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Release Tradeskill recipes (max out Artisan's Prize) (1 Viewer) 4.07

This was the first time I tried something other than fishing. It was really cool to see the toon run back and forth using different stations to do the combines.

One other this I was thinking about is if I run the learn on multiple skills before doing the purchase will it purchase all items when I run tradesman or can I specify only to purchase one type of item?
it purchases anything that it determine can be made, sub-combines included.

best place I found to do this is sunrise hills after you bought everything, all the containers are close and no lag. and if you find a neighberhoor with a few empty plots at the start you are golden (can fill then up with ingredients)
 
Which one ? cleanupv2 expects an empty bag in slot 1, it opens bag checks if any vendor bought items, picks it up then does /autoinv. Idea is that items then drop into bag1.
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

Inventory TS containers / Recipe Fixes

Poison:
Quite a few fixes

Pottery
Crow's Special Brew

Inventory TS Containers:
The container must be in slot9 for it to be usable.
Reinforced Jeweler's Kit, Coffin Poison Bottle, Mortar and Pestle is currently supported (if you know of any others that a required combine uses please let me know)

Vendors
Added Tox Huey in PoK

Read the rest of this update entry...
 
Which one ? cleanupv2 expects an empty bag in slot 1, it opens bag checks if any vendor bought items, picks it up then does /autoinv. Idea is that items then drop into bag1.

Yeah CleanupV2 I did have an empty bag in slot one. It opened each of my other bags but didnt pick any of the trader sold stuff and /autoinventory it. I ended up doing it manual so no biggy
 
Jande,

if i ask tradesmanv2 to make 40 of something. it says i need to buy 39 velium smithy hammers

Code:
/mac ts\tradesmanv2 smithing "Velium Sheet" 40

I recall you an ini file that held all the tools, and i can see the 'Velium Smithy Hammer' is an entry in the tradesman-skill.ini file.

thoughts ?

Hylander
 
Jande,

if i ask tradesmanv2 to make 40 of something. it says i need to buy 39 velium smithy hammers

Code:
/mac ts\tradesmanv2 smithing "Velium Sheet" 40

I recall you an ini file that held all the tools, and i can see the 'Velium Smithy Hammer' is an entry in the tradesman-skill.ini file.

thoughts ?

Hylander
Side effect of the 40 that I still need to figure out, did not really write it originally with that in mind
 
Does that with molds and tools as well, best to just keep one of everything you need for that trade skill handy until he fixes that. If you have the hammer it wont try and buy it.

Some molds are not consumed other are, so it does require you know a little ahead of time.
 
You may want to add the mortar glaze (or whatever it is named) for pottery to your list of inventory kits - this is vendor bought only and there is no "station" for it in POK. There are only a handful of recipes but they cause the macro to hang when it gets to that recipe
 
Getting back into the grind with the macro and ran into an issue.
 

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Oops yeah for some reason was using v1(hotkey). Looks like I’m still getting some errors with v2 (Smithing) but it ran past them before I could take a picture.
 
For the Large Molds in Blacksmithing aka "Smithing" This guys is in the Bazaar - Could add it if you wanted Jande

1579335618791.png
 
Pottery:

One recipe tried to do a kiln combine in the wheel. I don't remember which one but I bet searching for the firing sheet would find it in the ini file.

Had to make ceramic lining manually, it didn't care that the mortar was in slot 9.

I would say that's good enough to put a green check box on it after fixing those two things.

JC, Brewing, Research, etc:

It wants to make the vials of mana and the only way I've known it was going to do that was seeing the coalesced mana in the shopping list. Keeping a stack of each on the character prevents that so it might be a good guideline for people to have them on hand when starting any lines that use them.

And if the character is an enchanter it could enchant the items or make the vials the other way once they learn the recipe once in research.

Great work on this!
 
yeah looking into it, not a very high priority, probably should do it sooner now with tov earring need nearly everything 300.

I would not spend time on this to be honest as brute forcing to 300 is easy with 1 recipe and 100% vendor purchased with two ingredients.
 
I haven't found it too annoying, the only thing I would recommend potentially for research is checking if you have the parts to do the missing subcombine rather then just skipping it at the time.

On missing items, I threw in a /delay 5s when it finds an item missing to help determine things like vials of mana, or other oh yeah items that have more than one path to get.

You could throw this in the ini file as a setting and just /delay whatever that value is for people who want to go that route, just like you did on the delete delay.
 
I would not spend time on this to be honest as brute forcing to 300 is easy with 1 recipe and 100% vendor purchased with two ingredients.

I’d appreciate a list of the 7 main TSs and what you’d suggest one brutes to get to 300 with 100% vendor purchased stuff.
 
On missing items, I threw in a /delay 5s when it finds an item missing to help determine things like vials of mana, or other oh yeah items that have more than one path to get.

You could throw this in the ini file as a setting and just /delay whatever that value is for people who want to go that route, just like you did on the delete delay.
Good ideas, will look into getting thos in.
 
Is there a way to take the recipes we know and do a verses the ones we still need in an output that is easy to copy and paste into Excel ?

This would really help me focus on which recipes to focus on because the shopping list just fills up the bags where you don't have much room.

I am unable to use the .eu website to copy and paste as it gives me some error that doesn't trust the site.
 
Is there a way to take the recipes we know and do a verses the ones we still need in an output that is easy to copy and paste into Excel ?

This would really help me focus on which recipes to focus on because the shopping list just fills up the bags where you don't have much room.

I am unable to use the .eu website to copy and paste as it gives me some error that doesn't trust the site.
I can build a command like that (should be pretty simple)
 
On missing items, I threw in a /delay 5s when it finds an item missing to help determine things like vials of mana, or other oh yeah items that have more than one path to get.
That stupid recipe to make vials of mana, recipe is just a pita, Added it to the ts_merchant.ini file for next release. When it is now picked up it would be considered a vendor bought item so the checks on making it will fall away.

The convesrion recipes is another pain. Especially the ore conversions I do not have an elegant way to handle that yet.

You could throw this in the ini file as a setting and just /delay whatever that value is for people who want to go that route, just like you did on the delete delay.
Send me your change, I want to see where you put this.
 
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Any reason v2 wouldn't build a shopping list? I somehow deleted the file a few runs ago and now cant seem to get the mac to repopulate a new file.
Edit: nvm. went to camp and it built the file.
 
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@jande bought this when it was released but just started recently messing around with it. My skills are all at 300 which I kind of just did with minimal recipes. Everything seems to work as intended when I ran the scripts. My question is really around the shopping lists when I run the script it’s a long list is there a way to pull it up outside of the game? I’m having a hard time figuring out where to start to get to 350 in each TS. Still have to shop for the books too which I’ll probably do this weekend.
 
I’d appreciate a list of the 7 main TSs and what you’d suggest one brutes to get to 300 with 100% vendor purchased stuff.

Brewing:
Fetid Essence to 122
Jumjum Spiced Beer to 150
Minotaur Hero's Brew to 248
Brut Champagne to 300 (Trivial is 335) - Requires JC at 196 and also enchanted items, but it is 100% storebought
 
Brewing:
Fetid Essence to 122
Jumjum Spiced Beer to 150
Minotaur Hero's Brew to 248
Brut Champagne to 300 (Trivial is 335) - Requires JC at 196 and also enchanted items, but it is 100% storebought

I don’t do sub-combines ;)

... unless absolutely necessary
 
Try this out
/mac ts/tradesmanv2 smithing compare
Or whichever skill you are currently working on, file gets written to ts/charactyername-tolearn.ini, only lists the recipeid=recipename should be easy to import into excel.


Thanks Jande !!

This was very helpful to target which recipes I still needed to make and was able to just make 85 Combine Tempers instead of letting the macro make 1 at a time.
 
@jande bought this when it was released but just started recently messing around with it. My skills are all at 300 which I kind of just did with minimal recipes. Everything seems to work as intended when I ran the scripts. My question is really around the shopping lists when I run the script it’s a long list is there a way to pull it up outside of the game? I’m having a hard time figuring out where to start to get to 350 in each TS. Still have to shop for the books too which I’ll probably do this weekend.
look at the file ts/charactername-shop.ini (really just a text file that you can view in notepad) that is the stuff you need to farm, what I do is I let it run for about 50-60 recipes then go and get that run it again and it will probable now need some vendor bought items so use ts/finditemv2 with the relevant vendors and then 3rd time to actually make the recipes, rinse and repeat.
 
Release Tradeskill recipes (max out Artisan's Prize)

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