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anyone else having issues with the mac no longer selecting the dialogue box to accept the new quests?
/endmanyone else having issues with the mac no longer selecting the dialogue box to accept the new quests?
/endm
/reload
restart it

I would like to see an option to
ConvertAllCommon
ConvertAllUncommon
With these settings, when there are more than 3 of either, convert them.
I have no need for these agents any more, and i get rid of them manually
Having the mac do it would be awesome![]()
Hope a fire extinguisher is close, your pants may be on fire !Happier except if I had two 20's sitting on my lap.
Currently there are 2 main abilities in this area
Does the above do what you want or
- Enable/disable Conversion Quests
- Define how many of each agent to keep before doing a conversion: "agentCountForConversion"
are you saying you want to convert ALL common and uncommon, but maintain a # of Rares and Elites?
To get ahead of myself, if you are saying the second and each rarity has a unique "keep" value, one possible implementation to your request would be to let #2 be more detailed.
- Modify #2 above to optionally specify multiple values. Up to 4 values may be specified
- agentCountForConversion=2
- Always ensure at least 2 agents exist of all types (existing functionality)
- agentCountForConversion=0|1|2|3
- Always convert Common (keep none)
- Maintain 1 Uncommon
- Maintain 2 Rare
- Maintain 3 Elite
But to repeat I first want to make sure that you can or can't already do what you want.
Currently there are 2 main abilities in this area
Does the above do what you want or
- Enable/disable Conversion Quests
- Define how many of each agent to keep before doing a conversion: "agentCountForConversion"
are you saying you want to convert ALL common and uncommon, but maintain a # of Rares and Elites?
To get ahead of myself, if you are saying the second and each rarity has a unique "keep" value, one possible implementation to your request would be to let #2 be more detailed.
- Modify #2 above to optionally specify multiple values. Up to 4 values may be specified
- agentCountForConversion=2
- Always ensure at least 2 agents exist of all types (existing functionality)
- agentCountForConversion=0|1|2|3
- Always convert Common (keep none)
- Maintain 1 Uncommon
- Maintain 2 Rare
- Maintain 3 Elite
But to repeat I first want to make sure that you can or can't already do what you want.
- Updated handling of Merc auto packing and unpacking
- Added ability to override Agent Conversion Counts per priority (see below)
AgentCountForConversion may now be optionally extended per-priority (common, uncommon, rare). Unspecified values use that configured for next lowest priority.
[General]
agentCountForConversion=Common|Uncommon|Rare
Sample Values:
- (default) 2
- Common: 2
- Uncommon: 2
- Rare: 2
- 2|9
- Common: 2...
Corrected 2 issues with past macro (bad file upload)
This is awesome! Look forward to trying it out when i get in front of EQ later todayGoldenFrog updated Overseer Automation with a new update entry:
1.34: Specify Conversion Values Per Priority
Read the rest of this update entry...

agentCountForConversion=1|1|1
I must not understand something basic regarding agent conversion.
I setagentCountForConversion=1|1|1
And the macro converted every common, uncommon, and rare agent that wasn't actively questing. I ended up with almost no agents left except Elites.
I guess I was thinking it would keep 1 of every discrete agent but it didn't! Any insight would be appreciated!
agentCountForConversion=2 and it keeps one of each, only attempting to convert when there are 3 or more total duplicates.I set 0|2|2 based on the directions saying 0 was ALL.. Your saying 1|1|1 ate all of them? yikesI must not understand something basic regarding agent conversion.
I setagentCountForConversion=1|1|1
And the macro converted every common, uncommon, and rare agent that wasn't actively questing. I ended up with almost no agents left except Elites.
I guess I was thinking it would keep 1 of every discrete agent but it didn't! Any insight would be appreciated!
This was on FTP characters and my complete INI is:
I set 0|2|2 based on the directions saying 0 was ALL.. Your saying 1|1|1 ate all of them? yikes
0|2|2I have all the guys, is there away to turn recruit tasks off?
- Updated Agent Counts per 7/2021 patch
Notes:
- Counts can be manually validated with the following command
/mac overseer countAgents- Counting will fail when total agent count is more than approximately 250-300
Had the same issue, not sure if it got updated. I do not need it right now so I did not put much thought into it.I tried to update Overseer. In the launcher is shows red and has update button. I clicked the button and it says updated but it still shows up red with the update button still there. Anyone know or is having the same issue with updating Overseer Automation?
Zeb
I started getting pop ups that is asking me to confirm starting a overseer quest, but the mac wont choose yes. Anyone else seeing this?
I have been getting it for about a week. It only happens on 1 of my main guys, and a bunch of new guys i made.It's an eq glitch if you log out and back in it usually fixes itself.
I started getting pop ups that is asking me to confirm starting a overseer quest, but the mac wont choose yes. Anyone else seeing this?
