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Release Tradeskill recipes (max out Artisan's Prize) (1 Viewer) 4.07

I do not have a tradesman.ini that says that that I see. there is a tradesman.ini-example that has that.

my friend is having the same issue. it is not firing molds, bottles, idols, orbs, masks etc... (basically anything needing firing.)

I do have all ingredients

Please help.
 
I do not have a tradesman.ini that says that that I see. there is a tradesman.ini-example that has that.
my friend is having the same issue. it is not firing molds, bottles, idols, orbs, masks etc... (basically anything needing firing.)
I do have all ingredients
Please help.
Look in macros/ts/tradesman.ini change the entries as I showed.

PS do you have a working mesh for where you are doing the combines ?
 
Look in macros/ts/tradesman.ini change the entries as I showed.

PS do you have a working mesh for where you are doing the combines ?
Having the same issues won’t fire anything I have over fifty unfired items but it won’t go to the kiln even though I have all the mats mesh files seem fine .
 
Having the same issues won’t fire anything I have over fifty unfired items but it won’t go to the kiln even though I have all the mats mesh files seem fine .
And ini is exactly as you have shown
 
I finally got through pottery. It does fire them but only later after you done a whole bunch of other recipes and get further down the list. That means you have to keep all of these unfired on you until it fires it. The program should fire them after making them even if it has to move back and forth a bunch. Or maybe make 5 then fire 5? Keeping bags full of unfired items reduces bag space an room for other ingredients.
 
Is there a command using this macro to learn recipes by trivial level or can one be created. For example, maybe something like: /mac ts/tradesman jewelcraft learn trivial 17-50
 
Not sure if this was mentioned yet, but there seems to be an error with some scribing of books. Apparently this recipe does not learn with the scribe.
1630296233681.png
1630296253325.png

I am going to assume this one too, as I scribed the book:
1630296434980.png

For Fletching:
1630296487040.png

I have made this, yet it keeps saying I need to learn it.
 
You do not have to learn every recipe that counts, there is leeway.

You should be at 350 already

Probably some new recipes were found that also counts towards 350, have not updated my list in a long long time. Besides that I need to find the recipes for all of those, sometimes the recipe is unknown.

Well... I now know 4010 Research recipes. This macro is just amazing~
 
Not sure if this was mentioned yet, but there seems to be an error with some scribing of books. Apparently this recipe does not learn with the scribe.

View attachment 32719

Notes: This recipes does not appear to be learned by scribing Elegant Charms and must be created to be learned.
Notes: Can scribe to learn: Elegant Charms

Mmm I see what's going on, there is 2 recipes to make those charms. One of the recipes is learned through the book other needs to learned by yourself. Now wondering if the recipeid on those differ (has to since the recipe dump doesn't pick up the book one) and how many of the other charms is like that.

My parsing sees simple charm of X assumes both is learned from the book.

Please search in the kiln for those recipes, check that you did learn one from the book and which components it uses.

For Fletching:
View attachment 32721
I have made this, yet it keeps saying I need to learn it.
learning or needing for something else ? hard to tell from that screenshot.
 
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Not sure if this was mentioned yet, but there seems to be an error with some scribing of books. Apparently this recipe does not learn with the scribe.
View attachment 32718
View attachment 32719

I am going to assume this one too, as I scribed the book:
View attachment 32720

For Fletching:
View attachment 32721

I have made this, yet it keeps saying I need to learn it.

So I have 1630368713464.png Scribed.

I pull up my Kiln 1630368902647.png and I only know one Simple Physical Adaptation recipe.


I know every single recipe for Fletching. I have a Chunk of Taelosian in my inventory and do a learn:

1630369312596.png


But when I do another learn, I still get:

1630369045196.png



Hope this helps.
 
The bright side is. I have Research, Brewing, Baking, Poison, Fletching and Fishing fully complete now and no real errors, just amazing. I plan on finishing the rest including Alchemy and Tinkering. So you know this shit is working. I just learned how to do /finditem..... Another game changer! Looking forward to trying this out when finishing the other runs.
 
So I have sribed.

I pull up my Kiln only know one Simple Physical Adaptation recipe.
That naming convention makes no sense, where do you find any hide/pelt whatever in that recipe ! loam!=hide/pelt

Does help me thanks.

I know every single recipe for Fletching. I have a Chunk of Taelosian in my inventory and do a learn:

But when I do another learn, I still get:
Hope this helps.
Send me a fletching recipe dump please
ts/charname_servername-fletching-Recipes.txt

Just rename to abc.txt before sending.

PS you did do the tradeskill quests in abysmal sea ? probably did since cannot combine without doing it
may be worthwhile to go back rehail and learn the recipes again (cannot remember the keyword offhand)
 
That naming convention makes no sense, where do you find any hide/pelt whatever in that recipe ! loam!=hide/pelt

Does help me thanks.


Send me a fletching recipe dump please
ts/charname_servername-fletching-Recipes.txt

Just rename to abc.txt before sending.

PS you did do the tradeskill quests in abysmal sea ? probably did since cannot combine without doing it
may be worthwhile to go back rehail and learn the recipes again (cannot remember the keyword offhand)

I have done all the TS stuff in Abysmal Sea. My Chunk of Taelosian Rock gets converted into Taelosian Stone when I hit combine.

I will send you a dump soon.
 
The issue seems to be it is asking me to make a chunk of Taelosian Rock, which does not need to be made, as it it is a dropped item (Made in another contianer AKA mob drop). If you put that item in a fletching kit, it turns into a Taelosian Stone.
 
The issue seems to be it is asking me to make a chunk of Taelosian Rock, which does not need to be made, as it it is a dropped item (Made in another contianer AKA mob drop). If you put that item in a fletching kit, it turns into a Taelosian Stone.
Found the problem. Somehow from somewhere "63861 Taelosian Stone" got into the list of recipes that counts towards the 350. Double checked a few lists/characters and its not in there.

Even took a new character and did the abysmal quest also not on the recipe dump afterwards. So no matter how many times you make it, it will never be learned.
 
Everything has been working great for me but for some reason my /mac ts/finditem just stopped working?

I used to get to the end of my available combines then open up bank/merchant/housing window and do a /mac ts/finditem and i would scroll through the window buying things or pulling them from the location and put them into my bags. For some reason now when i do that the /mac ts/finditem just stops and ends macro. Even though the vendor has that item or they are in my bank.

I tired deleting my Charname-shop & Charname-shop-smithing ini's and re-running it but that didnt fix it.

Any idea whats going on? This worked flawlessly until i got into smithing for some reason. my second to last skill thanks to this macro!
 
Everything has been working great for me but for some reason my /mac ts/finditem just stopped working?

I used to get to the end of my available combines then open up bank/merchant/housing window and do a /mac ts/finditem and i would scroll through the window buying things or pulling them from the location and put them into my bags. For some reason now when i do that the /mac ts/finditem just stops and ends macro. Even though the vendor has that item or they are in my bank.

I tired deleting my Charname-shop & Charname-shop-smithing ini's and re-running it but that didnt fix it.

Any idea whats going on? This worked flawlessly until i got into smithing for some reason. my second to last skill thanks to this macro!
Not the first time this has come up, have yet to pin down the cause.
Send me the Charname-shop-smithing ini
 
@Dulieguy
for me I had a random weird item in my shared bank acct. till I was able to find that item using Debug-- finditem would fail.
so maybe check your shared bank for an item its looking for, I could tell when it happened because it would always open up my first bag in bank and pickup the first item then fail.
 
@Trapper
I gave that a shot and checked the shared bank. I removed all of my TS items from it and that didnt resolve it either. My Charname-shop-smithing ini also shows a bunch of different shopping lists? like 5 of them with different time stamps.

Edit:
So i just tried this this again and it works when I open my bank, but not when i target a vendor such as Blacksmith Gerta. She does have the items available to buy and they do show in my Charname-shop-smithing ini.

This is my Current Charname-shop-smithing ini:
0 / 9 x Black Nitrous Coal (Blacksmith Gerta in PoKnowledge)
0 / 2 x Plate Pauldron Template Mold (Blacksmith Gerta in PoKnowledge)
0 / 2 x Plate Belt Template Mold (Blacksmith Gerta in PoKnowledge)
0 / 2 x Plate Cloak Template Mold (Blacksmith Gerta in PoKnowledge)
0 / 2 x Plate Boot Template Mold (Blacksmith Gerta in PoKnowledge)
0 / 2 x Plate Gorget Mold (Blacksmith Gerta in PoKnowledge)
0 / 2 x Plate Visor Mold (Blacksmith Gerta in PoKnowledge)
0 / 2 x Plate Pauldron Mold (Blacksmith Gerta in PoKnowledge)
0 / 2 x Plate Vambrace Mold (Blacksmith Gerta in PoKnowledge)
0 / 2 x Field Splinted Cloak Mold (Blacksmith Gerta in PoKnowledge)
0 / 2 x Plate Belt Mold (Blacksmith Gerta in PoKnowledge)
0 / 7 x Anthracite Coal (Blacksmith Gerta in PoKnowledge)
0 / 1 x Plate Gorget Template Mold (Blacksmith Gerta in PoKnowledge)
0 / 1 x Plate Visor Template Mold (Blacksmith Gerta in PoKnowledge)
0 / 1 x Small Chainmail Bracelet Pattern (Blacksmith Gerta in PoKnowledge)
0 / 1 x Small Chainmail Boot Pattern (Blacksmith Gerta in PoKnowledge)
 
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so I noticed the same thing, I use an old version and if it has a vendor name Item it buys it, now I do and it only sometimes buys it.. I thought it was maybe like I didn't have the other components, and now it lists all instead of just the item needed to finish or something.

But I liked it much better when it bought/showed only what was needed if that's the case.
 
So, I found more recipes not in the research database. Thought I would list them here, not sure how much of a completionist youwant to be :). I compared my output file with [email protected] to see what I was still missing.

INI:
Abrogation Scried Swatch
Astral Runed Swatch
Breath Etched Swatch
Concussion Runed Swatch
Dew Clover Etched Swatch
Ethereal Scried Swatch
Expertise Etched Swatch
Impulse Runed Swatch
Inverse Runed Swatch
Lodestone Scribed Swatch
Misery Scried Swatch
Neglect Scried Swatch
Radiant Scribed Swatch
Scroll: Abhorrence Rk. II
Scroll: Amnesty Rk. II
Scroll: Blessing of Assurance Rk. II
Scroll: Chromatic Flash Rk. II
Scroll: Divine Invocation Rk. II
Scroll: Elysian Intervention Rk. II
Scroll: Hand of Assurance Rk. II
Scroll: Hand of Credence Rk. II
Scroll: Imperative Focusing Rk. II
Scroll: Infusion of the Faithful Rk. II
Scroll: Issuance of Faith Rk. II
Scroll: Mark of Ragan Rk. II
Scroll: Mea's Aggression Rk. II
Scroll: Natural Collaboration Rk. II
Scroll: Necrotic Sores Rk. II
Scroll: Power Vortex Rk. II
Scroll: Promised Revitalization Rk. II
Scroll: Purify Rk. II
Scroll: Roar of Kolos Rk. II
Scroll: Shared Cloak of Burrs Rk. II
Scroll: Spear of Molten Steel Rk. II
Scroll: Speed of Aransir Rk. II
Scroll: Splash of Purification Rk. II
Scroll: Sunbreeze Blessing Rk. II
Scroll: Symbol of the Triumvirate Rk. II
Scroll: Vow of Veneration Rk. II
Scroll: Ward of the Zealous Rk. II
Scroll: Wild Balm Rk. II
Scroll: Wildblaze Aura Rk. II
Scroll: Zealous Purity Rk. II
Song: Aria of Impeccability Rk. II
Song: Assuaging Accelerando Rk. II
Song: Echo of Lunanyn Rk. II
Song: Hykast's Song of Suffering Rk. II
Song: Lapsing Lullaby Rk. II
Song: Oratory of Opposition Rk. II
Song: Ryken's Reckless Renewal Rk. II
Song: Thunderous Barrier Rk. II
Spell: Bloodworg Focusing Rk. II (Fine Spell Tablet)
Spell: Concussive Burst Rk. II (Rough Numen Plaque)
Spell: Firestorm
Spell: Jorra's Mending Rk. II
Spell: Minax's Mending Rk. II
Tear Etched Swatch
Tempest Runed Swatch
Visage Scribed Swatch
Wing Etched Swatch
 
For tailoring is there a way to distinguish your race for the robes? The patterns are no trade and you can only acquire the race you are. In my case I can only make the 6 IKS ones. But it is trying to have me make them all.


INI:
40342 Robe of Abatement [IKS]
40242 Robe of Abrogation [DEF]
40241 Robe of Argli [DEF]
40345 Robe of Asylum [IKS]
40280 Robe of Breath [GNM]
40238 Robe of Burnishing [DEF]
40326 Robe of Capacity [HUM]
40323 Robe of Concussion [HUM]
40261 Robe of Dew [ERU]
40240 Robe of Ellipse [DEF]
40283 Robe of Expertise [GNM]
40304 Robe of Impulse [HIE]
40284 Robe of Intellect [GNM]
40324 Robe of Lodestone [HUM]
40321 Robe of Mana [HUM]
40347 Robe of Misery [IKS]
40279 Robe of Neglect [GNM]
40343 Robe of Obligation [IKS]
40325 Robe of Obliteration [HUM]
40344 Robe of Requisition [IKS]
40322 Robe of Scent [HUM]
40301 Robe of Skewn [HIE]
40303 Robe of Slant [HIE]
40300 Robe of Sorcery [HIE]
40282 Robe of Tashani [GNM]
40302 Robe of Tears [HIE]
40263 Robe of Tempest [ERU]
40346 Robe of Tenancy [IKS]
40305 Robe of Virtue [HIE]
40262 Robe of Visage [ERU]
40239 Robe of Wings [DEF]
40281 Robe of the Astral [GNM]
40237 Robe of the Cyclone [DEF]
40260 Robe of the Ethereal [ERU]
40259 Robe of the Inverse [ERU]
40258 Robe of the Radiant [ERU]
 
For tailoring is there a way to distinguish your race for the robes? The patterns are no trade and you can only acquire the race you are. In my case I can only make the 6 IKS ones. But it is trying to have me make them all.


INI:
40342 Robe of Abatement [IKS]
40242 Robe of Abrogation [DEF]
40241 Robe of Argli [DEF]
40345 Robe of Asylum [IKS]
40280 Robe of Breath [GNM]
40238 Robe of Burnishing [DEF]
40326 Robe of Capacity [HUM]
40323 Robe of Concussion [HUM]
40261 Robe of Dew [ERU]
40240 Robe of Ellipse [DEF]
40283 Robe of Expertise [GNM]
40304 Robe of Impulse [HIE]
40284 Robe of Intellect [GNM]
40324 Robe of Lodestone [HUM]
40321 Robe of Mana [HUM]
40347 Robe of Misery [IKS]
40279 Robe of Neglect [GNM]
40343 Robe of Obligation [IKS]
40325 Robe of Obliteration [HUM]
40344 Robe of Requisition [IKS]
40322 Robe of Scent [HUM]
40301 Robe of Skewn [HIE]
40303 Robe of Slant [HIE]
40300 Robe of Sorcery [HIE]
40282 Robe of Tashani [GNM]
40302 Robe of Tears [HIE]
40263 Robe of Tempest [ERU]
40346 Robe of Tenancy [IKS]
40305 Robe of Virtue [HIE]
40262 Robe of Visage [ERU]
40239 Robe of Wings [DEF]
40281 Robe of the Astral [GNM]
40237 Robe of the Cyclone [DEF]
40260 Robe of the Ethereal [ERU]
40259 Robe of the Inverse [ERU]
40258 Robe of the Radiant [ERU]


I just blocked them, guess that works just as well.
 
I'm having an issue. It's stating I need a container in slot #6 when all inventory slots have a container in them. It was working fine yesterday.

Edit: noticed if I put at least one item in each bag, it would read it as being there. Didn't have this issue before.
 
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I'm having an issue. It's stating I need a container in slot #6 when all inventory slots have a container in them. It was working fine yesterday.

Edit: noticed if I put at least one item in each bag, it would read it as being there. Didn't have this issue before.

I am getting the same error except it is slot #3. That is my first empty bag.
Happens when starting a learn cycle.
 
I'm having an issue. It's stating I need a container in slot #6 when all inventory slots have a container in them. It was working fine yesterday.

Edit: noticed if I put at least one item in each bag, it would read it as being there. Didn't have this issue before.
Thats new, will take a look

Seeing this with some containers not all.
e.g
Deep caverns collectibles case
but not
Scuffed weapon crate of the mercenary (20 slot)
Combine empire locker (36 slot)
Extra planar satchels (32)

I am getting the same error except it is slot #3. That is my first empty bag.
Happens when starting a learn cycle.

On which bags are you guys seeing it ?
Suspect its something with mq2 (hang tight)
 
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Thats new, will take a look

Seeing this with some containers not all.
e.g
Deep caverns collectibles case
but not
Scuffed weapon crate of the mercenary (20 slot)
Combine empire locker (36 slot)
Extra planar satchels (32)



On which bags are you guys seeing it ?
Suspect its something with mq2 (hang tight)

Happens with all my bags. All bags are 42+ slot bags, if that matters.
 
This is a mq live problem till it is fixed. Workaround is removing the /return (line 249) in the macro

Code:
            /echo \awPlease put a container in slot \ag#${Math.Calc[${tmpI}-22].Int}
            /return
 
This is a mq live problem till it is fixed. Workaround is removing the /return (line 249) in the macro

Code:
            /echo \awPlease put a container in slot \ag#${Math.Calc[${tmpI}-22].Int}
            /return

Thanks! I have just been putting a single item in each empty bag to workaround.
 
Release Tradeskill recipes (max out Artisan's Prize)

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