• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2971

Rotation entry toggles are now saved per rotation.Snare HoT Adjustments

  • New Setting: "Downtime Snare HoT Removal" - drop Torpor and similar snaring HoTs once you are out of combat (default: on).
  • SHM(All) - Snaring HoTs are no longer used outside of combat.
  • SHM(Laz) - L70+ Torpor is now kept up on your tanks during combat (default: named only).
~AlgarDude
  • Pull Locations can now be saved from the objective UI input blocks.
  • Circuit Hunt now skips unreachable stops, and stops pulls if all points are unreachable.
  • /rgl pulllocadd has been adjusted; it no longer accepts a name and now takes coordinates.
  • Various minor fixes and adjustments for smoothing and consistency.
~AlgarDude
  • Removed "Use Safe Targeting" and rewrote the underlying functions.
  • New Setting: "Attempt Safe Pulling" - avoid pulling mobs that have strangers near them (default: off).
  • New Setting: "Attempt Safe Targeting" - avoid targeting or engaging mobs that have strangers near them (default: off).
  • Please refer to the in-game FAQs for details and warnings.
~AlgarDude
  • Fix for fallback scan occasionally broadcasting an ignored ID.
  • Loot(LNS) - Fixed a stall after item processing.
  • Corrected some charm IDs not clearing cleanly on zone.
  • Corrected named checks for mercs peers using a non-peer assist.
~AlgarDude
  • This is a quick toggle that does not change any loadout, similar to "Do AE Damage" use.
~AlgarDude
  • RNG(All) - Aggro Management Adjustments
    • Aligned rotations and entries between configs.
  • WAR/PAL/SHD(All) - Aligned defensive rotations, entries and options
    • WAR(Live) - Defensive actions now begin at the "Defense HP" setting (default: 60).
    • Corrected or improved various rotation entries and options.
  • XTarget Hater Detection Fixes
  • Unresistable abilities are no longer skipped for elemental immunity
~AlgarDude
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