• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2971

  • DRU(Laz) - deconflict StrBuff/Talisman
  • Tank(All) - Move AE Hate rotation
~AlgarDude
  • Lifted "Emergency HP" into core settings, rather than keeping it in most configs.
  • Added "Critical HP" setting for all configs, not just tanks.
  • Split "Emergency" rotation for non-tanks into Emergency(Health) and Emergency(Aggro).
~AlgarDude
  • Fixed some luacheck gripes.
  • Renamed some variables for clarity or styling.
  • Code-adjacent bug fixes.
~AlgarDude
  • SHD(All) - Adjusted early proc buffs for proper buff slot handling.
    • Added two low-level procs (Thanks crimsonjack!)
  • Aligned End Regen Discs for all classes/servers.
  • Pass for Lua correctness
~AlgarDude
  • Spells are now reorderable in the UI.
  • Gems can now be disabled; RGMercs will not try to place a spell in a disabled gem.
    • Please note that our spell gems are generally governed by a breadth of settings; simply placing a spell in a slot doesn't mean the spell will be used. Settings still drive loadouts.
~AlgarDude
  • Added load conditions for entries to match spell gems.
  • Adjusted InstantRunBuff rotation for applicable classes in combat.
  • Added support for functions in rotation timers.
~AlgarDude
  • The named module has been renamed to "Spawns", as it's grown well past only tracking named.
  • Added the option to perpetually ignore a target by name in any given zone.
    • Usage example: Adds that should not be engaged or killed due to fight mechanics.
    • Note that force target will override any ignore (temporary or persistent).
  • A mob added to the list from the UI no longer defaults to being named.
  • Added CLI to support any new functionality seen in the UI, refer to the command list:
    • /rgl spawnadd, spawndeny etc.
  • Returned default spawn lists to per-server lists ; a follow-on update will port some of those from the live named list to Project Lazarus where appropriate.
~AlgarDude
  • Ability sets can now take a spell ID to deconflict for duplicates.
    • Resolves #102
  • Fixed some adjacent issues with Name/RankName use.
  • Fixed some issues with safety checks for spells with a target type of "self".
    • As a result, we will no longer frequently target ourself to use self-buffs that don't require it.
~AlgarDude
  • Full rework of Live Ranger config.

    • On your next login, please allow an extra moment to review your options, as they have changed.
  • Minor adjacent fixes in other hybrid classes.

  • Removed dated example config.

~AlgarDude
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