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Overseer Automation

Release Overseer Automation 1.9

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anyone else having issues with the mac no longer selecting the dialogue box to accept the new quests?
 
anyone else having issues with the mac no longer selecting the dialogue box to accept the new quests?

Just started using it recently myself and have noticed that can happen. Have selected the start manually and the macro would start up again after that, but also noticed that sometimes it's just delayed and starts back up on it's own eventually.
 
I would like to see an option to
ConvertAllCommon
ConvertAllUncommon

With these settings, when there are more than 3 of either, convert them.

I have no need for these agents any more, and i get rid of them manually
Having the mac do it would be awesome :)
 
I would like to see an option to
ConvertAllCommon
ConvertAllUncommon

With these settings, when there are more than 3 of either, convert them.

I have no need for these agents any more, and i get rid of them manually
Having the mac do it would be awesome :)

Currently there are 2 main abilities in this area
  1. Enable/disable Conversion Quests
  2. Define how many of each agent to keep before doing a conversion: "agentCountForConversion"
Does the above do what you want or
are you saying you want to convert ALL common and uncommon, but maintain a # of Rares and Elites?


To get ahead of myself, if you are saying the second and each rarity has a unique "keep" value, one possible implementation to your request would be to let #2 be more detailed.
  • Modify #2 above to optionally specify multiple values. Up to 4 values may be specified
    • agentCountForConversion=2
      • Always ensure at least 2 agents exist of all types (existing functionality)
    • agentCountForConversion=0|1|2|3
      • Always convert Common (keep none)
      • Maintain 1 Uncommon
      • Maintain 2 Rare
      • Maintain 3 Elite


But to repeat I first want to make sure that you can or can't already do what you want.
 
I was having some issues and kept at it over and over trying to get the overseer.ini to work correctly but to no avail.

FINALLY I read through the thread and realized "maybe there is an upgrade to my 1.27 overseer.mac".

Sure enough, and I immediately converted to version 1.30 and everything even the useFastAgentSelection=1, works like a charm!! I couldn't be Happier except if I had two 20's sitting on my lap.
 
Currently there are 2 main abilities in this area
  1. Enable/disable Conversion Quests
  2. Define how many of each agent to keep before doing a conversion: "agentCountForConversion"
Does the above do what you want or
are you saying you want to convert ALL common and uncommon, but maintain a # of Rares and Elites?


To get ahead of myself, if you are saying the second and each rarity has a unique "keep" value, one possible implementation to your request would be to let #2 be more detailed.
  • Modify #2 above to optionally specify multiple values. Up to 4 values may be specified
    • agentCountForConversion=2
      • Always ensure at least 2 agents exist of all types (existing functionality)
    • agentCountForConversion=0|1|2|3
      • Always convert Common (keep none)
      • Maintain 1 Uncommon
      • Maintain 2 Rare
      • Maintain 3 Elite


But to repeat I first want to make sure that you can or can't already do what you want.

I want to leave my Elites and Rares as they are, they are easy enough to manage, and are the only agents i actually use for my tasks.
I dont want to keep any Common or Uncommon (unless there arent enough to convert)
 
Currently there are 2 main abilities in this area
  1. Enable/disable Conversion Quests
  2. Define how many of each agent to keep before doing a conversion: "agentCountForConversion"
Does the above do what you want or
are you saying you want to convert ALL common and uncommon, but maintain a # of Rares and Elites?


To get ahead of myself, if you are saying the second and each rarity has a unique "keep" value, one possible implementation to your request would be to let #2 be more detailed.
  • Modify #2 above to optionally specify multiple values. Up to 4 values may be specified
    • agentCountForConversion=2
      • Always ensure at least 2 agents exist of all types (existing functionality)
    • agentCountForConversion=0|1|2|3
      • Always convert Common (keep none)
      • Maintain 1 Uncommon
      • Maintain 2 Rare
      • Maintain 3 Elite


But to repeat I first want to make sure that you can or can't already do what you want.

I would love to see this. (The possible solution)
I would love for it to keep 1 common and 2 uncommon and rare, Or maybe some other variation.
For the elites, those don’t get converted the get dismissed if I remember.
 
GoldenFrog updated Overseer Automation with a new update entry:

1.34: Specify Conversion Values Per Priority

  • Updated handling of Merc auto packing and unpacking
  • Added ability to override Agent Conversion Counts per priority (see below)

AgentCountForConversion may now be optionally extended per-priority (common, uncommon, rare). Unspecified values use that configured for next lowest priority.

[General]
agentCountForConversion=Common|Uncommon|Rare

Sample Values:
  • (default) 2
    • Common: 2
    • Uncommon: 2
    • Rare: 2
  • 2|9
    • Common: 2...

Read the rest of this update entry...
 
Just updated it but it now complains that the overseerextention.inc file doesn't exist... I don't see it in a search nor in a manual download.
 
Same issue as above, after the update macro won't run says it is missing overseeerextention.inc
 
I must not understand something basic regarding agent conversion.

I set agentCountForConversion=1|1|1

And the macro converted every common, uncommon, and rare agent that wasn't actively questing. I ended up with almost no agents left except Elites.

I guess I was thinking it would keep 1 of every discrete agent but it didn't! Any insight would be appreciated! :)

This was on FTP characters and my complete INI is:

[CODE lang="ini" title="Character INI file"][General]
claimRewards=1
repeatTimeMinutes=-1
minimumSuccessPercent=80
requireMercToClaimExpRewards=1
logLevel=2
useQuestPriorities=1
agentCountForConversion=1|1|1
ignoreConversionQuests=0
ignoreRecruitmentQuests=0
useFastAgentSelection=1
[QuestPriority]
Priorities=Rarities|Durations|Types|Levels
Levels=5|4|3|2|1
Rarities=Elite|Rare|Uncommon|Common
Types=Research|Diplomacy|Exploration|Stealth|Military|Trade|Plunder|Harvesting|Crafting|Any
Durations=12h|6h|24h
[QuestPriority_Unsubscribed]
Priorities=Rarities|Durations|Types|Levels
Levels=5|4|3|2|1
Rarities=Elite|Rare|Uncommon|Common
Types=Research|Diplomacy|Exploration|Stealth|Military|Trade|Plunder|Harvesting|Crafting|Any
Durations=12h|6h|24h
[Rewards]
index=3
1=Character Experience
2=Overseer Tetradrachm
3=Collection Item Dispenser
[/CODE]
 
I must not understand something basic regarding agent conversion.

I set agentCountForConversion=1|1|1

And the macro converted every common, uncommon, and rare agent that wasn't actively questing. I ended up with almost no agents left except Elites.

I guess I was thinking it would keep 1 of every discrete agent but it didn't! Any insight would be appreciated!

I think the way it reads is "how many should you have before converting"

All my ini's use agentCountForConversion=2 and it keeps one of each, only attempting to convert when there are 3 or more total duplicates.
 
I must not understand something basic regarding agent conversion.

I set agentCountForConversion=1|1|1

And the macro converted every common, uncommon, and rare agent that wasn't actively questing. I ended up with almost no agents left except Elites.

I guess I was thinking it would keep 1 of every discrete agent but it didn't! Any insight would be appreciated! :)

This was on FTP characters and my complete INI is:
I set 0|2|2 based on the directions saying 0 was ALL.. Your saying 1|1|1 ate all of them? yikes
 
I set 0|2|2 based on the directions saying 0 was ALL.. Your saying 1|1|1 ate all of them? yikes

Yep, on 12 characters, (6 FTP, 6 Gold) it ate every non-Elite agent that wasn't already questing or incapacitated in some fashion. Like you I've went back to 0|2|2

<Edit to add> The conversions worked and I DID end up with dozens of duplicate Elites which I then had to retire.
 
In your Overseer INI there should be a setting for:

ignoreRecruitmentQuests=0

changing that 0 to a 1 should tell the script to ignore them.
Least that's how I read it
 
I have all the guys, is there away to turn recruit tasks off?

Might want to hold off or turn it off for now as that should change after the patch today. Went through and turned them back on for most of my crew in preparation today.

*** Overseer ***
- New Overseer Agent Packs available late July
- - The Fighter Pack, Worker Pack, and Traveler Pack are coming to the marketplace
- - These packs grant 3 uncommon agents with jobs that match the pack type; the Fighter Pack can grant Marauders, Spies, or Soldiers; the Worker Pack can grant Artisans, Harvesters, or Scholars; the Traveler Pack can grant Diplomats, Merchants, or Explorers
- New Agents and Quests
- - New agents of all rarities have been added to the Overseer system
- - New quests of all levels and rarities, featuring new job+trait combinations exclusive to these new agents, have also been added
- - New recruitment quests for new iconic agents have also been added

- Quest Party Fixes
- - Quest party slots with a combination of jobs/traits that necessitated using duplicates of the same iconic agent have been adjusted to NOT have such job/trait combinations; this fixes a few quests that could not be started because of the iconic rule
- - Quest party slots with a combination of jobs/traits that necessitated using a particular agent that lacked the requisite job rank have been adjusted to NOT have such job/trait combinations; this fixes a few quests that had a combination of jobs/traits that could not be fully matched
- - Quest party slots should no longer have duplicates of the same trait assigned to them
- Agent Lore/Trait Fixes
- - Fixed a number of minor grammatical issues in the Agent Lore text of several agents
- - Clockwork VIIX now has lore text calling out his disguise
- - Guard Orcflayer no longer has any references to Felwithe in his lore text and now has the Warrior trait instead of the Ranger trait
- - Inquisitive Wanderer now has the Cleric trait instead of the Monk trait
- - The Fairy trait has been renamed Faerie
- When choosing an Overseer quest, the window will show the full trait name and the trait will not wrap around to the next line
- Overseer items, such as Agent Echos, now have descriptions explaining what they do
 
Is there a way to add a random delay to make the doing tasks seem more human?
 
Hi Guys. Just wanted to let you know I just got my beastlord to lvl 85 and started to use the Overseer mac. (Note #2: If the tutorial hasn't been run for the character yet, execute /macro overseer runTutorial to have the macro do this part. ) Well I did this and it came back with (in MQ wnd) Oversee mac started. macend.

I finished the tutorial the old way and then restarted the Overseer mac and it started working like it was supposed to. Note: I was using MqNext while doing this. If this helps any.

Zeb
 
http://townshiprebellion.com/tradeskill-news/177-july-2021-overseer-agent-release

Common: 84+24 = 108
Uncommon: 60+12 = 72
Rare: 24+12 = 36
Elite: 12+Fippy+2 = 15 (+3 that seem to be in game but not yet available).

Personal note: They are multiples of 18 (and other such variations). With my current screen layouts, I size my overseer windows to allow 18 across so when I click on a conversion quest I can easily see if I have them all or if some are missing (except for elite, of course).

This is also a complete list with a lot of other information: http://www.bonzz.com/overseer.htm
 
Last edited:
Thanks, Woobs. So, that means about +53 new Overseers? (24+12+12+5) My Overseer macro is showing 225/181, so it looks like I've gotten about 44 of the new ones; or am I missing something?

Thanks again!
 
Currently, it's 24+12+12+2 (for now). There are 3 elites that people have found data mining, but don't seem to actually be available yet. Avatar of Bristlebane and Avatar of Xegony are available. Anashti Sul, Luclin, Quellious are not.
 
I tried to update Overseer. In the launcher is shows red and has update button. I clicked the button and it says updated but it still shows up red with the update button still there. Anyone know or is having the same issue with updating Overseer Automation?

Zeb
 
I tried to update Overseer. In the launcher is shows red and has update button. I clicked the button and it says updated but it still shows up red with the update button still there. Anyone know or is having the same issue with updating Overseer Automation?

Zeb
Had the same issue, not sure if it got updated. I do not need it right now so I did not put much thought into it.
 
I started getting pop ups that is asking me to confirm starting a overseer quest, but the mac wont choose yes. Anyone else seeing this?
 
Release Overseer Automation

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