• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release Tradeskill Construction Set NeXt 4.1991b

heh, I am a LUA idiot. I tried making a file with just those 3 lines and it won't run

I did manage to get it working tho, used the fuction from boxhud and and got it to download

but other things break lol, guess I won't get to use it on EMU
I sent you a message to try to get it to work..
 
The conundrum is this: It uses the exact same crafting engine script as everything else (standard, artisan) , which is why it makes it difficult to track down. However, I will run it on a character and see what's what.
Oddly I'm having the same issue both in Abysmal and TSS...and only with Pottery...sometimes its first combine sometimes it's 4th...so strange
 
Oddly I'm having the same issue both in Abysmal and TSS...and only with Pottery...sometimes its first combine sometimes it's 4th...so strange
If this is in regards to CTD, my advice is turn off ALL plugins you know you don't need, alternative option is to run EQ in a VM for testing, or a fresh install on a new pc. I run minimal plugins and I don't have anything on that grabs or swaps or messes with inventory or other SQL based things going on.
 
Last edited:
Example would be for a tradeskill like research. In trying to go to 350, there are 68 recipes that use Smudged Rough Paper. If I'm out of those atm and I want to make a run of 100 recipes, Generate Mass List, I'm told I need 68 Smudged Rough Paper and I'm really only able to execute on 32 recipes. I think the Start On functionality is a good way to avoid a weird one-off that you want to skip, but in my example it's tough to know what number to start on or whether there are intermediate recipes that I do want before the Smudged Rough Recipes come up. My vision would be running the Generate Mass List for 100, crossing off Smudged Rough Paper, then regenerate the mass list which now has more usable recipes.
A thought I had was to have an itemskip DB, so if you set it to skip, whatever recipe uses that item will be ignored. Other than typing or a search mechanism, it would have 10K+ (probably) of items. I'd rather perform a set of operations once , if possible.

It just so happens I put in the reverse item recipe search facility last release, allowing you to put in an item and find all associated recipes based on said item. This could be a way, or creating a table based on the character and server in prize.db that breaks out each and every 350 recipe for each and every toon.

It all sounds... messy
 
Last edited:
Getting a crash when I select the Baking drop down in the Artisan tab. Haven't tried to run anything yet, just started the script and went over to this area. Any idea or thoughts?

1662852126446.png
 
Getting a crash when I select the Baking drop down in the Artisan tab. Haven't tried to run anything yet, just started the script and went over to this area. Any idea or thoughts?

View attachment 41795
If you go in the Lua TCN directory what does it say for prize.db ?

Just tried 2 servers, renamed prize.db, also used illusion, unable to get it to CTD so far, was able to get it to crash out of TCG though.

If you are able to use the standard crafting, then we can narrow it down to the artisan section solely.
 
Last edited:
Getting a crash when I select the Baking drop down in the Artisan tab. Haven't tried to run anything yet, just started the script and went over to this area. Any idea or thoughts?
Your version is 3.1.0.605 -- the current RG version is 3.1.0.619 for Live and 621 for Test. So, update and then crash again.
 
If you go in the lua TCN directory what does it say for prize.db ?

Just tried 2 servers, renamed prize.db, also used illusion, unable to get it to CTD so far, was able to get it to crash out of TCG though.

If you are able to use the standard crafting, then we can narrow it down to the artisan section solely.
Not sure what you're asking regarding prize.db? It exists in the folder but it's not a readable format for me.

I can use the standard crafting so the crashes only seem to happen with Artisan.

The crash quits EQ but I couldn't find a log file that shows any details.
 
Not sure what you're asking regarding prize.db? It exists in the folder but it's not a readable format for me.

I can use the standard crafting so the crashes only seem to happen with Artisan.

The crash quits EQ but I couldn't find a log file that shows any details.

Have you updated per Knightlys' request?

Also, what is the file size of the prize.db?
 
Have you updated per Knightlys' request?

Also, what is the file size of the prize.db?
Yep updated the RG client to .619, the prize.db is 868 KB.

The jewelry drop down didn't immediately crash, but the baking and smithing ones do. Looking to see if the others crash as well but takes a while as the crashes also crash the EQ client.

Edit - Jewelry is crashing now too.
 
Yep updated the RG client to .619, the prize.db is 868 KB.

The jewelry drop down didn't immediately crash, but the baking and smithing ones do. Looking to see if the others crash as well but takes a while as the crashes also crash the EQ client.

Edit - Jewelry is crashing now too.
I *believe* crash reports are auto-sent in, but I also think Knightly was looking for the crash codes..
 
The overlords (tic) code and compile MQNext and the plugins and I write the code to use the Lua plugin. Are you able to provide a SS? The screenshot would be able to help to determine generally when it crashes, the text or the gui or both would be helpful, the CTD I can't work with typically. If this is happening in Artisan, the differences are it generates,copies, and manipulates a file that is dumped in your EQ directory. It may be possible the eqdir or parent dirs are not able to be interpreted by my code as is. I had this issue initially for people that used non-standard MQNext directories it may have permeated itself into EQdirs as well.. (Example D:\MQNext , standard by my standard, D:\Taco_OS\Spoon Master\MQ_Next - non-standard)

Can you provide the complete absolute path to your EQ Dir?

Also under Lua\TCN there should be a "working" folder with the tradeskill files.

Is your prize.db file over 0 bytes?
 
Last edited:
jb321 is correct, give us one of your crash IDs. I just didn't want to troubleshoot an old version.

If this is happening in Artisan, the differences are it generates,copies, and manipulates a file that is dumped in your EQ directory.
You shouldn't be putting anything in the EQ directory. the best place for your stuff is probably mq.TLO.MacroQuest.Path('Resources')() For example: mq.TLO.MacroQuest.Path('Resources')() .. '/TCS' would put it in your resources folder in a folder called TCS (otherwise you want Config instead of Resources).
 
jb321 is correct, give us one of your crash IDs. I just didn't want to troubleshoot an old version.


You shouldn't be putting anything in the EQ directory. the best place for your stuff is probably mq.TLO.MacroQuest.Path('Resources')() For example: mq.TLO.MacroQuest.Path('Resources')() .. '/TCS' would put it in your resources folder in a folder called TCS (otherwise you want Config instead of Resources).
it's the /outputfile recipes baking that EQ dumps there.
 
Oh, gotcha. Not code in your control.

The path to access that one is mq.TLO.EverQuest.Path() and then just remember to quote the full path (in case it has spaces) for anything you're passing it to that might require it. (You might already be doing this, just putting it as a point of note).

But also, /outputfile will accept a path if you wanted to move it (not that you need to).
 
Oh, gotcha. Not code in your control.

The path to access that one is mq.TLO.EverQuest.Path() and then just remember to quote the full path (in case it has spaces) for anything you're passing it to that might require it. (You might already be doing this, just putting it as a point of note).

But also, /outputfile will accept a path if you wanted to move it (not that you need to).
Moving it to another dir is probably a good idea and cleaner, less I/O.
 
Knightly, here is the latest crash with the update installed.

1662921049138.png

5f773fe6-222c-4f1c-a3b3-38447cfc1e4b

Note: this is currently affecting a single user to my knowledge.
 
Last edited:
I found a self-inflicted issue with characters who try to do the TSS freebies , it will try to craft using static containers based on logic thinking you're a Drakkin trying to do cultural crafting at the forge. I have fixed it, I believe and it will be in the next release.
 
The other issue that popped up recently for reasons unknown, if you don't know a single recipe for Artisan and you try to load the recipes, it will CTD, this is actively being looked at.

The current workaround is to learn 1 Artisan recipe and that tradeskill will work in Artisan, it crashes when you do the outputfile recipes command and have not learned any notable recipes.

The really easy way if your toon knows nothing and is low level or high level, is to do the GOD freebie quests it will run through every skill you can do, and learn a few recipes along the way,

Note: as much as I wished in one hand, and did something in the other, the 3.1.0.625 release did not cure what ails me for this.. :(
 
Last edited:
This is a long shot... but would it be possible to some how have a mark... like a "*" on known recipes in the list ... or would that take an eternity to list out.... if it is even possible.
I was making Jewelry and was thinking if I selected all recipes that started with an A for example... it would be great if I could know which ones I did not know...
 
This is a long shot... but would it be possible to some how have a mark... like a "*" on known recipes in the list ... or would that take an eternity to list out.... if it is even possible.
I was making Jewelry and was thinking if I selected all recipes that started with an A for example... it would be great if I could know which ones I did not know...
How bout known and unknown..

1663036298225.png
 
How about a Favorites icon for stuff you want to use often. Maybe when icon'd it sits in its own tab or similar to the pop out Known/Unknown window.
 
How about a Favorites icon for stuff you want to use often. Maybe when icon'd it sits in its own tab or similar to the pop out Known/Unknown window.
Batch kinda does this sorta at least it could, by making multiple files..

Maybe add in some ersatz machine learning to see how many times you select a certain recipe and add that to a list..
 
The Aged Meat and Cheese Sandwich intimidates me to the point I am skeerd to try making it....


1663107459612.png
 
@jb321 - Getting this when I try to run the Tink... err.. Mechanist trophy on my character:

If I try to click "Go", I get box #1
If I click "Generate farm list", I get box #2

1663383253195.png

Just for some context, I've used the addon to get at least 5 other trophies (not this one yet though) on a different character, and confirmed today that his buttons are still working. Can't test tinkering on him though.

I saw you mention a path issue a few times, but also saw you mention it might be fixed too. 🤷‍♂️
 
@jb321 - Getting this when I try to run the Tink... err.. Mechanist trophy on my character:

If I try to click "Go", I get box #1
If I click "Generate farm list", I get box #2

View attachment 41931

Just for some context, I've used the addon to get at least 5 other trophies (not this one yet though) on a different character, and confirmed today that his buttons are still working. Can't test tinkering on him though.

I saw you mention a path issue a few times, but also saw you mention it might be fixed too. 🤷‍♂️
Anything above beginner on mechanist and poisoncrafters does not work currently based on laziness. After adding all the other ones I had vision problems and couldn't see myself adding these. I will rectify this weekend.
 
Anything above beginner on mechanist and poisoncrafters does not work currently based on laziness. After adding all the other ones I had vision problems and couldn't see myself adding these. I will rectify this weekend.

No worries, as long as I know. Only one last craft to doing it manually anyway, wasn't so bad :P

Thanks!
 
Sorry if already asked, but one of my characters (and only one) so far, has an issue with continually trying to craft with stacked items in the experimentation screen. If I manually place the stack back into a normal bag, the next few combines will go fine, but at some point the stacking issue returns, halting progress.
 
Sorry if already asked, but one of my characters (and only one) so far, has an issue with continually trying to craft with stacked items in the experimentation screen. If I manually place the stack back into a normal bag, the next few combines will go fine, but at some point the stacking issue returns, halting progress.
Not that this pertains to the issue, but, there was a lot of tuning with regards to delays, so that if your latency spikes, bad things will happen.

If it is happening to one character that falls within the realm of darn near impossible, unless they have special bags, perks (which I don't do), weird UI, gremlins...

When it happens to everyone or every character it is a bit easier to find or at least recreate the issue.

Many times a user will report X thing is happening with recipe Y.. and then I try it, and it works just fine. The differences being our ISPs, our plugins that are on, and other elements that I am not aware of on their side.
 
Not that this pertains to the issue, but, there was a lot of tuning with regards to delays, so that if your latency spikes, bad things will happen.

If it is happening to one character that falls within the realm of darn near impossible, unless they have special bags, perks (which I don't do), weird UI, gremlins...

When it happens to everyone or every character it is a bit easier to find or at least recreate the issue.

Many times a user will report X thing is happening with recipe Y.. and then I try it, and it works just fine. The differences being our ISPs, our plugins that are on, and other elements that I am not aware of on their side.
Thank you for the timely response, it seems to be working fine on the other Baking GoD tradeskills, so not sure why that one recipe and one of the fletching ones gave me so much grief, probably lag based like you said.

As a new user to your product I also was trying to figure out how to set the "Craft" to work on a single recipe until a certain skill level is hit and then quit. I have the Qty way working fine, but whenever I click the box next to "Skill" I don't see it changing to that versus trying to make a certain quantity still.
 
Thank you for the timely response, it seems to be working fine on the other Baking GoD tradeskills, so not sure why that one recipe and one of the fletching ones gave me so much grief, probably lag based like you said.

As a new user to your product I also was trying to figure out how to set the "Craft" to work on a single recipe until a certain skill level is hit and then quit. I have the Qty way working fine, but whenever I click the box next to "Skill" I don't see it changing to that versus trying to make a certain quantity still.
If you turn continue on it should keep going (cost savings, time intensive), otherwise you need to select a larger quantity to try to achieve the skill goal.

Example: if you want to reach a skill trivial for an item, you select skill and a quantity of say 20, and then continue and sell or destroy, this will keep buying sets of 20 at a time, destroy or sell what you craft and keep going until you reach the trivial.

If you don't destroy or sell, you may end up with a long process, it will take into account what is in inventory and buy accordingly, so if you wanted 20 sets and had 19 in inventory it would just keep going back and buying 1 set at a time to not go over your goal of a qty of 20.

Another option is to just say you want 1000 whatever, and let it go.. and have skill on.. hopefully it would reach the goal before it crafted 1000 or maybe not.
 
Last edited:
I really don't do it enough, but thank you for your support on this, more than just the financial. This has been a hobby and a passion, or an obsession, I actually hurt my hand doing pottery combines over a decade ago. This was before they had the auto-combine UI. After seeing the complete insanity of tradeskills as a whole I got a wild hair in my posterior and decided to do something about it. The majority of the time spent on this was the data entry, manipulation, and general massaging. A lot of things I knew how to do, or thought I did, and with the help of mods..

I am sure I will miss someone...

Knightly, Dannuic, CWTN, Sic, Braniac .. and the others I am clearly missing, inspired me to do this and to get out of my comfort zone. I actually learned Lua, and more about SQL than I ever wanted to know, along with all the cool stuff you can actually use excel for, VBscript, Batch files, and more.

No this isn't my "Frodo gets on the boat" moment. Just wanted to say thanks to the community that make this happen. It is a tired platitude, but without you, there is no me. For those that like Batman references, Rooster, CBDex, they made me..
 
No item name in any tables LIB ID:166434 after every craft while crafting stuff for erons jewelery baking
 
Release Tradeskill Construction Set NeXt

Users who are viewing this thread

Back
Top
Cart