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Release Tradeskill Construction Set NeXt (1 Viewer) 4.1991b

There is an option to turn off trophy swapping in the settings, also leaving them on your property will activate them.
Is there any way to have:

1 - You not disable mq2tstrophy. If the option is turned off for handling trophies, then it should also not unload the mq2tstrophy plugin. Or, when you are done, load it back up if you unloaded it.
2 - You not auto bank my trophies when the Lua is done going through a crafting routine. If they were in my inventory to start, don't then leave them somewhere else.

Ideally, leave my trophies alone, please?

No raider is going to leave their trophies on their property. The folks grinding to 350 TS are generally going to be raiders, who care about heroic stats.
 
Is there any way to have:

1 - You not disable mq2tstrophy. If the option is turned off for handling trophies, then it should also not unload the mq2tstrophy plugin. Or, when you are done, load it back up if you unloaded it.
2 - You not auto bank my trophies when the lua is done going through a crafting routine. If they were in my inventory to start, don't then leave them somewhere else.

Ideally, leave my trophies alone, please?

No raider is going to leave their trophies on their property. The folks grinding to 350 TS are generally going to be raiders, who care about heroic stats.
Turn off auto-deposit in global settings, turn off auto-trophy in global settings

On run it "records" the state of the plugin..
mqtstrophy is coded to reload upon clicking exit. there is no OnExit() for this so if you exit any other way. no bueno..

The only caveat is when doing quests, regular crafting, batch, and artisan should adhere to not grabbing trophies, but I force grabbing them when you are doing the quests.
 
Well even with autobank on, if deposit trophy is not checked, the trophies should not be going to the bank.
Quests are a different beast. So this behavior is not completely unexpected, but, as I stated in the post above it should not affect standard, batch, or artisan.
 
View attachment 46230

View attachment 46231

Maybe the beginner trophy quests are immune to looking at or respecting the settings.
Yes the quests are a separate Lua

mq.cmd('/Lua run tcn\\tcn_quests "The New Tanaan Merchant Alliance"')

They are independent and may not adhere to everything else..

I would most likely need to take 3 luas and dump them in the feeder.Lua and then try to avoid my past faux pas's of the past with regards to delays and ImGui.
 
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I am knee deep in CEs right now, so unless TCSNeXt springs a major leak, don't expect any miracles. I am not opposed to rearranging items, but not at this moment.
 
I'm curious what the dependency is on the factions window. When the game F's up and the faction window doesn't populate, the Lua gets held up trying to open and will sit here indefinitely. I believe camping is the only way to fix it, as a /reload and /loadskin don't.

1676664615054.png
 
I'm curious what the dependency is on the factions window. When the game F's up and the faction window doesn't populate, the lua gets held up trying to open and will sit here indefinitely. I believe camping is the only way to fix it, as a /reload and /loadskin don't.

View attachment 46234
It is there to ensure that the player can buy items from a specific vendor if it is required as part of the recipe. Thurgadin, FP, etc..

It prevents them from running to the zone to only find out they can't buy the items.
 
Where in the hell did these come from? I dumped the full baking list from sometime in Circa October 2021 and then did ToL and NOS.. Zam says these recipes were added circa 12/5/2021.. which would be after my dump.. fo sho..

Guess I am not the one missing something 😉
 
jb321 updated Tradeskill Construction Set NeXt with a new update entry:

Added 9 missing recipes, null checking for deletion in Artisan routine

2/18/2023

3.59b - ChangeLog

Added: 9 original EQ recipes:

Meat Lover's Omelet (Alligator Egg)
Meat Lover's Omelet (Alligator Eggs)
Meat Lover's Omelet (Aviak)
Meat Lover's Omelet (Basilisk Egg)
Meat Lover's Omelet (Basilisk Eggs)
Meat Lover's Omelet (Cockatrice)
Meat Lover's Omelet (Griffon)
Meat...

Read the rest of this update entry...
 
Question: Shouldn't this item be made, not missing?
Missing item:
View attachment 46287
View attachment 46288
Is this for the Unfired Researcher Charm? Doing a quest, Artisan , or Standard?

NM I see it not working..

It is adding it as a component and not as a recipe.. for reasons..

and it is because unfired researcher charm does not have a SUB-Recipe ID for the researcher ceramic clay.
 
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If you so choose you may use your SQL browser of choice and open up the Artisan.DB

36257 Mounted Black Sapphire 23606 89479 1 Unfired Researcher Charm
36257 Mounted Blue Diamond 23605 89480 1 Unfired Researcher Charm
36257 Mounted Diamond 23604 89481 1 Unfired Researcher Charm
36257 Mounted Jacinth 23607 89482 1 Unfired Researcher Charm
36257 Researcher Ceramic Clay 97957 0 1 Unfired Researcher Charm - Change the 0 to 36269. Problem solved..
36257 Water Flask 13006 0 1 Unfired Researcher Charm


1676746447871.png


I want to do some under the hood updating before putting out another release.
 
I was wondering why it wouldn't make the following:
1676769854656.png

I had to make this first:
1676768575341.png

Turns out I am not a rogue, therefore I can't make it.

1676770421133.png


I am not a shaman either:
1676769829232.png
1676769842267.png

1676770459685.png


I apologize if you covered this earlier. I just starting using...
 

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Food for thought. I run around with an illusion on all the time. So when it came time to make the following, it wouldn't make it until I took off my illusion (I am a gnome).
1676770583662.png
 
Food for thought. I run around with an illusion on all the time. So when it came time to make the following, it wouldn't make it until I took off my illusion (I am a gnome).
View attachment 46312
This has already been addressed in the thread, people were voicing their disdain for me auto-removing it, so it is on you..

I only ask that you be as self aware as skynet.. :)

1676774048466.png
 
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Since the patch I've been getting a "tcn_library" not found error from the tcn_feeder.Lua

The path require searches through doesn't seem to include the TCN directory anymore.

If I change the require lines in feeder to 'TCN\\tcn_library' then it errors on the next require call instead. I could go through and change them all... or copy all the files to one of the directories it is searching, but... I assume there's a better fix.

Is this a common / easily recognizable / easily fixable issue or should I start trying to figure out what I (or some other program) has somehow done to my system?

My first thought is something has messed up the LUA_PATH somehow? I don't really know how to view that or change it though.

I've tried:
/Lua reloadconf
/Lua stop (to turn off all other luas, then try it alone - same error)
Re-install of TCG and the nos update.
Running it without the nos update (I know it's just a db load and shouldn't affect core code but... I was trying everything. Same error.)
Exiting eq, unloading mqnext, rerunning the loader and redownloading all my luas then restarting. No change.

Help? I really don't want to go back to doing tradeskills by hand =)

1676815230932.png
 
Since the patch I've been getting a "tcn_library" not found error from the tcn_feeder.lua

The path require searches through doesn't seem to include the TCN directory anymore.

If I change the require lines in feeder to 'TCN\\tcn_library' then it errors on the next require call instead. I could go through and change them all... or copy all the files to one of the directories it is searching, but... I assume there's a better fix.

Is this a common / easily recognizable / easily fixable issue or should I start trying to figure out what I (or some other program) has somehow done to my system?

My first thought is something has messed up the LUA_PATH somehow? I don't really know how to view that or change it though.

I've tried:
/lua reloadconf
/lua stop (to turn off all other luas, then try it alone - same error)
Re-install of TCG and the nos update.
Running it without the nos update (I know it's just a db load and shouldn't affect core code but... I was trying everything. Same error.)
Exiting eq, unloading mqnext, rerunning the loader and redownloading all my luas then restarting. No change.

Help? I really don't want to go back to doing tradeskills by hand =)

View attachment 46326
Are you doing /Lua run tcn in lieu of /Lua run tcg?

tcg is no longer they way, please delete tcg.Lua
 
i had been using this for a few now with no problems , now everytime i load it i get ( >>>Iv\VeryVanillaMacroQuest\release\Lua\tcn\tcn_feeder:Lua.13:module 'tcn_libray'not found ) what am i doing wrong ive tried everything down to unintalling and reload and nothing fixes it
............................. update . nvm figured it out
 
i had been using this for a few now with no problems , now everytime i load it i get ( >>>Iv\VeryVanillaMacroQuest\release\Lua\tcn\tcn_feeder:lua.13:module 'tcn_libray'not found ) what am i doing wrong ive tried everything down to unintalling and reload and nothing fixes it
............................. update . nvm figured it out
1676848773614.png
 
I bought this recently and had a chance to try it out on the weekend. My first impression is that it's freaking amazing!
It didn't take long to figure out the layout and I was soon at almost at 340 Alch. Can't wait to hit my first 350. Now to farm....

One question--is there an option to sell back all PoK (or otherwise) purchasable mats?
 
I bought this recently and had a chance to try it out on the weekend. My first impression is that it's freaking amazing!
It didn't take long to figure out the layout and I was soon at almost at 340 Alch. Can't wait to hit my first 350. Now to farm....

One question--is there an option to sell back all PoK (or otherwise) purchasable mats?
A sell facility for other items is on the roadmap, however, there is a sell mac out there somewhere , currently it will sell back the finished product as a result of said materials in Artisan/Standard mode if you check the box.. and if it has value
 
Thanks for the quick reply. I use destroy and sell threshold functions and they work great. I look forward to info on the roadmap.

I was hoping to be able to clean my inv/bank of easily purchasable mats :)
 
Thanks for the quick reply. I use destroy and sell threshold functions and they work great. I look forward to info on the roadmap.

I was hoping to be able to clean my inv/bank of easily purchasable mats :)
Also as a note, if you grab stuff from the bank that is a material and there are leftovers, it should put them back in the bank (currently).
 
JB,
i've got the paid version of TCG and paid for the NOS recipes add on. i have it installed and am using it.

how do i update the recipes, coz you've added/changed/updated since i ran the nosupd thingy

lil help please
 
JB,
i've got the paid version of TCG and paid for the NOS recipes add on. i have it installed and am using it.

how do i update the recipes, coz you've added/changed/updated since i ran the nosupd thingy

lil help please
1676860616441.png

/Lua run nosdbupd
 
I've noticed that after grabbing an item from Depot, it doesn't get bagged until you get to a vendor or such.

EDIT: I should say it is not every time, and only on the single items. Probably lag?
 
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I've noticed that after grabbing an item from Depot, it doesn't get bagged until you get to a vendor or such.

EDIT: I should say it is not every time, and only on the single items. Probably lag?
There is code specifically there to auto-inventory after every grab from the depot. /shrug

x2 even..
 
Just updated, crashed to desktop when running Artisan, Alchemy - generate list of materials.
Is repeatable. Looks like it runs through all the recipes, gets to the end, and crashes the client before populating the list of materials.

Is there a log somewhere I can check for details?
 
Release Tradeskill Construction Set NeXt

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