Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

~AlgarDude
- SHD(All) - Adjusted early proc buffs for proper buff slot handling.
- Added two low-level procs (Thanks crimsonjack!)
- Aligned End Regen Discs for all classes/servers.
- Pass for Lua correctness
~AlgarDude
- Spells are now reorderable in the UI.
- Gems can now be disabled; RGMercs will not try to place a spell in a disabled gem.
- Please note that our spell gems are generally governed by a breadth of settings; simply placing a spell in a slot doesn't mean the spell will be used. Settings still drive loadouts.
~AlgarDude
- Added load conditions for entries to match spell gems.
- Adjusted InstantRunBuff rotation for applicable classes in combat.
- Added support for functions in rotation timers.
~AlgarDude
- The named module has been renamed to "Spawns", as it's grown well past only tracking named.
- Added the option to perpetually ignore a target by name in any given zone.
- Usage example: Adds that should not be engaged or killed due to fight mechanics.
- Note that force target will override any ignore (temporary or persistent).
- A mob added to the list from the UI no longer defaults to being named.
- Added CLI to support any new functionality seen in the UI, refer to the command list:
- /rgl spawnadd, spawndeny etc.
- Returned default spawn lists to per-server lists ; a follow-on update will port some of those from the live named list to Project Lazarus where appropriate.
~AlgarDude
- Ability sets can now take a spell ID to deconflict for duplicates.
- Resolves #102
- Fixed some adjacent issues with Name/RankName use.
- Fixed some issues with safety checks for spells with a target type of "self".
- As a result, we will no longer frequently target ourself to use self-buffs that don't require it.
~AlgarDude
- Full rework of Live Ranger config.
- On your next login, please allow an extra moment to review your options, as they have changed.
- Minor adjacent fixes in other hybrid classes.
- Removed dated example config.
~AlgarDude
- First pass at level 71 abilities.
- Some spells remain commented until sourcing is verified (mostly Ancients).
- Playtesting for rotation/entry shifting will follow; feedback is reqeuested. The user should be able to reorder anything necessary.