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Release Tradeskill Construction Set NeXt 4.1991b

yup i figured it out its rogue poisons the mq2rogue was summoning poisons and since no trophy equipped would go into ammo slot and cause this error soon as i removed poison everything back to normal
 
yup i figured it out its rogue poisons the mq2rogue was summoning poisons and since no trophy equipped would go into ammo slot and cause this error soon as i removed poison everything back to normal
CWTN plugins are the work of the devil

1664297653191.png
 
hard situation to describe in a way that makes sense probably.

doing pottery today and i kept getting "you must place items in this object in order to create something new" and not trying to go in experiment mode and having to manually hit "combine" once i manually hit "experiment". i realized after a while it is because it still had glaze mortar open, and was likely "seeing" combine was already available and trying to click the combine on the empty container, rather than the thing we were trying to use, like the kiln or jewelry bench

here is the Pottery table open, but not clicked experiment yet
the glaze mortar container open beside it
then trying to use the enviro container to place things in (but it isn't in experiment
1664383667295.png


once i manually click experiment
it places the items in the environment container, but tries to click the glaze container

1664383749182.png

it is also pretty uncommon for me to get all the way through crafting without having to manually exit and re-open a container --- edit, and so far it looks like every pottern combine
 
hard situation to describe in a way that makes sense probably.

doing pottery today and i kept getting "you must place items in this object in order to create something new" and not trying to go in experiment mode and having to manually hit "combine" once i manually hit "experiment". i realized after a while it is because it still had glaze mortar open, and was likely "seeing" combine was already available and trying to click the combine on the empty container, rather than the thing we were trying to use, like the kiln or jewelry bench

here is the Pottery table open, but not clicked experiment yet
the glaze mortar container open beside it
then trying to use the enviro container to place things in (but it isn't in experiment
View attachment 42338


once i manually click experiment
it places the items in the environment container, but tries to click the glaze container

View attachment 42339

it is also pretty uncommon for me to get all the way through crafting without having to manually exit and re-open a container --- edit, and so far it looks like every pottern combine

If you are trying or your recipe requires to use the wheel/kiln at mortar it should open them up and use as needed. What are you trying to make? and I take it there is a reason to have both containers open at the same time? I've done a crapton of pottery and never seen this. I've seen those kind of errors before.

The way TCN operates is in a linear fashion where I try to do one thing at a time and then do the next thing but not multiple things at once, just a practice of mine when doing the skills.
 
If you are trying or your recipe requires to use the wheel/kiln at mortar it should open them up and use as needed. What are you trying to make? and I take it there is a reason to have both containers open at the same time? I've done a crapton of pottery and never seen this. I've seen those kind of errors before.

The way TCN operates is in a linear fashion where I try to do one thing at a time and then do the next thing but not multiple things at once, just a practice of mine when doing the skills.
i just had it try and run the artisan pottery stuff, wasn't doing anything specific
 
Which recipe is this, does it require both containers for pottery or it just opened both?
I can try and recreate it but I need to know the recipe that requires the glaze mortar.. there are 15 that use it, I will pick one at random... or more precisely one I have mats for to make.
 
I can try and recreate it but I need to know the recipe that requires the glaze mortar.. there are 15 that use it, I will pick one at random... or more precisely one I have mats for to make.
i'm not sure, i was just having it to the artisan stuff as i mentioned, it was having issues getting the mortar glaze, and when i grabbed it it made whatever and then went on to have issues (it didn't get put back).

I'll probably start up again later and if i get hung up i'll take not of what/where - but pottery crafting in particular, even after the mortar glaze was put away had issues ~1/3rd of the time requiring me to manually close and reopen it
 
i'm not sure, i was just having it to the artisan stuff as i mentioned, it was having issues getting the mortar glaze, and when i grabbed it it made whatever and then went on to have issues (it didn't get put back).

I'll probably start up again later and if i get hung up i'll take not of what/where - but pottery crafting in particular, even after the mortar glaze was put away had issues ~1/3rd of the time requiring me to manually close and reopen it
Well , using the most candor, I equate it to the windows 98 screen saver, that , if , left on long enough would just wreck shop and lock up the PC. I've had TCN run for hours without issue, and then I try to make a recipe like Faydwer Shaker and it CTDs every time and then I switch to Minotaur Hero Brew and it works like a champ. It is quite difficult to chase down ghosts and gremlins, I posit a bit and go with that. "Leakage" for lack of a better word is my guess, I am pretty sure we can run the same code 100 times and it won't do it differently, but I have been seeing some weirdness lately. I've had instances where I will tell it to print a variable from an array and it won't do it, but if I spam it 5 or 6 times in the lines of code it works. So , some strange things are afoot, at least for me. My conspiracy tin-foil hat guess is DB sabotage!

The other item is the persistent crashing when selecting Artisan and not knowing a single recipe, it will CTD, but it uses the same process to dump the recipes and the only difference is it gives the no notable text and crashes, but if it dumps a data file it works just fine..

The other factor is my 11 billion variables to make it all work. I could re-tool and go back and try to clean it up some, but no guarantee that would fix it as well.

I will still take a look at the glaze recipes and see if I can find something there.

I will say this.. UI needs work, which I have some items to work on..

That looks like a custom UI for the EQ windows, what is it called? I can try and install that and see if it makes things better or worse..
 
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Just for everyone's info I use standard default UI and always will, There are custom UIs that just do not work.. I've tried them :(
 
Been using this for a couple of days now and I must say, very impressive. I mean holy cow!
The interface was a bit daunting at first, but easier as I become more familiar with it and the functions is give access to.

I did find a couple of bugs ...
I was next to Small Bank when I ran these.

Beginner Tailor Trophy:
When looking at the shopping list, High Quality Cat and Bear pelts are requested for the Small Tattered Gloves and Tattered Shoulderpads.
The algorithm then makes a skinning knife and chops them down to tattered.
And, it makes a new skinning knife for each downgrade. I ended up with several skinning knives.

Jewelcraft:
When making a combine that required the Round Cut Tool (first time character had used a JC cut tool), it ran to stratos to buy it.
I knew there was a Square Cut Tool at Jeweler Nonny that could have been used but let it run as I was curious.
Then as a test, with the Round Cut Tool in my inventory, asked it to make Trillion Cut gem, again it tried to run off to Stratos.
At that point I stopped it and converted the Round Cut Tool to a Trillion Cut Tool. Asked it to do I trillion cut, this time it was happy and used what was in the inventory.
I also tested a square cut. Toon bought it from Nonny.

Hope this is replicable for you, and not just some random weirdness on my machine / account.
 
Is there a max number of toons that can be queried for missing items? Scenario - I have 15 toons in my guild hall all loaded up with a variety of TS items, but when I ask for items it doesn't seem to ask everyone/ask everyone's bank. I know this because it doesn't pull items from toons I know have them. Or is it that they dont have - say - 132 diamonds, which I need, and they only have 118. so it takes none of them? It would be nice if it would pull items regardless of whether or not they have ALL the items you need. This is for Artisan 350 stuff.
 
Been using this for a couple of days now and I must say, very impressive. I mean holy cow!
The interface was a bit daunting at first, but easier as I become more familiar with it and the functions is give access to.

I did find a couple of bugs ...
I was next to Small Bank when I ran these.

Beginner Tailor Trophy:
When looking at the shopping list, High Quality Cat and Bear pelts are requested for the Small Tattered Gloves and Tattered Shoulderpads.
The algorithm then makes a skinning knife and chops them down to tattered.
And, it makes a new skinning knife for each downgrade. I ended up with several skinning knives.

-- More like a by design for the skinning, but the multiple knives, that is not expected.. If you have a ruined pelt it should use that, otherwise it will try to skin a higher pelt..

Jewelcraft:
When making a combine that required the Round Cut Tool (first time character had used a JC cut tool), it ran to stratos to buy it.
I knew there was a Square Cut Tool at Jeweler Nonny that could have been used but let it run as I was curious.
Then as a test, with the Round Cut Tool in my inventory, asked it to make Trillion Cut gem, again it tried to run off to Stratos.
At that point I stopped it and converted the Round Cut Tool to a Trillion Cut Tool. Asked it to do I trillion cut, this time it was happy and used what was in the inventory.
I also tested a square cut. Toon bought it from Nonny.

Hope this is replicable for you, and not just some random weirdness on my machine / account.

This is not a bug, I decided a long time ago instead of fooling around with 2 jewel tools to just get 1 of each it will make everything. I didn't want to keep track of tool states and what tool to convert to what at least for the current roadmap.
Been using this for a couple of days now and I must say, very impressive. I mean holy cow!
The interface was a bit daunting at first, but easier as I become more familiar with it and the functions is give access to.

I did find a couple of bugs ...
I was next to Small Bank when I ran these.

Beginner Tailor Trophy:
When looking at the shopping list, High Quality Cat and Bear pelts are requested for the Small Tattered Gloves and Tattered Shoulderpads.
The algorithm then makes a skinning knife and chops them down to tattered.
And, it makes a new skinning knife for each downgrade. I ended up with several skinning knives.

Jewelcraft:
When making a combine that required the Round Cut Tool (first time character had used a JC cut tool), it ran to stratos to buy it.
I knew there was a Square Cut Tool at Jeweler Nonny that could have been used but let it run as I was curious.
Then as a test, with the Round Cut Tool in my inventory, asked it to make Trillion Cut gem, again it tried to run off to Stratos.
At that point I stopped it and converted the Round Cut Tool to a Trillion Cut Tool. Asked it to do I trillion cut, this time it was happy and used what was in the inventory.
I also tested a square cut. Toon bought it from Nonny.

Hope this is replicable for you, and not just some random weirdness on my machine / account.
 
Last edited:
Is there a max number of toons that can be queried for missing items? Scenario - I have 15 toons in my guild hall all loaded up with a variety of TS items, but when I ask for items it doesn't seem to ask everyone/ask everyone's bank. I know this because it doesn't pull items from toons I know have them. Or is it that they dont have - say - 132 diamonds, which I need, and they only have 118. so it takes none of them? It would be nice if it would pull items regardless of whether or not they have ALL the items you need. This is for Artisan 350 stuff.
If they are on the net of dans, and all is working, it should cycle through the whole list. I've never tested 15 but 6 does work, for sure..

It does go from 1 to mq.TLO.DanNet.PeerCount() , the only requirement being they need to be on the same server and same zone and there needs to be a bank in the zone.. it asks each one until it finds and item or checks the bank, if a toon satisfies the request it should skip to the next item on the list.
 
If they are on the net of dans, and all is working, it should cycle through the whole list. I've never tested 15 but 6 does work, for sure..

It does go from 1 to mq.TLO.DanNet.PeerCount() , the only requirement being they need to be on the same server and same zone and there needs to be a bank in the zone.. it asks each one until it finds and item or checks the bank, if a toon satisfies the request it should skip to the next item on the list.


I had 12 on and it did it just fine
 
I had 12 on and it did it just fine
I have a couple of things I am working on, 1 is highlighting and adding tool components to mass lists, but only if they require a drop or a class/race. I am also taking a look at the portable glaze mortar to see if I can get it to mess up. also some UI tradeskill enhancements. .. a way to sell ALL tradeskill items on your character that are vendor purchased but not food/drink or diamonds/batteries or other high dollar items.
 
-- More like a by design for the skinning, but the multiple knives, that is not expected.. If you have a ruined pelt it should use that, otherwise it will try to skin a higher pelt..



This is not a bug, I decided a long time ago instead of fooling around with 2 jewel tools to just get 1 of each it will make everything. I didn't want to keep track of tool states and what tool to convert to what at least for the current roadmap.
Yup, for the second toon I gave him ruined pelts.
And yeah, I understand the design choice for the cut tool.
Cheers for responding so quick.
 
i'm not sure, i was just having it to the artisan stuff as i mentioned, it was having issues getting the mortar glaze, and when i grabbed it it made whatever and then went on to have issues (it didn't get put back).

I'll probably start up again later and if i get hung up i'll take not of what/where - but pottery crafting in particular, even after the mortar glaze was put away had issues ~1/3rd of the time requiring me to manually close and reopen it
yep tried it with my watered down GUI less Lua and it used the mortar properly. because of course.. why wouldn't it!? Back to the drawing board.. I made agonizing glaze..
 

Attachments

Yup, for the second toon I gave him ruined pelts.
And yeah, I understand the design choice for the cut tool.
Cheers for responding so quick.
I have a limiter on there to only make the exact required tool and no more, but I turn it off for the quests because they make 2 or more of the same tool.. so I need to put in some logic to say yes, but no, but maybe.
 
hard situation to describe in a way that makes sense probably.

doing pottery today and i kept getting "you must place items in this object in order to create something new" and not trying to go in experiment mode and having to manually hit "combine" once i manually hit "experiment". i realized after a while it is because it still had glaze mortar open, and was likely "seeing" combine was already available and trying to click the combine on the empty container, rather than the thing we were trying to use, like the kiln or jewelry bench

here is the Pottery table open, but not clicked experiment yet
the glaze mortar container open beside it
then trying to use the enviro container to place things in (but it isn't in experiment
View attachment 42338


once i manually click experiment
it places the items in the environment container, but tries to click the glaze container

View attachment 42339

it is also pretty uncommon for me to get all the way through crafting without having to manually exit and re-open a container --- edit, and so far it looks like every pottern combine
I have had this similar thing happen. I could just manually open the box and place the item and it would pick back up. I chalked it up to being in the background. Never had it happen while in the foreground though.
 
I have had this similar thing happen. I could just manually open the box and place the item and it would pick back up. I chalked it up to being in the background. Never had it happen while in the foreground though.
The focus issues I have had are NAV related, where it would overshoot locations...
 
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Why is this useful, if you run a mass list it will tell you specific tools you may not have and cannot make based on your race, I hardcoded the Ice maker for all ice cream recipes that would normally use ice of velious for it, but will use temp ice. So if you are doing baking it will refuse to craft a lot of ice cream recipes without the Glaciator thing...

If you are a gnome and have the skills , when doing mass lists it will show the missing tool components, if it is a recipe that requires farmed items and is a tool but not gnome, it will show the missing components.

1664486401702.png
If you ain't a gnome... and you need to be, it will say what recipes need a gnome, but it won't add the needed materials , because, why would you get them when you are just going to xfer to the gnome, so don't do it!


1664489819880.png


if it is a quest it will tell ya the issues in the console:

1664488650384.png



Note: if there are store bought components for crafted tools with local vendors it won't show anything, but when it is time to make the tool it will buy the materials and make it.
 
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Some of you have been bringing up valid issues, and it is appreciated, however, some of you should be a guest on ancient aliens with your wild theories about what is an issue..
 
Some of you have been bringing up valid issues, and it is appreciated, however, some of you should be a guest on ancient aliens with your wild theories about what is an issue..
My only wild theory is that YOU sir might be an alien with your high level of understanding and code insanity for this awesome tool you make.
robin williams vintage GIF

Just having fun man, but what you do is immensely cool and your work is obviously well loved. Anyone can (and likely will) say a goofy thing, that a creator knows makes no sense. Its just someone trying , in their own weird way, of wanting the product better. You do you man. Continued or not, everyone here appreciates this tool immensely. Plus one of the first major Luas after our great migration to MQ and to 64bit. Froggy love to ya man. And yes I do hope you continue.
 
Some of you have been bringing up valid issues, and it is appreciated, however, some of you should be a guest on ancient aliens with your wild theories about what is an issue..

Im sure my DMs fall into that category! 🤣

Just know that this Lua and all your support has been greatly appreciated! It cannot possibly be understated how incredible this Lua is! You have probably collectively saved people thousands of hours of ass pain!

Once again, thank you for all you have done here and weather or not you cap the updates here or not this Lua will still stand as one of the greatest contributions to the community in history. /cheer
 
There are still things to be implemented, and things to be improved. I guess we can rebrand and call them patches instead of updates. Sort of like Prince changing his name to a symbol to avoid financial implications or George Lucas making Episodes 1 - 3 because his ex-wife would only get revenue from Star Wars movies after Episode 6 (rumor)...
 
I dunno if I want to update anymore, I hit the perfect number of updates...

If it is a private affair, then yes you are at a perfect number. :)

Now, if it is a Roman Orgy, then we may need multiples of the perfect number - 138, 207, 276, …..

Just saying. :p

Be well. Happy Tradeskilling.
 
@jb321 So first time trying this out. I started to test with a small 50 batch of a pottery recipe. I bought the ingredients and finally figured out it wasn't doing anything because it was waiting for me to select the subcombine. After figuring that out it started running to the guild hall and when it clicked the door the client crashed. Not sure if a coincidence or if something in the program. Any recommendations?

EDIT: Sadly I think tcg is causing the crashes. Do you want me to send you the crash report? I just crashed again. This time while crafting in the guild hall
 
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@jb321 So first time trying this out. I started to test with a small 50 batch of a pottery recipe. I bought the ingredients and finally figured out it wasn't doing anything because it was waiting for me to select the subcombine. After figuring that out it started running to the guild hall and when it clicked the door the client crashed. Not sure if a coincidence or if something in the program. Any recommendations?

EDIT: Sadly I think tcg is causing the crashes. Do you want me to send you the crash report? I just crashed again. This time while crafting in the guild hall
If I am correct the CTD's are sent to the devs automatically. If it is behavior based I can usually troubleshoot it based on screen shots from the script. If it is a CTD, it is something I don't readily have access to knowing other than it crashed in eq.exe or mq2lua.dll or whatever the message says.

I typically want to ensure the host is good to go and ask for tests on a different machine or even in a VM, using only the most vanilla of plugins. If you have on feedme or other things that manipulate inventory it is highly suggested they are off.

If you are running overseer it is suggested that you pause TCSNeXt when running the daily.
 
so a few weeks ago...maybe last weekend I was running this and I CTD when zoning in to the GH. I did not think anything of it really but I @Sic looked at the dump for me and best we could tell was it was not from mq2lua. I am not sure if he recalls looking at the dump or not but I still have it.
 
so a few weeks ago...maybe last weekend I was running this and I CTD when zoning in to the GH. I did not think anything of it really but I @Sic looked at the dump for me and best we could tell was it was not from mq2lua. I am not sure if he recalls looking at the dump or not but I still have it.
I've been wondering if I should just pause all TCSNeXt related scripts when zoning and then have them start up again after 30-60 seconds. Not sure if that would solve the problem..

but it might be worth a test to just go to the GL and then pause and then zone into NGH..
 
I've been wondering if I should just pause all TCSNeXt related scripts when zoning and then have them start up again after 30-60 seconds. Not sure if that would solve the problem..

but it might be worth a test to just go to the GL and then pause and then zone into NGH..

let me know if you need me for anything.
 
let me know if you need me for anything.
I can probably make a loop to run to GH and GL and back, and can see if it crashes with just NAV, but then that would maybe rule out TCSNeXt, but if it does crash, it adds more credence to pausing while zoning.. or least have a do while to wait for zone, but it does that already :(
 
Release Tradeskill Construction Set NeXt

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