After doing an artisans prize to max I have had a couple observations/requests:
- Is there anyway we can get a precombine request tab? Doing artisan prize its a bit clunky trying to request artisans prize stuff 1 at a time. Could be 50-100 precombines for a single run. I have everything from fishscale sheets to celestial essence already made and its trying to buy/make more. Getting them one by one, when there's not even a list of what i need is a challenge at best.
- Anyway we can get a limiter to the places a request function will search? Like something that controls requests to only inventory or bank or depot and not searching all 3. Will reduce the overhead on requesting batch items.
- A bottom up approach to large batch would really speed up processing. I know its a challenge to have different codes for different cases, but if i had to make more than a few items, starting from the lowest level of precombine and working my way up to the final product would save a lot of switching from place to place as you could stay at the tables until you were done with something instead of running all over the place for hours on end.
- Doing artisans in POK, It would run to dogle pitt (or nearest banker) sometimes for no reason. I had what it was gonna do in my bags, but it would go to the bank, stand there for a few seconds, then go to the table after doing nothing.
- Artisan quest tab puts all your shit back in your bank when its done, even if its not selected to do so in global options. Was also having an issue where it would be selling tools when id try to use it to empty my bags of vendor stuff. also, selling magic clay (enchanted items) to vendors happened a few times.
- Being able to remove recipes either as a whole or by components would be helpful when doing large batch artisan prizes, even if you do it 50-100 at a time, you eventually run into a bunch of stuff you just aren't going to make and you may only have a few recipies that you will in a fairly large list.
- Had a weird situation where it would switch my ammo slot back to arrows or whatever, even though i had swapped my trophy around before i started a batch. I assume you're checking whats in the ammo slot when you load the program, but it would be putting arrows or the wrong trophy in, and then swapping it back to whatever I was doing at the time. It was adding a ton of time to the batch process.
- When on "buy item" mode, and it needs to go buy something, could it search to see how many of that item i need in the current batch and buy that many of the item, instead of buying the 1 i need for the current recipie. It isnt that big of a deal when you go to POK to pickup a cleaning solution, but when I need to go to stratos to get a purified clay and I need 20 of them, it can waste a ton of time. If I need more than 1 of something for the current batch, it would be nice if i could stock them up on that run instead of making a bunch of separate trips to the merchant.
On request items, I have 10 mules i request items from. I was having an issue when they'd nav to me and get piled up in front of me and they wouldn't hand me items anymore. Sometimes the mule would drop the item in their bag and just stand there and the request item loop would get stuck. Im sure some of this has to do with lag or something, just a redundant attempt would be nice if there's an issue. Also would be nice if it would pull all inventory on my request list at once, fill up their bags with the stuff and bring it to me in one batch and hand it to me at once instead of checking each item one at a time. not sure if its possible or not, but it would really speed the process up.
Anyhow, its a good program, I like it. THank you for making it. Just some thoughts i had on it while i was watching it work its stuff. I am sure you've thought of some of this stuff, just saying it just in case you haven't.