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Release Tradeskill recipes (max out Artisan's Prize) (1 Viewer) 4.07

Please do the XXX tradeskill next. Votes:
1x Blacksmithing (MyNameIsBoring)
1x Research (deathlock)
/wish granted
1x Alchemy ( joshuapiersant )

Changes
Rewrite instruction manual
Add bazaar buying
Add guild tradeskill containers

TODO/requests (doing this in order)
request Enable Sic's trophy plugin
request housing plot item search like the bank/vendor search.
change Use kits if needed (jewelcraft/poison that I know of)
request Pull all tools/trophies from bank before starting combines (relevant to tradeskill)
request when a combine fails it attempts to do the combine again, but doesn't check if it needs to do subcombines. would it be possible to send it back to the making <recipe> section where it checks for subcombines again vs just attempting to remake the recipe?
request since somewhere it knows what items are sold on what vendors, would it be possible to put a [vendors] section or something at the top of character-shop.ini that lists the vendors you should go to?
request nodelete flag for when I want to make 1000's of something already possible with /mac ts/tradesname skill make "itemname" count

Upcoming:
 
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Someone tell me how well this works so i can send this man $20!!!
How high will the skills other than fishing and JC go?
 
Someone tell me how well this works so i can send this man $20!!!
How high will the skills other than fishing and JC go?
All unverified tradeskills will eventually go to 350, what is currently there is untested recipes so until I make them myself I will not mark them as verified.
Brewing currently 318 Baking 314. Chasing down the various parts is fun ! (hopefully can get these 2 done this weekend)
 
Some problem with my paypal. Will have to look at it tomorrow. Apologies
False report, someone else got it purchased
 
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so you are saying this will take all recipes to 350? I NEED some more info here. how does it handle missing items that need farmed or foraged? does it have a bazaar buying option? can it ask another toon in the group to search their inventory/bank for missing items and make the trade?
 
Yea, I’d like a bit more info on what precisely the macro is doing. It doesn’t sound completely hands-off... but I could also be wrong. Also, what does this do that uploading your “outputfile-fishing” (as an example) into the free online spreadsheets to determine completed vs not completed recipes doesn’t?
 
Macro knows the recipes so checks inventory and if all components is present tells you to open the relevant container, then it puts them in there hits combine and moves on to the next recipe, when 50 missing components makes a shopping list for you that you must go and collect before running it again. Rinse and repeat

The website is simply to see if you have any books to read for recipes that count towards total recipes learned.

So lets look at a example
INI:
[list]
id1=190
name1=Fire Wing Dry Fly

[Recipe190]
ItemName=Fire Wing Dry Fly
Container=Fly Making Bench
SkillType=fishing
MakeTotal=1
Item1=Dry Hook
ItemC1=1
Item2=Fire Hornet Wing
ItemC2=1
Item3=Silk Thread
ItemC3=1
Items=3

If you have Dry Hook, Fire Hornet Wing, Silk Thread in your inventory and do not know this recipe then macro prompts you to open the Fly Making Bench in experiment mode, macro puts the 3 items into the container clicks combine till success, drops the made item into inventory.

Some snips of my brewing run and a reduced fishing list to demonstrate the operation for fishing (some easy to get components)
 

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Macro knows the recipes so checks inventory and if all components is present tells you to open the relevant container, then it puts them in there hits combine and moves on to the next recipe, when 50 missing components makes a shopping list for you that you must go and collect before running it again. Rinse and repeat

The website is simply to see if you have any books to read for recipes that count towards total recipes learned.

So lets look at a example
INI:
[list]
id1=190
name1=Fire Wing Dry Fly

[Recipe190]
ItemName=Fire Wing Dry Fly
Container=Fly Making Bench
SkillType=fishing
MakeTotal=1
Item1=Dry Hook
ItemC1=1
Item2=Fire Hornet Wing
ItemC2=1
Item3=Silk Thread
ItemC3=1
Items=3

If you have Dry Hook, Fire Hornet Wing, Silk Thread in your inventory and do not know this recipe then macro prompts you to open the Fly Making Bench in experiment mode, macro puts the 3 items into the container clicks combine till success, drops the made item into inventory.

Some snips of my brewing run and a reduced list to demonstrate the operation for fishing (some easy to get components)

Thanks for the clarification and explanation. Your response was super helpful.
 
How complete is this? I see that you added Brewing and are working on Baking from the previous comment. I have Tailoring, JC, Smithing, Fishing, and Fletching maxxed, does it work for those?
Is there a video of this running? Just a few questions before I put $20 at it =)
 
How complete is this? I see that you added Brewing and are working on Baking from the previous comment. I have Tailoring, JC, Smithing, Fishing, and Fletching maxxed, does it work for those?
Is there a video of this running? Just a few questions before I put $20 at it =)
It works on all of them, and all of the recipes is there BUT the unverified ones will have errors in some of the recipes. Right now your guess is as good as mine on how complete it is. Should get pretty far into 350 my guess is 340ish, Found that it is always a batch of errors e.g Ice (temporary) when it should just be Ice or that the recipe name does not match what the /outputfile generates. Small mistakes but they add up.

Released it as not everyone has a stockpile of ingredients and farming is what takes the time.
 
so you are saying this will take all recipes to 350? I NEED some more info here. how does it handle missing items that need farmed or foraged? does it have a bazaar buying option? can it ask another toon in the group to search their inventory/bank for missing items and make the trade?
Missed your question.

Bazaar search not currently. It does generate a file that may be used but I will not get around to making a bazaar search in the near future. If someone can point me to a mac that already does it from a ini file I can alter my output to match. There is a ts/finditem.mac that reads this file and grabs the items from bank and inventory. It can be run on other characters.
 
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Does it help getting up to 300, or maxing out trophies?
Or is there another macro for that?

Also, does it automatically craft transient recipies?
Like if Recipe A requires craftable item B, will it craft B for you?
 
This is for 301 and onwards and I am counting on people doing the crecent reach and abysmal seas recipes before running this.

Subcombines it goes down one level if in the same line e.g will do a brewing subcombine but not a baking if you are currently set to learn brewing recipes
 
@jande - If you have Explore.Mac, look in the Explore\ExploreSub.inc at `sub restockPotions`. It doesn't read from an INI, but it'll search for an item in bazaar, buy it, and retrieve from the gnome in PoK.

If you don't have Explore.Mac, tell me. I'll swap a license for a license if you want it. If you don't, I can PM you the relevant section of that one file.
 
@Denethor sure we can do the swap.

And this is what I was talking about recipes being unverified

Was looking at research and found this .... and it is from the /outputfile, so what recipe makes it. Well don't know need to make it manually first
12458 Wing Etched Swatch^M
40549 Wing Etched Swatch^M

And some others
Abrogation Scried Swatch
Radiant Scribed Swatch
Inverse Runed Swatch
Ethereal Scried Swatch
 
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Does this check and confirm if the recipe is already learned or not before trying the combine?
 
Will it create a total shopping list at first run so we know what to farm/stack in bags/have in house per TS?

ex:
you need:
100x water flask
31x Small Plate Wrist Mold
12x Roots (foraged)[G Fay]
 
That is insane list. Macro goes down 1 subcombine in the current tradeskill, some recipes have as much as 4 in different tradeskills.
To do different tradeskill subcombines I would need to combine all of the tradeskills into one file, once again a huge llist to scan.

You can give it the shopping command a number e.g /mac ts/tradesman brewing shop 10000 and that will write a list for up to 10000 items, don't know if eq will crash on it and it will take a significant amount of time.

If you see a subcombine that is needed often you can just go make it yourself to get past that batch of items, if you do not know the recipe make it as such do /mac ts/tradesman research "Ink of the Boar" and it will make only that 1 item.

@DanteAlgier do not underestimate the amount of space needed you would need 2 houses to store all the items just for baking !

I may just post a ingredient ini per tradeskill, let me think about it.
 
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Typo in Al'kabor's Thickener compared to the database (Research)


Also, is it possible for you to put a toggle on to skip past the "shopping list creation"?
 
jande updated Tradeskill recipes with a new update entry:

Request and Fixes

macro
config file: ts/tradesman.ini
shopping
: create a shopping list
itemcheck: check to see if you have this item in inventory, gives you a few second to hit combine before moving on
subcombine: after the run through the recipes try and make subcombines if possible

recipes
tailoring/smithing/research found a batch of errors/spelling
reorganized research so it make a bit more sense

Read the rest of this update entry...
 
Also, having it repeatedly lock up and not progress "Open Spell Research Table in Experiment mode... pausing" Research Table is open in experiment mode. Unpausing just results in same result.
 
is there a way to make it output what items the mac has made? this way i can search through the hot mess that is now my bags and delete that shit?
 
Issue with it not reading the recipes for Saryrn's Scream of Pain until Swarming Death are not loading recipes...

Same issue with Sleep through Summon Jewelery Bag
 
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Issue with it not reading the recipes for Saryrn's Scream of Pain until Swarming Death are not loading recipes...

Same issue with Sleep through Summon Jewelery Bag
noted and thanks
name1630=Saryrn's Scream of Pain
and the recipe dump where I pull from is Song: Saryrn's Scream of Pain.

I will have to add something to tradesman.mac that you can upload. As doing it by hand is not very accurate.

Make a backup of tradesman.mac first, then run this version. It makes a <skill>-errors.ini in the ts/ directory.

Ouch see about 694 recipes that has a problem like this or are totally unknown /crack whip fix it


lol@
outputfile: Improved Superior Camo
recipe: Improved Superior Camouflage

Fixed them all, will be posting an update in an hour.
 
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Think I need to sit down and write something that will sort the recipes by most used ingredient to least, finding it painful with research inventory management, have about 10-15 slots open for made items
 
I haven't found it too annoying, the only thing I would recommend potentially for research is checking if you have the parts to do the missing subcombine rather then just skipping it at the time.
 
Release Tradeskill recipes (max out Artisan's Prize)

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