUI and shouldDrawGUI then
if initialRun then
ImGui.SetWindowSize(280, 318)
initialRun = false
end
DrawTabs()
end
ImGui.End()
end

You have a button in your ini with an empty label (or a label with a number)Idk, every time I get it to show up, it's a tiny little window, I go to stretch it out a little and it crashes complaining about line 446 in buttonmaster.lua
Thank you Lua Slayer, this worked.You have a button in your ini with an empty label (or a label with a number)
I use ISB and its fine for position when I relogNo idea on the positioning issue. I don't use ISB - button master stays wherever I leave it when swapping between windows.
You literally can go around claiming everyone pushes your buttons!
Should just be move it, size it, stop it, start it.
As per a previous post use /Lua stop buttonmaster + /Lua run Buttonmaster after it was in the position you want and it stays.I'm late to the party but starting to use it now. I cannot get the window to persist in it's location, expanded. When I camp out / log in and run the script, it starts in a collapsed view in the upper left quadrant of my screen which I had it bottom middle when I camped out. Am I not doing something to preserve it's location?
What's the recommended way to do a /pause 25 in the hotbuttons?
/multiline ; /timed 250 /say That was a 25 second wait
timed is in decisecondsCode:/multiline ; /timed 25 /say That was a 25 second wait
yah, something like that. loltimed is in deciseconds
/multiline ; /timed 100 /say Was about a 10 second delay
Not sure what you are fighting for the color pickers - pick color, click out and hit save.It seems like a real fight with the UI to edit button/text colors, is that normal?
My OCD self would also love it if the button names were (or could optionally be) centered![]()
If you hit reset at the wrong time if fucks up the ui, makes it poof and you cant get it back without relogging?Not sure what you are fighting for the color pickers - pick color, click out and hit save.
Centering would be nice, but doesn't seem to be readily available...
When changing colors after you have all ready saved it once for a custom color. The slider will snap back to were it was but it will change the color to were you had clicked it before it snaps back .(seemed like it was stuck on a color and the slider wouldn't move)
I play in window mode (tried in non windowed mode also) and I can not drag it on another monitor. Is there a setting or something to make this happen?oh, i like this idea, i wonder if you could have mouse over and faded levels - that would be legit.
also, in case this helps you with real estate grimlock - you can actually drag it OUTSIDE of everquest, like onto another monitor
I play in window mode (tried in non windowed mode also) and I can not drag it on another monitor. Is there a setting or something to make this happen?
/mqsettings overlay then select "Enable Viewports"cfg files have always been around - there was just some goofy behavior previously that tripped some people up. Ingame.cfg is the ideal way to launch macros, load/unload plugins and start lua scripts when you load into the world.
Note: launching multiple lua scripts from cfg files one after another is currently causing crashes for some
Instead of something like this -
[CODE title="Bad Example"]
/lua run myfirstscript
/lua run mysecondscript
/plugin mq2something unload[/CODE]
Do something like this -
[CODE title="Good Example"]
/lua run myfirstscript
/timed 100 /lua run mysecondscript
/plugin mq2something unload[/CODE]
Config directory - any text editor to create it, just make sure it has the right file extension.Hello All, where do I need to put this ingame.cfg file? In the Release directory or in the config directory? And can I simply use any text editor to create it?
Running into this suddenly after zoning. I havent made any changes/added any new buttons in the past couple of weeks, and this popped up today:
View attachment 37291
Had to do the same thing, completely restarted from scratch.I ran into the same thing. I redid all my buttons, it was painful. Well worth it though.
This may have been already discussed, but I didn't see it. Is there a way to alter the config to where the buttons 1. Stay where I put them in the screen instead of moving to their default location every time I tab out? 2. To keep it up all the time so where you don't have to manually start it each time you log in?

right click itIs the setting tab suppose to do anything right now? Not sure if I got it installed correctly but doesn't seem to do anything for me when I clicked on it.
Thank you. Is there a way to save the buttons live when multiple clients have it up? Right now when I make changes on one client, the other one won't see it and if i try to restart it, I lose my new buttons.right click it
