JeSuisCrom
Member
- Joined
- Jun 8, 2017
- RedCents
- 160¢
1 - we have special usage when gambit is up. i'll re-read what you said, but we intentionally are trying to get trigger, which are already things considered with order and what is cast. pretty thoroughly satisfied with the way it is setup and the way it has been operating in current game
2 - we ***absolutely*** don't memorize anything while you have mobs on xtarget - if you have userune/usedefensiverune and they're memorized, we're going to recast them in combat if they need to be recasted, this is on purpose. it *sounds* like you were casting/memorizing something and THEN got something on xtarget.
3 - I'm *guessing* (because you didn't say) you mean force of flame/ice/will? you're right that's pretty low priority, but i'll take a look at some numbers
1. The only caveat with Gambit is that ethereal spells and anything else with a base casting time of >=3 doesn't decrement the counter. My usual trigger rotation is claw/instant magic/ice vortex/claw, for example. There were definitely times where Gambit had 2-3 charges left with 10 seconds remaining and the plugin beelined for Ethereal Weave. I had originally felt that about 1 in 3 Gambits was a miss during gameplay but looking back at the parse put the success rate at a little over 50/50. I will test this a bit more extensively with the higher level wiz I have on FV.
3. Not the forces, they don't share timers and plugin weaves the force spells really well. The instant casts share recast timer 2. The LS spells in these lines are Cloudburst Lightningstrike for magic, Flashroast for fire, and Frostblast for cold. The plugin prefers fire even in blend mode and I would like the option (eventually) to force it to prefer magic.





