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Release Tradeskill recipes (max out Artisan's Prize) 4.07

Tried running this tonight...
It doesn't recognize if the container window is already open. Moving past that, I get this when it was trying to combine stuff:
1575781475710.png

And when pulling stuff from my bank, it kept picking up the last backpack if there were none if the item it was looking for, and for stuff that was there, it'd grab it but never move it into inventory.
 
alchemy worked fine for me --- just needed to manually buy a few things from alchemist redsa -- see my post on last page



any luck on the subcombines? research would be a breeze if that is implemented!
 
Thank you!!! Adding the sub combines has helped speed up Research tremendously. If you could have the sub combine missing items added to the shopping list this would be perfect.!
 
I 2nd this. A "sub combine" Shopping list would be nice.
Had time to revisit this and I do see that the 1st level combines are added.
eg
[shop]
item1=Debilitating Thickener
needed1=1
item2=Ink of Pain
needed2=1
item3=Ink of Tunare
needed3=1
item4=Luclin's Ink Additive
needed4=1
item5=Quill of the Lord Protector
needed5=1
item6=Runic Charta Arcanum
needed6=1
item7=Celestial Cleanser
needed7=1
item8=Runic Charta Arcanum Solution
needed8=1
item9=Smudged Runic Charta Arcanum
needed9=1

Runic Charta Arcanum was missing so need Celestial Cleanser, Runic Charta Arcanum Solution and Smudged Runic Charta Arcanum to make it.
Celestial Cleanser is a 2nd level so not added yet.
Runic Charta Arcanum Solution vendor sold
Smudged Runic Charta Arcanum farmed

Am I missing something here ?
 
Had time to revisit this and I do see that the 1st level combines are added.
eg


Runic Charta Arcanum was missing so need Celestial Cleanser, Runic Charta Arcanum Solution and Smudged Runic Charta Arcanum to make it.
Celestial Cleanser is a 2nd level so not added yet.
Runic Charta Arcanum Solution vendor sold
Smudged Runic Charta Arcanum farmed

Am I missing something here ?

I dont see that. maybe i'm doing something wrong here? sub combines are set to 1. I ran /mac ts/tradesman research, let it run its course. i look at the list and i see
INI:
Shopping List:
0 / 1  x Part of Yaeth's Compendium Pg. 25 (right)
0 / 40  x Ink of Pain
0 / 2  x Pristine Fine Hide
0 / 20  x Quill of the Arcanist
0 / 3  x Expatiating Thickener
0 / 1  x Smooth Fine Hide
0 / 1  x Salil's Writ Pg. 90 (right)
0 / 1  x Round Cut Elder Mist Diamond
0 / 23  x Invigorating Thickener
0 / 2  x Runic Spell Tablet
0 / 1  x Rough Spell Tablet
0 / 1  x Part of Yaeth's Compendium Pg. 73 (right)
0 / 2  x Quill of the Prophet
0 / 15  x Conjuring Thickener
0 / 3  x Ink of Druzzil Ro
0 / 2  x Pristine Crude Hide
0 / 1  x Ink of the Cat
0 / 1  x Ink of the Monkey
0 / 2  x Runic War Doctrine
0 / 2  x Runed Enchanted Spell Parchment
0 / 1  x Simple Enchanted Spell Parchment
0 / 1  x Enchanted Spell Parchment
0 / 1  x Runic Grimoire
0 / 2  x Fine Runic Numen Plaque
0 / 1  x Fine Runic Paper
0 / 2  x Orphic Card
0 / 5  x Runic Orphic Card
0 / 3  x Fine Runic Orphic Card
0 / 7  x Talisman Thickener
0 / 1  x Fine Runic Vellum Manual
0 / 4  x Fine Paper
0 / 4  x Fine Numen Plaque
0 / 3  x Fine Runic Spell Tablet
0 / 4  x Ink of Bertoxxulous
0 / 2  x Fine Spell Tablet
0 / 3  x Stiff Hide
0 / 2  x Cleaned Stiff Hide
0 / 1  x Prepared Stiff Hide
0 / 1  x Gnomish Heat Source
1 / 1  x Gold Bar
0 / 1  x Chronal Resonance Dust
0 / 2  x Fine Runic Vellum
0 / 3  x Runic Vellum
0 / 3  x Fine Orphic Card
0 / 5  x E'ci's Ink Additive
0 / 5  x Fine Runic Charta Arcanum
0 / 6  x Runic Parchment
0 / 4  x Fine Charta Arcanum
0 / 1  x Ameliorating Thickener
2 / 1  x Ink of Zek
For simplicity sake i'm looking to make the 3 Runic Vellum here at the bottom of the list. (i checked the table, and i'm just missing the 3 runic vellum solutions)
I then run /mac ts/tradesman research shop. I see this right below it.
INI:
Shopping List:
0 / 1  x Part of Yaeth's Compendium Pg. 25 (right)
0 / 112  x Ink of Pain
0 / 6  x Pristine Fine Hide
0 / 46  x Quill of the Arcanist
0 / 5  x Expatiating Thickener
0 / 1  x Smooth Fine Hide
0 / 1  x Salil's Writ Pg. 90 (right)
0 / 1  x Round Cut Elder Mist Diamond
0 / 68  x Invigorating Thickener
0 / 2  x Runic Spell Tablet
0 / 8  x Rough Spell Tablet
0 / 1  x Part of Yaeth's Compendium Pg. 73 (right)
0 / 22  x Quill of the Prophet
0 / 29  x Conjuring Thickener
0 / 10  x Ink of Druzzil Ro
0 / 2  x Pristine Crude Hide
0 / 2  x Ink of the Cat
0 / 2  x Ink of the Monkey
0 / 2  x Runic War Doctrine
0 / 3  x Runed Enchanted Spell Parchment
0 / 1  x Simple Enchanted Spell Parchment
0 / 1  x Enchanted Spell Parchment
0 / 4  x Runic Grimoire
0 / 9  x Fine Runic Numen Plaque
0 / 3  x Fine Runic Paper
0 / 7  x Orphic Card
0 / 9  x Runic Orphic Card
0 / 5  x Fine Runic Orphic Card
0 / 36  x Talisman Thickener
0 / 2  x Fine Runic Vellum Manual
0 / 11  x Fine Paper
0 / 9  x Fine Numen Plaque
0 / 7  x Fine Runic Spell Tablet
0 / 13  x Ink of Bertoxxulous
0 / 5  x Fine Spell Tablet
0 / 3  x Stiff Hide
0 / 2  x Cleaned Stiff Hide
0 / 1  x Prepared Stiff Hide
0 / 1  x Gnomish Heat Source
1 / 1  x Gold Bar
0 / 2  x Chronal Resonance Dust
0 / 4  x Fine Runic Vellum
0 / 5  x Runic Vellum
0 / 6  x Fine Orphic Card
0 / 12  x E'ci's Ink Additive
0 / 8  x Fine Runic Charta Arcanum
0 / 11  x Runic Parchment
0 / 5  x Fine Charta Arcanum
0 / 12  x Ameliorating Thickener
2 / 2  x Ink of Zek
0 / 7  x Quill of the Arch Lich
0 / 3  x Runic Numen Plaque
0 / 1  x Supple Hide
0 / 8  x Saryrn's Ink Additive
0 / 1  x Hide
0 / 2  x Ink of the Bear
0 / 2  x Fine Runic Hide
0 / 7  x Fine Runic Papyrus
0 / 1  x Fine Spell Scroll
0 / 1  x Ink of Xegony
0 / 1  x Martial Treatise
0 / 1  x Fine Papyrus
0 / 1  x Fine War Doctrine
2 / 1  x Ink of the Listless
0 / 1  x War Doctrine
0 / 2  x Rough War Doctrine
0 / 19  x Quill of the Lord Protector
0 / 2  x Ink of Barrage
0 / 4  x Quill of the Feral Lord
0 / 1  x Fine Grimoire
0 / 7  x Quill of the Overlord
0 / 1  x Runic Martial Treatise
0 / 1  x Modest Enchanted Spell Parchment
0 / 1  x Makeshift Enchanted Spell Parchment
0 / 1  x Intricate Enchanted Spell Parchment
0 / 2  x Dream Dust
0 / 6  x Rough Orphic Card
0 / 3  x Ink of Decay
0 / 1  x Ink of Obstruction
0 / 1  x Fine Runic Parchment Manual
0 / 1  x Ink of Clout
0 / 1  x Pearl
0 / 2  x Vetiver Root
0 / 2  x Peridot
0 / 1  x Sea Spirit
0 / 3  x Topaz
0 / 1  x Cleaned Rough Hide
0 / 1  x Fennel
0 / 2  x Opal
0 / 1  x Divine Treatment
0 / 1  x Thrayniis
0 / 2  x Amber
0 / 1  x Yarrow
0 / 1  x Mystic Ash
0 / 2  x Bertoxxulous' Ink Additive
1 / 1  x Ink of the Rhino
1 / 1  x Ink of Innoruuk
0 / 1  x Fine Combat Draft
0 / 1  x Fine Runic Primer
1 / 1  x Ink of the Erudite
I still dont see the Solution i need on the list that is sold by Klaz
I open him as a vendor and did /mac ts/finditem <toon>
Still no solution in inventory. and still have slots in slot 10 bag.
 
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My issue is always with the solutions. Do you think the macro is not adding the solutions to the shopping list because you can craft most of them? If I manually buy the solution, the macro will complete the subcombine on the next run
 
I though I put code in it so that any vendor sold items will be bought not manually made. Will recheck thanks for example
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

Down the rabbit hole we go.

Yes that is correct you may now go as deep as you would like down into subcombines ! default is 3

But you say is that all. wit this release you get speed ! commands ! stability !

Enough jokes:
tradesman.mac is retired.
tradesmanv1.mac takes its place.

Syntax stays the same
/mac tradesman skill learn
e.g
/mac tradesman fishing learn

There is now a new command to use when tradesman is running
/tradesman help and you will see the options

More about it in the commands... Read about blocking recipes there !

/mac ts/tradesman still works till v1 is a bit more battle tested

Timing was way too aggressive, use the attached.

Read the rest of this update entry...
 
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Now that subcombines are in I am seeing an artifact that you need 20001 laminators. Tools that are made but not consumed is getting counted multiple times, will need to somehow account for it.
 
I must be missing something because it's trying to make recipes I already know and it's repeatedly making the same thing multiple times in a row. Doing fishing and it's burning mats on known recipes.
 
Just found the same in fletching
Recipe name is CLASS 7 Wood Hooked Arrow (small Groove) but it make CLASS 7 Wood Hooked Arrow and I did not realize it, added a check to situations such as recipe name not equal to end result.
Probably same thing in fishing and a lot of other places.

Try the attached, if you restarted it it would also have being marked as learned

Version a b c d e1.0f
 
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with the changes what is the proper way to get a shopping list? it has ran through all the recipes and told me to go farm that its waiting on me, but i don't get a list to go get.
 
I followed your /tradesman list after it went though learning section.. I get the following error

Warning: undefined variable skill used on line 1051@ts/tradesmanv1.mac /mqlogcustom ../Macros/ts/${Me.Name}-shop-${skill} "Shopping List:"

then the macro pauses, i unpause macro and get the following

Warning: undefined variable skill used on line 1060@ts/tradesmanv1.mac /mqlogcustom ../Macros/ts/${Me.Name}-shop-${skill} "${FindItemCount["=${tmp}"]}/${j} x ${tmp}"

then pauses again.
 
New update is just what the doctor ordered.... heck yes...
trying to tinker but having trouble. asking me to open delxue toolbox in experiment mode which I am doing (several times), but will not accept it. I tried the tinkering table as well
 

A bit of confusion on my part. Do we now run the new tradesmanv1.mac to launch or keep launching with the original tradesman.mac. There are some contradicting posts.

Your Update notes:
Syntax stays the same
/mac tradesman skill learn
e.g
/mac tradesman fishing learn

There is now a new command to use when tradesman is running
/tradesman help and you will see the options

Edit: I figured that you need to run the new mac file...

Thanks!
 
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New feature request:

/cleanbags
Take items that are in bag inventory but not in shopping list and place them in Bag 10.

That would be so helpful to keep unneeded materials out of bag inventory. You could then sell or bank those items.
 
A bit of confusion on my part. Do we now run the new tradesmanv1.mac to launch or keep launching with the original tradesman.mac. There are some contradicting posts.
Oops you launch the new one, will fix the docs.

Warning: undefined variable skill used on line 1051@ts/tradesmanv1.mac /mqlogcustom ../Macros/ts/${Me.Name}-shop-${skill} "Shopping List:"
thanks will fix

New update is just what the doctor ordered.... heck yes...
trying to tinker but having trouble. asking me to open delxue toolbox in experiment mode which I am doing (several times), but will not accept it. I tried the tinkering table as well
ah lemme look I may have messed up the container there and I have some new code that checks what is actually open and doesnt order you to open something then make the assumption that you did. yeah it was all kinds of messed up
 
Last edited:
New feature request:

/cleanbags
Take items that are in bag inventory but not in shopping list and place them in Bag 10.

That would be so helpful to keep unneeded materials out of bag inventory. You could then sell or bank those items.
Im going to do you one better :D sell them to merchant if possible and destroy if not (destroy will have a ini flag), meh can do both as sometimes you want to keep the items made to use
 
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jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

Brewing/movement

Brewing will now be made in a brewing barrel (brew barrel.)
Ran out of time to auto open static containers. You are now moved to correct one.

Read the rest of this update entry...

Next update:
opening up container / get rid of the /mqp
/tradesman cleanup
cleans up the items made (can be anywhere in inventory)
run this if you bags got too full and you did not notice
move items to bag named in config

config:
movesuccess: move created times to a specific bag
maydestroy: may destroy zero value items (usually items that you have no use for) careful with this as TBL muhbis items probably have zero value also
nodestroy: keyword list (space separated) of words, if word found in item name won't destroy (try and keep it short) e.g nodestroy=conflagrant muhbis
 
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Some recipies have a requirement for 2 sewing needles in tailoring, though they do not require them in actuality.

1576249022289.png

Love this latest update though! I've gained so many skillups so quickly!
 
I've just started using the new version for research. Am I right in thinking that it no longer just attempts the first 50 recipes when you learn but goes through the whole lot to create one massive shopping list? If I then use finditem to pull stuff out of my bank, will it update the shopping ini and then buy whats left?
 
I've just started using the new version for research. Am I right in thinking that it no longer just attempts the first 50 recipes when you learn but goes through the whole lot to create one massive shopping list? If I then use finditem to pull stuff out of my bank, will it update the shopping ini and then buy whats left?
Yes that is what it is doing for me


For smithing, I am getting multiples on the tools (hammer, file etc) added to shopping list. I bought 20 smithy hammers without noticing. Also there are many of the recipes that are requesting multiple files or hammers. I can't imagine how many of these outside unique recipes you have to account for!
 
I've just started using the new version for research. Am I right in thinking that it no longer just attempts the first 50 recipes when you learn but goes through the whole lot to create one massive shopping list? If I then use finditem to pull stuff out of my bank, will it update the shopping ini and then buy whats left?
Yep runs thought the whole long list, feel free to do /tradesman stop it will stop making new recipes, to continue /tradesman learn and it take off from where you stopped. the shopping list is now added to each time something is found missing not just at the end of the run.

Yes that is what it is doing for me
For smithing, I am getting multiples on the tools (hammer, file etc) added to shopping list. I bought 20 smithy hammers without noticing. Also there are many of the recipes that are requesting multiple files or hammers. I can't imagine how many of these outside unique recipes you have to account for!
it doesn't actually update the shopping list, could possible do that, would make sense to do if you another toon to shop/pull from their bank
multiple tools will be fixed in next release :D
 
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I've just started using the new version for research. Am I right in thinking that it no longer just attempts the first 50 recipes when you learn but goes through the whole lot to create one massive shopping list? If I then use finditem to pull stuff out of my bank, will it update the shopping ini and then buy whats left?
View attachment 18766
get this while doing baking
lol got the Mixing Bowl (Placeable) that I fixed earlier. Will check this one
 
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jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

Fixes and new featurs

Changes (next release)
Navigating and opening tradeskill containers
Destroy items that is not used in other recipes / below a value limit
Move items not used in other recipes to specified bag
Code:
; move success items to bag 10
doMoveSuccess=10
; destroy items under 5plat
mayDestroy=5
; wait 30 seconds before destroying
waitDestroy=30
; search itemname for these keywords, dont destroy them
nodestroy=conflagrant muhbis
XXXX 11730: Greater Mass Enchant Palladium removed it, either...

Read the rest of this update entry...
 
Tailoring: Fantastic Leather Belt Template tries to make with 1 fantastic animal pelt where the recipe is 2.
 
jande -- I am having the same problem with the jeweler's table - it is looking for "jeweler's kit" instead
 
Jande,

With regard to the xxx-<Tradeskill>.txt.log it output the list of items needed. However, it doesn't include the vendor from whom to buy from. I can see the list in the MQ2 Window with the vendor appended in brackets, but not in the .log file. Is it possible to include ?

Thanks in advance

Hylander
 
Release Tradeskill recipes (max out Artisan's Prize)

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