Am I doing something wrong here, my toon runs all over and opens up a can of whoop arse.. buut it ignores mobs along the way and makes a giant train
Pull=All.. (does pull need to be specific to find nearest mobs)?
Radius=2000
Z=125
Zone=Vxed
so if it sees something 5000 feet away and runs for it, but then gets hit by something else it should stop and fight?
using a monk..
Soo. I added every type of mob name (i.e. Ikaav, Mastruq, etc..) and it still blows by them to attack other things..
When running a long way you may pass mobs that aggro, currently it just keeps running and you pull some spectacular trains. Haven't recently download again to see if maybe fixed.
Added this on line after line 70 /stand, line 5 in the code
Code:/if (${Me.XTarget} && ${Navigation.Active}) { /if (${Target.ID} != ${Me.XTarget[1].ID}) /nav stop /varset myTargetID ${Me.XTarget[1].ID} } /if (${Me.XTarget} && ${Navigation.Active}) /varset myTargetID ${Me.XTarget[1].ID}


, but before I went code spelunking wanted to know if it was a feature or a bug :P