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Guide - Shei Vinitras - ToL Mission - New Zlandi level easiness farm?

Something wierd happend today, somehow aggroed other mobs in the zone mid fight, so ended up with 3 rando adds that I had to kill even after opening the chest. The only thing different on this run is I had my chanter, so maybe she did something? :shrug:

View attachment 36411
I had this happen after I won the event and rezzed my beastlord. Hasn't happened since so :shrug: as well lol
 
For those who may need an Enchanter version of the script, here's what I use:

[CODE lang="Lua" title="Shei Vinitras: Running With Shears"]local mq = require("mq")

while mq.TLO.Task('Shei Vinitras')()
do
if mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 then
mq.cmd("/boxr Pause")

while mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 do
mq.cmd("/tar datiar xi tavuelim npc")
mq.cmd('/cast "Addle"')
end

mq.cmd("/boxr Unpause")
end

mq.delay(10)
end[/CODE]
 
For those who may need an Enchanter version of the script, here's what I use:

[CODE lang="lua" title="Shei Vinitras: Running With Shears"]local mq = require("mq")

while mq.TLO.Task('Shei Vinitras')()
do
if mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 then
mq.cmd("/boxr Pause")

while mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 do
mq.cmd("/tar datiar xi tavuelim npc")
mq.cmd('/cast "Addle"')
end

mq.cmd("/boxr Unpause")
end

mq.delay(10)
end[/CODE]
You rock! This made the mission a million times easier
 
I was having some issues with this event, in that sometimes it would burn down and take no time at all, and others bard would get overwhelmed and not get rid of all the pesky aliens fast enough. So now i just turn burns off, and leave them to it, make a coffee and its all done. The Lua script is brilliant for this and Aten (for the garg achievement). but Shei health locks at 2% and the aliens can pile up when burning. Not failed it once since i turned burns off. takes a couple of mins longer but no issue.
One thing I have noticed though with this mission, is you can not get the achievements unless character is in zone when Shei dies, where as the others you can just TA in at the end and still get achievements.
 
I was having some issues with this event, in that sometimes it would burn down and take no time at all, and others bard would get overwhelmed and not get rid of all the pesky aliens fast enough. So now i just turn burns off, and leave them to it, make a coffee and its all done. The lua script is brilliant for this and Aten (for the garg achievement). but Shei health locks at 2% and the aliens can pile up when burning. Not failed it once since i turned burns off. takes a couple of mins longer but no issue.
One thing I have noticed though with this mission, is you can not get the achievements unless character is in zone when Shei dies, where as the others you can just TA in at the end and still get achievements.
in my experience it definitely gets harder as your dps gets better lol, kinda silly
 
Yeah Sic, hence why I dont bother now, can just engage Shei and leave it for 3 or 4 mins, and all done. Just not worth the effort trying to burn her down.
 
I play my bard and mez manually. Also, AE mez can wipe out all the aliens if you get multiples piled up.
 
Yeah Sic, hence why I dont bother now, can just engage Shei and leave it for 3 or 4 mins, and all done. Just not worth the effort trying to burn her down.

Yes. Slow burn is where it is at on this. I doubled up on healing/cure and run WAR, CLR, SHM, BER, ROG, BRD and play the Bard manually. Slow and steady wins this race.
 
I have this Lua under my enchanter i tried to change it from my bard that uses Kissassist how would i change it to use mq2enchanter i tried it under my enchanter and he would not mez it seems?


local mq = require("mq")


while true
do
if mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 then
mq.cmd("/enc pause on")
mq.cmd("/cast 3")

while mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 do
mq.cmd("/tar datiar xi tavuelim npc")
end

mq.cmd("/enc pause off")
end

mq.delay(10)
end
 
I have this lua under my enchanter i tried to change it from my bard that uses Kissassist how would i change it to use mq2enchanter i tried it under my enchanter and he would not mez it seems?


local mq = require("mq")


while true
do
if mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 then
mq.cmd("/enc pause on")
mq.cmd("/cast 3")

while mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 do
mq.cmd("/tar datiar xi tavuelim npc")
end

mq.cmd("/enc pause off")
end

mq.delay(10)
end
You aren't casting any mez in the while loop. I posted the version I use a few posts up. It does use Boxr to pause and you can change that back to a CWTN specific command.
 
I have this lua under my enchanter i tried to change it from my bard that uses Kissassist how would i change it to use mq2enchanter i tried it under my enchanter and he would not mez it seems?


local mq = require("mq")


while true
do
if mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 then
mq.cmd("/enc pause on")
mq.cmd("/cast 3")

while mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 do
mq.cmd("/tar datiar xi tavuelim npc")
end

mq.cmd("/enc pause off")
end

mq.delay(10)
end

I've been trying to use this with my bard and while he's targeting the mob he's not mezzing it. Should this work with rgmercs or is it KA specific? I have boxr and twist plugins loaded and a manual run of '/twist 5' works fine.
 
I've been trying to use this with my bard and while he's targeting the mob he's not mezzing it. Should this work with rgmercs or is it KA specific? I have boxr and twist plugins loaded and a manual run of '/twist 5' works fine.

I should have been more specific. I'm not using the exact code above, which is for an enchanter. I *am* attempting to use the bard code. /boxr pause and /twist 5.
 
The Lua posted in this thread works like a hero! It has not failed me yet. I run KA for my bard.
 
Does this still lock at 2% or can we finally just kill the fucker?
 
Does this still lock at 2% or can we finally just kill the fucker?
i ran missions after serverup - this guy locked at 2% for a while still :(

i thought they were gonna fix it


still fast, but annoying af
 
Root them, no need to mez. Your cleric doing a root or them, or your shaman doing an AE Root will be enought. It is just critical by the end, because they are HP based and they pop more often on the last 50%. I do single target roots with cleric and AE Mezz with bard on the last 3, then I can finish boss.
The 30 sec Bard aoe mez recast timer was killing my group. There is about 5 second during which the adds spawn and bard recast timer hasn't expired. Single target mez works but you have to wait until the add becomes targetable. Alternating shaman's AA aoe root spell and bard aoe mez song won the day. Thanks for the tip about the shaman aoe root.
 
i ran missions after serverup - this guy locked at 2% for a while still :(

i thought they were gonna fix it


still fast, but annoying af
Just a note: the fix on the patch notes involved the raid. Raid was bugged and after killing the very last add boss never unlocked HP. That's the fix they did. Mission always worked as intended

The 30 sec Bard aoe mez recast timer was killing my group. There is about 5 second during which the adds spawn and bard recast timer hasn't expired. Single target mez works but you have to wait until the add becomes targetable. Alternating shaman's AA aoe root spell and bard aoe mez song won the day. Thanks for the tip about the shaman aoe root.

My strat changed since launch. Now I use cleric root AA to quickly remove them as soon as emote happens and they spawn. This way you remove the risk of them going active and destroying one of your chars. I bet you noticed that they hit really hard. With a shaman you could use a root clickie besides the two Root AA's.
Anyhow, now that I think about it: probably you are doing deflection on tank+Ae Root? That must be a quick way to deal with it too.
 
I sincerely don't think the mission is working as intended, locking at 2% health with no reason to makes 0 sense, but this is a very quick event and doesn't really get in the way of success at all
 
Is there a way to get an events trigger to work so we dont have to tab over to the bard and do it manually?

If you don't want to mess with Lua, here is a simple React (MQ2React) to auto-banish adds.
This one uses my Shaman's root, but you can easily adjust it to use mez or whatever.

[CODE lang="yaml" title="Auto-banish adds"] SHMShei:
action: >-
/multiline ; /react disable SHMShei; /stopcast; /timed 5 /shm pause
on; /timed 7 /stopcast; /timed 10 /target datiar xi tavuelim; /timed
13 /cast 13; /timed 45 /shm pause off; /timed 50 /react enable SHMShei
condition: "${Spawn[npc datiar xi tavuelim radius 60].ID}"[/CODE]
 
If you don't want to mess with Lua, here is a simple React (MQ2React) to auto-banish adds.
This one uses my Shaman's root, but you can easily adjust it to use mez or whatever.

[CODE lang="yaml" title="Auto-banish adds"] SHMShei:
action: >-
/multiline ; /react disable SHMShei; /stopcast; /timed 5 /shm pause
on; /timed 7 /stopcast; /timed 10 /target datiar xi tavuelim; /timed
13 /cast 13; /timed 45 /shm pause off; /timed 50 /react enable SHMShei
condition: "${Spawn[npc datiar xi tavuelim radius 60].ID}"[/CODE]


do you past as is and in what part of the yaml do you put?
 
I sincerely don't think the mission is working as intended, locking at 2% health with no reason to makes 0 sense, but this is a very quick event and doesn't really get in the way of success at all
I thought the reason was alien adds are still up? That's what it seems to be when I've noticed it. Once they get mezzed and poof Shei unlocks.
 
I thought the reason was alien adds are still up? That's what it seems to be when I've noticed it. Once they get mezzed and poof Shei unlocks.
nope, still locks at 2% frequently with no adds up, eventually will unlock, or another alien will spawn and then once poofed will unlock.

but no definitely still locks at 2% for no real reason (no blue dudes even in wall/ground)
 
nope, still locks at 2% frequently with no adds up, eventually will unlock, or another alien will spawn and then once poofed will unlock.

but no definitely still locks at 2% for no real reason (no blue dudes even in wall/ground)
It's probably coded to lock and wait for the script to catch up if there are adds that haven't yet spawned but are supposed to. Essentially they don't want you to be able to blow by the 2% threshold without having banished all the aliens that they intend for you to deal with. The patch note about removing the 2% lock was in reference to the Raid so I don't think this one is going to change any time soon unless they change their mind about how they want it to work.
 
do you past as is and in what part of the yaml do you put?
The react should go under your reacts section in the yaml file. Then you need an entry under your toons name to enable it.

It should look roughly like this:

[CODE lang="yaml"]servershortname:
ToonName:
SHMShei: enabled
reacts:
SHMShei:
action: >-
/multiline ; /react disable SHMShei; /stopcast; /timed 5 /shm pause
on; /timed 7 /stopcast; /timed 10 /target datiar xi tavuelim; /timed
13 /cast 13; /timed 45 /shm pause off; /timed 50 /react enable SHMShei
condition: "${Spawn[npc datiar xi tavuelim radius 60].ID}"[/CODE]

Note: I have root memorized in spell slot 13.
 
I used this MQ2Event to handle cures since i run a couple toons on another PC. Use with caution if you're not running a 2nd healer though.

[sheicures]
trigger=#1#Shei Vinitras shouts, '#2#, You are unworthy.'#3#
command=/multiline ; /g Curing; /clr pause 1; /tar ${EventArg2}; /timed 10 /cast 7; /timed 64 /cast 7; /clr pause 0
This is what I was looking for (a cure event)
the one thing I was thinking about was using the /cast 7 (or what ever gem) and -recast|2 (in theory it should cast your cure 2 times) and I plan on using it on a shaman, also thinking of bringing a paly instead of cleric for splash and roots, ill have to put some events in there for him
 
Someone I know ran into an issue when using the enchanter version of the Lua posted above. That Lua works well when using KA with the single-target mez spell "Addle" loaded. However, when they switched to MQ2Enchanter the enchanter locked up during the fight and had multiple wipeouts due to the plugin not memming the single-target mez spell. This causes the inner while loop to spin endlessly with the chanter paused and locked on the datiar. To fix it without using BYOS I just reverted to the Bard version with a "/twist off" command at the end (note: can't remember the actual gem number the plugin uses for AoE mez, so the 10 will need to be changed). Note: Requires "/plugin MQ2Twist load" if not already loaded.

Lua:
local mq = require("mq")

while true
do
    if mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 then
        mq.cmd("/boxr Pause")
        mq.cmd("/tar datiar xi tavuelim npc")
        mq.cmd("/twist 10")

        while mq.TLO.SpawnCount("datiar xi tavuelim npc")() > 0 do
            mq.cmd("/tar datiar xi tavuelim npc")
        end

        mq.cmd("/twist off")
        mq.cmd("/boxr Unpause")
    end

    mq.delay(10)
end
 
That's odd because I use NextEnchanter and it loads Addle just fine (assuming UseMez is on). But glad this adjustment works for the person you know.

If you want to have it cast whatever single-target mez is loaded, change /cast "Addle" to /cast <spell gem> (for NextEnchanter this is gem 3).
 
if you have usechaotic, we memorize chaotic - if you have usechaotic turned off, we will memorize addle
 
I've only tried this once so far with a 120 SK and 115 mnk/zerk/zerk/clr/ench. I got, got at 59%. DPS was strong, I wasn't watching tanks screen so I am assuming he was attacking through DS. I think what happened is my Ench wasn't mezzing the adds, I'll have to re run it and check. I don't have mq2events or lula, or any of that stuff as so far just learning the out of the box CWTN is enough for my non script brain.

The SK is in a mix of t3 ToL/t2 ToL the rest are mostly tol t1.

Just running the out of the box cleric 115 CWTN, will it detect and cure automatically, or is this something I will have to do?
 
I've only tried this once so far with a 120 SK and 115 mnk/zerk/zerk/clr/ench. I got, got at 59%. DPS was strong, I wasn't watching tanks screen so I am assuming he was attacking through DS. I think what happened is my Ench wasn't mezzing the adds, I'll have to re run it and check. I don't have mq2events or lula, or any of that stuff as so far just learning the out of the box CWTN is enough for my non script brain.

The SK is in a mix of t3 ToL/t2 ToL the rest are mostly tol t1.

Just running the out of the box cleric 115 CWTN, will it detect and cure automatically, or is this something I will have to do?
will pm you
 
I'm about 99% sure shei doesn't lock at 2% when adds are up anymore. Of course, the downside is now this mission has a 6hr lockout which sucks.
 
Was this a change that came about yesterday? I haven't run any events yet.
Yeah seems they changed it in the patch. Undocumented mind you. More time to chill and pharm up some chase. Maybe you can buy a perk that’ll reduce the lockout back to 3hrs ?
 
I'm a little down, I've tried this mission a few times with my half group (computer troubles are keeping me from running all 6 now). So I have Warrior,Bard,Druid + Cleric/Rogue/Rogue mercs. The warrior is going down even before last stand disc is down which I take as a sign of hopelessness. Warrior is max level/max aa, has T3 visible armor and couple others (say 1/3 T3 tol, 2/3 T3 cov), only a couple ToL augs rest decent from last 2 expacs. I guess we are going to just say cleric mercs suck too much for this? I could add a second cleric merc or try having the druid focus on heals but either way is a significant DPS drop.

Other option is that I suck.
 
I'm a little down, I've tried this mission a few times with my half group (computer troubles are keeping me from running all 6 now). So I have Warrior,Bard,Druid + Cleric/Rogue/Rogue mercs. The warrior is going down even before last stand disc is down which I take as a sign of hopelessness. Warrior is max level/max aa, has T3 visible armor and couple others (say 1/3 T3 tol, 2/3 T3 cov), only a couple ToL augs rest decent from last 2 expacs. I guess we are going to just say cleric mercs suck too much for this? I could add a second cleric merc or try having the druid focus on heals but either way is a significant DPS drop.

Other option is that I suck.
Doubt you suck. Mercs are just weofully bad :( an autogrant f2p cleric is going to do better than Merc prolly
 
I'm a little down, I've tried this mission a few times with my half group (computer troubles are keeping me from running all 6 now). So I have Warrior,Bard,Druid + Cleric/Rogue/Rogue mercs. The warrior is going down even before last stand disc is down which I take as a sign of hopelessness. Warrior is max level/max aa, has T3 visible armor and couple others (say 1/3 T3 tol, 2/3 T3 cov), only a couple ToL augs rest decent from last 2 expacs. I guess we are going to just say cleric mercs suck too much for this? I could add a second cleric merc or try having the druid focus on heals but either way is a significant DPS drop.

Other option is that I suck.
Cures are super important on this mission. Does the merc Cleric even cure?
 
Cures are super important on this mission. Does the merc Cleric even cure?
They do not. This mission is pretty much a no-go if you don't have a real priest or other cure class like a paladin doing the thing at the time.

To the OP, make sure that your druid is configured to cure the debuffs that coincide with the emote (text is "soandso is not worthy"). It is possible that you will need to cast up to 3 cure spells per target/emote as there is a chance for them to come right back. The loss in dps will be well worth not eating the death touch that happens if you don't cure in the allotted time.

This mission boils down to curing all the emotes and mezzing or rooting the aliens when they pop. The akhevan that heal the boss can be ignored. They will heal 10% hp but there is a finite number that spawn so even a low dps group can soldier through if they keep up with emotes and crowd control.
 
They do not. This mission is pretty much a no-go if you don't have a real priest or other cure class like a paladin doing the thing at the time.

To the OP, make sure that your druid is configured to cure the debuffs that coincide with the emote (text is "soandso is not worthy"). It is possible that you will need to cast up to 3 cure spells per target/emote as there is a chance for them to come right back. The loss in dps will be well worth not eating the death touch that happens if you don't cure in the allotted time.

This mission boils down to curing all the emotes and mezzing or rooting the aliens when they pop. The akhevan that heal the boss can be ignored. They will heal 10% hp but there is a finite number that spawn so even a low dps group can soldier through if they keep up with emotes and crowd control.

I might not understand the mechanics BUT this is the first mission I was like oh DPS doesn’t help. As far as I can tell you have to have a few rounds of the Mez mobs and it life locks at 2%. Unless I’m missing something.
 
Guide - Shei Vinitras - ToL Mission - New Zlandi level easiness farm?

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