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~AlgarDude
- Add numerous options concerning Dot use/memorization to account for variance during different eras of play.
- Ported nearly all other improvements from the Alpha Config.
~AlgarDude
- Exposed an option to still attempt to reclaim an Aggrotarget, even when the Autotarget is user-forced.
- Corrected typos (thanks Addict!).
Added a setting to allow a PC in Tank Mode to independently select an xtarget to attempt to reclaim aggro, without affecting or changing the AutoTarget, even if they are also the MA.
~AlgarDude
- The tank will continue to engage the AutoTarget, but will periodically change to the Aggro Target to use abilities found in the HateTools(AggroTarget) rotation.
- If this tank is the MA, they will continue to broadcast the AutoTarget to any assisting RGMercs peer.
- This is a "Beta" test of the funcionality, as such, it is defaulted to false. Once full testing is complete, certain settings will revert to defaults to encompass the new functionality.
- A warning will appear if the Legacy "Aggro Scan" setting is enabled. Please disable this setting if using the Tank Aggro Scan.
~AlgarDude
- MAG - Added SkinDS use (default: False).
- DRU(Alpha)
- Converted Spell List to new priority style.
- Added Barkspur DS use (default: False).
- Added toggle settings for many dots/nukes.
~AlgarDude
- Mercs Status Adjustments
- Added "Class" Column. Has extended click functionality same as name.
- Added and tweaked a few colors.
- Add "paused" argument to script load (/lua run rgmercs paused)
- Note that this preempts loadout scan. Adjustments may be made at a later date.
~AlgarDude
- Exact Matching on Epic 1.0 so itemready isn't falsely reported for an ornament.
- Fix logic error in downtime check for EQ Might.
Under the Hood
- Buff checks are now handled by shared actor data; DanNet and direct targeted are still currently available as fallback behavior. Performance is greatly improved (2.5-3x faster than checking via DanNet).
- Removed the timer from group buff rotations in all default configs; instead, we will execute one entry at a time. This allows us to react more quickly, without compromising other higher priority actions (e.g, healing).
- For actor peers (other PCs running RGMercs on the same PC/local network):
- Added options to buff the entire raid, or any PCs in zone, if actor data is available.
- Added the option to treat pets as PCs for group buff rotations, if actor data is available. Note that PCs will not report pet buffs via actors unless this setting is enabled, as there is a (minor) hit to performance. Generally, this setting is not advised, but present for use before pet affinity is available, when relying on charm pets, etc.
- Buffing Assist List members with group buff rotations is now optional.
~AlgarDude
- Created "GetBuffableIDs", a routing function for group buff rotations to properly select from Group/Raid/In-Zone based on current options.
- Custom Config users will need to update their group buff rotation targets to use this new function to benefit from enhanced functionality, but the change is not breaking.
- Buff checks now primarily rely on cached buff, song and blocked lists being passed in the actor heartbeat.
- Refactored all buff checks to allow the option of skipping blocked buff or trigger checks, and (de/re)nested for better reading or flow.
- Split LocalBuffCheck into LocalBuffCheck and LocalPetBuffCheck.
- GroupBuffCheck now behaves exactly like GroupBuffAACheck, GroupBuffItemCheck.
- Created "ResolveBuffCheck", a routing function very similar to the previous iteration of GroupBuffCheck.
- Created "AddedBuffCheck", a helper for class configs to make additional checks where normal stacking checks do not apply. Previously, this was done directly by PeerBuffCheck, but this will be simpler for a config editor to understand and implement (less passed variables, descriptive name, etc).